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25588 commits

Author SHA1 Message Date
Nelsson Huotari
54738e1e32 Handle mask disabling better 2020-03-18 11:17:22 +02:00
Nelsson Huotari
711dc59f09 Implement four different functions for dropping 2020-03-18 11:17:22 +02:00
Nelsson Huotari
f063eeb36e Drop objects with a keyboard shortcut 2020-03-18 11:17:22 +02:00
Bret Curtis
79517f3f42
Merge pull request #2724 from akortunov/factions
Cleanup ownership for items in containers
2020-03-18 10:00:36 +01:00
Alexei Dobrohotov
e80fbf4786
Merge pull request #2721 from akortunov/radial_fog
Support for radial fog
2020-03-17 22:35:10 +03:00
Andrei Kortunov
02444add2a Support for radial fog (feature #4708) 2020-03-17 23:09:28 +04:00
Alexei Dobrohotov
af4e0d59f8
Merge pull request #2723 from akortunov/casts
Do not use dynamic casts when using ObjectState
2020-03-17 21:11:20 +03:00
Andrei Kortunov
ea30e27370 Cleanup ownership for items in containers 2020-03-17 17:22:39 +04:00
Andrei Kortunov
dea2018d9f Do not use dynamic casts when using ObjectState 2020-03-17 15:18:40 +04:00
David Cernat
0acf6f0242 Merge branch '0.7.1-sound-records' into 0.7.1 2020-03-16 23:08:00 +02:00
uramer
094a73867a [General] Don't compress non-string values in sound record packets 2020-03-16 19:17:00 +01:00
Alexei Dobrohotov
1fadf259a9
Merge pull request #2619 from elsid/togglerecastmesh
Support recast mesh rendering
2020-03-16 18:58:26 +03:00
David Cernat
94f5b169e6 Merge branch '0.7.1-window-input' into 0.7.1 2020-03-16 08:45:51 +02:00
uramer
f46f028754 [General] Sound custom records 2020-03-15 19:17:00 +01:00
uramer
e0aaa7ee40 [Server] Remove duplicate includes 2020-03-15 17:30:00 +01:00
uramer
758ec17a6e [Server] Include handleInput.cpp correctly 2020-03-15 17:18:00 +01:00
uramer
09ea1ab585 [Server] SetObjectSound 2020-03-14 19:17:00 +01:00
elsid
5168f2059f
Compare revisions by equality to support overflow 2020-03-14 09:38:24 +01:00
elsid
7ae7cb181d
Support recast mesh rendering 2020-03-14 09:38:24 +01:00
David Cernat
43e7df6df8 Add OpenMW commits up to 11 Mar 2020 2020-03-11 22:17:17 +02:00
Andrei Kortunov
f603daecdc
Merge pull request #2720 from Capostrophic/getitemcount
Accept an extra numerical argument in GetItemCount
2020-03-11 22:30:20 +04:00
Capostrophic
c1f1e367fa Accept an extra numerical argument in GetItemCount 2020-03-11 20:56:46 +03:00
Roman Siromakha
b1ed7a433e
Merge pull request #2718 from akortunov/storage
Keep an AiWanderStorage when cloning an actor
2020-03-11 18:54:22 +01:00
Alexei Dobrohotov
7e6a533a29
Merge pull request #2695 from elsid/aiwander_check_destination
Add more destination checks for AiWander without pathgrid
2020-03-11 20:48:22 +03:00
Bret Curtis
7096ecdcf2
Merge pull request #2719 from Capostrophic/capofixes
Fixes of my mistakes
2020-03-11 09:05:12 +01:00
Bret Curtis
3502b28045
Merge pull request #2714 from Capostrophic/bumpmapping
Add bump-mapping support (feature #5304)
2020-03-11 09:00:42 +01:00
Capostrophic
d3244dc777 Don't save space in compressed BSA hash generation 2020-03-10 23:47:39 +03:00
Capostrophic
aef6cd7006 Fix handling of empty strings in NIF string tables 2020-03-10 23:04:20 +03:00
Andrei Kortunov
9f27a0d095 Keep an AiWanderStorage when cloning an actor (bug #5267) 2020-03-10 12:22:21 +04:00
Chris Djali
d9f147272c
Merge pull request #2717 from akortunov/map_texture
Don't unnecessarily copy global map texture during savegame loading
2020-03-08 21:09:05 +00:00
Andrei Kortunov
8e1e4d6757 Do not copy global map texture during savegame loading (bug #5308) 2020-03-08 22:31:38 +04:00
Capostrophic
5770227e37 Avoid using auto-detected normal maps that are bump map namesakes 2020-03-05 13:19:34 +03:00
Capostrophic
624a9ac353 Force shaders for objects affected by new envmap option 2020-03-04 14:06:22 +03:00
Capostrophic
4455c978df Explain the global shader define default values in editor 2020-03-04 01:00:09 +03:00
Capostrophic
2b3ecff004 Remove broken fixed function pipeline support
Added by mistake
2020-03-03 21:50:50 +03:00
Capostrophic
ed95a79199 Update changelog 2020-03-03 20:38:28 +03:00
Capostrophic
6999f1fd28 Add an option to apply lighting to environment maps 2020-03-03 20:08:59 +03:00
Capostrophic
29e6c6baae Update documentation 2020-03-03 19:23:51 +03:00
Capostrophic
19a7245251 Add bump mapping support 2020-03-03 13:32:30 +03:00
Bret Curtis
bbca1f3d1d
Merge pull request #2712 from Capostrophic/search
Make search fields behave more consistently
2020-03-03 10:39:06 +01:00
uramer
2b71cbb8fc [Server] Handle backspace input if the current line is empty 2020-03-02 14:40:00 +01:00
uramer
59693abc74 [Server] Handle backspace in the server window 2020-03-02 14:19:00 +01:00
Capostrophic
54334932d9 Move user string assignment to layout files 2020-03-02 02:36:16 +03:00
uramer
4e6bcf02d2 [Server] Pass stdin to a Lua event, fix Ctrl+C on Windows 2020-03-01 18:30:00 +01:00
AnyOldName3
52fa20fb1c Merge branch 'fix-sky' into 'master'
Fix building mwrender/sky with OSG 3.6.5

See merge request OpenMW/openmw!162
2020-03-01 16:43:13 +00:00
uramer
3476bd7d04 [Client] Play sounds at fixed position if the object is in current cell 2020-03-01 14:22:00 +01:00
David Cernat
06a3604f9e Merge remote-tracking branch 'uramer/0.7.1-game-settings' into 0.7.1 2020-03-01 01:58:01 +02:00
David Cernat
27d35d73a2 [General] Implement OnObjectSound packet
Many interactions between players and objects now have their sounds sent to other players.
2020-02-29 18:15:41 +02:00
David Cernat
4b69d1cc51 [Client] Play sound for object placements where droppedByPlayer is true 2020-02-29 18:12:46 +02:00
uramer
bb8182663f [General] Set any settings from the Game category with the GAME_SETTINGS packet 2020-02-28 00:40:00 +01:00