David Cernat
3222afc8b7
[General] Implement PlayerCooldowns packet
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Although this packet may be used for other kinds of cooldowns in the future, it currently only handles cooldowns for magical powers.
4 years ago
David Cernat
a3f304107b
Add OpenMW commits up to 2 May 2021
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# Conflicts:
# components/CMakeLists.txt
4 years ago
elsid
ca7add0624
Add move constructor to MWMechanics::Spells
4 years ago
David Cernat
59cb31e0a7
Add OpenMW commits up to 20 Mar 2021
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# Conflicts:
# apps/openmw/CMakeLists.txt
# apps/openmw/mwmechanics/aipursue.cpp
# components/CMakeLists.txt
4 years ago
Evil Eye
c2580d60e9
Register copied Spells with SpellList
4 years ago
David Cernat
0eedf8fd9f
Add OpenMW commits up to 30 Sep 2020
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# Conflicts:
# apps/openmw/mwmechanics/aicombat.cpp
# apps/openmw/mwmechanics/character.cpp
# apps/openmw/mwmechanics/summoning.cpp
# components/CMakeLists.txt
4 years ago
David Cernat
80af0ce6a7
Add OpenMW commits up to 29 Aug 2020
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# Conflicts:
# CMakeLists.txt
# apps/openmw/mwmechanics/character.cpp
4 years ago
Andrei Kortunov
924f634bda
Support for multiple summons with same ID in the single spell
4 years ago
Evil Eye
fb28d27d08
don't discard purged effects
4 years ago
Evil Eye
144a7f330f
Fix a regression that meant missing spells would prevent a save from being loaded
4 years ago
David Cernat
baa9446cd1
Add OpenMW commits up to 4 Aug 2020
4 years ago
Evil Eye
6ad20ec9c7
Mutate base records when adding/removing spells
5 years ago
David Cernat
e5b1843089
Add OpenMW commits up to 11 Jun 2020
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# Conflicts:
# apps/openmw/mwbase/world.hpp
# apps/openmw/mwgui/jailscreen.cpp
# apps/openmw/mwmechanics/activespells.cpp
# apps/openmw/mwmechanics/aiactivate.cpp
# apps/openmw/mwmechanics/aiactivate.hpp
# apps/openmw/mwmechanics/creaturestats.cpp
# apps/openmw/mwscript/aiextensions.cpp
# apps/openmw/mwscript/statsextensions.cpp
# apps/openmw/mwworld/worldimp.cpp
# apps/openmw/mwworld/worldimp.hpp
5 years ago
Andrei Kortunov
3dce225f28
Implement vanilla-style corprus handling (bug #3714 , bug #4623 )
5 years ago
David Cernat
1d8668305c
[Client] Send PlayerSpellbook packet when contracting or curing disease
5 years ago
Andrei Kortunov
6eb8e0cf4d
Display magic effects according to research page
5 years ago
Capostrophic
5f7343ad7f
Don't break GetSpellEffects execution if the spell doesn't exist
6 years ago
Capostrophic
d4c1bd81b6
Use dice rolls instead of chance for spell magnitude (bug #4945 )
6 years ago
Andrei Kortunov
3032b177a1
Remove redundant includes
6 years ago
Capostrophic
b8ba9092cb
Purge effects from all permanent spells with the same ID
6 years ago
Capostrophic
6c47f95677
Make RemoveSpellEffects affect permanent spells (bug #3920 )
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Also make it remove the effects but not the spells themselves
6 years ago
MiroslavR
c8b61cb234
Cache magic effects in MWMechanics::Spells
9 years ago
MiroslavR
700dde116e
Show remnant corprus effects in magic window
9 years ago
MiroslavR
54f52f7bae
Implement effect removal for abilities ( Fixes #3455 )
9 years ago
Tobias Kortkamp
0659687bfb
Some fixes for building on FreeBSD
9 years ago
scrawl
783594033a
Optimize MWMechanics::Spells
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Use pointers as map keys instead of string IDs. Resolves a nasty performance bottleneck on functions like hasCommonDisease() that previously had to look up all contained spells from the ESM store on every call. hasCommonDisease() is called hundreds of times per frame by the AI target update since it's used to calculate target disposition.
The total cost of hasCommonDisease() was 2.7% of the frame loop, now it's negligible.
9 years ago
scrawl
77cb438714
Fix potential case smashing issue
9 years ago
scrawl
67bd6cd708
Remove empty line at the beginning of files
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git ls-files -z | xargs -0 sed -i '1{/^$/d}'
10 years ago
Alexander "Ace" Olofsson
b3b55a5842
Explicitly instantiate MWWorld::Store
10 years ago
scrawl
22f01b1232
Merge branch 'master' of https://github.com/OpenMW/openmw into osg
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Conflicts:
apps/launcher/graphicspage.cpp
apps/opencs/editor.cpp
apps/opencs/model/doc/document.cpp
apps/opencs/view/render/cell.cpp
apps/opencs/view/render/mousestate.cpp
apps/opencs/view/render/textoverlay.cpp
apps/opencs/view/render/worldspacewidget.cpp
apps/openmw/mwclass/creature.cpp
apps/openmw/mwclass/npc.cpp
apps/openmw/mwgui/inventorywindow.cpp
apps/openmw/mwgui/loadingscreen.cpp
apps/openmw/mwgui/mapwindow.cpp
apps/openmw/mwgui/pickpocketitemmodel.cpp
apps/openmw/mwgui/waitdialog.cpp
apps/openmw/mwmechanics/combat.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
apps/openmw/mwrender/globalmap.cpp
apps/openmw/mwworld/physicssystem.cpp
apps/openmw/mwworld/refdata.cpp
apps/openmw/mwworld/scene.cpp
apps/openmw/mwworld/worldimp.cpp
components/sdlutil/sdlinputwrapper.cpp
extern/shiny/Main/Factory.cpp
extern/shiny/Main/MaterialInstance.cpp
extern/shiny/Main/Platform.cpp
extern/shiny/Main/ShaderSet.cpp
10 years ago
scrawl
9d86e5b028
GetSpellEffects returns true for active abilities ( Fixes #2530 )
10 years ago
scrawl
8c810e3620
Move rng to components
10 years ago
dteviot
3f28634d1f
consolidate random number logic
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Note, I suspect Rng::rollClosedProbability() is not needed. The only difference between it and rollProbability() is that one time in 37k (on Windows), it will give an output of 1.0.
On some versions of Linux, the value of 1.0 will occur about 1 time in 4 billion.
10 years ago
scrawl
69676906ae
Don't clear known spells when reading from the savegame
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This is needed because the .ess format doesn't include the racial spells in the player's spell list.
10 years ago
scrawl
f267497c03
Allow separate summoned creature instances for each spell ID ( Fixes #2194 )
10 years ago
scrawl
88a2e4c043
Graceful error handling for missing spells/factions ( Fixes #1825 , Bug #2176 , Bug #2203 )
10 years ago
MiroslavR
140013820b
Fix invalidated iterator
10 years ago
MiroslavR
85aa237baf
Implement removal of corprus spells
11 years ago
MiroslavR
2cbe17ca0a
Make Spells::mCorprusSpells private
11 years ago
MiroslavR
26732bc228
Purge blight should not remove corprus
11 years ago
MiroslavR
96e7ff666d
Implement saving/loading of corprus stats, remove redundant code
11 years ago
MiroslavR
3722c7adc3
Initial work on implementing corprus worsening effect
11 years ago
scrawl
dfacf8c044
Change ActiveSpells to use ActorId
11 years ago
scrawl
6cc691115b
Savegame: store most of CreatureStats
11 years ago
Thoronador
1b8c975d5b
minor performance improvements in apps/openmw
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Checking for emptiness using size() might be inefficient, because
it can take linear time, while empty() is guaranteed to take only
constant time.
For non-primitive types, postfix ++ operators are inefficient
compared to prefix ++ operators, because post-increment usually
involves keeping a copy of the previous value around.
11 years ago
scrawl
b4230f716e
Implement RemoveEffects instruction
11 years ago
scrawl
299690631f
Implement SoulTrap magic effect
11 years ago
scrawl
686d9efac3
Bug #1060 : Fix incorrect spell type checks
11 years ago
scrawl
4ed4c1e319
Add Vampirism and Sun Damage effects. Some fixes.
11 years ago
scrawl
0dc2e829dd
Lots of cleanup. Implemented Absorb and Resist. Implemented several instant effects. Added hand VFX.
11 years ago