scrawl
aa6ebcd75c
Change stolen items handling to match MW ( Fixes #1443 , Fixes #2290 )
10 years ago
scrawl
27dc49a135
Rewrite game settings manager
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Removes the abhorrent dependency on Ogre for this code and improves the error handling.
10 years ago
scrawl
0c6e2170db
Include cleanup
10 years ago
scrawl
7542fb5cd9
Show map notes on door marker leading to the cell with the note ( Fixes #2284 )
10 years ago
scrawl
f4c8064d39
Fix camera not being attached properly when player becomes vampire ( Fixes #2319 )
10 years ago
scrawl
c883a73d30
Several warning fixes
10 years ago
scrawl
5104a5a023
Add missing setFactionReaction instruction, use absolute storage instead of difference
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Seems to be closer to how MW is storing it (it has the complete FACT record in the savegame, actually).
This (somewhat) breaks OMW savegame compatibility in that old changes are discarded, but I don't think the faction reactions are quest relevant anywhere.
10 years ago
scrawl
c3f3f8b3d0
Use only Cell records for saving progress bar ( Fixes #2259 )
10 years ago
scrawl
579f5d232f
Move interactive messageBox to separate function
10 years ago
dteviot
7fe2f86d06
Slaughter fish attacks when player only knee deep in water ( Fixes #2076 )
10 years ago
scrawl
4e92f6ab48
Add commandline option to load a save game on startup
10 years ago
scrawl
de9d347018
Fix on touch area effect spells ( Fixes #2233 )
10 years ago
scrawl
9e5dfb6e98
Update crime system according to research wiki for more accurate attack responses
10 years ago
scrawl
f3738e9a98
Say an "intruder" voice dialogue for trespassing crimes ( Fixes #1082 )
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Seems to be broken in the original engine, but according to the TES-CS help this is how the intruder voices should be used. There are legitimate entries for "intruder" in the game's files, so we might as well use them.
10 years ago
scrawl
866fdfe8bd
Crime system improvements
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- If someone saw the crime, they will notify everyone else in range, even if the Alarm rating of the witness is 0.
- Pickpocket and selling stolen items now works properly, i.e. honors the victim's Alarm rating instead of always being reported.
10 years ago
scrawl
31d28e727f
Implement leveled list script functions ( Fixes #1546 )
10 years ago
scrawl
935cccf974
Implement weapon/spell cycling hotkeys ( Fixes #1024 )
10 years ago
scrawl
d034a079e6
Allow equipping twohanded weapon and shield at the same time ( Fixes #1785 )
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The shield can be equipped, meaning armor rating and item enchantments apply, but can not be blocked with.
10 years ago
scrawl
2601b26217
Merge branch 'master' of https://github.com/OpenMW/openmw
10 years ago
scrawl
be16f1d0a5
Implement PcForce1stPerson, PcForce3rdPerson, PcGet3rdPerson (Bug #2078 )
10 years ago
scrawl
7e8ca3fff1
Fix object movement between cells producing a stale Ptr within the script execution (Bug #1942 )
10 years ago
scrawl
109a3f78a1
Adjust AiFollow distance for groups of multiple followers ( Fixes #1637 )
10 years ago
Digmaster
c37881ead1
Joystick Support
10 years ago
scrawl
855fe33c59
Add vanilla-compatible range limiting for playloopsound ( Fixes #244 , Fixes #1342 )
10 years ago
scrawl
f49fde3d5d
Add support for undeleting references ( Fixes #2193 )
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Deleted references should be accessible via an explicit reference, and can be undeleted using "setdelete 0". Also the Resurrect function implicitely undeletes the given reference.
10 years ago
MiroslavR
6e1a11f322
Queue screen fade operations invoked by scripts
10 years ago
scrawl
45f14f0704
Fix stolen faction-owned items not being confiscated
10 years ago
MiroslavR
ed3a3f717f
Handle getdistance on objects inside a container ( Fixes #2046 )
10 years ago
MiroslavR
8456741eaa
Fix blindness and create a separate fader for it
10 years ago
MiroslavR
0ae604990e
Implement continuous damage indication ( Fixes #1970 )
10 years ago
MiroslavR
ff74d54e98
Merge branch 'master' of github.com:OpenMW/openmw
10 years ago
scrawl
064f1964ba
More efficient water walking
10 years ago
MiroslavR
de2cb8926a
Feature #1697 : Queue fade operations, implement hit fader & werewolf overlay
10 years ago
scrawl
7d36a202a8
Implement cell loading threshold ( Fixes #1874 )
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The cell loading threshold (default: 1024 units) prevents exterior cell loading until the player has travelled part-way into the next cell. This gets rid of excessive cell loadings when walking along an exterior cell border.
Lower the maximum allowed view distance in options menu to accomodate. Change setting name so that old settings files are upgraded.
10 years ago
scrawl
c010c28337
Implement ToggleWorld instruction
10 years ago
scrawl
ff0b4e0583
Add debug window (F10), displays Bullet's profiler output
10 years ago
scrawl
e868a48a63
Don't trigger OnPcHitMe for friendly hits ( Fixes #1950 )
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Don't consider actors as followers if they are also in combat with the follow target
10 years ago
scrawl
7252cb63a6
Fix cppcheck issues
10 years ago
scrawl
2b5adb325b
Remove a useless method
10 years ago
scrawl
f3d4b63aaf
Fix AI moving load doors and throw an exception when trying to do this ( Fixes #1907 )
10 years ago
scrawl
282c93ccc5
Handle death in actor update rather than instantly ( Fixes #1866 )
10 years ago
scrawl
267cf4e140
Implement ResetActors script instruction ( Fixes #1859 )
10 years ago
scrawl
4f92044d71
Allow user-created markers on local map ( Fixes #1571 )
11 years ago
scrawl
c62d53ae84
Remove no longer needed comments about coordinate system
11 years ago
scrawl
639ae7e06c
Implement friendly hits on followers ( Fixes #1139 )
11 years ago
scrawl
a18cec7c8e
Use a MyGUI widget to render the screen fader ( Fixes #1741 , Fixes #1719 )
11 years ago
scrawl
b58b8c6f8f
Adjust player position to ground when using a door marker, even if the player is levitating ( Fixes #1737 )
11 years ago
scrawl
45af34d189
Merge branch 'master' of https://github.com/OpenMW/openmw
11 years ago
scrawl
543bb22e8f
Implement collision script instructions ( Fixes #1111 )
11 years ago
scrawl
598c0c4ae7
Implement mouth animation for NPCs based on say sound ( Fixes #642 )
11 years ago
Marc Zinnschlag
c9cd7fb6b7
Merge branch 'scripts'
11 years ago
Marc Zinnschlag
9f69db0d69
added missing const to ScriptManager::getLocals
11 years ago
Marc Zinnschlag
2e355df8b3
removed function ScriptManager::getLocalIndex (was redundant and was also depending on precompiled scripts)
11 years ago
scrawl
ca45a63cf7
Close doors instantly when using Lock instruction
11 years ago
scrawl
c0645d4978
Increase death count immediately on death (Bug #1588 )
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This is required for scripts using getDeadCount as reaction to onDeath that rely on the increased value.
11 years ago
scrawl
3b2358888b
Attempt to fix player position after using coc/coe
11 years ago
scrawl
693a097b21
Implement idlestorm animation (Feature #41 )
11 years ago
scrawl
9a26cf22e6
Implement toggleMenus
11 years ago
scrawl
4648524df4
Improve getLOS (use eye level). Also, don't crash when used with non-actors.
11 years ago
scrawl
e95483c40f
Fix crash for on target spells cast by non-actors ( Fixes #1529 )
11 years ago
scrawl
a3ea7cb956
Ignore distance when considering aggression due to crime (seems to work better, all balmora mages guild members now come to help when one is attacked)
11 years ago
scrawl
ffb6f5d555
Use fFight<Crime> GMSTs to control attacks in response to crimes
11 years ago
scrawl
28feb260eb
Implement disposition/distance based aggression ( Fixes #1520 )
11 years ago
scrawl
ee2b81763e
Savegame: Store AiSettings and summoned creatures
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CreatureStats state is now completely stored (Closes #1174 )
Also play VFX_Summon_Start and VFX_Summon_End visual effects.
11 years ago
scrawl
e458cf1df2
Savegame: Store death counter ( Fixes #1477 )
11 years ago
scrawl
797134aa51
Handle activation scripts in AiActivate ( Fixes #1478 )
11 years ago
scrawl
3788fb042e
Implement MenuTest script instruction ( Fixes #1454 )
11 years ago
scrawl
2dd54dbcfc
Implement ClearInfoActor script instruction ( Fixes #1422 )
11 years ago
scrawl
1ed3f092c1
Implement text replacement for journal topic responses ( Fixes #1429 )
11 years ago
scrawl
996e49c534
Change CharacterManager to use list instead of vector
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Solves a crash when deleting all savegames of a character due to mCurrent being invalidated
11 years ago
scrawl
865486604f
Make trade disposition changes temporary again, as in vanilla
11 years ago
Marc Zinnschlag
2f56b11530
Merge remote-tracking branch 'digmaster/master'
11 years ago
scrawl
e266c39c5d
Implement modFactionReaction instruction ( Closes #1347 )
11 years ago
Digmaster
ee7b5fa5c2
Fixed crash when Esc-ing out of Save "are you sure" dialog.
11 years ago
Digmaster
e0356cf89d
Added support to close modal windows with Esc
11 years ago
Digmaster
e3e51324a4
Esc button exits all non-modal GUI windows
11 years ago
scrawl
e1458453f3
Fix "unknown info ID" exceptions when a dialogue response is from the Info Refusal group
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Could be observed in TG_OverduePayments quest when talking to Trasteve about Dwemer Artifacts.
Info Refusal responses are not specific to any particular topic, so they should not be added to the journal. Trying to do so anyway will cause "unknown id" exceptions because MWDialogue::Entry expects the infoId to be from the Dialogue for the supplied topic.
11 years ago
scrawl
e266aff561
Savegame: store projectiles
11 years ago
scrawl
e5a21aca53
Refactor projectiles to no longer use MW-objects
11 years ago
scrawl
028e00c98f
Add missing status report for some toggle commands
11 years ago
scrawl
940a434479
Use ItemModel for moving items from a container to the world
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Fixes owner not resetting when moving an item from a corpse to the world.
11 years ago
scrawl
a76e391ad0
Savegame: store door movement state ( Closes #747 )
11 years ago
scrawl
9b67fcc4d7
Merge branch 'master' of https://github.com/OpenMW/openmw
11 years ago
scrawl
3cdbcf3c28
Merge branch 'actorid' of https://github.com/OpenMW/openmw
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Conflicts:
apps/openmw/mwmechanics/creaturestats.cpp
11 years ago
Thomas
cbfa282f8d
Changed implementations of aifollow/pursue/activate slightly, added ability for NPCs to go through unlocked doors (They even try locked ones), and step back from opening doors (Although it still needs some work)
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Notes - When the door hits them while it's about to finish closing they will try to walk through the door.
- Considerably more works is needed in making the NPC work out troublesome areas where they get stuck
11 years ago
scrawl
c98bea2a88
Moved local map update to LocalMap::updatePlayer to fix a brief desync on cell transitions due to sFogOfWarSkip
11 years ago
scrawl
dd9117809d
Say an attack phrase when combat starts
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Move combat start to a helper method
Added some todo comments
11 years ago
scrawl
6381b1e938
Fixes #1309 : Do not allow saving while dialogs are opened, just like vanilla
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This limitation could be removed post-1.0 by serializing the state of open windows.
11 years ago
scrawl
17bb8d7f9a
Fixes #1252 : Add item/magic keybindings to savegame
11 years ago
Marc Zinnschlag
f6a876bc3d
added actor ID
11 years ago
Marc Zinnschlag
8fea2cfa2a
Merge remote-tracking branch 'mrcheko/master'
11 years ago
scrawl
7a0aeeaa38
Allow to delete savegames (shift + click)
11 years ago
scrawl
27a05027f4
Fixes #1172 : Added basic loading/saving progress bar
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The progress is not particularly accurate. It simply uses the current / total number of records written/read as indication. Cell records are currently the largest by far, but there is a good chance that could be optimized using a change tracking system.
11 years ago
mrcheko
6a3dddfb9a
merge master
11 years ago
scrawl
e8210c92c6
Fixes #1240 : Don't hardcode drowning time
11 years ago
scrawl
f921f2e7db
Make PcRaiseRank, PcLowerRank and PcJoinFaction properly accept references instead of using the actor that the player talked to last.
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This also solves a potential crash when no actor has been talked to yet, e.g. immediately after loading a savegame.
11 years ago
Marc Zinnschlag
c63d6437c0
Merge remote-tracking branch 'jeffreyhaines/master'
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Conflicts:
apps/openmw/mwbase/mechanicsmanager.hpp
11 years ago
Thomas
f3272c941f
Fix for bug #1080 , can't read/repair/make potions/use soul gems/rest/sleep while in combat.
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The radius for being in combat with the player is fAlarmDistance, which looked like the only pertinent thing.
11 years ago
Jeffrey Haines
42b879a9a5
Reworked the accusation of actors
11 years ago
Jeffrey Haines
c3e08916da
Sneak: Added support for state checking
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I need advice one what I should do in order to pass mActors over to the
player. Particularly line 139 in player.cpp
11 years ago