Commit Graph

2789 Commits (coverity_scan)

Author SHA1 Message Date
mrohrlach 3b0c791892 Removed bad casts and unnecessary comments 8 years ago
mrohrlach c2e5f24e98 Tidying up 8 years ago
mrohrlach ef5cf76ad8 Implemented retrieval of effect colors for lights, made recommended changes 8 years ago
mrohrlach 3816d0f6dc Changed light values to better match vanilla. Still need to pull diffusion properties from spells 8 years ago
mrohrlach 099e79edbe Changed a line that did not need to be changed apparently 8 years ago
mrohrlach 61097d93b9 Replaced tabs with spaces (oops) 8 years ago
mrohrlach 49ce80346c Changed methods slightly to ensure non-magic projectiles do not receive lights 8 years ago
mrohrlach 83945cf280 Added reasonable approximation of magic bolt lights 8 years ago
David Cernat 7bbeed629d Merge pull request #109 from OpenMW/master
Add OpenMW changes up to 25 Nov
8 years ago
scrawl 762460f042 Use negative count when restocking item to ensure that its properly tracked (Fixes #3635) 8 years ago
MiroslavR 46a3244107 Fix thrown weapon sources being used to apply on strike enchantments (Fixes #3634) 8 years ago
David Cernat 1feec58ed2 Merge pull request #108 from OpenMW/master
Add OpenMW changes up to 20 Nov, part 3
8 years ago
scrawl 16a913c549 Add emission of water ripple particles for water-walking actors (Fixes #3608) 8 years ago
David Cernat f9ca98498d Merge pull request #107 from OpenMW/master
Add OpenMW commits up to 20 Nov, part 2
8 years ago
scrawl 385db50f2d Merge pull request #1131 from Allofich/waterwalking
Make water walking mechanics closer to original MW
8 years ago
Allofich 0e429ae41d Make water walking mechanics closer to original MW 8 years ago
David Cernat 49a78d8462 Merge pull request #105 from OpenMW/master
Add OpenMW changes up to 19 Nov
8 years ago
David Cernat b028f0b51f Merge pull request #104 from OpenMW/master
Add OpenMW commits up to 17 Nov
8 years ago
David Cernat 6e630e6123 Send inventory packets when picking up world items 8 years ago
MiroslavR 7e5ba4d435 Fix default values of some GMSTs 8 years ago
MiroslavR 5e46121046 Implement fleeing AI (Closes #1118) 8 years ago
David Cernat fa9d6e810e Use lowerCamelCase in tes3mp client function names like OpenMW does 8 years ago
David Cernat 8d2793401e Merge pull request #103 from OpenMW/master
Add OpenMW commits up to 13 Nov
8 years ago
Allofich fee39afe38 Don't allow resting on water with water walking 8 years ago
David Cernat 25afa47e08 Only declare ptrCellStore for WorldPackets that need it 8 years ago
David Cernat cee7843576 Send ID_OBJECT_DELETE when taking world items through inventory screen 8 years ago
David Cernat a4647de048 Break away from OpenMW by giving RefNum indexes to new created objects 8 years ago
David Cernat 1f982e4dc7 Find objects from world packets using both ID and reference number 8 years ago
David Cernat aaf4cc0d7e Prevent being in a menu from disabling script execution or actor damage 8 years ago
David Cernat c25ebc34b3 Shorten WorldPacket IDs by removing WORLD from them 8 years ago
David Cernat bdb53e1cb4 Implement ID_WORLD_DOOR_ACTIVATE and send it from MWBase::World 8 years ago
David Cernat 3a5a5e73a1 Send ID_WORLD_OBJECT_UNLOCK from ingame scripts and regular unlocking 8 years ago
David Cernat 94c5d6d2f9 Don't use autoEquip on player-controlled NPCs 8 years ago
David Cernat 47ebd24b4a Merge pull request #79 from OpenMW/master while resolving conflicts
# Conflicts:
#	.travis.yml
#	apps/openmw/mwinput/inputmanagerimp.cpp
8 years ago
David Cernat a6fa0073a0 Find items by mRefNum.mIndex instead of mRefNum for WorldPackets 8 years ago
David Cernat 0a44bea91d Send cell coordinates in tes3mp using mData instead of mCellId.mIndex 8 years ago
David Cernat cbc132612a Use mRefNum.mIndex instead of just mRefNum and add extra debug 8 years ago
David Cernat 17f66e4e90 Implement ID_WORLD_OBJECT_PLACE 8 years ago
David Cernat 6e43baf73e Send Cell instead of CellId because of problems with the latter 8 years ago
David Cernat 103b1e3f72 Send CellId in ID_WORLD_OBJECT_DELETE 8 years ago
David Cernat 3c49157ed7 Rename WorldPackets to ID_WORLD_OBJECT_DELETE and ID_WORLD_OBJECT_PLACE 8 years ago
David Cernat 40f1db2d86 Create SearchByRefNumCustomVisitor in CellStore that returns entire Ptr 8 years ago
David Cernat b3d6dad0c5 Send ID_WORLD_OBJECT_REMOVAL from actiontake.cpp and not worldimp.cpp 8 years ago
David Cernat cc98a25dcf Add searchByRefNum method to OpenMW's CellStore 8 years ago
David Cernat 92463c4a03 Fix Windows server crash caused by printing event->CellRef()->mRefID 8 years ago
David Cernat 8080cceac6 Add some placeholder code so Stanislav can test it 8 years ago
David Cernat ac666edebd Add a CellRef to WorldEvent 8 years ago
David Cernat b2845cd17c Create and start using WorldEvent class 8 years ago
David Cernat a42d5f2429 Make client send placeholder ID_WORLD_OBJECT_REMOVAL to server 8 years ago
MiroslavR 407abc605f Fix auto-equipping of blunt weapons 8 years ago
scrawl 9c549a85ce Merge pull request #1108 from MiroslavR/autoequip-weap
Auto-equip weapons
8 years ago
MiroslavR 76ddd9bebb Add a setting for merchant auto-equipping prevention 8 years ago
scrawl a7d4928593 Properly handle moved references in respawning code (Fixes #3600) 8 years ago
MiroslavR 1d3008594d Autoequip weapons (Fixes #3562) 8 years ago
MiroslavR 14240cf7a2 Fix autoEquip to better match vanilla (Fixes #3590) 8 years ago
MiroslavR 7b59eda13a Import base weather states before loading region modifiers (Fixes #3594) 8 years ago
David Cernat 3136a12051 Resolve conflicts in pull request #75
# Conflicts:
#	CMakeLists.txt
#	apps/openmw/CMakeLists.txt
8 years ago
Allofich 1c54f54ab8 Fix shadowing warnings 8 years ago
scrawl db09858f59 Don't allow the player to activate objects when dead 8 years ago
scrawl 3dce155d96 Fix uninitialized variable 8 years ago
MiroslavR 11565b5966 Make actors with non-portable lights in inventory glow (Closes #2042, #3338) 8 years ago
scrawl 73b6c34a23 Merge pull request #1092 from Allofich/warnings
Fix shadowing warnings
8 years ago
Allofich 53e94b7c3f Fix shadowing warnings 8 years ago
David Cernat 6eae017561 Merge pull request #74 from OpenMW/master
Add OpenMW commits up to 5 Oct
8 years ago
Allofich df03b32205 Coverity fixes 8 years ago
Allofich 6ec37b5cfb Fix shadowing warnings 8 years ago
David Cernat 7e4543ffcb Merge pull request #64 from OpenMW/master
Add OpenMW commits up to 24 Sep
8 years ago
MiroslavR 52e00f5fef Do not show uncarriable lights in item views 8 years ago
David Cernat 10d391a1fd Merge pull request #63 from OpenMW/master
Add OpenMW commits up to 23 Sep
8 years ago
Allofich 0582f2d918 Adjust touch spell/telekinesis interaction 8 years ago
Allofich 0c603e986d Don't play touch spell explosions on non-activatable statics 8 years ago
Allofich eecf412b85 Recreate vanilla-like behavior for telekinesis and touch spells 8 years ago
scrawl 8379291f70 Merge pull request #1072 from Allofich/range
Give "on touch" spells same range as vanilla MW
8 years ago
Allofich 37cc4e9efe Don't play area vfx for 0-area touch spells that hit non-actors 8 years ago
Allofich 563ae479e8 Give "on touch" spells same range as vanilla MW 8 years ago
David Cernat 79c561057c Merge pull request #59 from OpenMW/master
Add OpenMW commits up to 18 Sep
8 years ago
scrawl cd4b182091 Merge pull request #1051 from Allofich/textures
Use spell effect particle textures
8 years ago
David Cernat cdada00a8a Merge pull request #56 from OpenMW/master
Add OpenMW commits up to 15 Sep
8 years ago
scrawl 7bbdeb5f85 Merge pull request #1061 from MiroslavR/nameless-actors
Allow activating actors without a name
8 years ago
MiroslavR f323f231db Allow activating actors without a name (Fixes #3551) 8 years ago
Allofich 5aad1d81f4 Remove no longer used parameter 8 years ago
MiroslavR 55e670c5fe Fix animation state not saving
References with animation state changed but otherwise identical to their content file counterparts
were previously considered unchanged and thus dropped while saving.
8 years ago
David Cernat 3b7693c719 Resolve conflicts in pull request #55
# Conflicts:
#	README.md
#	apps/openmw/mwclass/npc.cpp
#	apps/openmw/mwmechanics/combat.cpp
8 years ago
Allofich 322a0ba8bb Initialize speed for magic projectiles 8 years ago
Allofich 7eb62b5d3a Initialize speed for magic projectiles 8 years ago
Allofich dc8ff5e49b Play all sfx and use particle textures for permanent enchantments 8 years ago
Allofich 01774c656c Fix for blood effect texture overrides 8 years ago
Allofich a033ba3bd2 Override spell textures by NiTexturingProperty 8 years ago
Allofich 34851349de Pass hitPosition by const reference 8 years ago
Allofich bce0166931 Don't play blood effects for resisted hits 8 years ago
Allofich 368828b217 Update TODO comments 8 years ago
Allofich f31342894a Put simpler condition first 8 years ago
Allofich bca477ca8a Apply particle textures like original engine does 8 years ago
Allofich 85349da26c Add comments 8 years ago
Allofich 502a758eff Use particle texture for "hit" effects 8 years ago
Allofich fe3a033642 Use particle textures for spell projectiles 8 years ago
Allofich 02610828c1 Don't play area vfx for non-area spells on actors. 8 years ago
Allofich 88d992a020 Create area effect visual for non-area spells 8 years ago
scrawl fbc9b90ebe Cleanup 8 years ago
scrawl 8677a6f803 Merge pull request #1044 from Allofich/magic
Changes to multi-effect spells
8 years ago
Allofich c617e90755 Fix for loading projectile speed 8 years ago
Allofich f8270f6bd5 Consolidations and cleanup for multi-effect spells 8 years ago
Allofich dbd7c038b2 Add loading code for multi-effect projectiles 8 years ago
Allofich c6cd1f813b Attach projectiles to nodes of multi-effect bolts 8 years ago
Allofich 5a0d3feb98 Use C++ int-to-string conversion 8 years ago
Allofich a36f7babc1 Double scaling of spell explosions 8 years ago
Allofich 60384399ee Fix errors and warnings 8 years ago
Allofich f49ebee56a Play sounds for multi-effect projectile 8 years ago
Allofich 37f07f7435 Combine into one multi-effect magic projectile 8 years ago
Allofich 10842462c7 Send lists of models and sounds to launchMagicBolt 8 years ago
Allofich ecec7d8215 Fix spells having explosions for wrong range type 8 years ago
David Cernat 9764dbb8d2 Merge pull request #52 from OpenMW/master
Add OpenMW commits up to 2 Sep
8 years ago
Allofich a6216d883f Don't allow casting Water Walking in deep water 8 years ago
David Cernat abaa8cac72 Spawn players in Pelagiad on startup 8 years ago
David Cernat d9cfd5bac2 Resolve conflicts with OpenMW 9 years ago
Bret Curtis 0547d4b937 clang says that these must be in the MWWorld namespace 9 years ago
Allofich cb9bb92b26 Play locked sounds on locked objects instead of actors 9 years ago
David Cernat babba95413 Merge pull request #34 from OpenMW/master
Add OpenMW commits from 1st week of August
9 years ago
David Cernat 8686b9cc12 Merge pull request #29 from OpenMW/master
Add OpenMW commits from end of July
9 years ago
MiroslavR b65f379b7f Save scripted animation state (Fixes #1931, #2150, #3393) 9 years ago
MiroslavR 4a3529488b Fix possible reference duplication when the refID is modified by a plugin (Bug #3471) 9 years ago
MiroslavR dafe184220 Fix moved references disappearing when modified by a plugin 9 years ago
MiroslavR d790747389 Implement deletion of moved references (Bug #3471) 9 years ago
davidcernat ab309180c2 Add useful debug info for cell changes 9 years ago
davidcernat 3c8543bfaf Make player references cross exterior cells only when called by server
Previously, clientside representations of players were able to move to a new exterior cell once during their movement tick and then again when sending a cell change packet to the server. Besides causing crashes in CellRef because of a messy cell-changing record, this also led to major desyncs.

Clientside representations of players can now only change their cells when a server-sent cell change packet specifically allows it.
9 years ago
Aesylwinn b4a000913c Merge remote-tracking branch 'yar/master' into Even
# Conflicts:
#	CMakeLists.txt
#	apps/openmw/mwdialogue/filter.cpp
#	apps/openmw/mwmechanics/character.cpp
#	apps/openmw/mwworld/localscripts.cpp
#	components/CMakeLists.txt
#	components/compiler/exprparser.cpp
#	components/sceneutil/workqueue.cpp
9 years ago
davidcernat 7bf08e5e5a Fix transition between exterior cells for non-local players
Make the local player send a packet whenever moving from one exterior cell to another, don't require objects to have RefNums to be moved correctly between exterior cells, and increase the packet priority for cell changes.
9 years ago
GrimKriegor ace719507c Ported OpenMW's "Don't use unordered_map" commit to TES3MP to fix Issue #1
https://github.com/TES3MP/TES3MP/issues/1
9 years ago
scrawl 2329812988 Merge pull request #995 from Allofich/traps
Trap and lock fixes
9 years ago
scrawl 67d3571fac Fix activation distance in third person mode 9 years ago
Allofich d4e656ceaf Play trap activation sound on trapped object, not actor 9 years ago
scrawl 6f376bd499 Merge pull request #983 from Allofich/telekinesis
Don't allow telekinesis on actors or teleport doors
9 years ago
Allofich 7a0f9a7989 Clean up, remove unnecessary code changes 9 years ago
Allofich 4e54338ce0 Implement and use getDistanceToFacedObject() 9 years ago
scrawl 0720a19fc0 Add support for placing BodyParts in a cell (Bug #3118) 9 years ago
scrawl 5d4063d8c7 LocalScripts: initialize mIter 9 years ago
Allofich 0e5c3f781f Only allow trap distance check to apply to player 9 years ago
Allofich 7de3afaa7d Cleanups 9 years ago
Allofich cb621939fd Streamline trap code 9 years ago
Allofich 35a23c3b49 Implement and use new method allowTelekinesis() 9 years ago
Allofich 8014f37879 Avoid duplicate code 9 years ago
Allofich 538209b0a2 Change variable to mRatio and initialize it 9 years ago
Allofich e25e698978 Fix telekinesis check for activators 9 years ago
MiroslavR d4e29e3e0c Clear projectiles on non-incremental time advances 9 years ago
Allofich c1236f4113 Simplified code 9 years ago
Allofich c02695e56d Cleanups and fixes 9 years ago
Allofich 64d298d2b5 Use raycast distance when player activates trapped object 9 years ago
Allofich 64d53a2314 Avoid double raycasts when using getFacedObject 9 years ago
Allofich 574e40db5e Don't allow telekinesis on activators 9 years ago
scrawl d96e49c04a Do not set change flag when running forEach on an empty cell 9 years ago