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14961 commits

Author SHA1 Message Date
Marc Zinnschlag
01f4b8a182 added scene tooltips system (tag based) 2015-11-12 15:06:37 +01:00
Marc Zinnschlag
655b40267b changed instance selection model (primary selects, secondary toggles selection) 2015-10-29 11:27:01 +01:00
Marc Zinnschlag
ad4e0e3b97 split virtual select button into two buttons (primary select and seconadry select) 2015-10-29 11:20:06 +01:00
Marc Zinnschlag
133e04a38e Merge remote-tracking branch 'cc9cii/edit-ingredient' 2015-10-29 10:26:53 +01:00
scrawl
7692ae175a Disable sun rendering on the reflection camera
Not needed, we have specular highlights.
2015-10-29 01:17:23 +01:00
scrawl
f336c6db87 Fix LightSource crash 2015-10-29 00:51:35 +01:00
scrawl
9b8e45fc01 Fix ripple particles z-fighting with the water surface 2015-10-29 00:28:09 +01:00
scrawl
d394b0793f waterLevel fix 2015-10-29 00:27:42 +01:00
scrawl
c9d7078b4b Water: add texture quality setting to the settings window 2015-10-29 00:27:42 +01:00
scrawl
60bc7dbabc Improve MW_ComboBox skin 2015-10-29 00:25:24 +01:00
scrawl
8cb2c7a9fb Water: remove defunct "reflect <object type>" settings
Not really useful
2015-10-29 00:25:24 +01:00
scrawl
8433e0679f Water: connect to settings window 2015-10-29 00:25:24 +01:00
scrawl
9f8d36b573 Water code cleanup 2015-10-29 00:25:24 +01:00
scrawl
11c997d09d Water: move reflection code to a new class 2015-10-29 00:25:24 +01:00
scrawl
ebdf25ccb9 Water: move refraction code to a new class 2015-10-29 00:25:24 +01:00
scrawl
7bbdb13138 Remove debug code 2015-10-29 00:25:24 +01:00
scrawl
6ba9f561ea Use simple water for the local map 2015-10-29 00:25:24 +01:00
scrawl
09631385c3 Use boost ifstream for water resources 2015-10-29 00:25:24 +01:00
scrawl
51e40cf1b8 Water: minor shader cleanup 2015-10-29 00:25:24 +01:00
scrawl
d485dd0782 Water: fix world UV coords 2015-10-29 00:25:24 +01:00
scrawl
9f2f503d37 Water: pass the near and far planes 2015-10-29 00:25:24 +01:00
scrawl
37c9c12962 Water: clipping plane offset 2015-10-29 00:25:23 +01:00
scrawl
700a0099c3 Remove debug code 2015-10-29 00:25:23 +01:00
scrawl
e13eb625d3 New water WIP
Changes compared to old (Ogre) water:
- Uses depth-texture readback to handle the underwater fog in the water shader, instead of handling it in the object shader
- Different clipping mechanism (glClipPlane instead of a skewed viewing frustum)
- Fixed bug where the reflection camera would look strange when the viewer was very close to the water surface
- Toned down light scattering, made the waterColor a bit darker at night
- Fixed flipped water normals and strange resulting logic in the shader

Still to do: see comments...
2015-10-29 00:25:23 +01:00
cc9cii
107ccd84d4 Move TableEditModes enum inside a class scope. 2015-10-28 23:33:24 +11:00
cc9cii
77471d1592 Re-add mistakenly removed line and fix a silly typo. 2015-10-28 20:52:07 +11:00
cc9cii
80869d9bae Disable context menu for fixed size sub-tables. Should resolve bug #2932. 2015-10-28 20:30:30 +11:00
cc9cii
972193c7eb Fix issue where mandatory effects field was allowed to be empty (and vice versa) 2015-10-28 11:49:24 +11:00
cc9cii
1a64b40725 Fix skills and attributes being possible to add to irrelevant effects. Should resolve bug #2980. 2015-10-28 11:30:36 +11:00
cc9cii
9f0e059a15 Fix editing ingredient effects sub-table. Should resolve bug #2978. 2015-10-28 11:18:48 +11:00
Marc Zinnschlag
843225996c get modifiers from event instead of from the application 2015-10-27 15:43:52 +01:00
Marc Zinnschlag
d2e92fd36f trigger mouse click actions on release instead of on press (avoids problems with dragging) 2015-10-27 15:30:51 +01:00
Marc Zinnschlag
f3ee3f5be1 Do not call base class event functions in WorldspaceWidget
This avoids some event function being triggered twice. I do not fully understand why
calling the base class function causes this problem, which is more than a bit
disconcerting, but let's roll with it for now.
2015-10-27 15:25:46 +01:00
Marc Zinnschlag
6c65081643 Merge branch 'marker' 2015-10-26 14:27:29 +01:00
scrawl
944e6d0844 Fix adjustment of inventory preview size when guimode changes (Fixes #2973) 2015-10-26 14:26:02 +01:00
scrawl
515c52211e Disable mipmaps for temporary screenshot texture 2015-10-25 18:28:50 +01:00
Marc Zinnschlag
e34af4c4b5 handle primary and secondary edit button clicks on cell arrows 2015-10-25 15:16:22 +01:00
scrawl
7b954e8cc3 Remove unnecessary dependency on MWScrollBar 2015-10-24 16:04:08 +02:00
scrawl
ef5838df7e SunGlareCallback: Fix incorrect view matrix for RELATIVE_RF cameras 2015-10-24 15:46:15 +02:00
scrawl
49df6b7450 LightManager: fix incorrect view matrix for RELATIVE_RF cameras 2015-10-23 21:25:56 +02:00
scrawl
6dff11f847 Duplicate code fix 2015-10-23 18:16:26 +02:00
scrawl
69f234d97b Small delay before the loading screen shows
Kinda irritating to have the loading bar pop up for a fraction of a second.
2015-10-23 16:50:08 +02:00
scrawl
8552a9d82c Add multiple camera support to LightManager 2015-10-23 01:58:22 +02:00
scrawl
6ef139e1d7 Implement a custom RenderBin for first person models (Fixes #1612) 2015-10-19 22:17:04 +02:00
scrawl
2ee6b41887 Handle NiAlphaProperty on a drawable basis
Removes the RenderBin nesting complication. Also results in leaner StateSets, so the cull phase should be a bit faster.
2015-10-19 15:46:53 +02:00
scrawl
93565eccbf Update the dialogue topic list after running greeting script 2015-10-18 21:40:16 +02:00
scrawl
04df656f54 Remove some junk 2015-10-18 21:39:53 +02:00
Marc Zinnschlag
8f0d7ec1ec Merge remote-tracking branch 'artemutin/longStringEditor' 2015-10-16 09:15:48 +02:00
artemutin@yandex.ru
eae36f8005 Fixed filter reapplication on Description column change and on State
column change.

Moved column index search to widget constructor, rewrite slot with
respect to multiple columns data change.
2015-10-16 11:32:22 +10:00
Marc Zinnschlag
361634489e properly handle cells that don't exist 2015-10-15 14:46:08 +02:00