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4059 commits

Author SHA1 Message Date
Chris Robinson
955e2713a9 Fix encumbrance term calculation 2013-02-25 17:29:32 -08:00
Chris Robinson
a576e9e430 Set the race selection character preview in a valid (idle) pose. 2013-02-25 16:40:08 -08:00
Chris Robinson
9679daa6a4 Merge remote-tracking branch 'zini/master' into misc-cleanup 2013-02-25 13:10:21 -08:00
Chris Robinson
da575b181e Use the correct GMST for the race menu 2013-02-25 13:04:17 -08:00
Marc Zinnschlag
bd9884b244 Merge remote-tracking branch 'chris/misc-cleanup' 2013-02-25 19:45:09 +01:00
Chris Robinson
000128d084 Merge remote-tracking branch 'zini/master' into misc-cleanup 2013-02-25 10:38:08 -08:00
Marc Zinnschlag
08f13ef5ab Merge remote-tracking branch 'greye/master' 2013-02-25 19:34:03 +01:00
Marc Zinnschlag
fa45def475 Merge remote-tracking branch 'scrawl/master' 2013-02-25 19:30:30 +01:00
greye
661fd73c6e fix rotation for objects in inactive cells and forced vanity mode 2013-02-25 22:00:50 +04:00
Chris Robinson
48271e49ec Properly update the Ptr object in the mechanics manager when moving across cells 2013-02-25 09:57:34 -08:00
scrawl
8aff033a0c Atmosphere no longer does "real" alpha blending to blend with the horizon, this is in preparation for proper underwater viewport BG / fog 2013-02-25 18:29:11 +01:00
scrawl
b1fc68d44d Merge branch 'master' into graphics 2013-02-25 17:36:33 +01:00
scrawl
355390429e Fix World::isUnderwater to use dynamic waterlevel 2013-02-25 17:27:50 +01:00
Marc Zinnschlag
88e8659a49 minor cleanup 2013-02-25 16:52:31 +01:00
Chris Robinson
5d5d28c06c Increase the ID cache to 40
Helps improve performance with Tribunal and Bloodmoon's scripts
2013-02-25 07:43:56 -08:00
scrawl
73d48a95f6 Add message box when the player tries to move when being overencumbered. 2013-02-25 16:31:48 +01:00
scrawl
cacdb33b42 Merge branch 'master' into graphics
Conflicts:
	apps/openmw/CMakeLists.txt
	apps/openmw/mwrender/npcanimation.cpp
	apps/openmw/mwrender/sky.cpp
2013-02-25 15:12:03 +01:00
Marc Zinnschlag
cd40d167ce Merge remote-tracking branch 'chris/animation2' 2013-02-25 14:56:03 +01:00
scrawl
dfe29db9cb Fix bug #591: Don't allow opening new windows (main menu, console) if there's any modal widget active. Also made some windows modal that should be (character creation) 2013-02-25 06:57:32 +01:00
Chris Robinson
000236ba80 Merge remote-tracking branch 'zini/master' into animation2 2013-02-24 15:30:46 -08:00
Chris Robinson
74b8095fc7 Use default parameters where appropriate 2013-02-24 14:43:20 -08:00
Chris Robinson
5267d17408 Revert "forgot to destroy child scene nodes"
This reverts commit f1a3309392.

Unneeded. The caller already calls this which destroys the children recursively
2013-02-24 14:14:08 -08:00
ChrisKCat
9e7b559b09 Merge pull request #6 from scrawl/lights
For light objects without an AttachLight bone, attach the light to the c...
2013-02-24 14:12:53 -08:00
scrawl
f1a3309392 forgot to destroy child scene nodes 2013-02-24 19:03:25 +01:00
scrawl
1ae2d3c6ab For light objects without an AttachLight bone, attach the light to the center of the object instead of the origin. 2013-02-24 19:00:06 +01:00
Nathan Jeffords
7ea1f6a02a fixes for using FFMPEG on windows 2013-02-24 09:42:08 -08:00
scrawl
a3afb91485 Merge branch 'master' of https://github.com/zinnschlag/openmw into graphics 2013-02-24 18:04:51 +01:00
Chris Robinson
94be45e07e Merge remote-tracking branch 'zini/master' into animation2 2013-02-24 06:20:10 -08:00
ChrisKCat
aab7cf137b Merge pull request #5 from greye/cross-cell
fix and unify object cell change update in mwrender
2013-02-24 05:32:52 -08:00
Marc Zinnschlag
fa880e3274 Merge remote-tracking branch 'lazydev/master' 2013-02-24 14:07:52 +01:00
Chris Robinson
db9a3aeddf Merge remote-tracking branch 'zini/master' into animation2 2013-02-24 03:32:35 -08:00
Chris Robinson
89d4c245e9 Better calculate jump velocity
The fatigue term isn't currently used correctly
2013-02-24 03:30:33 -08:00
greye
6a8c532244 fix and unify object cell change update in mwrender 2013-02-24 15:04:56 +04:00
scrawl
0d6a3367d3 Water shader no longer depends on object shaders being enabled 2013-02-24 10:28:50 +01:00
scrawl
3135482cee Merge branch 'master' of https://github.com/zinnschlag/openmw into graphics 2013-02-24 10:06:04 +01:00
Chris Robinson
90cb9ee0ac Don't set a vertical velocity when on the ground 2013-02-23 16:30:11 -08:00
lazydev
a5ff8181b7 fix for https://bugs.openmw.org/issues/569 2013-02-24 03:35:43 +04:00
Chris Robinson
8e59ea4941 Use a separate method to handle animation events 2013-02-23 14:39:01 -08:00
Chris Robinson
d77d035d3a Handle the "sound" events in runAnimation 2013-02-23 14:15:11 -08:00
Chris Robinson
df8889dcc4 Limit maximum frame time to 200ms
This effectively slows game time when it drops below 5 fps. Something like this
is desirable when dealing with time-based animations, which can jump forward
after a lengthy cell transition.
2013-02-23 13:15:37 -08:00
Marc Zinnschlag
9a03b17b2d Merge branch 'localworkaround' 2013-02-23 20:50:22 +01:00
Marc Zinnschlag
a95431c387 fix 2013-02-23 20:20:40 +01:00
Marc Zinnschlag
9e8d0128e0 Merge remote-tracking branch 'blunted2night/size_t-warnings_v2' 2013-02-23 20:06:27 +01:00
Nathan Jeffords
44b1c66c4b fixed various warnings about converting size_t to int 2013-02-23 10:23:38 -08:00
Chris Robinson
d208422ca7 Add a method to update an Animation's Ptr object 2013-02-23 10:12:36 -08:00
Marc Zinnschlag
d98ec67671 Merge remote-tracking branch 'graffy76/recentfiles' 2013-02-23 18:53:33 +01:00
Chris Robinson
a2eaec7878 Avoiding holding the InventoryStore in the NpcAnimation class 2013-02-23 08:03:52 -08:00
Chris Robinson
0d0e75fe0b Don't set animation sources for models that don't have a skeleton 2013-02-23 07:36:11 -08:00
graffy76
89dace3cc3 Fix for operations widget - hides when no operations are running. 2013-02-23 09:07:13 -06:00
Chris Robinson
0148db8ccf Merge remote-tracking branch 'zini/master' into animation2
Conflicts:
	apps/openmw/mwrender/npcanimation.cpp
	apps/openmw/mwrender/npcanimation.hpp
2013-02-23 05:59:35 -08:00
Marc Zinnschlag
3472a6f180 workaround for infinite recursion during local variable access 2013-02-23 14:40:56 +01:00
scrawl
4b51184ec4 Merge branch 'master' of https://github.com/zinnschlag/openmw into graphics 2013-02-23 14:37:28 +01:00
Chris Robinson
e6da9dfae5 Specify the animation key to stop playing at 2013-02-23 05:15:10 -08:00
Marc Zinnschlag
59748a7647 Merge remote-tracking branch 'greye/cross-cell' 2013-02-23 13:55:31 +01:00
Sergey Shambir
a3adcf752d TradeWindow: fixed coding style
Mentioned here: https://github.com/zinnschlag/openmw/pull/554
2013-02-23 13:51:21 +01:00
greye
ac7095537f remove insertMesh() call on object cell change 2013-02-23 16:50:37 +04:00
greye
d983ed5c78 fix invalid SceneNode pointer on cell change 2013-02-23 16:45:55 +04:00
greye
9659b4a95e update NpcAnimation inventory reference on cell change 2013-02-23 16:45:55 +04:00
Marc Zinnschlag
868916a9a2 added add-on global variables in the same way add-on GMSTs were added 2013-02-23 12:51:45 +01:00
Marc Zinnschlag
6f5a772d02 fixed another case handling problem 2013-02-23 12:35:05 +01:00
Chris Robinson
b8f5813609 Set all animation sources at once 2013-02-23 03:34:03 -08:00
Marc Zinnschlag
c9ca565462 removed a redundant function call 2013-02-23 12:05:09 +01:00
Chris Robinson
f841576bba Don't override animations played with playgroup 2013-02-23 01:54:46 -08:00
scrawl
7e816c826b Fix lights without a mesh 2013-02-23 09:17:12 +01:00
scrawl
01102f9c73 Don't emit if there wasn't enough movement 2013-02-23 05:53:20 +01:00
graffy76
6f89d453a5 Operations widget height fix and abort button feature. Successfully
tested resizing of Operations QDockWidget for multiple concurrent
operations.
2013-02-22 21:53:32 -06:00
scrawl
5b099393fa Fix time factor 2013-02-23 04:43:51 +01:00
scrawl
db9e49968e Merge branch 'master' of https://github.com/zinnschlag/openmw into graphics 2013-02-23 04:13:51 +01:00
scrawl
f17ea109ca Fix light positions 2013-02-23 04:06:05 +01:00
Chris Robinson
b12c6a4c16 Fix character preview 2013-02-22 11:16:00 -08:00
Chris Robinson
ecbf1568a1 Fix NPC part attachment 2013-02-22 10:15:29 -08:00
Chris Robinson
9dee2a72cd Use a separate method to calculate animation velocity 2013-02-22 09:22:06 -08:00
Chris Robinson
3c0b29de45 Merge remote-tracking branch 'zini/master' into animation2 2013-02-22 01:34:22 -08:00
Chris Robinson
84227caa0c Cleanup Npc::getSpeed a little 2013-02-22 01:30:06 -08:00
Chris Robinson
7ec73c29f2 Do not return the player's Animation object for non-players 2013-02-22 01:27:26 -08:00
Chris Robinson
9c3af5f344 Do not interpret noclip mode as flying 2013-02-22 01:26:30 -08:00
lazydev
71e5369f04 Loading translation data for all the plugin files, not only for the first one 2013-02-22 02:18:54 +04:00
Chris Robinson
7fcca180b6 Implement rudimentary jumping 2013-02-20 20:08:04 -08:00
Chris Robinson
bbde0146a7 Merge remote-tracking branch 'zini/master' into animation2 2013-02-20 08:27:40 -08:00
Chris Robinson
4eb8ea0c95 Fix stepping and vertical force accumulation 2013-02-20 07:51:36 -08:00
Chris Robinson
b14def7c09 Set the character as being on the ground when colliding with a shallow enough slope 2013-02-20 05:24:38 -08:00
Chris Robinson
fe6fa9ebe7 Simplify newtrace a bit 2013-02-20 04:14:52 -08:00
Chris Robinson
617158afcd Ensure updated skeleton bone placement matches in world space
Objects attached to actors (shirts, robes, etc) do not require the same node
hierarchy as the character root. So to ensure proper placement, we need to set
the bone target's derived transformation using the source bone's derived
transformation (which in turn means we need to work up from the root, to ensure
the bone's parents are properly placed).
2013-02-20 02:41:46 -08:00
Chris Robinson
cfdc820a1f Make an actor fly when it has a levitate effect 2013-02-20 01:55:12 -08:00
Emanuel Guevel
3dc28baa28 Remove "PinToggle" event from layout file 2013-02-20 01:31:10 +01:00
Emanuel Guevel
3ba3c71556 Make the "lock window" button to change state visually 2013-02-20 01:30:39 +01:00
Emanuel Guevel
43d6392921 Change the way pinnable window are made visible
This ensure pinned window are not displayed in main menu, dialogue and
container mode.
2013-02-20 01:00:13 +01:00
Chris Robinson
8196694c08 Avoid applying the animation when resetting it 2013-02-19 06:04:25 -08:00
Chris Robinson
f8349a04bf Use the looping portion of the animation to calculate the velocity 2013-02-19 05:26:58 -08:00
Chris Robinson
5d55b41714 Remove a now-unneeded(?) hack 2013-02-19 04:59:38 -08:00
Chris Robinson
89fabdb3a9 Update the PhysicActor's RigidBody when moving
This works, but is less than ideal. As it is now, the rigid body gets updated
twice as the position and rotation are set separately. They should instead be
updated together.
2013-02-19 04:18:15 -08:00
Chris Robinson
1399a06c76 Update animation looping when setting the same state 2013-02-19 04:01:33 -08:00
Chris Robinson
a510adc572 Allow stepping when not being affected by gravity 2013-02-19 02:25:57 -08:00
Chris Robinson
8255a64bfe Handle levitate and swift swim effects 2013-02-19 02:10:36 -08:00
Chris Robinson
c694161272 Don't try to step if not on the ground 2013-02-19 01:28:02 -08:00
Chris Robinson
5a1a0b7338 Add and use an MWWorld::isFlying method 2013-02-18 22:39:43 -08:00
Chris Robinson
17200cb226 Don't try to move when there's no speed 2013-02-18 20:43:55 -08:00
scrawl
5d403ebdd3 Fix collision debug drawer (tcg) 2013-02-19 04:03:24 +01:00
scrawl
427152c518 Disabled ripples until we can properly trigger them from the new character controller. 2013-02-19 03:15:31 +01:00
scrawl
6cceb04adf When a custom near clip plane is used, we need to fix up a second viewproj matrix manually to get proper depth values in the vertex shader. This fixes fog on reflections. 2013-02-19 03:08:00 +01:00