Commit Graph

1903 Commits (c++11)

Author SHA1 Message Date
Marc Zinnschlag 91d1bab4ac replaced NULL with nullptr 10 years ago
Marc Zinnschlag 3c76764ef4 replaced auto_ptr with unique_ptr 10 years ago
Marc Zinnschlag ff108b4c6b replaced boost::shared_ptr with std::shared_ptr 10 years ago
scrawl 49c07de773 Merge pull request #643 from ace13/win-build-fix
Fix build error and a pair of warnings
10 years ago
Alexander "Ace" Olofsson aaaee74a4d Fix the comments 10 years ago
Marc Zinnschlag 432384d280 Merge remote-tracking branch 'scrawl/aicombat' 10 years ago
scrawl c90841d649 Fix head tracking for NPCs 10 years ago
scrawl 6724585777 Light magic effect
Notable change compared to the old (Ogre) effect: uses the ambient instead of diffuse term (Fixes #2364)
10 years ago
scrawl bf9c62fa42 Fix for some coverity scan defects 10 years ago
scrawl dcb8fbc69c Accurate handling of fog depth/density (Fixes #2752) 10 years ago
Alexander "Ace" Olofsson 5d24091364 Fix build error and a pair of warnings
The error was about casting between osg::Callback* and osg::NodeCallback*
The warnings are both about virtual classes with non-virtual destructors
10 years ago
scrawl 4b2391c60f Ignore effect meshes in getScreenBounds 10 years ago
scrawl d5a47cfafe Include cleanup 10 years ago
scrawl 017c9f7ac9 Fading for weather particle effects 10 years ago
scrawl 882e359008 Move attackStrength to the CharacterController, where it should have been to begin with
Only relevant for actors in active cells, so doesn't belong in CreatureStats. This change should slightly reduce the game's memory usage.
10 years ago
scrawl 4ef6aa6b7f Fix weather particles disappearing 10 years ago
scrawl 8a3889a81e Rain fading 10 years ago
scrawl 3a21f05f6e Rain effect 10 years ago
scrawl d7695f2560 Remove unused NpcAnimation visibilityFlags 10 years ago
scrawl d5b73f2a55 Move HeadAnimationTime to the implementation file 10 years ago
scrawl 24bfb44b13 Move head tracking from NpcAnimation to Animation (Bug #2720) 10 years ago
scrawl ad6764fa6a Fix bug #2715 10 years ago
scrawl efad4efe19 Star fading (Bug #2693) 10 years ago
scrawl 74260a9a44 Tweak moon sizes 10 years ago
scrawl f5c50aa581 Disable FreezeOnCull for effect particles 10 years ago
scrawl 1ed4e33815 Fading for mooncircle texture 10 years ago
scrawl 2b53e5d965 Fix for explosion effects playing when the game is paused 10 years ago
scrawl e0dfc1425e Correct moon blending 10 years ago
scrawl 0c4ebee6b3 Cloud opacity & cross-fading 10 years ago
scrawl fb94395628 Fix atmosphere lighting 10 years ago
scrawl fabc5126f3 Include cleanup 10 years ago
scrawl 0ffa1f964b Fix water ripple height 10 years ago
scrawl 3ebfb4e0d9 Ignore particle systems in getScreenBounds 10 years ago
scrawl b543308e3e Remove an already resolved todo comment 10 years ago
scrawl b648722d3b Don't use the ParticleSystem for computing placeable bounds (Bug #2700) 10 years ago
scrawl 7b35882814 RemoveParticlesVisitor fix 10 years ago
scrawl 1c151f2f0a Re-enable some outcommented sky code 10 years ago
scrawl 3da8f6e62e Water ripples 10 years ago
scrawl b73947033d Rotate sky meshes 10 years ago
scrawl 2d072aab2d Broken bone references from .kf files are no longer a fatal error (Bug #2687) 10 years ago
scrawl a5b72a358b Prune empty nodes in RemoveDrawableVisitor
Gets rid of 28 useless transform nodes in base_anim.1st.nif.
10 years ago
scrawl f017fd6860 Reduce includes in animation.hpp 10 years ago
scrawl b90fc8ad92 Fix for various Viewer::frame calls resetting the simulationTime 10 years ago
scrawl 76bdf7a5b7 Add night-eye effect 10 years ago
scrawl c94c87d409 Attach effects to the insert node instead of the object root (Bug #2654) 10 years ago
scrawl c7493eb45c Fix bug with invisibility effect for meshes w/ vertex colors 10 years ago
scrawl bf02c7f6e4 Sun visibility fix 10 years ago
scrawl 508c57d6e2 addEffect crash fix for objects with no model 10 years ago
scrawl b33fe8fb62 Fix the inventory listener bug 10 years ago
scrawl 0a411cbd7c Enable particle lighting 10 years ago