Commit Graph

353 Commits (master)

Author SHA1 Message Date
Petr Mikheev 280862f58b New setting "third person camera distance" 5 years ago
psi29a 46db69a349 Merge branch 'swimming' into 'master'
Swimming-related fixes

See merge request OpenMW/openmw!247

(cherry picked from commit 8be328ef80f29e9692e29d24beefa8ced16537a7)

738c71fd Extend the "turn to movement direction" mode for swimming up and down.
10d3e82b New setting "swim upward coef"
5 years ago
CedricMocquillon 281cef9769 The 3 skill selected by a trainer are based on its 3 best skills.
The skills are sorted either on their base value or on their modified one
depending on the new setting 'trainers training skills based on base skill'
5 years ago
Alexei Dobrohotov c53516a4b7
Merge pull request #2940 from akortunov/deadzone
Make joysticks dead zone configurable
5 years ago
Andrei Kortunov 230e06dec7 Make joysticks dead zone configurable (bug #5502) 5 years ago
Petr Mikheev 63f828fea8 Bugfix for "turn to movement direction" 5 years ago
Petr Mikheev 63137a3b5a Make vertical offset of "view over shoulder" configurable 5 years ago
psi29a abc77075b9 Merge branch 'doc-formattopics' into 'master'
Follow up to MR 126 - make it more obvious for end users how to set colors

See merge request OpenMW/openmw!234
5 years ago
Petr Mikheev b4c699348f Improved strafe movement 5 years ago
Petr Mikheev d3bd67d747 Advanced third person camera. 5 years ago
fredzio ae27ad6bcd Follow up to MR 126
Fill settings-default.cfg with default values as RGBA values are not intuitive for end users.
Add a boolean setting to enable the formatting (disabled by default).
5 years ago
psi29a 981184109e Merge branch 'formattopics' into 'master'
Change color of keywords in the dialogue window (#2159)

See merge request OpenMW/openmw!126
5 years ago
Bret Curtis c944acf26b
Merge pull request #2913 from akortunov/warnfix
Get rid of ECLD and dependencies
5 years ago
Andrei Kortunov d1a3cc98ff Get rid of ECLD and dependencies 5 years ago
psi29a 66b5cf9f1d Merge branch 'master' into 'near_far_mode_in_launcher'
# Conflicts:
#   files/settings-default.cfg
5 years ago
psi29a 6f8eefcb16 Switching object paging active grid default option to false for now until the light limit problem is resolved. 5 years ago
bzzt lost a hitlab login c7fda6d280 activegrid paging = 2xfps
Signed-off-by: Bret Curtis <psi29a@gmail.com>
5 years ago
bzzt lost a hitlab login 4dccabeb83 fix analyzation not taking instancecount in account + settings calibration
Signed-off-by: Bret Curtis <psi29a@gmail.com>
5 years ago
bzzt lost a hitlab login 77b92aee9c fix shadowsglitch by bounds overflow
Signed-off-by: Bret Curtis <psi29a@gmail.com>
5 years ago
bzzt lost a hitlab login 00e56ae862 batch debug colours
Signed-off-by: Bret Curtis <psi29a@gmail.com>
5 years ago
bzzt lost a hitlab login 8a624e5a71 minsize based on mergedecision solves partial culling
Signed-off-by: Bret Curtis <psi29a@gmail.com>
5 years ago
bzzt lost a hitlab login ce505a9bb3 crashfix + optimiziation
Signed-off-by: Bret Curtis <psi29a@gmail.com>
5 years ago
bzzt d684f1a78f terrainbased objectpaging
Signed-off-by: Bret Curtis <psi29a@gmail.com>
5 years ago
fredzio 947f3cf13c Optionally change color of keywords in the dialogue window based on the
next answer:
- if the answer was already heard, apply "color topic exhaused" setting
- if the answer was never heard, and the current actor is specified in
the dialog, apply "color topic specific"
- otherwise, do nothing special
5 years ago
elsid b150d681a9
Update same navmesh tile with limited frequency 5 years ago
Bret Curtis 5f0f2f0f16 rename to better reflect what is going on per AnyOldName3 comment; added none option 5 years ago
Bret Curtis aca223f6c8 fix unrelated rst issue; rename to bounds 5 years ago
Bret Curtis 980525cba4 better said 5 years ago
Bret Curtis ae729a1ac7 add ability to set the type of near far method to be used in shadow calculation; default to bounding volumes; cleaned up code while there and re-ordered items 5 years ago
Bret Curtis 3ba77b933a "compute tight scene bounds" reset back to true until it is decided how best to handle this in settings 5 years ago
bzzt dc33eeadf1 tightscenebound is uncessary after water bbfix 5 years ago
Andrei Kortunov e63325ebff Support for camera rotation via gyroscope on Android (feature #5311) 5 years ago
Alexei Dobrohotov e80fbf4786
Merge pull request #2721 from akortunov/radial_fog
Support for radial fog
5 years ago
Andrei Kortunov 02444add2a Support for radial fog (feature #4708) 5 years ago
elsid 7ae7cb181d
Support recast mesh rendering 5 years ago
Capostrophic 624a9ac353 Force shaders for objects affected by new envmap option 5 years ago
Capostrophic 2b3ecff004 Remove broken fixed function pipeline support
Added by mistake
5 years ago
Capostrophic 6999f1fd28 Add an option to apply lighting to environment maps 5 years ago
Capostrophic 122dffe4c1 Make uncapped Damage Fatigue optional (bug #5264)
Cap Absorb Fatigue
5 years ago
Andrei Kortunov 71e1d576cd Allow to enchant multiple projectiles at once (feature #3517) 5 years ago
elsid 6be103bc54
Increase recast scale factor and tile size
Increased recast scale fixes navmesh around (-28585, -29951, 483).
Increased tile size compensates decrease of total navmesh area.
5 years ago
Capostrophic ae1f456b0a Default setting value tweaks 5 years ago
bzzt b6ed2f1718 Add optional shadow map max distance and fading 5 years ago
Michael Stopa e4bec88a68 Implement mouse wheel bindings (bug #2679) 5 years ago
Bret Curtis 262d87846c
Merge pull request #2047 from akortunov/holstered_shield
Shields holstering support
5 years ago
Andrei Kortunov d3a3b2f1f6 Shields holstering support (feature #5193) 5 years ago
elsid bfe6005ed4
Increase default recast scale factor
To make 4 voxels fit into sStepSizeUp = 34:
"recast scale factor" = 4 * "cell size" / sStepSizeUp
5 years ago
elsid cbf8deeb31
Remove unused default settings 5 years ago
AnyOldName3 d460e407ab Merge branch 'framelimit' into 'master'
Default framelimit

See merge request OpenMW/openmw!54
6 years ago
wang ryu d4ec446141 default framelimit 6 years ago
Justin Ivany 643f259cbf Adding option for cursor speed when using gamepad 6 years ago
Alexei Dobrohotov 632e7b973b
Merge pull request #2349 from akortunov/pinning
Allow to maximize windows via Shift + Double Click
6 years ago
Andrei Kortunov 4513c5516c Increase the viewing distance cap in the slider when the Distant Terrain is enabled 6 years ago
Andrei Kortunov c5ac580e74 Allow to maximize windows via Shift + Double Click (feature #3999) 6 years ago
Alexei Dobrohotov 5e405ca679
Merge pull request #2347 from akortunov/pinning
Make pinnable windows hiding persistent
6 years ago
Andrei Kortunov 8e48493264 Make pinnable windows hiding persistent (feature #4994) 6 years ago
Capostrophic 34ea9ea813 Add an option to restore MCP-like movement behavior 6 years ago
Capostrophic c7ac06b960 Always account for every follower travelling 6 years ago
Capostrophic fcf679de49 Make the default vertical FOV in line with vanilla (bug #4933) 6 years ago
Andrei Kortunov 35facc5cde Add an option to use casting animations for magic items (feature #4962) 6 years ago
Andrei Kortunov bbb1fdd92f Reduce default composite map distance to decrease GPU loading 6 years ago
elsid f2e47d640d
Add option to limit max number of navmesh tiles 6 years ago
Andrei Kortunov 9398117ea7 Allow to do not reflect terrain 6 years ago
Andrei Kortunov 00ab552184 Add more settings to water reflections in exteriors (feature #4859) 6 years ago
Andrei Kortunov 56fea4b062 Add setting to control composite geometry size 6 years ago
bzzt 9d44e18af6 Allow to configure terrain vertex LOD 6 years ago
bzzt fd94d7f7ff Make Distant Terrain more configurable (feature #4890) 6 years ago
Bret Curtis df2de8a661
Merge pull request #2068 from Capostrophic/normalweapons
Make normal weapon resistance behavior closer to vanilla (bug #4384)
6 years ago
Capostrophic 4138e29ca4 Add option to restore the previous ammo behavior 6 years ago
Bret Curtis 942f7f776d
Merge pull request #2168 from Capostrophic/gamepad
Option to disable controller (feature #3980)
6 years ago
Chris Djali cb5a57e41b
Merge pull request #1547 from AnyOldName3/osgshadow-test-vdsm
Shadows
6 years ago
elsid 9626b6ec42
Add option to disable DetourNavigator component to find paths 6 years ago
Capostrophic 39dcbacf44 Option to disable controller (feature #3980) 6 years ago
AnyOldName3 abe9ba736e Add line breaks to make settings more readable. 6 years ago
AnyOldName3 556c9a3382 Add normal-offset shadow mapping to remove shadow acne (flicker) 6 years ago
AnyOldName3 e2515f6db7 Merge branch 'master' into osgshadow-test-vdsm 6 years ago
Capostrophic 7b5932a49d Add Invert X Axis option (feature #3610) 6 years ago
AnyOldName3 0a409c0ab8 Make shadow map front-face culling configurable 6 years ago
AnyOldName3 dd207d9e54 Make the shadow polygon offset parameters configurable 6 years ago
AnyOldName3 642002b302 Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm 6 years ago
Andrei Kortunov 92e45507d8 Weapon sheathing support, including quivers and scabbards (feature #4673) 6 years ago
AnyOldName3 3785ba6aa0 Merge upstream/master 6 years ago
elsid 49d81241db Merge branch 'master' into pathfinder_detour 6 years ago
elsid abc51a8a17 Add settings option to set max number of polygons per navmesh tile 6 years ago
Andrei Kortunov e7de6b974a Optimize actors processing
1. Do not update physics and animations for actors outside processing range (bug #4647)
2. Do not render such actors
3. Add transparency to actors near processing border, so they will not pop up suddenly
6 years ago
elsid ed73d130f9
Cache navmesh tiles
Use LRU modification to hold currently used items. Use RecastMesh binary
data for item key.

Store original pointer of btCollisionShape in user pointer to make available
it as an identifier within all duplicates. Use pointer to heights data array
for btHeightfieldTerrainShape.
6 years ago
elsid 7c80bb9411
Support multiple threads for async nav mesh updater 6 years ago
elsid dc09674362
Add command and settings option to enable actors paths render 6 years ago
elsid c3298d13a6
Add log sinks (stdout and file) 6 years ago
elsid c26773bd29
Log update NavMesh status 6 years ago
elsid faaf50446d
Option to initially enable NavMesh render 6 years ago
elsid ed3a255f65
Do not use NavMesh to find changed tiles 6 years ago
elsid 373adc6ec4
Option to enable/disable file names revisions 6 years ago
elsid 41caca24ee
Options to enable/disable write recast mesh and nav mesh into file 6 years ago
elsid 6d233ae868
Option in settings to enable/disable detour navigator debug log 6 years ago
elsid fafba8ea0c
Use recastnavigation to find path 6 years ago
AnyOldName3 0124be5713 Merge upstream/master 6 years ago
Capostrophic ba2fd8b795 Rename reflected absorb spells setting and add it to Advanced tab 6 years ago
Andrei Kortunov 62f6f174cf Show attack speed of ranged weapons 6 years ago
Andrei Kortunov adbaeb7cca Improve GUI scaling (bug #3288) 6 years ago