Marc Zinnschlag
8a37d3ad8c
Merge remote-tracking branch 'scrawl/sky'
9 years ago
scrawl
385f4f729c
Implement SunDiscSunsetColor, fade the sun during sunrise & sunset
9 years ago
scrawl
1a1f1fae87
Minor cleanup
9 years ago
scrawl
d812434fee
Add a subtle fading effect to the sun flash texture
9 years ago
scrawl
854fd9fe05
Remove dead code
9 years ago
scrawl
9bb6c3f288
Improve accuracy of sun occlusion query (use circular shape)
9 years ago
scrawl
96b31d3bba
Scale the sun flash texture depending on occlusion query
9 years ago
scrawl
a2a4532e71
Add the full-screen sun glare effect
9 years ago
scrawl
ac5d0bf405
Render the sun flash (not adjusted based on occlusion yet)
9 years ago
scrawl
89d9323c2b
Document RenderBin numbers in a common header to keep them organised
9 years ago
scrawl
d191a52847
Create occlusion query nodes for the sun flash
9 years ago
scrawl
6bafa564d4
Move sun texture setting out of the Updater class so we can reuse the Updater for fading the flash texture
9 years ago
scrawl
8de3ce90a7
Add comments for weather IDs
9 years ago
dteviot
60d0ad9283
When stuck, try moving backwards as well as to side.
9 years ago
dteviot
5369d20682
Moved pathfinding logic from AiCombat to Pathfinding.
9 years ago
scrawl
a37dee09e2
Fix invisibility effect disappearing after a view mode switch
9 years ago
Marc Zinnschlag
b58a63e14e
Merge remote-tracking branch 'scrawl/deathanim'
9 years ago
Marc Zinnschlag
96880b4dfe
Merge remote-tracking branch 'scrawl/tabs'
9 years ago
Marc Zinnschlag
c35ce88ee7
Merge remote-tracking branch 'scrawl/aiming'
9 years ago
Marc Zinnschlag
ed373aa320
Merge remote-tracking branch 'scrawl/animation'
9 years ago
scrawl
a7f898057b
Don't activate the initial death animation when skipAnim is set ( Fixes #2513 )
9 years ago
scrawl
c4b5a41ac3
Improve combat AI vertical aiming ( Fixes #1366 , Fixes #1330 )
9 years ago
Emmanuel Anne
29a84452ab
durations in tooltips : use "show effect duration" setting
9 years ago
scrawl
a47617c21f
Fix tab indentations in apps/ and components/
9 years ago
Emmanuel Anne
b0d373f7e6
durations in tooltips : water walking effects is seen differently
...
so move the duration info out of this block...
9 years ago
Emmanuel Anne
1472711583
add duration to spell icons too
...
and use gmststrings instead of direct strings in tooltips
durations can display minutes and hours
I don't know any effect lasting an hour or more but you never know...
9 years ago
Emmanuel Anne
47e29480ce
show duration of light sources in tooltip
...
I had forgotten light sources disappear after a while, this way at least
you know it's normal !
9 years ago
scrawl
f8d4bc378f
Move setAlpha from NpcAnimation to Animation ( Fixes #2917 )
9 years ago
scrawl
126960261f
Keep playing IdleSneak on the lower body when casting spells / using weapons
9 years ago
scrawl
5692ef1eae
Add convenience operator [] to AnimPriority
9 years ago
scrawl
84747fbdd7
Use the actual sneak state to determine visibility of indicator ( Fixes #2915 )
9 years ago
Marc Zinnschlag
c693656307
Merge branch 'localvarfix'
9 years ago
Marc Zinnschlag
2a981a5272
make sure local variables are loaded when trying to access them from outside of a script ( Fixes #2659 )
9 years ago
dteviot
0feae19140
AiCombat use evadeObstacles() from AiPackage.
9 years ago
Marc Zinnschlag
2c37731494
Merge remote-tracking branch 'dteviot/MagicEffectsRefactorDraft3'
9 years ago
dteviot
8e2fe1985d
Fixed errors pointed out by Zini.
...
1. Removed "Actor" from name of function isActorNearInactiveCell().
2. Corrected case of CoordinateConverter member function names.
9 years ago
Marc Zinnschlag
0ff786bebd
Merge remote-tracking branch 'origin/master'
9 years ago
Marc Zinnschlag
a445683312
Merge branch 'mergetool'
...
Conflicts:
apps/opencs/CMakeLists.txt
apps/opencs/model/tools/tools.cpp
9 years ago
dteviot
10eabc9d51
actorutil.hpp includes mwworld/ptr.hpp
...
As pointed out by Scrawl, fixes compiler error if getPlayer() is called before MWWorld::Ptr is defined, because getPlayer() returns a Ptr by value.
9 years ago
dteviot
6f97187bb6
Fix travis warning about no newline at end of file.
9 years ago
dteviot
573a14993a
Moved isActorNearInactiveCell() logic to own function.
...
Also, triggers when actor is near edge of cell, not when less than 1/2 way to edge.
9 years ago
dteviot
e9c796166a
Added MWMechanics::isPlayerInCombat()
9 years ago
scrawl
cd0f8e556b
Merge pull request #753 from slothlife/thunderstorm-support
...
Improve thunderstorm support.
9 years ago
slothlife
29d74f0249
Improve thunderstorm support.
...
Reversed settings for thunderstorms. Added thunder support to all
weather types. Implemented a simple lightning flash effect similar to
MW.
9 years ago
Marc Zinnschlag
353d6973e2
Merge remote-tracking branch 'origin/master'
9 years ago
scrawl
0442bc98f3
Update sleep interruption formula according to wiki, thanks Hrnchamd
9 years ago
scrawl
5aa33fde43
Include cleanup
9 years ago
scrawl
e5d54fb539
Check for actor being the player in various actions
9 years ago
scrawl
fd48c1d6f4
Make the Equip script function "use" items (drink potion, use alchemy, etc)
9 years ago
scrawl
481f23d955
Implement framerate limit setting
...
The framerate limit can be used to reduce strain on the CPU and GPU, in a way similar to VSync, but without the increased input lag that is typical with VSync.
9 years ago