Commit Graph

235 Commits (move)

Author SHA1 Message Date
scrawl 85bd4f52f0 Improve occlusion query geometry rendering 9 years ago
scrawl 93ec289b1d Improve setting of occlusion query state 9 years ago
scrawl f898bf493f Don't use Geodes 9 years ago
scrawl 137dde7cf8 Include cleanup 9 years ago
scrawl 41e1fd407d Disable shaders for the sky 9 years ago
scrawl 5824619a95 Clean up includes 9 years ago
scrawl 8b596dfcbe Remove support for OSG 3.2
Since commit e8662bea31, we're using OSG functionality that contains an unfixed crash bug in version 3.2. The bug is fixed in version 3.4 (OSG commit 6351e5020371b0b72b300088a5c6772f58379b84)
9 years ago
scrawl e28dc3e72f Preload instances in SceneManager 9 years ago
scrawl 1cda2bf796 Preload sky & water from the main menu 9 years ago
scrawl 9e53e12c70 More renaming of TextureManager -> ImageManager 9 years ago
scrawl 5ee3d1698f Remove getWarningTexture in favor of getWarningImage 9 years ago
scrawl f99f403dda Rename TextureManager to ImageManager 9 years ago
scrawl 6ef848b7c5 Remove TextureManager::getTexture2D
Instead use getImage and let the caller create the Texture. Sharing of textures is then handled in post by the SharedStateManager.

This is closer to what the OSG serializer does.

Streamlines the TextureManager and will make it easier to multithread.
9 years ago
scrawl aec8c38461 Move observer_ptr include where it belongs 9 years ago
scrawl fc6fe9acfb Do not crash ModVertexAlphaVisitor when there are no vertex colors 9 years ago
scrawl 6546c05428 Move Fallback map to components/ 9 years ago
scrawl daa94cc50e Fix cppcheck warnings 9 years ago
Paul Cercueil 0765ff3ba2 mwrender: Add missing includes
Those missing includes were causing the build to fail when compiled with
USE_GLES set.

Signed-off-by: Paul Cercueil <paul@crapouillou.net>
9 years ago
scrawl a1fa1b2b2e Don't attempt to open an empty texture 9 years ago
scrawl 0409e5a043 Use OSG_VERSION_GREATER_EQUAL / LESS_THAN rather than MIN_VERSION_REQUIRED (cosmetic change) 9 years ago
scrawl f1ac408f35 Place Drawables directly in the scene graph when built with OSG 3.4
OSG 3.4 adds the ability to place Drawables directly in the scene graph, without a Geode decorating them. Leveraging this should give a small performance boost, because the redundant Geodes increase culling overhead.

There is still an oustanding issue with the RemoveDrawableVisitor no longer working correctly, because Drawables can have multiple parents.
9 years ago
scrawl 055841e721 Improve cloud lighting 9 years ago
scrawl 1cf1c944b7 Don't attempt to render weather particles on the refraction and reflection textures 9 years ago
scrawl 209fa52883 Hide weather particles underwater (Fixes #2701) 9 years ago
scrawl 380256977b Fix another renderBin issue with the weather particles
Depth sorting w.r.t. the rest of the scene was broken
9 years ago
scrawl ad016da31d Enable fog on weather particles 9 years ago
scrawl fd1ccd21ff Disable freezeOnCull for weather particles 9 years ago
scrawl 5ca0ae5232 Don't add the same AlphaFader to multiple nodes 9 years ago
scrawl d6f45c3390 Fix the renderbin for weather particles
Regression from commit 2ee6b41887
9 years ago
scrawl bd1f3493d7 Fix weather particles not being cleared when changing from one particle effect to another 9 years ago
scrawl 7692ae175a Disable sun rendering on the reflection camera
Not needed, we have specular highlights.
9 years ago
scrawl 700a0099c3 Remove debug code 9 years ago
scrawl e13eb625d3 New water WIP
Changes compared to old (Ogre) water:
- Uses depth-texture readback to handle the underwater fog in the water shader, instead of handling it in the object shader
- Different clipping mechanism (glClipPlane instead of a skewed viewing frustum)
- Fixed bug where the reflection camera would look strange when the viewer was very close to the water surface
- Toned down light scattering, made the waterColor a bit darker at night
- Fixed flipped water normals and strange resulting logic in the shader

Still to do: see comments...
9 years ago
scrawl ef5838df7e SunGlareCallback: Fix incorrect view matrix for RELATIVE_RF cameras 9 years ago
scrawl a88d56148b Read the Sun Glare Fader ini settings 9 years ago
Alexander "Ace" Olofsson 7d4125d97f Fixes for building with unity build 9 years ago
scrawl 385f4f729c Implement SunDiscSunsetColor, fade the sun during sunrise & sunset 9 years ago
scrawl 1a1f1fae87 Minor cleanup 9 years ago
scrawl d812434fee Add a subtle fading effect to the sun flash texture 9 years ago
scrawl 854fd9fe05 Remove dead code 9 years ago
scrawl 9bb6c3f288 Improve accuracy of sun occlusion query (use circular shape) 9 years ago
scrawl 96b31d3bba Scale the sun flash texture depending on occlusion query 9 years ago
scrawl a2a4532e71 Add the full-screen sun glare effect 9 years ago
scrawl ac5d0bf405 Render the sun flash (not adjusted based on occlusion yet) 9 years ago
scrawl 89d9323c2b Document RenderBin numbers in a common header to keep them organised 9 years ago
scrawl d191a52847 Create occlusion query nodes for the sun flash 9 years ago
scrawl 6bafa564d4 Move sun texture setting out of the Updater class so we can reuse the Updater for fading the flash texture 9 years ago
slothlife 29d74f0249 Improve thunderstorm support.
Reversed settings for thunderstorms. Added thunder support to all
weather types. Implemented a simple lightning flash effect similar to
MW.
9 years ago
scrawl 56b7196bea Remove incorrect implementation of "Clouds Maximum Percent" weather setting 10 years ago
slothlife 3235cecddf Use Glare View for visibility of celestial bodies
Fixed memory leak from Sun and Moon objects by pulling Updaters back out
into separate objects. Removed code related to
mCelestialBodyTransparency.
10 years ago