scrawl
0fda1cdd53
Move oengine to a static library, fixes duplicate compilation of oengine/bullet files by openmw and opencs
10 years ago
MiroslavR
1d9e973573
Add training progress bar, implement jail screen, tweak wait dialog ( Fixes #1714 )
10 years ago
scrawl
4b704f665f
Reduce includes, move DragAndDrop to separate file
10 years ago
scrawl
f267497c03
Allow separate summoned creature instances for each spell ID ( Fixes #2194 )
10 years ago
scrawl
edc128572d
Add MWMechanics::Actor class for temporary actor state, move AiState there
10 years ago
scrawl
79237d16a7
Refactor spell window to use model/view and remove duplicated code in QuickKeysMenu
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This should also improve window resizing performance, the widgets are now just resized instead of recreated.
10 years ago
scrawl
ba65c6cc7f
Add --script-all-dialogue switch to compile all dialogue scripts ( Fixes #1659 )
10 years ago
Marc Zinnschlag
19b380d0b4
Merge remote-tracking branch 'scrawl/master'
10 years ago
scrawl
eb1c24ffe6
Refactor video player engine to get rid of MWSound dependencies
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- Split video player to separate source files.
- Move video player engine sources to extern/ (repository will be set up on github soon).
- Audio is handled in a MovieAudioFactory, implemented by the user (here in MWSound subsystem).
- Handle conversion of unsupported channel layouts via ffmpeg's swresample.
10 years ago
MiroslavR
ed6bdc0bde
Use all topics to search for keywords in dialogues ( Fixes #2013 )
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Move KeywordSearch to MWDialogue
Move hypertext parsing functions to a new file
10 years ago
scrawl
ff0b4e0583
Add debug window (F10), displays Bullet's profiler output
10 years ago
scrawl
6b65502557
Add properties for new widget classes to MyGUI plugin
10 years ago
Marc Zinnschlag
3f671c86a8
Merge remote-tracking branch 'cc9cii/ffmpeg-swresample'
10 years ago
Marc Zinnschlag
d1d861e1be
Merge branch 'run'
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Conflicts:
apps/opencs/model/world/columns.cpp
apps/opencs/model/world/columns.hpp
apps/opencs/model/world/data.cpp
components/CMakeLists.txt
10 years ago
Marc Zinnschlag
89000f6196
removed unused OmwLoader
10 years ago
Marc Zinnschlag
9b7f61b4ba
Merge remote-tracking branch 'scrawl/myguiplugin'
10 years ago
scrawl
c6bcd75058
Add various custom widgets used in OpenMW to the MyGUI plugin
10 years ago
scrawl
ee3b1e800c
Add FontLoader and transparent BG texture to the MyGUI plugin
10 years ago
cc9cii
ce3077c970
Test version with debug statements. Also moved some common code out to a separate file.
10 years ago
cc9cii
6d12374ace
Move windows platform specific files into a common directory.
10 years ago
cc9cii
e0e561a105
Add icon to windows exe
10 years ago
Marc Zinnschlag
ce3d75bba2
Merge remote-tracking branch 'scrawl/master'
10 years ago
scrawl
0fe9612afb
Implement basic spellcasting AI ( Fixes #961 )
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Select a weapon to attack with in AiCombat and equip it (Fixes #1609 , Fixes #1772 )
10 years ago
scrawl
c5fa7bf7c2
Minor cleanup
11 years ago
scrawl
8c26f802e6
Move terrain grid implementation to a component so the editor can use it (Feature #1597 )
11 years ago
Marc Zinnschlag
f4ddf2a7b9
Merge remote-tracking branch 'sandstranger/android'
11 years ago
root
c15902487d
fix indent in cmake
11 years ago
root
32ebc90ba4
fix v9
11 years ago
root
713787d92f
fix v7
11 years ago
root
3cd98e5259
fix code v5
10 years ago
root
d8772156a7
fixe all code v 2
11 years ago
root
8a8b91dfe1
fixed all code for building on all platforms inlcudng ANDROID
10 years ago
root
16aafc26bc
fixed cmake for build on all plaforms include android
11 years ago
scrawl
a18cec7c8e
Use a MyGUI widget to render the screen fader ( Fixes #1741 , Fixes #1719 )
11 years ago
scrawl
45af34d189
Merge branch 'master' of https://github.com/OpenMW/openmw
11 years ago
scrawl
598c0c4ae7
Implement mouth animation for NPCs based on say sound ( Fixes #642 )
11 years ago
bogglez
b56cb7e5ee
Remove defunct option for building without FFmpeg
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- Added REQUIRED to find_package(FFmpeg)
- Removed USE_FFMPEG option from CMakeLists.txt
- Always use FFmpeg for sound input
- Removed SOUND_DEFINE from CMakeLists.txt
- Removed #else branch from videoplayer.cpp with dummy VideoState code
(FFmpeg is now guaranteed to exist and the code was incomplete)
- Remove #ifdef OPENMW_USE_FFMPEG in ffmpeg_decoder.cpp, it is guaranteed to be used
- Remove #ifdef OPENMW_USE_FFMPEG from soundmanagerimp.cpp, it is guaranteed to be used
11 years ago
scrawl
28a0899d2b
Implement difficulty scaling ( Fixes #1505 )
11 years ago
scrawl
1c41ce9b9d
Implement Hrnchamd's player and NPC autocalc spells (Some unclarities remaining, XXX)
11 years ago
scrawl
e25fa6c157
Refactor non-distant land terrain path to a grid based implementation ( Fixes #1562 )
11 years ago
scrawl
3bf599248e
CMake cleanup: Remove distribution-specific install stuff (unused)
11 years ago
Marc Zinnschlag
0668019c86
Merge remote-tracking branch 'scrawl/master'
11 years ago
scrawl
6db936bb3a
Refactor item icon code into ItemWidget ( Fixes #1391 )
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- Removed duplicate code
- Fixed missing magic backgrounds during item drag&drop
- Change background texture used for HUD icons
11 years ago
slothlife
20dabaead9
Fix CMake scripts to link static dependencies
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Added FindDirectX scripts from Ogre so that FindOgre.cmake doesn't
fail silently to find the libraries correctly.
Modified top-level CMakelists.txt:
- Correctly set include dirs, preprocessor definitions, and add
libraries for static Ogre plugins.
- Correctly set preprocessor definitions for static MyGUI.
Modified launcher, openmw, and opencs to link the static Ogre plugins.
Fixed FindSDL2.cmake to set a variable that contains only the SDL2
library, so that the launcher doesn't incorrectly link against
SDL2main.
Fixed FindMyGUI.cmake to correctly look for static variants.
Fixed FindOgre.cmake to set variables for DirectX plugins correctly.
11 years ago
scrawl
039398c8ae
Basic RefData and CellRef change tracking
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Wrapped item charge handling in getItemHealth function
11 years ago
greye
8f9091550e
require boost::locale only on Windows
11 years ago
greye
b728a919a2
write dependency on boost::locale to CMake files
11 years ago
scrawl
e5a21aca53
Refactor projectiles to no longer use MW-objects
11 years ago
Thomas
cbfa282f8d
Changed implementations of aifollow/pursue/activate slightly, added ability for NPCs to go through unlocked doors (They even try locked ones), and step back from opening doors (Although it still needs some work)
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Notes - When the door hits them while it's about to finish closing they will try to walk through the door.
- Considerably more works is needed in making the NPC work out troublesome areas where they get stuck
11 years ago
scrawl
d4492b56db
Added header file missing from CMakeLists
11 years ago