Koncord
|
b1bb552b65
|
Add packet ActiveSkills
|
8 years ago |
David Cernat
|
6ea5f08e9c
|
Create placeholder for ID_GAME_SPELLBOOK
|
8 years ago |
David Cernat
|
ae39daf76a
|
Add and implement ID_MUSIC_PLAY
|
8 years ago |
David Cernat
|
b028f0b51f
|
Merge pull request #104 from OpenMW/master
Add OpenMW commits up to 17 Nov
|
8 years ago |
Phillip Andrews
|
c18fc113e5
|
Changed missing library dependencies to simple fix
|
8 years ago |
David Cernat
|
46397a7dac
|
Add and implement ID_OBJECT_ANIM_PLAY
|
8 years ago |
David Cernat
|
c205e793cb
|
Add and implement ID_SCRIPT_MEMBER_SHORT
|
8 years ago |
David Cernat
|
97468980af
|
Add and implement 3 new WorldPackets for ingame script variable values
|
8 years ago |
David Cernat
|
385b5f39e3
|
Add and implement ID_OBJECT_ROTATE
|
8 years ago |
David Cernat
|
0fb9b6eefb
|
On second thought, rename ID_OBJECT_MOVE_WORLD into ID_OBJECT_MOVE
|
8 years ago |
David Cernat
|
947a677801
|
Replace ID_ACTIVATOR_ACTIVATE with ID_OBJECT_MOVE_WORLD
|
8 years ago |
David Cernat
|
4f0a3e8aa1
|
Add placeholders for 5 new WorldPackets
|
8 years ago |
David Cernat
|
b6111d16cc
|
Add and implement ID_WORLD_VIDEO_PLAY
|
8 years ago |
David Cernat
|
3fd93896f2
|
Add and implement ID_WORLD_OBJECT_LOCK
|
8 years ago |
David Cernat
|
08ea5163c4
|
Add and implement ID_WORLD_OBJECT_UNLOCK
|
8 years ago |
David Cernat
|
47ebd24b4a
|
Merge pull request #79 from OpenMW/master while resolving conflicts
# Conflicts:
# .travis.yml
# apps/openmw/mwinput/inputmanagerimp.cpp
|
8 years ago |
David Cernat
|
d85a1ee1a9
|
Fix errors remaining from merge with tes3mp-packetexpansion
|
8 years ago |
David Cernat
|
c639337842
|
Merge with tes3mp-packetexpansion by fixing conflicts
# Conflicts:
# apps/openmw-mp/Networking.cpp
# apps/openmw/mwmp/Networking.cpp
# components/CMakeLists.txt
# components/openmw-mp/NetworkMessages.hpp
# components/openmw-mp/PacketsController.cpp
|
8 years ago |
Koncord
|
c27351c19e
|
Implement inventory functions
AddItem, RemoveItem, GetItemName, GetItemCount, GetItemHealth, GetInventorySize SendInventory
Example:
```lua
tes3mp.AddItem(pid, "glass dagger", 1, 50)
tes3mp.AddItem(pid, "glass dagger", 1, -1)
tes3mp.SendInventory(pid)
tes3mp.RemoveItem(pid, "glass dagger", 1)
tes3mp.SendInventory(pid)
local invSize = tes3mp.GetInventorySize(pid) - 1
for i = 0, invSize do
print(("%s %d %d"):format(tes3mp.GetItemName(pid, i), tes3mp.GetItemCount(pid, i), tes3mp.GetItemHealth(pid, i)))
end
```
|
8 years ago |
David Cernat
|
3c49157ed7
|
Rename WorldPackets to ID_WORLD_OBJECT_DELETE and ID_WORLD_OBJECT_PLACE
|
8 years ago |
David Cernat
|
565e7e4b9f
|
Create and implement placeholder for ID_WORLD_OBJECT_CREATION
|
8 years ago |
MiroslavR
|
301dd77efb
|
Save controls state (Fixes #3598)
|
8 years ago |
David Cernat
|
285f89573d
|
Create placeholders for WorldPacket classes
|
8 years ago |
David Cernat
|
790d41e278
|
Move PlayerPackets into their own subfolder
|
8 years ago |
David Cernat
|
d2212ef80b
|
Rename PacketsController into PlayerPacketController
|
8 years ago |
David Cernat
|
fcc793a0af
|
Create a new BasePacket that PlayerPacket inherits from
|
8 years ago |
David Cernat
|
b8f4cb94fb
|
Rename BasePacket into PlayerPacket
|
8 years ago |
David Cernat
|
b6086ab015
|
Rename ID_GAME_DYNAMICSTATS_CURRENT into ID_GAME_DYNAMICSTATS
|
8 years ago |
David Cernat
|
26487598a6
|
Rename ID_GAME_UPDATE_EQUIPED into ID_GAME_EQUIPMENT
|
8 years ago |
David Cernat
|
ce4b326b02
|
Rename ID_GAME_UPDATE_BASESTATS into ID_GAME_DYNAMICSTATS_CURRENT
|
8 years ago |
David Cernat
|
046a1ea899
|
Add packet for player levels
|
8 years ago |
David Cernat
|
81999a8179
|
Remove outdated ID_GAME_UPDATE_SKILLS packet, part 2
|
8 years ago |
Koncord
|
cf1a0113a1
|
Time API
|
8 years ago |
Koncord
|
a661de2a84
|
PacketClass
|
8 years ago |
David Cernat
|
e39b66af4f
|
Move logger to components
|
8 years ago |
David Cernat
|
d9cfd5bac2
|
Resolve conflicts with OpenMW
|
8 years ago |
scrawl
|
a44ba0e461
|
Merge pull request #966 from kpp/find_mygui
Find mygui
|
8 years ago |
Roman Proskuryakov
|
4cffdb67d8
|
Uses case-sensitive MyGUI_* variables
|
8 years ago |
David Cernat
|
babba95413
|
Merge pull request #34 from OpenMW/master
Add OpenMW commits from 1st week of August
|
9 years ago |
Marc Zinnschlag
|
aa1ed9b172
|
Merge remote-tracking branch 'aesylwinn/RenderWater'
|
9 years ago |
Aesylwinn
|
5753f52b47
|
Move water mesh + simple state generation to components library.
|
9 years ago |
David Cernat
|
8686b9cc12
|
Merge pull request #29 from OpenMW/master
Add OpenMW commits from end of July
|
9 years ago |
MiroslavR
|
b65f379b7f
|
Save scripted animation state (Fixes #1931, #2150, #3393)
|
9 years ago |
Koncord
|
ed3dc8ca7b
|
Reduced server dependings
|
9 years ago |
AnyOldName3
|
20f73f4a32
|
Relocate escape-related code to new files escape.hpp and escape.cpp.
|
9 years ago |
Koncord
|
9ab77cb123
|
New API functions: MessageBox, CustomMessageBox, InputDialog
New Callback: OnGUIAction
|
9 years ago |
Aesylwinn
|
b4a000913c
|
Merge remote-tracking branch 'yar/master' into Even
# Conflicts:
# CMakeLists.txt
# apps/openmw/mwdialogue/filter.cpp
# apps/openmw/mwmechanics/character.cpp
# apps/openmw/mwworld/localscripts.cpp
# components/CMakeLists.txt
# components/compiler/exprparser.cpp
# components/sceneutil/workqueue.cpp
|
9 years ago |
MiroslavR
|
f6f3f71db5
|
Improve format specifiers for message boxes
|
9 years ago |
Koncord
|
1b259e2d33
|
Syncing inventory, animations, position, 8 key attributes
Created Package system
|
9 years ago |
Roman Proskuryakov
|
3bcd23022a
|
Rewrites FindBullet using LibFindMacros handling version properly
|
9 years ago |
Aesylwinn
|
d141672b53
|
Pathgrid geometry creator
|
9 years ago |
scrawl
|
a9ad1b09e2
|
Introduce ShaderManager & ShaderVisitor
Actual shaders still to be written.
|
9 years ago |
scrawl
|
e28dc3e72f
|
Preload instances in SceneManager
|
9 years ago |
scrawl
|
d11c2864df
|
Introduce UnrefQueue to handle the deleting of no longer needed objects in the background thread
|
9 years ago |
scrawl
|
6f9ca0f68f
|
Add basic cell preloader class
Not properly in use yet, but seems to be working.
|
9 years ago |
scrawl
|
df57d4bfba
|
Use a common base class for resource managers
Implement updateCache to delete unreferenced cached objects when they have not been referenced for a while.
|
9 years ago |
scrawl
|
f99f403dda
|
Rename TextureManager to ImageManager
|
9 years ago |
scrawl
|
438b30d6f0
|
Move configureLight to a separate file
|
9 years ago |
scrawl
|
6546c05428
|
Move Fallback map to components/
|
9 years ago |
scrawl
|
64424e7262
|
Move keyframe loading out of SceneManager to new KeyframeManager
|
9 years ago |
sandstranger
|
7d374b36fd
|
change cmake variables
|
9 years ago |
sandstranger
|
238a5824be
|
add custom new variable fot Qt
|
9 years ago |
sandstranger
|
bd5057aa3c
|
enable opengl es1
|
9 years ago |
scrawl
|
d3fa8a8602
|
Add osgDB::ObjectCache to the repository to work around it not being available in OSG 3.2
|
9 years ago |
scrawl
|
3d12b2ca9d
|
Add NifFileManager to avoid duplicate parsing of the NIFFile in SceneManager and BulletShapeManager.
|
9 years ago |
scrawl
|
f962ce0bbe
|
Don't link against unnecessary OSG libraries
|
9 years ago |
scrawl
|
62169a7039
|
Use a single-precision PositionAttitudeTransform in speed critical places
|
9 years ago |
scrawl
|
8cf57ef6ac
|
Move BulletShapeManager and BulletShape to resource/
|
9 years ago |
scrawl
|
59aee04ddb
|
Implement ScalingLayer, for layouting of widgets in screen-relative coordinates
|
9 years ago |
scrawl
|
51f3a8fec6
|
osgMyGUI: move Platform methods to the .cpp file
|
9 years ago |
Alexander "Ace" Olofsson
|
7d4125d97f
|
Fixes for building with unity build
|
9 years ago |
scrawl
|
3a7d0d8dc8
|
Remove a file that isn't in use yet from build
|
10 years ago |
Koncord
|
7924ecef3e
|
Fix definition conflict
|
10 years ago |
scrawl
|
f09e4620b6
|
Move OpenMW version information to a textfile instead of compiling it in
Now we don't need to recompile 3 .cpp files and re-link whenever the current git HEAD changes.
|
10 years ago |
Koncord
|
73731d27e9
|
Add ${MYGUI_LIBRARIES} to components/CMakeLists.txt
|
10 years ago |
scrawl
|
f70250a296
|
Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
apps/launcher/CMakeLists.txt
apps/opencs/CMakeLists.txt
apps/opencs/view/render/worldspacewidget.cpp
apps/openmw/CMakeLists.txt
components/CMakeLists.txt
extern/osg-ffmpeg-videoplayer/CMakeLists.txt
|
10 years ago |
scrawl
|
89c2a7e26b
|
Fix for possibly missing library on windows
|
10 years ago |
scrawl
|
e13a938896
|
Add support to build with Qt5 (Task #2665)
Known issue: the render view doesn't work in Qt5. With the switch to OSG around the corner, this isn't worth fixing.
|
10 years ago |
scrawl
|
cf95d3fc35
|
Refactor cmake scripts, reducing the amount of find_package(Boost)
|
10 years ago |
scrawl
|
fc5176dc38
|
Refactor cmake scripts, reducing the amount of find_package(Qt4)
|
10 years ago |
scrawl
|
cc71e894e1
|
Add WorkQueue class
|
10 years ago |
scrawl
|
4bb3cbf0fb
|
Remove last remains of Ogre
|
10 years ago |
scrawl
|
974fda5bde
|
Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
extern/sdl4ogre/sdlwindowhelper.cpp
|
10 years ago |
scrawl
|
cdd0623009
|
Terrain rendering
|
10 years ago |
scrawl
|
025a1a7866
|
Restore savegame screenshot display
|
10 years ago |
scrawl
|
5442bf23a6
|
Apply video mode & gamma setting changes
|
10 years ago |
scrawl
|
9ea416b852
|
Readded HW cursor manager (no image rotation yet)
|
10 years ago |
scrawl
|
39fb46601a
|
Readded input & event handling
|
10 years ago |
scrawl
|
0498e6e5f0
|
Readded window icon
|
10 years ago |
scrawl
|
375b736e74
|
Use SDL to create the window
No input nor event loop handling yet, so the window will "stop responding" after a few seconds.
Thanks to KittyCat for the GraphicsWindowSDL2 code.
|
10 years ago |
scrawl
|
47758c11cd
|
Readded collision objects and movement physics
|
10 years ago |
scrawl
|
c31b416ba1
|
Move physicssystem to a new mwphysics module
|
10 years ago |
scrawl
|
c843cfc8e2
|
Physics stub in preparation for rewrite
|
10 years ago |
scrawl
|
cac288d5be
|
Remove OgreInit
|
10 years ago |
scrawl
|
d9d84bd7b2
|
Remove bullet raycasting shapes, to be replaced with OSG ray casts
|
10 years ago |
scrawl
|
9f74be8fcb
|
Add back the custom MyGUI log facility for utf8 paths on windows
|
10 years ago |
scrawl
|
a59940a2c7
|
Move MyGUI platform to components
|
10 years ago |
k1ll
|
8e094d6fa5
|
Add static bullet to components
|
10 years ago |
k1ll
|
b194af4ab2
|
Add static qt to components
|
10 years ago |
k1ll
|
00b7712a59
|
Fix shlwapi include case and add the lib for linking when building for windows
|
10 years ago |