Nelsson Huotari
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54738e1e32
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Handle mask disabling better
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2020-03-18 11:17:22 +02:00 |
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Nelsson Huotari
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711dc59f09
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Implement four different functions for dropping
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2020-03-18 11:17:22 +02:00 |
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Nelsson Huotari
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f063eeb36e
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Drop objects with a keyboard shortcut
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2020-03-18 11:17:22 +02:00 |
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Bret Curtis
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79517f3f42
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Merge pull request #2724 from akortunov/factions
Cleanup ownership for items in containers
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2020-03-18 10:00:36 +01:00 |
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Alexei Dobrohotov
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e80fbf4786
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Merge pull request #2721 from akortunov/radial_fog
Support for radial fog
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2020-03-17 22:35:10 +03:00 |
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Andrei Kortunov
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02444add2a
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Support for radial fog (feature #4708)
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2020-03-17 23:09:28 +04:00 |
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Alexei Dobrohotov
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af4e0d59f8
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Merge pull request #2723 from akortunov/casts
Do not use dynamic casts when using ObjectState
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2020-03-17 21:11:20 +03:00 |
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Andrei Kortunov
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ea30e27370
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Cleanup ownership for items in containers
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2020-03-17 17:22:39 +04:00 |
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Andrei Kortunov
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dea2018d9f
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Do not use dynamic casts when using ObjectState
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2020-03-17 15:18:40 +04:00 |
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David Cernat
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0acf6f0242
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Merge branch '0.7.1-sound-records' into 0.7.1
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2020-03-16 23:08:00 +02:00 |
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uramer
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094a73867a
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[General] Don't compress non-string values in sound record packets
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2020-03-16 19:17:00 +01:00 |
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Alexei Dobrohotov
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1fadf259a9
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Merge pull request #2619 from elsid/togglerecastmesh
Support recast mesh rendering
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2020-03-16 18:58:26 +03:00 |
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David Cernat
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94f5b169e6
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Merge branch '0.7.1-window-input' into 0.7.1
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2020-03-16 08:45:51 +02:00 |
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uramer
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f46f028754
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[General] Sound custom records
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2020-03-15 19:17:00 +01:00 |
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uramer
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e0aaa7ee40
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[Server] Remove duplicate includes
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2020-03-15 17:30:00 +01:00 |
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uramer
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758ec17a6e
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[Server] Include handleInput.cpp correctly
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2020-03-15 17:18:00 +01:00 |
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uramer
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09ea1ab585
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[Server] SetObjectSound
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2020-03-14 19:17:00 +01:00 |
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elsid
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5168f2059f
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Compare revisions by equality to support overflow
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2020-03-14 09:38:24 +01:00 |
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elsid
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7ae7cb181d
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Support recast mesh rendering
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2020-03-14 09:38:24 +01:00 |
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David Cernat
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43e7df6df8
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Add OpenMW commits up to 11 Mar 2020
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2020-03-11 22:17:17 +02:00 |
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Andrei Kortunov
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f603daecdc
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Merge pull request #2720 from Capostrophic/getitemcount
Accept an extra numerical argument in GetItemCount
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2020-03-11 22:30:20 +04:00 |
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Capostrophic
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c1f1e367fa
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Accept an extra numerical argument in GetItemCount
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2020-03-11 20:56:46 +03:00 |
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Roman Siromakha
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b1ed7a433e
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Merge pull request #2718 from akortunov/storage
Keep an AiWanderStorage when cloning an actor
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2020-03-11 18:54:22 +01:00 |
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Alexei Dobrohotov
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7e6a533a29
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Merge pull request #2695 from elsid/aiwander_check_destination
Add more destination checks for AiWander without pathgrid
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2020-03-11 20:48:22 +03:00 |
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Bret Curtis
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7096ecdcf2
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Merge pull request #2719 from Capostrophic/capofixes
Fixes of my mistakes
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2020-03-11 09:05:12 +01:00 |
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Bret Curtis
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3502b28045
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Merge pull request #2714 from Capostrophic/bumpmapping
Add bump-mapping support (feature #5304)
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2020-03-11 09:00:42 +01:00 |
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Capostrophic
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d3244dc777
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Don't save space in compressed BSA hash generation
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2020-03-10 23:47:39 +03:00 |
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Capostrophic
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aef6cd7006
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Fix handling of empty strings in NIF string tables
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2020-03-10 23:04:20 +03:00 |
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Andrei Kortunov
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9f27a0d095
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Keep an AiWanderStorage when cloning an actor (bug #5267)
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2020-03-10 12:22:21 +04:00 |
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Chris Djali
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d9f147272c
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Merge pull request #2717 from akortunov/map_texture
Don't unnecessarily copy global map texture during savegame loading
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2020-03-08 21:09:05 +00:00 |
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Andrei Kortunov
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8e1e4d6757
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Do not copy global map texture during savegame loading (bug #5308)
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2020-03-08 22:31:38 +04:00 |
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Capostrophic
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5770227e37
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Avoid using auto-detected normal maps that are bump map namesakes
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2020-03-05 13:19:34 +03:00 |
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Capostrophic
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624a9ac353
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Force shaders for objects affected by new envmap option
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2020-03-04 14:06:22 +03:00 |
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Capostrophic
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4455c978df
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Explain the global shader define default values in editor
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2020-03-04 01:00:09 +03:00 |
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Capostrophic
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2b3ecff004
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Remove broken fixed function pipeline support
Added by mistake
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2020-03-03 21:50:50 +03:00 |
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Capostrophic
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ed95a79199
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Update changelog
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2020-03-03 20:38:28 +03:00 |
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Capostrophic
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6999f1fd28
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Add an option to apply lighting to environment maps
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2020-03-03 20:08:59 +03:00 |
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Capostrophic
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29e6c6baae
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Update documentation
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2020-03-03 19:23:51 +03:00 |
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Capostrophic
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19a7245251
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Add bump mapping support
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2020-03-03 13:32:30 +03:00 |
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Bret Curtis
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bbca1f3d1d
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Merge pull request #2712 from Capostrophic/search
Make search fields behave more consistently
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2020-03-03 10:39:06 +01:00 |
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uramer
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2b71cbb8fc
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[Server] Handle backspace input if the current line is empty
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2020-03-02 14:40:00 +01:00 |
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uramer
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59693abc74
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[Server] Handle backspace in the server window
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2020-03-02 14:19:00 +01:00 |
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Capostrophic
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54334932d9
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Move user string assignment to layout files
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2020-03-02 02:36:16 +03:00 |
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uramer
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4e6bcf02d2
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[Server] Pass stdin to a Lua event, fix Ctrl+C on Windows
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2020-03-01 18:30:00 +01:00 |
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AnyOldName3
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52fa20fb1c
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Merge branch 'fix-sky' into 'master'
Fix building mwrender/sky with OSG 3.6.5
See merge request OpenMW/openmw!162
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2020-03-01 16:43:13 +00:00 |
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uramer
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3476bd7d04
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[Client] Play sounds at fixed position if the object is in current cell
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2020-03-01 14:22:00 +01:00 |
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David Cernat
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06a3604f9e
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Merge remote-tracking branch 'uramer/0.7.1-game-settings' into 0.7.1
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2020-03-01 01:58:01 +02:00 |
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David Cernat
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27d35d73a2
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[General] Implement OnObjectSound packet
Many interactions between players and objects now have their sounds sent to other players.
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2020-02-29 18:15:41 +02:00 |
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David Cernat
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4b69d1cc51
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[Client] Play sound for object placements where droppedByPlayer is true
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2020-02-29 18:12:46 +02:00 |
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uramer
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bb8182663f
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[General] Set any settings from the Game category with the GAME_SETTINGS packet
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2020-02-28 00:40:00 +01:00 |
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