David Cernat
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6cb5ac6e63
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Merge pull request #457 from OpenMW/master while resolving conflicts
Conflicts:
CMakeLists.txt
apps/openmw/engine.cpp
apps/openmw/main.cpp
apps/openmw/mwgui/windowmanagerimp.cpp
apps/openmw/mwmechanics/character.cpp
components/CMakeLists.txt
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7 years ago |
Andrei Kortunov
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c77c50e92b
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Make Equip console command to bypass most of restrictions (bug #4460)
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7 years ago |
David Cernat
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74c2a0b311
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Merge pull request #438 from OpenMW/master
Add OpenMW commits up to 24 May 2018
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7 years ago |
Capostrophic
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409d466e42
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Make 0/0 encumbrance 0% encumbrance
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7 years ago |
David Cernat
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ec1311fcb7
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[Client] Make it possible to check whether a class has a ContainerStore
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7 years ago |
Bret Curtis
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d785344fad
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purge all instances of <boost/shared_ptr.hpp>, clean up unused headers
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8 years ago |
scrawl
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22482b7eec
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Don't use xmesh.nif over mesh.nif for classes that don't make use of the separated keyframes
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8 years ago |
MiroslavR
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f883951d75
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Fix incorrect calculation of armor rating (Bug #3754)
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8 years ago |
MiroslavR
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5e46121046
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Implement fleeing AI (Closes #1118)
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8 years ago |
MiroslavR
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52e00f5fef
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Do not show uncarriable lights in item views
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8 years ago |
MiroslavR
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f323f231db
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Allow activating actors without a name (Fixes #3551)
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8 years ago |
Allofich
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34851349de
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Pass hitPosition by const reference
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8 years ago |
Allofich
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bce0166931
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Don't play blood effects for resisted hits
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8 years ago |
scrawl
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effe022bb2
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Move preload model list to MWClass, preload NPC head/hair
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9 years ago |
scrawl
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e5d9ee30f4
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Add count argument to copyObjectToCell
Fixes the gold bug introduced in c9ca5bc946
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9 years ago |
scrawl
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32d5dece58
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Add count argument to getToolTipInfo
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9 years ago |
scrawl
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b0894ea20d
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Accept a ConstPtr in hasToolTip
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9 years ago |
scrawl
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51c77c5045
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Accept a ConstPtr in getDoorState
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9 years ago |
scrawl
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04f7a8f8eb
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Remove redundant getId function
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9 years ago |
scrawl
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266fbbef48
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Accept a ConstPtr in canLock
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9 years ago |
scrawl
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c43f80633a
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Accept a ConstPtr in getEnchantmentPoints
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9 years ago |
scrawl
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303521002d
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Accept a ConstPtr in adjustScale
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9 years ago |
scrawl
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09bdb0ad4b
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Accept a ConstPtr in getServices
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9 years ago |
scrawl
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648ee6e7fb
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Accept a ConstPtr in applyEnchantment
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9 years ago |
scrawl
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3c98f8dde3
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Accept a ConstPtr in isPersistent
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9 years ago |
scrawl
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3fe3091275
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Accept a ConstPtr in isEssential
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9 years ago |
scrawl
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4a47fc32fa
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Accept a ConstPtr in getBloodTexture
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9 years ago |
scrawl
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2bd8d60e9f
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Accept a ConstPtr in getPrimaryFaction, getPrimaryFactionRank
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9 years ago |
scrawl
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2ac92012e8
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Accept a ConstPtr in isClass
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9 years ago |
scrawl
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5b082be79f
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Accept a ConstPtr in getBaseGold
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9 years ago |
scrawl
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da7ebfde99
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Accept a ConstPtr in copyToCell
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9 years ago |
scrawl
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954186fe1e
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Accept a ConstPtr in canFly, canSwim & canWalk
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9 years ago |
scrawl
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b09bdd6af5
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Accept a ConstPtr in isBipedal
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9 years ago |
scrawl
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92a3acfa56
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Accept a ConstPtr in getBaseFightRating
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9 years ago |
scrawl
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d120f76031
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Accept a ConstPtr in getSound
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9 years ago |
scrawl
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d77f785cbc
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Accept a ConstPtr in get*SoundId
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9 years ago |
scrawl
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dc92fefd2b
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Accept a ConstPtr in canBeEquipped, getEquipmentSlots & hasItemHealth
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9 years ago |
scrawl
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e0bb284804
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Accept a ConstPtr in getWeight
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9 years ago |
scrawl
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0047a2d330
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Accept a ConstPtr in canSell
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9 years ago |
scrawl
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2bc851c7d3
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Accept a ConstPtr in getEnchantment
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9 years ago |
scrawl
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beb8805a12
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Accept a ConstPtr in getInventoryIcon
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9 years ago |
scrawl
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f258c5c508
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Accept a ConstPtr in getModel
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9 years ago |
scrawl
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d9bbd83b09
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Accept a ConstPtr in getToolTipInfo
Accept a ConstPtr in functions used by getToolTipInfo
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9 years ago |
scrawl
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ed3486e816
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Improve const-correctness in writeAdditionalState
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9 years ago |
scrawl
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b48445dea7
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Accept a ConstPtr in getScript
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9 years ago |
scrawl
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bd9dc58560
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Use the correct scale for actor swim height (Fixes #2833)
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9 years ago |
scrawl
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67bd6cd708
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Remove empty line at the beginning of files
git ls-files -z | xargs -0 sed -i '1{/^$/d}'
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10 years ago |
scrawl
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211deeb63e
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Don't attempt to lock or unlock unsuitable objects (Fixes #2826)
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10 years ago |
scrawl
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7f66339790
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Remove a redundant function
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10 years ago |
scrawl
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882e359008
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Move attackStrength to the CharacterController, where it should have been to begin with
Only relevant for actors in active cells, so doesn't belong in CreatureStats. This change should slightly reduce the game's memory usage.
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10 years ago |