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1738 commits

Author SHA1 Message Date
scrawl
59f21c6105 Use "hair" as filter for PRT_Hair parts (Fixes #2218) 2014-12-24 15:45:14 +01:00
scrawl
d55fe43fc9 Support animation groups for Light and Door objects (Fixes #2039) 2014-12-24 15:45:14 +01:00
scrawl
42d63a4eb2 Fix position flicker after an animation ends 2014-12-24 15:45:14 +01:00
scrawl
8bc7eb5530 PlayGroup: Don't loop animations with no loop keys (Fixes #2223) 2014-12-24 15:45:13 +01:00
scrawl
f931ba2efc Fix some static analysis issues (coverity) 2014-12-24 15:45:12 +01:00
Sebastian Wick
e85df00158 change setting "borderless" to "window border"
set window border on setting changes
disable window border checkbox in the launcher if fullscreen is enabled
2014-12-24 15:09:50 +01:00
scrawl
c2771bc8ab Head tracking fix 2014-12-17 02:15:40 +01:00
scrawl
d962f0918d Implement NPC head tracking (Fixes #1720) 2014-12-16 20:47:45 +01:00
scrawl
d034a079e6 Allow equipping twohanded weapon and shield at the same time (Fixes #1785)
The shield can be equipped, meaning armor rating and item enchantments apply, but can not be blocked with.
2014-12-12 16:49:22 +01:00
scrawl
bc85bb32c2 Fix vampirism magic effect not applying immediately (Fixes #1984) 2014-12-12 02:39:59 +01:00
scrawl
2601b26217 Merge branch 'master' of https://github.com/OpenMW/openmw 2014-12-11 22:44:58 +01:00
scrawl
a355550cab Add support for NPCs with missing head/hair models (Fixes #2078) 2014-12-11 21:43:31 +01:00
Marc Zinnschlag
19bd07648b Merge remote-tracking branch 'scrawl/pathgrid' 2014-12-11 20:32:32 +01:00
scrawl
3270f0e932 Change pathgrid workaround to check for interior cell name 2014-12-11 15:19:48 +01:00
scrawl
0fe7500f74 Work around pathgrid record limitation (Fixes #2195) 2014-12-09 00:13:56 +01:00
scrawl
f6960debcb Attach sound listener to the player head instead of camera 2014-12-08 23:26:09 +01:00
scrawl
e313ed3cef Support animated container models 2014-12-05 20:58:33 +01:00
scrawl
65536f0857 Load initial particle system state from NIF files (Fixes #2178) 2014-12-05 18:00:30 +01:00
scrawl
fee08f97ed Fix crash in character preview for non-existing meshes (Fixes #2128) 2014-12-03 18:28:35 +01:00
scrawl
75b0da5dce Don't updateBoneTree for non-skinned parts (Fixes #2124) 2014-12-03 18:28:35 +01:00
scrawl
fadbb5ad21 Add particle and sound fading for weather transitions (Fixes #2130) 2014-12-01 23:09:47 +01:00
scrawl
ed686ddd2f Don't update nodes with an empty name from the skeleton source (Fixes #2125) 2014-12-01 23:09:46 +01:00
scrawl
5f5fcc2fef Make PlayGroup use an indefinite number of loops (Fixes #2156) 2014-11-28 17:15:31 +01:00
scrawl
c1e6b8608b Always create a skeleton if there's an "ArrowBone" node (Fixes #2117) 2014-11-23 16:37:31 +01:00
scrawl
dbe30e31b9 Make creature's model take priority over base_anim.nif (Fixes #2055) 2014-10-25 00:56:43 +02:00
scrawl
eb1c24ffe6 Refactor video player engine to get rid of MWSound dependencies
- Split video player to separate source files.
 - Move video player engine sources to extern/ (repository will be set up on github soon).
 - Audio is handled in a MovieAudioFactory, implemented by the user (here in MWSound subsystem).
 - Handle conversion of unsupported channel layouts via ffmpeg's swresample.
2014-10-22 22:33:32 +02:00
scrawl
bcb2d714c0 Add TODO comments for future videoplayer enhancements 2014-10-21 23:46:04 +02:00
scrawl
5711103322 Remove leftover comment 2014-10-21 17:51:59 +02:00
scrawl
202cfa879f Implement frame drop support in the videoplayer (Fixes #1343) 2014-10-21 17:01:53 +02:00
scrawl
290aacd2a6 Fix videoplayer crash on quit
The sound stream thread was trying to update the stream during/after destruction of the video state.
2014-10-21 17:01:53 +02:00
scrawl
8472695f89 Revert "Fix for compiler warnings and deprecated functions usage in videoplayer."
This reverts commit d77546b7dc.

Conflicts:
	apps/openmw/mwrender/videoplayer.cpp
2014-10-21 17:01:53 +02:00
scrawl
de0e0fedff Revert "Fix for compiler warnings and deprecated functions usage in videoplayer."
This reverts commit f5589b42ea.

Conflicts:
	apps/openmw/mwrender/videoplayer.cpp
2014-10-21 17:01:53 +02:00
scrawl
681f3fa530 Revert "Removed a warning about comparision between signed and unsigned variable in ffmpeg_decoder."
This reverts commit b40c1ff26c.
2014-10-21 17:01:52 +02:00
scrawl
deabc52c16 Treat "Root Bone" as the animation root if existing (Fixes #2019) 2014-10-17 23:29:59 +02:00
scrawl
5892fd9e65 Fix NpcAnimation non-existing skeleton crash (Fixes #2028) 2014-10-17 23:07:01 +02:00
Marc Zinnschlag
eb45793eab Merge remote-tracking branch 'thoronador/fix-numeric-limits-usage' 2014-10-13 11:03:03 +02:00
Thoronador
4d62541b62 fix usage of numeric_limits static functions min() and max()
Functions min() and max() of std::numeric_limits<T> are static
and can therefore be accessed via class name and :: operator.
2014-10-12 23:28:16 +02:00
MiroslavR
8456741eaa Fix blindness and create a separate fader for it 2014-10-12 19:06:40 +02:00
Marc Zinnschlag
aefe8cd4ae Merge remote-tracking branch 'lgro/issue1887_equipped_items_doesnt_emit_sound'
Conflicts:
	apps/openmw/mwworld/class.cpp
2014-10-12 14:06:08 +02:00
Lukasz Gromanowski
e1663de7cf Fixes #1887: Equipped items do not emit sounds
Added getSound() method to MWClass class and implementation
into Light class.

Also added additional bool parameter responsible for enabling/disabling
of playing items sounds into NpcAnimation class constructor.

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-10-12 11:40:14 +02:00
Lukasz Gromanowski
b44ba84a80 Issue #1887: Equipped items do not emit sounds
Use separate arrays for sound ids and object parts.
Restored getting inventoryStore via getInventoryStore()
call (removed mInv introduced in previous commit).

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-10-11 23:20:40 +02:00
Lukasz Gromanowski
1a0c3dc6cf Issue #1887: Equipped items do not emit sounds
Removed unused mUnequipping and mFirstEquip member variables.

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-10-11 22:33:11 +02:00
Lukasz Gromanowski
3b9cfba03c Issue #1887: Equipped items do not emit sounds
Sounds are played only when actors draw state
is equal to MWMechanics::DrawState_Nothing

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-10-11 22:21:59 +02:00
MiroslavR
4dc613a04b Merge branch 'master' of github.com:OpenMW/openmw 2014-10-11 22:03:47 +02:00
Lukasz Gromanowski
fa65c8981a Issue #1887: Equipped items do not emit sounds
Played sound items are based on parts not inserted items.

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-10-11 21:05:12 +02:00
Thoronador
8361019456 fix uninitialized (pointer) vars in more classes 2014-10-11 02:31:26 +02:00
Thoronador
13a0c5624c fix uninitialized member variables in OcclusionQuery class 2014-10-11 01:35:12 +02:00
MiroslavR
29f5cb46ac Merge branch 'master' of github.com:OpenMW/openmw 2014-10-09 19:17:39 +02:00
sylar
70fd531722 None texturing filtering enable for android by default 2014-10-08 00:15:22 +04:00
sylar
f75721a217 Add none texture filtering .It is fixes a bug with black objects in shaders glsles 2014-10-07 23:30:31 +04:00
MiroslavR
d1dc9951d4 Do not display werewolf overlay in third person 2014-10-06 20:24:53 +02:00
scrawl
064f1964ba More efficient water walking 2014-10-05 22:27:20 +02:00
scrawl
5c3bc6563b Fix divisions by zero in normalizedEncumbrance 2014-10-05 15:50:01 +02:00
Lukasz Gromanowski
bcb38c3eba Issue #1887: Equipped items do not emit sounds
Added handling of autoEquip and unequipAll cases.

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-10-04 22:27:23 +02:00
scrawl
db6b04d127 Use the footstep volume slider for jump landing sounds (Fixes #1968) 2014-10-04 19:50:38 +02:00
Lukasz Gromanowski
e566e4abf2 Issue #1887: Equipped items do not emit sounds
Added playing of sounds for equipped items (at this moment only for lights).

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-10-04 16:47:29 +02:00
scrawl
58672c6bb5 Fix for crash in main menu when reflections are enabled 2014-10-02 18:12:49 +02:00
scrawl
7d36a202a8 Implement cell loading threshold (Fixes #1874)
The cell loading threshold (default: 1024 units) prevents exterior cell loading until the player has travelled part-way into the next cell. This gets rid of excessive cell loadings when walking along an exterior cell border.

Lower the maximum allowed view distance in options menu to accomodate. Change setting name so that old settings files are upgraded.
2014-10-02 16:50:10 +02:00
scrawl
cc63f7f051 Fix broken idle camera 2014-10-02 14:23:13 +02:00
scrawl
85f5754bb6 Apply third person camera distance to the camera node instead of only the camera itself (Fixes #1705) 2014-10-02 00:26:57 +02:00
scrawl
46adf6344a Adjust third person camera height and default distance to match vanilla MW 2014-10-01 17:45:20 +02:00
scrawl
c010c28337 Implement ToggleWorld instruction 2014-09-30 15:54:09 +02:00
scrawl
7252cb63a6 Fix cppcheck issues 2014-09-26 17:48:14 +02:00
scrawl
4f0fc79ea4 Change global map cell size from 24 to 18 and make it configurable 2014-09-26 12:47:33 +02:00
scrawl
2066097202 Fix incorrect reading of global map state in some cases when the map size changed (Fixes #1946) 2014-09-25 15:28:02 +02:00
Marc Zinnschlag
3cd717cd47 Merge remote-tracking branch 'lgro/videoplayer' 2014-09-21 19:04:15 +02:00
Lukasz Gromanowski
b40c1ff26c Removed a warning about comparision between signed and unsigned variable in ffmpeg_decoder.
Corrected ifdef from previous commit around codecCtx->refcounted_frames = 1;

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-09-21 16:23:05 +02:00
Lukasz Gromanowski
f5589b42ea Fix for compiler warnings and deprecated functions usage in videoplayer.
Added ifdefs because changes in API were introduced in libavc 56.1
and this code doesn't compile with older versions (ie. on Ubuntu, or Debian).

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-09-21 16:09:16 +02:00
Lukasz Gromanowski
d77546b7dc Fix for compiler warnings and deprecated functions usage in videoplayer.
Deprecated functions were:

- AVCodecContext::get_buffer
- AVCodecContext::release_buffer

Changed to:
AVCodecContext::get_buffer2 and setting AVCodecContext::refcounted_frames to 1
before call to avcodec_open2().

release_buffer usage was removed.

Also changed places when some fileds were compared to AV_NOPTS_VALUE
- it's signed, so removed unsigned int casting, or changed casting
to signed int.

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-09-21 12:58:11 +02:00
scrawl
b1e74e2a85 Remove support for Ogre 1.8 versions 2014-09-21 10:41:13 +02:00
scrawl
e42cb8020e Change all skins to get font colors from fallback settings (Fixes #704) 2014-09-20 10:40:09 +02:00
scrawl
447e93bdb4 Use SpellCast animation for creatures that have it (flame atronach) 2014-09-18 03:24:47 +02:00
scrawl
3ce3f31452 Adjust turning animation speed multiplier based on turning speed 2014-09-17 07:02:19 +02:00
Marc Zinnschlag
3f671c86a8 Merge remote-tracking branch 'cc9cii/ffmpeg-swresample' 2014-09-15 12:44:38 +02:00
cc9cii
1107156334 Workaround incorrectly reported channel_layout 2014-09-12 21:18:54 +10:00
cc9cii
ce3077c970 Test version with debug statements. Also moved some common code out to a separate file. 2014-09-12 08:27:25 +10:00
cc9cii
48a36442c6 Add libswresample and libavresample support for sounds. 2014-09-11 21:15:18 +10:00
cc9cii
862c5fc8f6 Add libavresample support. Tested on windows x64 only. 2014-09-11 16:47:00 +10:00
scrawl
8b0cb239a9 Ignore text keys for zero-length animations (Fixes #1876)
This fixes an issue where the Riekling's attack animation would trigger *two* hits on each swing. It has the "min hit" and "hit" keys at the same time, so the MinHitToHit segment a zero-length animation. This caused problems as the "hit" text key will be encountered twice; once when playing the "max attack to min hit" segment and once when playing the "min hit to hit" segment.
2014-09-08 15:23:35 +02:00
cc9cii
785d2c7cc9 Remove incomplete implementation to support planar formats. Make libswresample a prerequisite. 2014-09-08 15:24:39 +10:00
cc9cii
f616000afb More fix based on code review. 2014-09-07 21:17:34 +10:00
cc9cii
c396149f23 Code review fix. 2014-09-07 20:35:32 +10:00
Rohit Nirmal
e315a72582 Remove extra semicolons at the end of some lines. 2014-09-06 13:04:52 -05:00
cc9cii
7ae8d04c47 Arrgh... silly typo 2014-09-04 19:07:19 +10:00
cc9cii
c6cad5adc5 Make cmake more reliably detect libswresample 2014-09-04 18:55:10 +10:00
cc9cii
801b9446b7 Support for ubuntu/debian. Can easily be reverted if not required. 2014-09-04 07:58:46 +10:00
cc9cii
093c7f8882 Moved format conversion to audio_decode_frame() 2014-09-03 22:52:03 +10:00
cc9cii
1e72cf4cdc More refactoring, remove more #ifdef guards and fix repeat samples for planar formats. 2014-09-03 18:13:43 +10:00
cc9cii
5095f729b0 Make travis happy again. 2014-09-02 22:05:54 +10:00
cc9cii
2d6b532ea5 Minimize the use of #ifdef guards for better code legibility. 2014-09-02 21:52:19 +10:00
scrawl
0eb949c8a7 Don't update ripples when they are not used 2014-09-02 04:29:37 +02:00
cc9cii
f4dd281393 Simplify the use of swr_convert and add #ifdef guards around code that require libswresample. 2014-09-01 21:49:37 +10:00
cc9cii
0b9d17a81d More cleanup. 2014-09-01 08:04:28 +10:00
cc9cii
fdee660ffb Implemented feedback review comments, removing hard coded values and adding error handling. 2014-09-01 08:02:25 +10:00
cc9cii
68cbb8989e Cleanup comments. 2014-08-31 23:39:17 +10:00
cc9cii
a7371eda4d Now works for both FLT and S16 formats. The output format is hard coded in the MovieAudioDecoder constructor (default S16). 2014-08-31 23:35:05 +10:00
cc9cii
8429dab271 Working version - converts FLTP to FLT. Does not work when converting to S16. 2014-08-31 22:01:08 +10:00
cc9cii
16c165185b Minor cleanup. Tested successfully on windows x64 using ffmpeg-20140823-git-7444cf9-win64-dev which is on libavcodec version 56.0.101. 2014-08-31 13:40:29 +10:00
cc9cii
944f99b23a Initial commit of FLTP format binkaudio support. Converts to FLT format by manually interleaving decoded samples. swresample library is included with a view to use swr_convert() in future versions, but not used in this commit. 2014-08-31 13:20:33 +10:00
Marc Zinnschlag
ce3d75bba2 Merge remote-tracking branch 'scrawl/master' 2014-08-28 12:34:08 +02:00