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openmw-tes3mp/apps/openmw/mwworld/containerstore.cpp

960 lines
33 KiB
C++

#include "containerstore.hpp"
#include <cassert>
#include <typeinfo>
#include <stdexcept>
#include <components/esm/inventorystate.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "../mwmechanics/creaturestats.hpp"
#include "../mwmechanics/levelledlist.hpp"
#include "manualref.hpp"
#include "refdata.hpp"
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#include "class.hpp"
#include "localscripts.hpp"
#include "player.hpp"
namespace
{
template<typename T>
float getTotalWeight (const MWWorld::CellRefList<T>& cellRefList)
{
float sum = 0;
for (typename MWWorld::CellRefList<T>::List::const_iterator iter (
cellRefList.mList.begin());
iter!=cellRefList.mList.end();
++iter)
{
if (iter->mData.getCount()>0)
sum += iter->mData.getCount()*iter->mBase->mData.mWeight;
}
return sum;
}
template<typename T>
MWWorld::Ptr searchId (MWWorld::CellRefList<T>& list, const std::string& id,
MWWorld::ContainerStore *store)
{
std::string id2 = Misc::StringUtils::lowerCase (id);
for (typename MWWorld::CellRefList<T>::List::iterator iter (list.mList.begin());
iter!=list.mList.end(); ++iter)
{
if (Misc::StringUtils::ciEqual(iter->mBase->mId, id2))
{
MWWorld::Ptr ptr (&*iter, 0);
ptr.setContainerStore (store);
return ptr;
}
}
return MWWorld::Ptr();
}
}
template<typename T>
MWWorld::ContainerStoreIterator MWWorld::ContainerStore::getState (CellRefList<T>& collection,
const ESM::ObjectState& state)
{
if (!LiveCellRef<T>::checkState (state))
return ContainerStoreIterator (this); // not valid anymore with current content files -> skip
const T *record = MWBase::Environment::get().getWorld()->getStore().
get<T>().search (state.mRef.mRefID);
if (!record)
return ContainerStoreIterator (this);
LiveCellRef<T> ref (record);
ref.load (state);
ref.mRef.mRefNum.mContentFile = -1;
collection.mList.push_back (ref);
return ContainerStoreIterator (this, --collection.mList.end());
}
template<typename T>
void MWWorld::ContainerStore::storeState (const LiveCellRef<T>& ref, ESM::ObjectState& state) const
{
ref.save (state);
}
template<typename T>
void MWWorld::ContainerStore::storeStates (const CellRefList<T>& collection,
std::vector<std::pair<ESM::ObjectState, std::pair<unsigned int, int> > >& states, bool equipable) const
{
for (typename CellRefList<T>::List::const_iterator iter (collection.mList.begin());
iter!=collection.mList.end(); ++iter)
{
ESM::ObjectState state;
storeState (*iter, state);
int slot = equipable ? getSlot (*iter) : -1;
states.push_back (std::make_pair (state, std::make_pair (T::sRecordId, slot)));
}
}
int MWWorld::ContainerStore::getSlot (const MWWorld::LiveCellRefBase& ref) const
{
return -1;
}
void MWWorld::ContainerStore::setSlot (const MWWorld::ContainerStoreIterator& iter, int slot) {}
const std::string MWWorld::ContainerStore::sGoldId = "gold_001";
MWWorld::ContainerStore::ContainerStore() : mCachedWeight (0), mWeightUpToDate (false) {}
MWWorld::ContainerStore::~ContainerStore() {}
MWWorld::ContainerStoreIterator MWWorld::ContainerStore::begin (int mask)
{
return ContainerStoreIterator (mask, this);
}
MWWorld::ContainerStoreIterator MWWorld::ContainerStore::end()
{
return ContainerStoreIterator (this);
}
int MWWorld::ContainerStore::count(const std::string &id)
{
int total=0;
for (MWWorld::ContainerStoreIterator iter (begin()); iter!=end(); ++iter)
if (Misc::StringUtils::ciEqual(iter->getCellRef().mRefID, id))
total += iter->getRefData().getCount();
return total;
}
void MWWorld::ContainerStore::unstack(const Ptr &ptr, const Ptr& container)
{
if (ptr.getRefData().getCount() <= 1)
return;
addNewStack(ptr, ptr.getRefData().getCount()-1);
remove(ptr, ptr.getRefData().getCount()-1, container);
}
bool MWWorld::ContainerStore::stacks(const Ptr& ptr1, const Ptr& ptr2)
{
const MWWorld::Class& cls1 = MWWorld::Class::get(ptr1);
const MWWorld::Class& cls2 = MWWorld::Class::get(ptr2);
if (!Misc::StringUtils::ciEqual(ptr1.getCellRef().mRefID, ptr2.getCellRef().mRefID))
return false;
// If it has an enchantment, don't stack when some of the charge is already used
if (!ptr1.getClass().getEnchantment(ptr1).empty())
{
const ESM::Enchantment* enchantment = MWBase::Environment::get().getWorld()->getStore().get<ESM::Enchantment>().find(
ptr1.getClass().getEnchantment(ptr1));
float maxCharge = enchantment->mData.mCharge;
float enchantCharge1 = ptr1.getCellRef().mEnchantmentCharge == -1 ? maxCharge : ptr1.getCellRef().mEnchantmentCharge;
float enchantCharge2 = ptr2.getCellRef().mEnchantmentCharge == -1 ? maxCharge : ptr2.getCellRef().mEnchantmentCharge;
if (enchantCharge1 != maxCharge || enchantCharge2 != maxCharge)
return false;
}
return ptr1 != ptr2 // an item never stacks onto itself
&& ptr1.getCellRef().mOwner == ptr2.getCellRef().mOwner
&& ptr1.getCellRef().mSoul == ptr2.getCellRef().mSoul
&& ptr1.getClass().getRemainingUsageTime(ptr1) == ptr2.getClass().getRemainingUsageTime(ptr2)
&& cls1.getScript(ptr1) == cls2.getScript(ptr2)
// item that is already partly used up never stacks
&& (!cls1.hasItemHealth(ptr1) || ptr1.getCellRef().mCharge == -1
|| cls1.getItemMaxHealth(ptr1) == ptr1.getCellRef().mCharge)
&& (!cls2.hasItemHealth(ptr2) || ptr2.getCellRef().mCharge == -1
|| cls2.getItemMaxHealth(ptr2) == ptr2.getCellRef().mCharge);
}
MWWorld::ContainerStoreIterator MWWorld::ContainerStore::add(const std::string &id, int count, const Ptr &actorPtr)
{
MWWorld::ManualRef ref(MWBase::Environment::get().getWorld()->getStore(), id, count);
// a bit pointless to set owner for the player
if (actorPtr.getRefData().getHandle() != "player")
return add(ref.getPtr(), count, actorPtr, true);
else
return add(ref.getPtr(), count, actorPtr, false);
}
MWWorld::ContainerStoreIterator MWWorld::ContainerStore::add (const Ptr& itemPtr, int count, const Ptr& actorPtr, bool setOwner)
{
MWWorld::ContainerStoreIterator it = addImp(itemPtr, count);
MWWorld::Ptr item = *it;
// we may have copied an item from the world, so reset a few things first
item.getRefData().setBaseNode(NULL);
item.getCellRef().mPos.rot[0] = 0;
item.getCellRef().mPos.rot[1] = 0;
item.getCellRef().mPos.rot[2] = 0;
item.getCellRef().mPos.pos[0] = 0;
item.getCellRef().mPos.pos[1] = 0;
item.getCellRef().mPos.pos[2] = 0;
Ptr player = MWBase::Environment::get().getWorld ()->getPlayerPtr();
if (setOwner && actorPtr.getClass().isActor())
{
if (actorPtr == player)
{
// No point in setting owner to the player - NPCs will not respect this anyway
// Additionally, setting it to "player" would make those items not stack with items that don't have an owner
item.getCellRef().mOwner = "";
}
else
item.getCellRef().mOwner = actorPtr.getCellRef().mRefID;
}
std::string script = MWWorld::Class::get(item).getScript(item);
if(script != "")
{
CellStore *cell;
if(&(MWWorld::Class::get (player).getContainerStore (player)) == this)
{
cell = 0; // Items in player's inventory have cell set to 0, so their scripts will never be removed
// Set OnPCAdd special variable, if it is declared
item.getRefData().getLocals().setVarByInt(script, "onpcadd", 1);
}
else
cell = player.getCell();
item.mCell = cell;
item.mContainerStore = 0;
MWBase::Environment::get().getWorld()->getLocalScripts().add(script, item);
}
return it;
}
MWWorld::ContainerStoreIterator MWWorld::ContainerStore::addImp (const Ptr& ptr, int count)
{
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int type = getType(ptr);
const MWWorld::ESMStore &esmStore =
MWBase::Environment::get().getWorld()->getStore();
// gold needs special handling: when it is inserted into a container, the base object automatically becomes Gold_001
// this ensures that gold piles of different sizes stack with each other (also, several scripts rely on Gold_001 for detecting player gold)
if (Misc::StringUtils::ciEqual(ptr.getCellRef().mRefID, "gold_001")
|| Misc::StringUtils::ciEqual(ptr.getCellRef().mRefID, "gold_005")
|| Misc::StringUtils::ciEqual(ptr.getCellRef().mRefID, "gold_010")
|| Misc::StringUtils::ciEqual(ptr.getCellRef().mRefID, "gold_025")
|| Misc::StringUtils::ciEqual(ptr.getCellRef().mRefID, "gold_100"))
{
int realCount = count * ptr.getClass().getValue(ptr);
for (MWWorld::ContainerStoreIterator iter (begin(type)); iter!=end(); ++iter)
{
if (Misc::StringUtils::ciEqual((*iter).getCellRef().mRefID, MWWorld::ContainerStore::sGoldId))
{
iter->getRefData().setCount(iter->getRefData().getCount() + realCount);
flagAsModified();
return iter;
}
}
MWWorld::ManualRef ref(esmStore, MWWorld::ContainerStore::sGoldId, realCount);
return addNewStack(ref.getPtr(), realCount);
}
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// determine whether to stack or not
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for (MWWorld::ContainerStoreIterator iter (begin(type)); iter!=end(); ++iter)
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{
if (stacks(*iter, ptr))
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{
// stack
iter->getRefData().setCount( iter->getRefData().getCount() + count );
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flagAsModified();
return iter;
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}
}
// if we got here, this means no stacking
return addNewStack(ptr, count);
}
MWWorld::ContainerStoreIterator MWWorld::ContainerStore::addNewStack (const Ptr& ptr, int count)
{
ContainerStoreIterator it = begin();
switch (getType(ptr))
{
case Type_Potion: potions.mList.push_back (*ptr.get<ESM::Potion>()); it = ContainerStoreIterator(this, --potions.mList.end()); break;
case Type_Apparatus: appas.mList.push_back (*ptr.get<ESM::Apparatus>()); it = ContainerStoreIterator(this, --appas.mList.end()); break;
case Type_Armor: armors.mList.push_back (*ptr.get<ESM::Armor>()); it = ContainerStoreIterator(this, --armors.mList.end()); break;
case Type_Book: books.mList.push_back (*ptr.get<ESM::Book>()); it = ContainerStoreIterator(this, --books.mList.end()); break;
case Type_Clothing: clothes.mList.push_back (*ptr.get<ESM::Clothing>()); it = ContainerStoreIterator(this, --clothes.mList.end()); break;
case Type_Ingredient: ingreds.mList.push_back (*ptr.get<ESM::Ingredient>()); it = ContainerStoreIterator(this, --ingreds.mList.end()); break;
case Type_Light: lights.mList.push_back (*ptr.get<ESM::Light>()); it = ContainerStoreIterator(this, --lights.mList.end()); break;
case Type_Lockpick: lockpicks.mList.push_back (*ptr.get<ESM::Lockpick>()); it = ContainerStoreIterator(this, --lockpicks.mList.end()); break;
case Type_Miscellaneous: miscItems.mList.push_back (*ptr.get<ESM::Miscellaneous>()); it = ContainerStoreIterator(this, --miscItems.mList.end()); break;
case Type_Probe: probes.mList.push_back (*ptr.get<ESM::Probe>()); it = ContainerStoreIterator(this, --probes.mList.end()); break;
case Type_Repair: repairs.mList.push_back (*ptr.get<ESM::Repair>()); it = ContainerStoreIterator(this, --repairs.mList.end()); break;
case Type_Weapon: weapons.mList.push_back (*ptr.get<ESM::Weapon>()); it = ContainerStoreIterator(this, --weapons.mList.end()); break;
}
it->getRefData().setCount(count);
flagAsModified();
return it;
}
int MWWorld::ContainerStore::remove(const std::string& itemId, int count, const Ptr& actor)
{
int toRemove = count;
for (ContainerStoreIterator iter(begin()); iter != end() && toRemove > 0; ++iter)
if (Misc::StringUtils::ciEqual(iter->getCellRef().mRefID, itemId))
toRemove -= remove(*iter, toRemove, actor);
flagAsModified();
// number of removed items
return count - toRemove;
}
int MWWorld::ContainerStore::remove(const Ptr& item, int count, const Ptr& actor)
{
assert(this == item.getContainerStore());
int toRemove = count;
RefData& itemRef = item.getRefData();
if (itemRef.getCount() <= toRemove)
{
toRemove -= itemRef.getCount();
itemRef.setCount(0);
}
else
{
itemRef.setCount(itemRef.getCount() - toRemove);
toRemove = 0;
}
flagAsModified();
// number of removed items
return count - toRemove;
}
void MWWorld::ContainerStore::fill (const ESM::InventoryList& items, const std::string& owner, const std::string& faction, const MWWorld::ESMStore& store)
{
for (std::vector<ESM::ContItem>::const_iterator iter (items.mList.begin()); iter!=items.mList.end();
++iter)
{
std::string id = iter->mItem.toString();
addInitialItem(id, owner, faction, iter->mCount);
}
flagAsModified();
}
void MWWorld::ContainerStore::addInitialItem (const std::string& id, const std::string& owner, const std::string& faction,
int count, bool topLevel)
{
count = std::abs(count); /// \todo implement item restocking (indicated by negative count)
ManualRef ref (MWBase::Environment::get().getWorld()->getStore(), id, count);
if (ref.getPtr().getTypeName()==typeid (ESM::ItemLevList).name())
{
const ESM::ItemLevList* levItem = ref.getPtr().get<ESM::ItemLevList>()->mBase;
if (topLevel && count > 1 && levItem->mFlags & ESM::ItemLevList::Each)
{
for (int i=0; i<count; ++i)
addInitialItem(id, owner, faction, 1);
return;
}
else
{
std::string id = MWMechanics::getLevelledItem(ref.getPtr().get<ESM::ItemLevList>()->mBase, false);
if (id.empty())
return;
addInitialItem(id, owner, faction, count, false);
}
}
else
{
ref.getPtr().getCellRef().mOwner = owner;
ref.getPtr().getCellRef().mFaction = faction;
addImp (ref.getPtr(), count);
}
}
void MWWorld::ContainerStore::clear()
{
for (ContainerStoreIterator iter (begin()); iter!=end(); ++iter)
iter->getRefData().setCount (0);
flagAsModified();
}
void MWWorld::ContainerStore::flagAsModified()
{
mWeightUpToDate = false;
}
float MWWorld::ContainerStore::getWeight() const
{
if (!mWeightUpToDate)
{
mCachedWeight = 0;
mCachedWeight += getTotalWeight (potions);
mCachedWeight += getTotalWeight (appas);
mCachedWeight += getTotalWeight (armors);
mCachedWeight += getTotalWeight (books);
mCachedWeight += getTotalWeight (clothes);
mCachedWeight += getTotalWeight (ingreds);
mCachedWeight += getTotalWeight (lights);
mCachedWeight += getTotalWeight (lockpicks);
mCachedWeight += getTotalWeight (miscItems);
mCachedWeight += getTotalWeight (probes);
mCachedWeight += getTotalWeight (repairs);
mCachedWeight += getTotalWeight (weapons);
mWeightUpToDate = true;
}
return mCachedWeight;
}
int MWWorld::ContainerStore::getType (const Ptr& ptr)
{
if (ptr.isEmpty())
throw std::runtime_error ("can't put a non-existent object into a container");
if (ptr.getTypeName()==typeid (ESM::Potion).name())
return Type_Potion;
if (ptr.getTypeName()==typeid (ESM::Apparatus).name())
return Type_Apparatus;
if (ptr.getTypeName()==typeid (ESM::Armor).name())
return Type_Armor;
if (ptr.getTypeName()==typeid (ESM::Book).name())
return Type_Book;
if (ptr.getTypeName()==typeid (ESM::Clothing).name())
return Type_Clothing;
if (ptr.getTypeName()==typeid (ESM::Ingredient).name())
return Type_Ingredient;
if (ptr.getTypeName()==typeid (ESM::Light).name())
return Type_Light;
if (ptr.getTypeName()==typeid (ESM::Lockpick).name())
return Type_Lockpick;
if (ptr.getTypeName()==typeid (ESM::Miscellaneous).name())
return Type_Miscellaneous;
if (ptr.getTypeName()==typeid (ESM::Probe).name())
return Type_Probe;
if (ptr.getTypeName()==typeid (ESM::Repair).name())
return Type_Repair;
if (ptr.getTypeName()==typeid (ESM::Weapon).name())
return Type_Weapon;
throw std::runtime_error (
"Object of type " + ptr.getTypeName() + " can not be placed into a container");
}
MWWorld::Ptr MWWorld::ContainerStore::search (const std::string& id)
{
{
Ptr ptr = searchId (potions, id, this);
if (!ptr.isEmpty())
return ptr;
}
{
Ptr ptr = searchId (appas, id, this);
if (!ptr.isEmpty())
return ptr;
}
{
Ptr ptr = searchId (armors, id, this);
if (!ptr.isEmpty())
return ptr;
}
{
Ptr ptr = searchId (books, id, this);
if (!ptr.isEmpty())
return ptr;
}
{
Ptr ptr = searchId (clothes, id, this);
if (!ptr.isEmpty())
return ptr;
}
{
Ptr ptr = searchId (ingreds, id, this);
if (!ptr.isEmpty())
return ptr;
}
{
Ptr ptr = searchId (lights, id, this);
if (!ptr.isEmpty())
return ptr;
}
{
Ptr ptr = searchId (lockpicks, id, this);
if (!ptr.isEmpty())
return ptr;
}
{
Ptr ptr = searchId (miscItems, id, this);
if (!ptr.isEmpty())
return ptr;
}
{
Ptr ptr = searchId (probes, id, this);
if (!ptr.isEmpty())
return ptr;
}
{
Ptr ptr = searchId (repairs, id, this);
if (!ptr.isEmpty())
return ptr;
}
{
Ptr ptr = searchId (weapons, id, this);
if (!ptr.isEmpty())
return ptr;
}
return Ptr();
}
void MWWorld::ContainerStore::writeState (ESM::InventoryState& state) const
{
state.mItems.clear();
storeStates (potions, state.mItems);
storeStates (appas, state.mItems);
storeStates (armors, state.mItems, true);
storeStates (books, state.mItems);
storeStates (clothes, state.mItems, true);
storeStates (ingreds, state.mItems);
storeStates (lockpicks, state.mItems, true);
storeStates (miscItems, state.mItems);
storeStates (probes, state.mItems, true);
storeStates (repairs, state.mItems);
storeStates (weapons, state.mItems, true);
state.mLights.clear();
for (MWWorld::CellRefList<ESM::Light>::List::const_iterator iter (lights.mList.begin());
iter!=lights.mList.end(); ++iter)
{
ESM::LightState objectState;
storeState (*iter, objectState);
state.mLights.push_back (std::make_pair (objectState, getSlot (*iter)));
}
}
void MWWorld::ContainerStore::readState (const ESM::InventoryState& state)
{
clear();
for (std::vector<std::pair<ESM::ObjectState, std::pair<unsigned int, int> > >::const_iterator
iter (state.mItems.begin()); iter!=state.mItems.end(); ++iter)
{
int slot = iter->second.second;
switch (iter->second.first)
{
case ESM::REC_ALCH: getState (potions, iter->first); break;
case ESM::REC_APPA: getState (appas, iter->first); break;
case ESM::REC_ARMO: setSlot (getState (armors, iter->first), slot); break;
case ESM::REC_BOOK: getState (books, iter->first); break;
case ESM::REC_CLOT: setSlot (getState (clothes, iter->first), slot); break;
case ESM::REC_INGR: getState (ingreds, iter->first); break;
case ESM::REC_LOCK: setSlot (getState (lockpicks, iter->first), slot); break;
case ESM::REC_MISC: getState (miscItems, iter->first); break;
case ESM::REC_PROB: setSlot (getState (probes, iter->first), slot); break;
case ESM::REC_REPA: getState (repairs, iter->first); break;
case ESM::REC_WEAP: setSlot (getState (weapons, iter->first), slot); break;
default:
std::cerr << "invalid item type in inventory state" << std::endl;
}
}
for (std::vector<std::pair<ESM::LightState, int> >::const_iterator iter (state.mLights.begin());
iter!=state.mLights.end(); ++iter)
{
getState (lights, iter->first);
}
}
MWWorld::ContainerStoreIterator::ContainerStoreIterator (ContainerStore *container)
: mType (-1), mMask (0), mContainer (container)
{}
MWWorld::ContainerStoreIterator::ContainerStoreIterator (int mask, ContainerStore *container)
: mType (0), mMask (mask), mContainer (container)
{
nextType();
if (mType==-1 || (**this).getRefData().getCount())
return;
++*this;
}
MWWorld::ContainerStoreIterator::ContainerStoreIterator (ContainerStore *container, MWWorld::CellRefList<ESM::Potion>::List::iterator iterator)
: mType(MWWorld::ContainerStore::Type_Potion), mMask(MWWorld::ContainerStore::Type_All), mContainer(container), mPotion(iterator){}
MWWorld::ContainerStoreIterator::ContainerStoreIterator (ContainerStore *container, MWWorld::CellRefList<ESM::Apparatus>::List::iterator iterator)
: mType(MWWorld::ContainerStore::Type_Apparatus), mMask(MWWorld::ContainerStore::Type_All), mContainer(container), mApparatus(iterator){}
MWWorld::ContainerStoreIterator::ContainerStoreIterator (ContainerStore *container, MWWorld::CellRefList<ESM::Armor>::List::iterator iterator)
: mType(MWWorld::ContainerStore::Type_Armor), mMask(MWWorld::ContainerStore::Type_All), mContainer(container), mArmor(iterator){}
MWWorld::ContainerStoreIterator::ContainerStoreIterator (ContainerStore *container, MWWorld::CellRefList<ESM::Book>::List::iterator iterator)
: mType(MWWorld::ContainerStore::Type_Book), mMask(MWWorld::ContainerStore::Type_All), mContainer(container), mBook(iterator){}
MWWorld::ContainerStoreIterator::ContainerStoreIterator (ContainerStore *container, MWWorld::CellRefList<ESM::Clothing>::List::iterator iterator)
: mType(MWWorld::ContainerStore::Type_Clothing), mMask(MWWorld::ContainerStore::Type_All), mContainer(container), mClothing(iterator){}
MWWorld::ContainerStoreIterator::ContainerStoreIterator (ContainerStore *container, MWWorld::CellRefList<ESM::Ingredient>::List::iterator iterator)
: mType(MWWorld::ContainerStore::Type_Ingredient), mMask(MWWorld::ContainerStore::Type_All), mContainer(container), mIngredient(iterator){}
MWWorld::ContainerStoreIterator::ContainerStoreIterator (ContainerStore *container, MWWorld::CellRefList<ESM::Light>::List::iterator iterator)
: mType(MWWorld::ContainerStore::Type_Light), mMask(MWWorld::ContainerStore::Type_All), mContainer(container), mLight(iterator){}
MWWorld::ContainerStoreIterator::ContainerStoreIterator (ContainerStore *container, MWWorld::CellRefList<ESM::Lockpick>::List::iterator iterator)
: mType(MWWorld::ContainerStore::Type_Lockpick), mMask(MWWorld::ContainerStore::Type_All), mContainer(container), mLockpick(iterator){}
MWWorld::ContainerStoreIterator::ContainerStoreIterator (ContainerStore *container, MWWorld::CellRefList<ESM::Miscellaneous>::List::iterator iterator)
: mType(MWWorld::ContainerStore::Type_Miscellaneous), mMask(MWWorld::ContainerStore::Type_All), mContainer(container), mMiscellaneous(iterator){}
MWWorld::ContainerStoreIterator::ContainerStoreIterator (ContainerStore *container, MWWorld::CellRefList<ESM::Probe>::List::iterator iterator)
: mType(MWWorld::ContainerStore::Type_Probe), mMask(MWWorld::ContainerStore::Type_All), mContainer(container), mProbe(iterator){}
MWWorld::ContainerStoreIterator::ContainerStoreIterator (ContainerStore *container, MWWorld::CellRefList<ESM::Repair>::List::iterator iterator)
: mType(MWWorld::ContainerStore::Type_Repair), mMask(MWWorld::ContainerStore::Type_All), mContainer(container), mRepair(iterator){}
MWWorld::ContainerStoreIterator::ContainerStoreIterator (ContainerStore *container, MWWorld::CellRefList<ESM::Weapon>::List::iterator iterator)
: mType(MWWorld::ContainerStore::Type_Weapon), mMask(MWWorld::ContainerStore::Type_All), mContainer(container), mWeapon(iterator){}
MWWorld::ContainerStoreIterator::ContainerStoreIterator( const ContainerStoreIterator& src )
{
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copy(src);
}
void MWWorld::ContainerStoreIterator::incType()
{
if (mType==0)
mType = 1;
else if (mType!=-1)
{
mType <<= 1;
if (mType>ContainerStore::Type_Last)
mType = -1;
}
}
void MWWorld::ContainerStoreIterator::nextType()
{
while (mType!=-1)
{
incType();
if ((mType & mMask) && mType>0)
if (resetIterator())
break;
}
}
bool MWWorld::ContainerStoreIterator::resetIterator()
{
switch (mType)
{
case ContainerStore::Type_Potion:
mPotion = mContainer->potions.mList.begin();
return mPotion!=mContainer->potions.mList.end();
case ContainerStore::Type_Apparatus:
mApparatus = mContainer->appas.mList.begin();
return mApparatus!=mContainer->appas.mList.end();
case ContainerStore::Type_Armor:
mArmor = mContainer->armors.mList.begin();
return mArmor!=mContainer->armors.mList.end();
case ContainerStore::Type_Book:
mBook = mContainer->books.mList.begin();
return mBook!=mContainer->books.mList.end();
case ContainerStore::Type_Clothing:
mClothing = mContainer->clothes.mList.begin();
return mClothing!=mContainer->clothes.mList.end();
case ContainerStore::Type_Ingredient:
mIngredient = mContainer->ingreds.mList.begin();
return mIngredient!=mContainer->ingreds.mList.end();
case ContainerStore::Type_Light:
mLight = mContainer->lights.mList.begin();
return mLight!=mContainer->lights.mList.end();
case ContainerStore::Type_Lockpick:
mLockpick = mContainer->lockpicks.mList.begin();
return mLockpick!=mContainer->lockpicks.mList.end();
case ContainerStore::Type_Miscellaneous:
mMiscellaneous = mContainer->miscItems.mList.begin();
return mMiscellaneous!=mContainer->miscItems.mList.end();
case ContainerStore::Type_Probe:
mProbe = mContainer->probes.mList.begin();
return mProbe!=mContainer->probes.mList.end();
case ContainerStore::Type_Repair:
mRepair = mContainer->repairs.mList.begin();
return mRepair!=mContainer->repairs.mList.end();
case ContainerStore::Type_Weapon:
mWeapon = mContainer->weapons.mList.begin();
return mWeapon!=mContainer->weapons.mList.end();
}
return false;
}
bool MWWorld::ContainerStoreIterator::incIterator()
{
switch (mType)
{
case ContainerStore::Type_Potion:
++mPotion;
return mPotion==mContainer->potions.mList.end();
case ContainerStore::Type_Apparatus:
++mApparatus;
return mApparatus==mContainer->appas.mList.end();
case ContainerStore::Type_Armor:
++mArmor;
return mArmor==mContainer->armors.mList.end();
case ContainerStore::Type_Book:
++mBook;
return mBook==mContainer->books.mList.end();
case ContainerStore::Type_Clothing:
++mClothing;
return mClothing==mContainer->clothes.mList.end();
case ContainerStore::Type_Ingredient:
++mIngredient;
return mIngredient==mContainer->ingreds.mList.end();
case ContainerStore::Type_Light:
++mLight;
return mLight==mContainer->lights.mList.end();
case ContainerStore::Type_Lockpick:
++mLockpick;
return mLockpick==mContainer->lockpicks.mList.end();
case ContainerStore::Type_Miscellaneous:
++mMiscellaneous;
return mMiscellaneous==mContainer->miscItems.mList.end();
case ContainerStore::Type_Probe:
++mProbe;
return mProbe==mContainer->probes.mList.end();
case ContainerStore::Type_Repair:
++mRepair;
return mRepair==mContainer->repairs.mList.end();
case ContainerStore::Type_Weapon:
++mWeapon;
return mWeapon==mContainer->weapons.mList.end();
}
return true;
}
MWWorld::Ptr *MWWorld::ContainerStoreIterator::operator->() const
{
mPtr = **this;
return &mPtr;
}
MWWorld::Ptr MWWorld::ContainerStoreIterator::operator*() const
{
Ptr ptr;
switch (mType)
{
case ContainerStore::Type_Potion: ptr = MWWorld::Ptr (&*mPotion, 0); break;
case ContainerStore::Type_Apparatus: ptr = MWWorld::Ptr (&*mApparatus, 0); break;
case ContainerStore::Type_Armor: ptr = MWWorld::Ptr (&*mArmor, 0); break;
case ContainerStore::Type_Book: ptr = MWWorld::Ptr (&*mBook, 0); break;
case ContainerStore::Type_Clothing: ptr = MWWorld::Ptr (&*mClothing, 0); break;
case ContainerStore::Type_Ingredient: ptr = MWWorld::Ptr (&*mIngredient, 0); break;
case ContainerStore::Type_Light: ptr = MWWorld::Ptr (&*mLight, 0); break;
case ContainerStore::Type_Lockpick: ptr = MWWorld::Ptr (&*mLockpick, 0); break;
case ContainerStore::Type_Miscellaneous: ptr = MWWorld::Ptr (&*mMiscellaneous, 0); break;
case ContainerStore::Type_Probe: ptr = MWWorld::Ptr (&*mProbe, 0); break;
case ContainerStore::Type_Repair: ptr = MWWorld::Ptr (&*mRepair, 0); break;
case ContainerStore::Type_Weapon: ptr = MWWorld::Ptr (&*mWeapon, 0); break;
}
if (ptr.isEmpty())
throw std::runtime_error ("invalid iterator");
ptr.setContainerStore (mContainer);
return ptr;
}
MWWorld::ContainerStoreIterator& MWWorld::ContainerStoreIterator::operator++()
{
do
{
if (incIterator())
nextType();
}
while (mType!=-1 && !(**this).getRefData().getCount());
return *this;
}
MWWorld::ContainerStoreIterator MWWorld::ContainerStoreIterator::operator++ (int)
{
ContainerStoreIterator iter (*this);
++*this;
return iter;
}
bool MWWorld::ContainerStoreIterator::isEqual (const ContainerStoreIterator& iter) const
{
if (mContainer!=iter.mContainer)
return false;
if (mType!=iter.mType)
return false;
switch (mType)
{
case ContainerStore::Type_Potion: return mPotion==iter.mPotion;
case ContainerStore::Type_Apparatus: return mApparatus==iter.mApparatus;
case ContainerStore::Type_Armor: return mArmor==iter.mArmor;
case ContainerStore::Type_Book: return mBook==iter.mBook;
case ContainerStore::Type_Clothing: return mClothing==iter.mClothing;
case ContainerStore::Type_Ingredient: return mIngredient==iter.mIngredient;
case ContainerStore::Type_Light: return mLight==iter.mLight;
case ContainerStore::Type_Lockpick: return mLockpick==iter.mLockpick;
case ContainerStore::Type_Miscellaneous: return mMiscellaneous==iter.mMiscellaneous;
case ContainerStore::Type_Probe: return mProbe==iter.mProbe;
case ContainerStore::Type_Repair: return mRepair==iter.mRepair;
case ContainerStore::Type_Weapon: return mWeapon==iter.mWeapon;
case -1: return true;
}
return false;
}
int MWWorld::ContainerStoreIterator::getType() const
{
return mType;
}
const MWWorld::ContainerStore *MWWorld::ContainerStoreIterator::getContainerStore() const
{
return mContainer;
}
void MWWorld::ContainerStoreIterator::copy(const ContainerStoreIterator& src)
{
11 years ago
mType = src.mType;
mMask = src.mMask;
mContainer = src.mContainer;
mPtr = src.mPtr;
switch (mType)
{
case MWWorld::ContainerStore::Type_Potion: mPotion = src.mPotion; break;
case MWWorld::ContainerStore::Type_Apparatus: mApparatus = src.mApparatus; break;
case MWWorld::ContainerStore::Type_Armor: mArmor = src.mArmor; break;
case MWWorld::ContainerStore::Type_Book: mBook = src.mBook; break;
case MWWorld::ContainerStore::Type_Clothing: mClothing = src.mClothing; break;
case MWWorld::ContainerStore::Type_Ingredient: mIngredient = src.mIngredient; break;
case MWWorld::ContainerStore::Type_Light: mLight = src.mLight; break;
case MWWorld::ContainerStore::Type_Lockpick: mLockpick = src.mLockpick; break;
case MWWorld::ContainerStore::Type_Miscellaneous: mMiscellaneous = src.mMiscellaneous; break;
case MWWorld::ContainerStore::Type_Probe: mProbe = src.mProbe; break;
case MWWorld::ContainerStore::Type_Repair: mRepair = src.mRepair; break;
case MWWorld::ContainerStore::Type_Weapon: mWeapon = src.mWeapon; break;
case -1: break;
default: assert(0);
}
}
MWWorld::ContainerStoreIterator& MWWorld::ContainerStoreIterator::operator=( const ContainerStoreIterator& rhs )
{
11 years ago
if (this!=&rhs)
{
copy(rhs);
}
return *this;
}
bool MWWorld::operator== (const ContainerStoreIterator& left, const ContainerStoreIterator& right)
{
return left.isEqual (right);
}
bool MWWorld::operator!= (const ContainerStoreIterator& left, const ContainerStoreIterator& right)
{
return !(left==right);
}