Commit Graph

7934 Commits (078745c5d3a8f445127ec3dbc50020c3598251b0)
 

Author SHA1 Message Date
Tom Mason 06ff40eda7 only use unshield on not windows 12 years ago
Tom Mason 865a7c63df cmake for system libunshield 12 years ago
Tom Mason d3748cd5bb Install uncompressed data files from cd 12 years ago
Tom Mason 9d1daf7dc2 enum was unnecessary 12 years ago
Tom Mason 641b7b0336 anonymous namespace 12 years ago
Tom Mason 454b64974d filenames 12 years ago
Tom Mason 3264b5974e fix invalid syntax 12 years ago
Tom Mason 90a892d304 unshield fixes 12 years ago
Tom Mason ceb3317807 Integrate unshield with launcher 12 years ago
scrawl b92da9ae93 Neighbour fix 12 years ago
scrawl 14e4b985ad Merge branch 'master' of git://github.com/zinnschlag/openmw into terrain2 12 years ago
scrawl ebf9debb80 Enabled terrain self shadows, implemented getHeightAt, some optimizations 12 years ago
Chris Robinson d727b15580 Fix tracing down 12 years ago
Chris Robinson 394fc75697 Clean up the trace struct 12 years ago
Chris Robinson b351109649 Get rid of the old newtrace method 12 years ago
Chris Robinson 14acacf401 Use a better method to do actor physics traces 12 years ago
Chris Robinson 76b812f75f Improve actor movement collision handling 12 years ago
eroen 8d925b7fd6 cleanup
-   drop trailing slashes from paths for consistency
-   sort entries that got unsorted
12 years ago
eroen 0076c558d6 Re-introduce lost functionality
The branch merged in 5a863589b4 removed fine-grained configure-time control
over install paths. This is necessary to accomodate various linux distros'
policies, eg. Gentoo wants games installed in /usr/games, but with resource
files in /usr/share/games.

DOCDIR and MANDIR appear to be unused, and were not re-introduced.
12 years ago
Chris Robinson 584eec3743 Store the object class in the LiveCellRef 12 years ago
scrawl e27437f8ed New terrain renderer - improvements:
- Consistent triangle alignment, fixes a noticable crack near the census and excise office. Note that alignment is still not the same as vanilla. Vanilla uses a weird diagonal pattern. I hope there aren't more trouble spots that will force us to replicate vanilla, but at least we can do that now.
 - Fixes several blending issues and cell border seams
 - Fix map render to use the terrain bounding box instead of an arbitrary height
 - Different LODs are now properly connected instead of using skirts
 - Support self shadowing
 - Normals and colors are stored in the vertices instead of a texture, this enables per-vertex lighting which should improve performance, fix compatibility issues due to the PS getting too large and mimic vanilla better
 - Support a fixed function fallback (though the splatting shader usually performs better)
 - Designed for distant land support - test: https://www.youtube.com/watch?v=2wnd9EuPJIY - we can't really enable this yet due to depth precision issues when using a large view distance
12 years ago
scrawl a41a23c90a Deleted old code 12 years ago
Chris Robinson cf6e3ab933 Fix a potential divide-by-zero 12 years ago
Chris Robinson dca599b8c5 Add NPC landing sounds for soundgen keys 12 years ago
Chris Robinson 2ec39f3622 Don't start the jump animation until after the actor is airborn
A bit counter-intuitive, but otherwise certain jump animations will improperly
add an offset to the initial inertia.
12 years ago
Chris Robinson ac3d3df9fc Implement jumping animations 12 years ago
Chris Robinson 48e594b7c4 Improve stepping down when starting on the ground 12 years ago
Chris Robinson 3ca4d54bf9 Better handle animations with a 0-length loop 12 years ago
Chris Robinson 1aa92067c2 Fix tracing down 12 years ago
Chris Robinson 6e9f15793d Implement a jumping state 12 years ago
Marc Zinnschlag c87a279444 added error reporting in the filter edit widget (change the text colour for now) 12 years ago
Marc Zinnschlag c7e97a83e1 automatically build column map on filter change 12 years ago
Chris Robinson 7770203dff Some physics cleanup
Gets rid of some unneeded/unused variables, and halves the 'on ground'
offset.
12 years ago
Marc Zinnschlag ea8b9ce45b apply filter to table after filter text change 12 years ago
Marc Zinnschlag 470f890a9a fixed BooleanNode constructor 12 years ago
Chris Robinson b0f8045c72 Improve mid-air control 12 years ago
Chris Robinson 8c3564326e Improve movement inertia
Handles all 3 axis. Incoming velocity is only added to inertia when
leaving the ground, and does not continually add to it.
12 years ago
Marc Zinnschlag c38860fa72 added parser and custom filter edit widget (parser not functional yet; always returns a false boolean node) 12 years ago
Chris Robinson 9d56e2d86d Apply movement by queueing it to do later 12 years ago
Chris Robinson 96bab88da6 Add physics methods to queue and apply movements 12 years ago
Chris Robinson 0481e64b02 Fix tracing down 12 years ago
Chris Robinson 8bcce0fb55 Clean up the trace struct 12 years ago
Chris Robinson 62c7b3698d Get rid of the old newtrace method 12 years ago
Chris Robinson 65ce3c6ba5 Use a better method to do actor physics traces 12 years ago
Chris Robinson d82f54c771 Improve actor movement collision handling 12 years ago
eroen 1a88e6d859 cleanup
-   drop trailing slashes from paths for consistency
-   sort entries that got unsorted
12 years ago
eroen 40fa11577c Re-introduce lost functionality
The branch merged in 5a863589b4 removed fine-grained configure-time control
over install paths. This is necessary to accomodate various linux distros'
policies, eg. Gentoo wants games installed in /usr/games, but with resource
files in /usr/share/games.

DOCDIR and MANDIR appear to be unused, and were not re-introduced.
12 years ago
Marc Zinnschlag 236dc9fc43 replaced binary filter node with a n-ary node 12 years ago
Marc Zinnschlag 528e047fd5 repalced std::auto_ptr with boost::shared_ptr in filter nodes 12 years ago
Chris Robinson 21121d5ba5 Store the object class in the LiveCellRef 12 years ago