David Cernat
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ff0d21ef38
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[Client] Spawn in 0,0 if Pelagiad doesn't exist (for other master files)
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8 years ago |
David Cernat
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328e3b6618
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Merge pull request #167 from OpenMW/master
Add OpenMW commits up to 24 Feb 2017
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8 years ago |
scrawl
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25ca89b560
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Avoid redundant allocations in Store::search
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8 years ago |
David Cernat
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ed2176c984
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[Client] Reuse 1 BaseEvent over and over instead of creating new ones
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8 years ago |
David Cernat
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38ccc2671c
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Merge pull request #164 from OpenMW/master while resolving conflicts
# Conflicts:
# apps/openmw/mwmechanics/spellcasting.cpp
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8 years ago |
scrawl
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a5247394dc
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(Re)set the inventory listener outside of the Animation class
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8 years ago |
Koncord
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b0ebad8b83
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[Client] Fix crash on Linux
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8 years ago |
David Cernat
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67b67ce1c4
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[Client] Don't automatically rescale objects on cell change
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8 years ago |
scrawl
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a45335ffc3
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Do not reduce magicka in god mode
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8 years ago |
David Cernat
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a1988ac6ef
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Merge pull request #161 from OpenMW/master
Add OpenMW commits up to 21 Feb 2017
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8 years ago |
scrawl
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9728a6967e
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Reset fall height when teleporting (Fixes #2629)
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8 years ago |
scrawl
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7e02bb7348
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Preload summoned creature models before the spell is cast
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8 years ago |
scrawl
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22482b7eec
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Don't use xmesh.nif over mesh.nif for classes that don't make use of the separated keyframes
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8 years ago |
David Cernat
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cdffbc05f7
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Merge pull request #159 from OpenMW/master
Add OpenMW commits up to 19 Feb 2017
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8 years ago |
Allofich
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bc60421615
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Change NPC equip logic to be more like original
(Bug #3754)
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8 years ago |
Koncord
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74cfc4a821
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[Client] Use enum instead magic values
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8 years ago |
David Cernat
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0d75264221
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Merge pull request #155 from OpenMW/master
Add OpenMW commits up to 17 Feb 2017, part 2
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8 years ago |
MiroslavR
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f883951d75
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Fix incorrect calculation of armor rating (Bug #3754)
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8 years ago |
David Cernat
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c32c004516
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Merge pull request #151 from OpenMW/master
Add OpenMW commits up to 16 Feb 2017
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8 years ago |
scrawl
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57b585570a
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Preload magic effect visuals of the player's selected weapon/spell
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8 years ago |
David Cernat
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88f891b5bd
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[Client] Make it possible to easily iterate through container items
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8 years ago |
David Cernat
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2ed9ae5739
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Merge pull request #149 from OpenMW/master
Add OpenMW commits up to 14 Feb 2017
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8 years ago |
scrawl
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a495b9b884
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Fix wasteful allocations in Store<Land>::search
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8 years ago |
scrawl
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026a05718f
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Construct the WorkQueue in Engine
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8 years ago |
scrawl
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325bf66653
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Return const Land in ESMStore
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8 years ago |
David Cernat
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a5d7c5fd39
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Merge pull request #148 from OpenMW/master
Add OpenMW commits up to 13 Feb 2017
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8 years ago |
Marc Zinnschlag
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93c5630e02
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Merge remote-tracking branch 'matahualpa/openmw-cs_tablecontents'
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8 years ago |
MAtahualpa
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c46eadae90
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Update actionread.cpp
*grrr* Forgot to change the latter "mSkillID" in line 47...
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8 years ago |
scrawl
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cdf65ef681
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Merge pull request #1201 from Allofich/hit
Prevent AI actors from hitting unintended targets
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8 years ago |
scrawl
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342c25dffa
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Fix weather sounds playing at full volume before fading in
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8 years ago |
MAtahualpa
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7bc65ce05b
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Update actionread.cpp
Code cosmetics: Change member variable "mSkillID" to "mSkillId" for Book records.
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8 years ago |
Allofich
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6b53541571
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Prevent AI actors from hitting unintended targets
(Fixes #3254)
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8 years ago |
David Cernat
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6763718412
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Merge pull request #146 from OpenMW/master while resolving conflicts
# Conflicts:
# apps/openmw/mwclass/npc.cpp
# apps/openmw/mwmechanics/actors.cpp
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8 years ago |
scrawl
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6ecc008813
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Fix an issue uncovered by the last commit related to changing actor position without properly moving the actor
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8 years ago |
David Cernat
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ae23c6d6a5
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Merge pull request #145 from OpenMW/master while resolving conflicts
# Conflicts:
# CMakeLists.txt
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8 years ago |
scrawl
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3f3d00ffc9
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Add CellPreloader::clear to avoid potential dangling CellStore pointer and to more aggressively clear preload state from a previous game
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8 years ago |
scrawl
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0be86f69bc
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Write the player object first to increase the chance of preloading the player cells in time
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8 years ago |
scrawl
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1d8a9ff622
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Preload player cell as soon as the player is read from the savegame
Giving the worker thread something to do while the rest of the savegame is parsed.
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8 years ago |
scrawl
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066aa2e60e
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Always run preloadCommonAssets even when the menu is skipped
Move to before the content files are loaded so we can do preloading in parallel with content file loading
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8 years ago |
scrawl
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c68f662c9a
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Predict player movement when preloading cells to better handle moving at high speed
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8 years ago |
scrawl
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a46593fa74
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Add PreloadItem::abort() to avoid no longer required cells from blocking the work thread
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8 years ago |
scrawl
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d62c4259bd
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CellPreloader: load the terrain first to match the order in the main thread
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8 years ago |
scrawl
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43d9f3d5c7
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Update bullet debug drawer even when the game is paused so the collision mesh will show instantly even when the console is up
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8 years ago |
scrawl
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206e2bf975
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Fix camera rotation not being set after save game load (regressed with 1eb3384043 )
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8 years ago |
David Cernat
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5038353792
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[General] Rename BaseEvent's state into doorState & adjust related funcs
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8 years ago |
David Cernat
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e703dd42aa
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[Client] Rename LocalEvent into WorldEvent
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8 years ago |
David Cernat
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3a29b2d41d
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Merge pull request #141 from OpenMW/master
Add OpenMW commits up to 5 Feb 2017
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8 years ago |
David Cernat
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9c76b805b2
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[Client] Send ID_CONTAINER when starting to drag a container item
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8 years ago |
scrawl
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1447bfa215
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Improve scene loading performance by creating collision objects with the correct rotation right away instead of adjusting it later
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8 years ago |
David Cernat
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a2e3fe18fe
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[Client] Send ID_PLAYER_CELL_STATE to server at end of CharGen
Also, allow requests for ID_PLAYER_CELL_STATE from the server.
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8 years ago |