scrawl
48d5789aeb
Use a separate flag for references deleted by a content file ( Fixes #2018 )
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The flag must be separate so as to not contaminate the user's savegame.
Fixes the following use cases that were broken before:
- Content file edits a reference that was already deleted by a previously loaded content file -> reference must stay deleted
- Changed or new content file deletes a reference that is already present in the user's savegame -> reference must be deleted
- Said content file is disabled again - reference must be undeleted
10 years ago
scrawl
45f14f0704
Fix stolen faction-owned items not being confiscated
10 years ago
scrawl
c194226d08
Increase maximum height for finding spawn points to 500 ( Fixes #2056 )
10 years ago
MiroslavR
ed3a3f717f
Handle getdistance on objects inside a container ( Fixes #2046 )
10 years ago
Marc Zinnschlag
528dcf761d
Merge remote-tracking branch 'internecine/master'
10 years ago
MiroslavR
a5e972aeb5
Make collision events available on every frame (thanks, scrawl), make hurtStandingActor and hurtCollidingActor no-op in guimode
10 years ago
MiroslavR
0ae604990e
Implement continuous damage indication ( Fixes #1970 )
10 years ago
Internecine
470d375177
Removed duplicate functions and moved pause check in weather.cpp
10 years ago
Internecine
782e851eb1
Better fix, now allows for teleporting to change weather while still paused.
10 years ago
MiroslavR
4086bc4848
Do not spawn blood vfx on player if hit fader is enabled
10 years ago
MiroslavR
ff74d54e98
Merge branch 'master' of github.com:OpenMW/openmw
10 years ago
Internecine
3dee4c2b0e
Fixes #1706
10 years ago
scrawl
829a7bfd1b
Fix being able to rest while water-walking ( Fixes #1712 )
10 years ago
scrawl
064f1964ba
More efficient water walking
10 years ago
MiroslavR
de2cb8926a
Feature #1697 : Queue fade operations, implement hit fader & werewolf overlay
10 years ago
scrawl
cecc64752e
Increase maximum height for finding spawn points ( Fixes #1633 , Fixes #1881 )
10 years ago
scrawl
7d36a202a8
Implement cell loading threshold ( Fixes #1874 )
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The cell loading threshold (default: 1024 units) prevents exterior cell loading until the player has travelled part-way into the next cell. This gets rid of excessive cell loadings when walking along an exterior cell border.
Lower the maximum allowed view distance in options menu to accomodate. Change setting name so that old settings files are upgraded.
10 years ago
scrawl
c010c28337
Implement ToggleWorld instruction
10 years ago
scrawl
b345c50a86
Run stepSimulation before moving actors
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Shouldn't make too much of a difference, but a nice side effect is seeing the convexSweepTest calls for actor movements in the profiler results.
10 years ago
scrawl
e9ed0211c9
Attempt to fix Clang warnings
10 years ago
scrawl
7252cb63a6
Fix cppcheck issues
10 years ago
scrawl
a7c0e07d78
Add missing World cleanup for mLevitationEnabled
10 years ago
scrawl
45b4304237
Store levitation/teleport enabled state in savegames ( Fixes #1923 )
10 years ago
scrawl
441073b475
Remove ancient comment
10 years ago
scrawl
157c53bed4
Handle spellcasting for creatures with no casting animation ( Fixes #1856 )
10 years ago
Marc Zinnschlag
d1d861e1be
Merge branch 'run'
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Conflicts:
apps/opencs/model/world/columns.cpp
apps/opencs/model/world/columns.hpp
apps/opencs/model/world/data.cpp
components/CMakeLists.txt
10 years ago
Marc Zinnschlag
89000f6196
removed unused OmwLoader
10 years ago
Marc Zinnschlag
081588f484
add project file to content file list when running OpenMW from OpenCS
10 years ago
Marc Zinnschlag
882ef37ae3
Merge remote-tracking branch 'ragora/conjureditemsgmstcheck'
10 years ago
Ragora
ea43a23505
All GMST logic is done in itemmodel.cpp now with usage of a static cache std::map
10 years ago
Ragora
ee6298f520
Added Flag_Bound flag for ItemStack to check against but the system behind it is probably not the best
10 years ago
Marc Zinnschlag
b5d5eadf79
Merge remote-tracking branch 'scrawl/master'
10 years ago
scrawl
616148e168
Fix "failed to open file" error when no startup script is given
10 years ago
MiroslavR
45c90bdcb5
Call getPtrViaHandle instead of searchPtrViaHandle for faced handle
10 years ago
MiroslavR
7e6e248511
Don't cache faced handle, as its context may have been changed during the frame by input events
10 years ago
MiroslavR
86c286c24e
Fix werewolf globals
10 years ago
MiroslavR
5ac2788a15
Feature #1545 : Allow to select the player in the console
10 years ago
scrawl
457b96a8af
Reset bounty and crime immediately when going to jail ( Fixes #1892 )
10 years ago
scrawl
fe0c9ec9b7
Change priorities in World::searchPtr
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Fixes performance bottleneck of scripts searching through all Containers in all active cells every frame. Can be observed near cell (2,-6)
10 years ago
MiroslavR
c1cc66985d
Werewolf: only NPCs should have modified fight and react to your transformation
10 years ago
MiroslavR
9e0d5dc28a
Werewolf: can't sleep in beds anymore, actors will attack you on sight, and if you are seen transforming, you will be marked for death
10 years ago
scrawl
267cf4e140
Implement ResetActors script instruction ( Fixes #1859 )
10 years ago
scrawl
4f92044d71
Allow user-created markers on local map ( Fixes #1571 )
11 years ago
scrawl
d8943aef2f
Encapsulate magic effect magnitude (Feature #1489 )
11 years ago
scrawl
e508450c1c
Add persuasion GMST to ensureNeededRecords ( Fixes #1817 )
11 years ago
scrawl
28e61c9834
Add default values for fDifficultyMult and sDifficulty ( Fixes #1742 )
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Also added values for some other GMSTs added in a Morrowind patch or Tribunal/BM
11 years ago
scrawl
09f27d142a
Clear movement queue when changing to a new cell ( Fixes #1802 )
11 years ago
scrawl
f8040da694
Make doors move through dead actors ( Fixes #1608 )
11 years ago
scrawl
a18cec7c8e
Use a MyGUI widget to render the screen fader ( Fixes #1741 , Fixes #1719 )
11 years ago
scrawl
b58b8c6f8f
Adjust player position to ground when using a door marker, even if the player is levitating ( Fixes #1737 )
11 years ago