Marc Zinnschlag
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91d1bab4ac
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replaced NULL with nullptr
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10 years ago |
Marc Zinnschlag
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3c76764ef4
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replaced auto_ptr with unique_ptr
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10 years ago |
Marc Zinnschlag
|
ff108b4c6b
|
replaced boost::shared_ptr with std::shared_ptr
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10 years ago |
scrawl
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49c07de773
|
Merge pull request #643 from ace13/win-build-fix
Fix build error and a pair of warnings
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10 years ago |
Alexander "Ace" Olofsson
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aaaee74a4d
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Fix the comments
|
10 years ago |
Marc Zinnschlag
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432384d280
|
Merge remote-tracking branch 'scrawl/aicombat'
|
10 years ago |
scrawl
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c90841d649
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Fix head tracking for NPCs
|
10 years ago |
scrawl
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6724585777
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Light magic effect
Notable change compared to the old (Ogre) effect: uses the ambient instead of diffuse term (Fixes #2364)
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10 years ago |
scrawl
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bf9c62fa42
|
Fix for some coverity scan defects
|
10 years ago |
scrawl
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dcb8fbc69c
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Accurate handling of fog depth/density (Fixes #2752)
|
10 years ago |
Alexander "Ace" Olofsson
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5d24091364
|
Fix build error and a pair of warnings
The error was about casting between osg::Callback* and osg::NodeCallback*
The warnings are both about virtual classes with non-virtual destructors
|
10 years ago |
scrawl
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4b2391c60f
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Ignore effect meshes in getScreenBounds
|
10 years ago |
scrawl
|
d5a47cfafe
|
Include cleanup
|
10 years ago |
scrawl
|
017c9f7ac9
|
Fading for weather particle effects
|
10 years ago |
scrawl
|
882e359008
|
Move attackStrength to the CharacterController, where it should have been to begin with
Only relevant for actors in active cells, so doesn't belong in CreatureStats. This change should slightly reduce the game's memory usage.
|
10 years ago |
scrawl
|
4ef6aa6b7f
|
Fix weather particles disappearing
|
10 years ago |
scrawl
|
8a3889a81e
|
Rain fading
|
10 years ago |
scrawl
|
3a21f05f6e
|
Rain effect
|
10 years ago |
scrawl
|
d7695f2560
|
Remove unused NpcAnimation visibilityFlags
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10 years ago |
scrawl
|
d5b73f2a55
|
Move HeadAnimationTime to the implementation file
|
10 years ago |
scrawl
|
24bfb44b13
|
Move head tracking from NpcAnimation to Animation (Bug #2720)
|
10 years ago |
scrawl
|
ad6764fa6a
|
Fix bug #2715
|
10 years ago |
scrawl
|
efad4efe19
|
Star fading (Bug #2693)
|
10 years ago |
scrawl
|
74260a9a44
|
Tweak moon sizes
|
10 years ago |
scrawl
|
f5c50aa581
|
Disable FreezeOnCull for effect particles
|
10 years ago |
scrawl
|
1ed4e33815
|
Fading for mooncircle texture
|
10 years ago |
scrawl
|
2b53e5d965
|
Fix for explosion effects playing when the game is paused
|
10 years ago |
scrawl
|
e0dfc1425e
|
Correct moon blending
|
10 years ago |
scrawl
|
0c4ebee6b3
|
Cloud opacity & cross-fading
|
10 years ago |
scrawl
|
fb94395628
|
Fix atmosphere lighting
|
10 years ago |
scrawl
|
fabc5126f3
|
Include cleanup
|
10 years ago |
scrawl
|
0ffa1f964b
|
Fix water ripple height
|
10 years ago |
scrawl
|
3ebfb4e0d9
|
Ignore particle systems in getScreenBounds
|
10 years ago |
scrawl
|
b543308e3e
|
Remove an already resolved todo comment
|
10 years ago |
scrawl
|
b648722d3b
|
Don't use the ParticleSystem for computing placeable bounds (Bug #2700)
|
10 years ago |
scrawl
|
7b35882814
|
RemoveParticlesVisitor fix
|
10 years ago |
scrawl
|
1c151f2f0a
|
Re-enable some outcommented sky code
|
10 years ago |
scrawl
|
3da8f6e62e
|
Water ripples
|
10 years ago |
scrawl
|
b73947033d
|
Rotate sky meshes
|
10 years ago |
scrawl
|
2d072aab2d
|
Broken bone references from .kf files are no longer a fatal error (Bug #2687)
|
10 years ago |
scrawl
|
a5b72a358b
|
Prune empty nodes in RemoveDrawableVisitor
Gets rid of 28 useless transform nodes in base_anim.1st.nif.
|
10 years ago |
scrawl
|
f017fd6860
|
Reduce includes in animation.hpp
|
10 years ago |
scrawl
|
b90fc8ad92
|
Fix for various Viewer::frame calls resetting the simulationTime
|
10 years ago |
scrawl
|
76bdf7a5b7
|
Add night-eye effect
|
10 years ago |
scrawl
|
c94c87d409
|
Attach effects to the insert node instead of the object root (Bug #2654)
|
10 years ago |
scrawl
|
c7493eb45c
|
Fix bug with invisibility effect for meshes w/ vertex colors
|
10 years ago |
scrawl
|
bf02c7f6e4
|
Sun visibility fix
|
10 years ago |
scrawl
|
508c57d6e2
|
addEffect crash fix for objects with no model
|
10 years ago |
scrawl
|
b33fe8fb62
|
Fix the inventory listener bug
|
10 years ago |
scrawl
|
0a411cbd7c
|
Enable particle lighting
|
10 years ago |