scrawl
342c25dffa
Fix weather sounds playing at full volume before fading in
8 years ago
scrawl
dc1f788cff
Use osg::PI over M_PI
8 years ago
Leon Krieg
c7b4b2cdd7
Fixed multiple spelling mistakes
8 years ago
MiroslavR
7b59eda13a
Import base weather states before loading region modifiers ( Fixes #3594 )
8 years ago
Bret Curtis
0547d4b937
clang says that these must be in the MWWorld namespace
9 years ago
scrawl
b0180cb6b4
Fix current region check (Bug #3391 )
9 years ago
scrawl
59cfcb38e2
Scale the sunlight specular color by weather's GlareView value ( Fixes #3375 )
9 years ago
scrawl
41c571d4f4
Merge branch 'master' of https://github.com/OpenMW/openmw into lighting
...
Conflicts:
apps/opencs/view/render/instancemode.cpp
9 years ago
scrawl
0b84b3c2cf
Don't crash when region weather chances don't add to 100
...
The invalid weather ID was resulting in out-of-bounds vector access later in the code.
9 years ago
scrawl
6546c05428
Move Fallback map to components/
9 years ago
scrawl
7a2ca5580a
Accept a ConstPtr in RippleSimulation
9 years ago
Chris Robinson
816015d6e6
Avoid inheriting from Sound for sound types
9 years ago
scrawl
c9bfe01120
Fix applying of weather changes after serving a jail sentence
9 years ago
scrawl
d97dda05c9
Don't attempt to play unset weather sounds
9 years ago
Chris Robinson
aac903484c
Remove a really unnecessary method
9 years ago
scrawl
5f143dee2d
Fix lighting incontinuity at nightfall and sunrise
9 years ago
scrawl
71d9e7dc52
Read Ambient Loop Sound ID and Rain Loop Sound ID from the INI file
9 years ago
scrawl
802620a86b
Use TimeOfDayInterpolator for Land Fog Depth
...
Fixes the sudden fog jump at nightfall.
9 years ago
scrawl
45bf3e6788
Create TimeOfDayInterpolator class to refactor time handling in WeatherManager
9 years ago
scrawl
8da4530957
Use INI-imported underwater fog settings ( Fixes #2907 , Fixes #1511 )
9 years ago
Alexander "Ace" Olofsson
7d4125d97f
Fixes for building with unity build
9 years ago
scrawl
385f4f729c
Implement SunDiscSunsetColor, fade the sun during sunrise & sunset
9 years ago
scrawl
a2a4532e71
Add the full-screen sun glare effect
9 years ago
scrawl
8de3ce90a7
Add comments for weather IDs
9 years ago
slothlife
29d74f0249
Improve thunderstorm support.
...
Reversed settings for thunderstorms. Added thunder support to all
weather types. Implemented a simple lightning flash effect similar to
MW.
9 years ago
slothlife
2b48a20b76
Fix weather transition bugs
9 years ago
slothlife
d9a7986b3a
Remove redundant fast forward check
9 years ago
slothlife
4fd00a75d5
Merge advanceTime and advanceTimeByFrame
9 years ago
slothlife
cd8ec5c11e
Improve checking for older weather records
9 years ago
slothlife
7817c52cbb
Discard old save game weather records
9 years ago
slothlife
c907ed517d
Remove C++11 explicit on conversion operator
9 years ago
slothlife
54fa5273dc
Refactor weather transitions to act more like MW
...
Fixed several issues:
* Waiting/jail time/training all now properly skip remaining transitions
* ChangeWeather no longer permanently sets the region's weather
* ChangeWeather being called during a transition now correctly queues up
another transition
* Corrected transition delta and factor calculations
* ModRegion settings are now saved
9 years ago
dteviot
77a1d947cc
extracted MWMechanics::getPlayer()
10 years ago
slothlife
3d419a612a
Corrected some weather transition calculations
...
Reversed some formulas for Transition Delta and Clouds Maximum Percent
and implemented them. Refactored Weather some to encapsulate those
formulas (to more closely match MoonModel). Did some small cleanup of
WeatherManager.
10 years ago
scrawl
56b7196bea
Remove incorrect implementation of "Clouds Maximum Percent" weather setting
10 years ago
slothlife
3235cecddf
Use Glare View for visibility of celestial bodies
...
Fixed memory leak from Sun and Moon objects by pulling Updaters back out
into separate objects. Removed code related to
mCelestialBodyTransparency.
10 years ago
slothlife
ea2f88a355
Fix several sky rendering bugs, maybe also #639
...
Added code to hide the moons, sun, and stars for certain weather
effects. Lightly refactored CelestialBody and derived classes. Fixed
moons switching phase at 24:00.
10 years ago
slothlife
67a63cc662
Add some const correctness to MoonModel
10 years ago
slothlife
24ba54f4fe
Implement accurate moon settings ( fixes #672 )
10 years ago
Marc Zinnschlag
ba9a9d16bb
Merge remote-tracking branch 'scrawl/master'
10 years ago
scrawl
f12619b86a
Implement fStromWindSpeed ( Fixes #2764 )
10 years ago
Alexander "Ace" Olofsson
b3b55a5842
Explicitly instantiate MWWorld::Store
10 years ago
scrawl
38d90f47a6
Moon fading fix (Bug #2713 )
10 years ago
scrawl
ccd95419e5
Restore various raycasting
10 years ago
scrawl
22f01b1232
Merge branch 'master' of https://github.com/OpenMW/openmw into osg
...
Conflicts:
apps/launcher/graphicspage.cpp
apps/opencs/editor.cpp
apps/opencs/model/doc/document.cpp
apps/opencs/view/render/cell.cpp
apps/opencs/view/render/mousestate.cpp
apps/opencs/view/render/textoverlay.cpp
apps/opencs/view/render/worldspacewidget.cpp
apps/openmw/mwclass/creature.cpp
apps/openmw/mwclass/npc.cpp
apps/openmw/mwgui/inventorywindow.cpp
apps/openmw/mwgui/loadingscreen.cpp
apps/openmw/mwgui/mapwindow.cpp
apps/openmw/mwgui/pickpocketitemmodel.cpp
apps/openmw/mwgui/waitdialog.cpp
apps/openmw/mwmechanics/combat.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
apps/openmw/mwrender/globalmap.cpp
apps/openmw/mwworld/physicssystem.cpp
apps/openmw/mwworld/refdata.cpp
apps/openmw/mwworld/scene.cpp
apps/openmw/mwworld/worldimp.cpp
components/sdlutil/sdlinputwrapper.cpp
extern/shiny/Main/Factory.cpp
extern/shiny/Main/MaterialInstance.cpp
extern/shiny/Main/Platform.cpp
extern/shiny/Main/ShaderSet.cpp
10 years ago
Rohit Nirmal
396fba7fa9
Silence -Wreorder warnings, and remove -Wno-reorder.
10 years ago
scrawl
627fee07bc
Minor cleanup
10 years ago
scrawl
47758c11cd
Readded collision objects and movement physics
10 years ago
scrawl
8c810e3620
Move rng to components
10 years ago
scrawl
13a1ba0aab
Moon rendering
10 years ago