Commit Graph

353 Commits (master)

Author SHA1 Message Date
psi29a 4bc7012104 Merge branch 'pack-default-settings' into 'master'
Pack default settings

Closes #5925

See merge request OpenMW/openmw!822
4 years ago
psi29a fd89582e0c Merge branch 'navmesh_wait' into 'master'
Wait until navmesh is generated within given distance around player (#5500)

Closes #5500

See merge request OpenMW/openmw!819
4 years ago
Andrei Kortunov 49a744b65a Make groundcover to use rendering distance in units instead of cells 4 years ago
Andrei Kortunov 08f30e6f50 Temporary increase default near clip distance, until reverse-z depth buffer is implemented 4 years ago
AnyOldName3 92325976e9 Update documentation to refer to defaults.bin 4 years ago
elsid 7a51d0db18
Wait until navmesh is generated within given distance around player
Add a setting to change this distance.

To prevent situations when there is not enough navmesh generated and actors
can't find path correctly.
4 years ago
elsid ec87b3f8f7
Remove redundant ChunkyTriMesh
This AABB tree required when need to filter out input mesh that has not
influence navmesh tile output. This filtering is already done before. Each
recast mesh corresponds to a single navmesh tile and has appropriate bounds.
4 years ago
AnyOldName3 ce3ed28403 Control stomping via settings. 4 years ago
psi29a 4e3f338826 Now that the lighting issue has been fixed, we can now enable active grid by default (which is guarded by distant land). 4 years ago
psi29a f1cfdafd4d Merge branch 'why_are_the_christmas_lights_still_up' into 'master'
Remove 8 light limit and add configurable lighting enhancements

See merge request OpenMW/openmw!618
4 years ago
glassmancody.info 531a6e1979 Code review fixes, remove implicit GLSL casts 4 years ago
glassmancody.info 582f7b52cf Merge remote-tracking branch 'upstream/master' into why_are_the_christmas_lights_still_up 4 years ago
glassmancody.info 9e80091aff clear up force shaders and make it less convoluted 4 years ago
glassmancody.info 3d713e8602 Fix incorrect minimum ambient 4 years ago
glassmancody.info d195602a9d Switch to shared layout, some rewording 4 years ago
glassmancody.info cc31e1eea1 Ambient luminance threshold setting 4 years ago
glassmancody.info 690995988b More formatting, OpenCS cells are unbroken 4 years ago
glassmancody.info ec27e60284 Cutoff conditional in light shader 4 years ago
glassmancody.info 05a5cee132 Brighter point lights and light fade 4 years ago
glassmancody.info 43ac32921c Rewrite, support different lighting methods 4 years ago
glassmancody.info dda735c54a initial commit 4 years ago
elsid 634556be9d
Add setting to allow following creatures to find path over water surface 4 years ago
Matjaž Lamut 2cb4b62b83 De-hardcode references to mesh files used by the sky. 4 years ago
AnyOldName3 4ed67d8597 Improve A2C setting name 4 years ago
AnyOldName3 4f510d85ba Merge remote-tracking branch 'upstream/master' into alpha-meddling 4 years ago
Nelsson Huotari 382324173b \ to / 4 years ago
Nelsson Huotari 2c67f34c6d Update base_anim file settings 4 years ago
Nelsson Huotari 3194520dcd Move base_anim settings to settings-default.cfg 4 years ago
Andrei Kortunov 8874e88ff1 Drop fading setting 4 years ago
Andrei Kortunov 14cf0ce1dc Implement instanced groundcover 4 years ago
Alexei Dobrohotov e4e19bab1b Make min and max view distance accurate to vanilla 4 years ago
AnyOldName3 8f4b856b44 Initial A2C implementation 4 years ago
Evil Eye 275b9aea4d rename setting 4 years ago
Evil Eye e62fff5f2e Add a setting to disable graphical herbalism 4 years ago
Alexei Dobrohotov 7e63afdecf Allow loading arbitrary NIF files 4 years ago
Alexei Dobrohotov 9859565f8d Improve grammar in [Physics] category of the default settings 4 years ago
psi29a f513ee1f1d Merge branch 'configurable_turning_delay' into 'master'
Makes the delay of turning while run configurable (part of "smooth movement")

See merge request OpenMW/openmw!349
4 years ago
psi29a 9d350ec824 Merge branch 'head_bobbing' into 'master'
Add head bobbing in first person mode

Closes #5043

See merge request OpenMW/openmw!320
4 years ago
Petr Mikheev 9ec6fce446 Makes the delay of turning while run configurable (part of "smooth movement"). 4 years ago
fredzio 3c2504b442 Process movement queue in one or several background threads
Before movement calculation, the main thread prepare a
vector of ActorFrameData, which contains all data necessary to perform
the simulation, and feed it to the solver. At the same time it fetches
the result from the previous background simulation, which in turn is
used by the game mechanics.
Other functions of the physics system (weapon hit for instance)
interrupt the background simulation, with some exceptions described
below.

The number of threads is controlled by the numeric setting

[Physics]
async num threads

In case 'async num threads' > 1 and Bullet doesn't support multiple threads,
1 async thread will be used. 0 means synchronous solver.
Additional settings (will be silently switched off if async num threads = 0)

[Physics]
defer aabb update

Update AABBs of actors and objects in the background thread(s). It is not an especially
costly operation, but it needs exclusive access to the collision world, which blocks
other operations. Since AABB needs to be updated for collision detection, one can queue
them to defer update before start of the movement solver. Extensive tests on as much
as one installation (mine) show no drawback having that switched on.

[Physics]
lineofsight keep inactive cache

Control for how long (how many frames) the line of sight (LOS) request will be kept updated.
When a request for LOS is made for the first time, the background threads are stopped to
service it. From now on, the LOS will be refreshed preemptively as part of the background
routine until it is not required for lineofsight keep inactive cache frames. This mean
that subsequent request will not interrupt the background computation.
4 years ago
Petr Mikheev be27b51279 Add head bobbing in first person mode 4 years ago
Petr Mikheev b838782557 Avoid collisions between actors. 4 years ago
Petr Mikheev 71ba94a89a Smooth turning; smooth stopping; combat headtracking 4 years ago
Petr Mikheev 6a4fa8a8b5 Add more settings to openmw-launcher 4 years ago
Capostrophic 9c930e38fa Add option to always allow stealing from KO'd actors (feature #5545) 4 years ago
Petr Mikheev 2e6aa155a3 New settings 'preview if stand still' and 'deferred preview rotation'. 5 years ago
Petr Mikheev 8ac7ffc32b Remove 'separate preview camera' and make the new behavior the default one.
Also minor refactoring in camera.cpp
5 years ago
Petr Mikheev 4d206d2c67 Improved preview mode 5 years ago
Petr Mikheev 383fa3d3ab Make 'zoom out when move' configurable. 5 years ago
Petr Mikheev ef03f2c033 Auto switch shoulder 5 years ago