dteviot
b66937d630
add #include <stdint.h>
...
Required to get build to work on my configuration.
10 years ago
Marc Zinnschlag
ec1df719fe
Merge remote-tracking branch 'mrcheko/master'
10 years ago
mrcheko
60a74d5eb8
increase robustness for gamma to persist in the system;
...
use GMST strings for gamma interface
10 years ago
scrawl
363d1f9207
Merge remote-tracking branch 'upstream/master'
10 years ago
scrawl
5b2633588c
Add error handling for SDL_CreateWindow
10 years ago
mrcheko
04d95810d1
gamma/contrast system reworked
10 years ago
Sebastian Wick
e85df00158
change setting "borderless" to "window border"
...
set window border on setting changes
disable window border checkbox in the launcher if fullscreen is enabled
10 years ago
Sebastian Wick
ec18a2cfa0
add support for borderless windows
10 years ago
scrawl
7252cb63a6
Fix cppcheck issues
10 years ago
scrawl
36a90198e2
Add option to change screenshot image format
10 years ago
scrawl
f4b5662562
Make sure not to add duplicate viewports ( Fixes #1832 )
...
Wasn't a problem while testing reload() on linux. Maybe an implementation difference with Ogre's D3D rendersystem?
11 years ago
scrawl
4a26dcb2ad
Avoid calling RenderTarget::update from within loadResource
11 years ago
scrawl
c6bf9dfbfb
Add ManualResourceLoader for character previews ( Fixes #1752 )
11 years ago
scrawl
a18cec7c8e
Use a MyGUI widget to render the screen fader ( Fixes #1741 , Fixes #1719 )
11 years ago
greye
663d5c314e
be more verbose on change reasons
11 years ago
greye
130349e0cd
open files in binary mode when necessary
11 years ago
greye
86a8966306
manual screenshot creation and uploading (scrawl)
11 years ago
Sebastian Wick
512ee1204e
fixes a bug when resizing the window before a window listener is set
11 years ago
scrawl
ea357cfed0
Fix crash when resizing while company logo is playing
11 years ago
scrawl
edb5a54092
Include some more required Ogre headers explicitely.
11 years ago
scrawl
aa855e9524
Include some required Ogre headers explicitely
11 years ago
Marc Zinnschlag
a6e6411686
Merge remote-tracking branch 'scrawl/master'
11 years ago
scrawl
9245faf2aa
Don't destroyRenderTarget with a NULL window
11 years ago
Lukasz Gromanowski
5c5f87445b
Fixes for "Conditional jump or move depends on uninitialised value(s)"
...
and memleaks reported by valgrind.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
11 years ago
scrawl
a3ff9e5be8
Change destruction order - fixes a shutdown crash discovered with mesa
11 years ago
scrawl
3a82f8c193
Fix incorrect log file name for launcherOgre.log
11 years ago
scrawl
636d399c7f
Refactored Ogre initialisation into a component
11 years ago
scrawl
4f35fd8184
Removed a workaround from Renderer, some cleanup
11 years ago
Alexander "Ace" Olofsson
5e42c73356
Better fix for unshield, comments on changes, no more commented out code.
11 years ago
Alexander "Ace" Olofsson
22a5f7198f
A few fixes to build on Windows
11 years ago
scrawl
d3d6dfbde8
Refactored loading screen
...
- Add loading progress for data files, global map, terrain
- Refactored and improved cell loading progress
12 years ago
scrawl
e27437f8ed
New terrain renderer - improvements:
...
- Consistent triangle alignment, fixes a noticable crack near the census and excise office. Note that alignment is still not the same as vanilla. Vanilla uses a weird diagonal pattern. I hope there aren't more trouble spots that will force us to replicate vanilla, but at least we can do that now.
- Fixes several blending issues and cell border seams
- Fix map render to use the terrain bounding box instead of an arbitrary height
- Different LODs are now properly connected instead of using skirts
- Support self shadowing
- Normals and colors are stored in the vertices instead of a texture, this enables per-vertex lighting which should improve performance, fix compatibility issues due to the PS getting too large and mimic vanilla better
- Support a fixed function fallback (though the splatting shader usually performs better)
- Designed for distant land support - test: https://www.youtube.com/watch?v=2wnd9EuPJIY - we can't really enable this yet due to depth precision issues when using a large view distance
12 years ago
Chris Robinson
de95926e9f
Use controllers to animate lights in ObjectLists
12 years ago
Chris Robinson
643e7651e0
Use a null material for non-SubEntities in the selection buffer
12 years ago
Marc Zinnschlag
130141ecac
Merge remote-tracking branch 'corristo/master'
12 years ago
Nikolay Kasyanov
66608d5c92
Fixed compilation os OS X after moving SDL windowing code to extern/sdl4ogre
12 years ago
scrawl
7dc30a01cd
Some changes suggested by cppcheck
12 years ago
Marc Zinnschlag
a547c2584e
Merge remote-tracking branch 'swick/sdl2fix'
12 years ago
Sebastian Wick
0d2b357bdf
use SDL_WINDOWPOS_CENTERED_DISPLAY and SDL_WINDOWPOS_UNDEFINED_DISPLAY instead of coordinates
12 years ago
scrawl
6164e5bae6
Restored window resizing
12 years ago
Emanuel Guevel
e7459a04b1
Fix always false comparison
...
SDL_GetWindowWMInfo result of type SDL_bool (SDL_TRUE = 1 or
SDL_FALSE = 0) should not be compared to -1.
12 years ago
scrawl
50a0d16f8f
Pass only the X11 window to Ogre, otherwise it would treat it as parentWindowHandle instead of externalWindowHandle. parentWindowHandle does not seem to play nice with SDL and occasionally crashes with a GLXBadDrawable error on startup.
12 years ago
Sebastian Wick
72b7e113cc
only apply in fullscreen
12 years ago
Sebastian Wick
8bdc9ff3ae
set position of the window for multiple monitors
12 years ago
Nikolay Kasyanov
de2868c0a3
Fixed 64-bit OS X build
12 years ago
scrawl
c71da1a2ff
Merge remote-tracking branch 'corristo/sdl_input2' into sdl_input2
12 years ago
Nikolay Kasyanov
50e5aa8976
Custom rendering loop on OS X again. Prevents default Ogre message pump
...
from stealing input events.
12 years ago
scrawl
f1ff9b69b3
Mouse grab and relative input need to be disabled when the mouse leaves the window; Disabled resolution switching / window resizing for now due to several glitches
12 years ago
Nikolay Kasyanov
6abb7a18b0
SDL2 input: seems to work on OS X, has some input issues though
12 years ago
Nikolay Kasyanov
3fded2d8bf
Removed custom Carbon message pump
12 years ago