This makes it possible to send custom records used by players for their equipment before the hardcoded exchange of equipment packets takes place.
Additionally, remove the check for dead players because it has no real use and can potentially cause problems.
Previously, two players entering the same cell only sent and received their latest changes for dynamic stats, attributes, skills and equipment when they started sharing that cell.
This will prevent the server from overwriting a player's human form stats with their werewolf form stats.
Additionally, share PlayerShapeshift packets last when exchanging data with another player.