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118 commits

Author SHA1 Message Date
scrawl
b8e11cf197 Merge commit 'pull/upstream/678' into HEAD
Conflicts:
	apps/esmtool/record.cpp
	apps/opencs/model/doc/savingstages.cpp
	apps/opencs/model/world/land.cpp
	apps/opencs/model/world/land.hpp
	apps/opencs/model/world/landtexture.cpp
	apps/openmw/mwworld/store.cpp
	components/esm/loadland.cpp
	components/esm/loadland.hpp
2015-11-13 01:34:36 +01:00
cc9cii
972193c7eb Fix issue where mandatory effects field was allowed to be empty (and vice versa) 2015-10-28 11:49:24 +11:00
cc9cii
9f0e059a15 Fix editing ingredient effects sub-table. Should resolve bug #2978. 2015-10-28 11:18:48 +11:00
cc9cii
3bbcf6a916 Fix AiWander sub-table editing. Should resolve bugs #2888 and #2930. 2015-10-08 12:47:23 +11:00
cc9cii
998348e606 Further rationalise the use of ColumnIds
- Address Zini's review comments as per https://github.com/OpenMW/openmw/pull/755
2015-10-08 12:35:09 +11:00
cc9cii
45aee1b508 Remove AI flag from the UI and instead auto-detect whether to save AIDT records. Should resolve bug #2879. 2015-09-12 10:15:32 +10:00
cc9cii
5a5e1a3b22 Add missing fields for editing creatures.
- Should resolve resolve bugs #2878 (level), #2901 (gold) and #2889 (health).
- Moved Soul, Combat, Magic and Stealth editing to dialogue only (to be consistent with editing NPCs)
2015-09-12 10:00:23 +10:00
cc9cii
c4a900ca2c Rationalise the use of ColumnIds 2015-09-12 09:33:11 +10:00
Marc Zinnschlag
a445683312 Merge branch 'mergetool'
Conflicts:
	apps/opencs/CMakeLists.txt
	apps/opencs/model/tools/tools.cpp
2015-09-11 13:22:15 +02:00
Marc Zinnschlag
f95950e8d8 merge referenceables table 2015-08-25 11:54:16 +02:00
scrawl
d1e1c0f38b Editor: fix a typo in ESM::Light flag mappings 2015-08-16 23:42:08 +02:00
scrawl
e36ebc77d5 Editor: remove creature flag of unknown purpose from the UI 2015-08-15 18:39:00 +02:00
scrawl
c07ced4c8f Editor: fix magic effect magnitudes incorrectly labelled as Min/Max Range 2015-08-13 17:01:25 +02:00
taras.kudryavtsev
8ae7c63c45 #2730 and #2725 2015-08-04 16:58:44 +03:00
Stanislav Bas
42f9136141 Remove DELE and NAME handling from RefIdCollection and RefIdData 2015-07-12 15:22:51 +03:00
Stanislav Bas
4e759370de Change Display_String to the proper display type where appropriate 2015-06-03 00:02:53 +03:00
cc9cii
ec808843c3 Do not rebuild the dialogue subview unless required. Should resolve Bug #2581.
The loss of focus was caused by each text change (i.e. character entry) to a QPlainTextEdit resulting in dataChanged() signal which in turn rebuilt the dialogue subview.  Changes in this commit include:

- Do not send signal to update entire row if only a single item has changed.
- Do not rebuild the dialogue subview unless the data item that triggers a conditional display is changed.
- Add column flags to indicate whether the data in this column should rebuild the dialogue subview.
- Return the correct flags for nested columns
- Disable, rather than grey out, checkbox that does not apply to creature levelled list
2015-05-26 13:35:10 +10:00
cc9cii
7494340b66 Add the remaining NPC data for editing with dialogue subview. Should resolve Bug #2547. 2015-05-18 22:08:36 +10:00
cc9cii
b04aeb6aad Fixed levelled lists flags - now bit masks represented by tick boxes in the dialogue subview. 2015-05-01 12:14:09 +10:00
cc9cii
18162557b0 TopicInfos result script are now displayed in dialogue subviews. 2015-04-19 13:31:16 +10:00
cc9cii
f88be67556 Convert AI package type and AI wander repeat columns in the nested tables to use enum delegate 2015-04-18 09:37:19 +10:00
cc9cii
e241fb0104 Convert clothing/armour part reference type column in the nested tables to use enum delegates. 2015-04-18 08:31:08 +10:00
cc9cii
e00d7f72ac Convert magic effects ID and Range columns in the nested tables to use enum delegate 2015-04-18 08:09:14 +10:00
cc9cii
befd6fe658 Convert magic effects Skills column in the nested tables to use enum delegates. 2015-04-18 07:15:40 +10:00
cc9cii
d6c2cff381 Convert magic effects Attribute column in the nested tables to use enum delegates. 2015-04-17 21:33:25 +10:00
cc9cii
c41b4b84a6 Cleanup post merge. 2015-04-17 13:45:45 +10:00
cc9cii
47d5eac290 Merge branch 'master' into NonTableFields
Conflicts:
	apps/opencs/model/world/columnbase.cpp
	apps/opencs/model/world/columnbase.hpp
	apps/opencs/model/world/idtable.hpp
2015-04-17 12:37:34 +10:00
cc9cii
32e73c3deb Add creature/item levelled lists (non table items) to dialogue subview. 2015-04-17 11:50:19 +10:00
cc9cii
1c7ed795c2 Add creature/item levelled lists to dialogue subview. 2015-04-13 22:21:27 +10:00
cc9cii
513c3a47cb Add clothing/armor part reference table to dialogue subview. 2015-04-13 21:08:23 +10:00
cc9cii
526b53fce0 Add AI packages table to dialogue subview. Also minor bug fixes. 2015-04-13 14:14:00 +10:00
cc9cii
60e5ff8811 Remove duplicated checks and exceptions. 2015-04-13 08:03:30 +10:00
cc9cii
a976dca27b Changed over the remaining RefId adapters. Fixed issue where map entries were overwriting the same key... 2015-04-13 06:39:38 +10:00
cc9cii
7ccf53e750 Changed over inventory adapters. Fixed a few places where modified records were not set properly. 2015-04-12 20:03:55 +10:00
cc9cii
25261a60e5 Add potion magic effects table to dialogue subview. Integration of the adapters to RefIdCollection is incomplete. 2015-04-12 18:29:42 +10:00
cc9cii
f939648736 Add race spells table to dialogue subview. 2015-04-11 19:05:03 +10:00
cc9cii
1220369da3 Changes as per feedback comments. 2015-04-11 11:26:29 +10:00
cc9cii
bdf0d8db22 Re-organise the inheritance structure once more in preparation for adding Pathgrid tables. 2015-04-09 19:11:19 +10:00
Marc Zinnschlag
3b408b6427 sorting out some Display enum mixup 2015-04-04 19:55:53 +02:00
cc9cii
83bcc8d451 Reorganised class inheritance structure of collections, columns and idtable model. 2015-04-02 20:19:15 +11:00
cc9cii
29ef08bb75 Spelling and other consistencies nit pick. 2015-03-30 11:53:33 +11:00
cc9cii
5eefcd862f Merge branch 'master' into NonTableFields
Conflicts:
	apps/opencs/model/tools/tools.cpp
	apps/opencs/model/world/columnbase.cpp
	apps/opencs/model/world/commands.cpp
	apps/opencs/model/world/commands.hpp
	apps/opencs/model/world/idtable.hpp
	apps/opencs/model/world/refidadapter.cpp
	apps/opencs/model/world/refidadapter.hpp
	apps/opencs/view/world/dialoguesubview.hpp
2015-03-16 10:30:54 +11:00
cc9cii
43ec933b7b Revert to the original clone() method. Create a new copy method for modified records. 2015-03-10 09:45:35 +11:00
cc9cii
6087a18c94 Implement clone() using a new Record constructor. 2015-03-09 14:58:07 +11:00
cc9cii
128371c902 Copy base data to modified. 2015-03-08 15:50:50 +11:00
cc9cii
a54ab153b0 Cloned references should be considered "Base" rather than "Modified". Should fix bug #2429. 2015-03-08 10:05:10 +11:00
Marek Kochanowicz
ade27293be handling destination for guides 2014-07-25 17:11:18 +02:00
Marek Kochanowicz
39545670a8 Added spells table (and it works!) 2014-07-25 12:09:25 +02:00
Marek Kochanowicz
864b93e745 added enums for spells 2014-07-25 11:42:02 +02:00
Marek Kochanowicz
9defb188ea handle inventory in the actors 2014-07-22 13:08:32 +02:00