Chris Robinson
0817d59f23
Allow specifying where to start in an animation
2013-04-24 19:09:36 -07:00
Chris Robinson
333354fe62
Remove the character controller from the Animation class
2013-04-24 07:10:41 -07:00
Chris Robinson
b80891099e
Don't use the character controller to handle text keys
...
The Animation class has the Ptr and can call to whatever subsystem is needed.
2013-04-24 06:48:34 -07:00
Chris Robinson
e8cabc9434
Pass the loop count from loopgroup to the play method
...
Instead of queueing each iteration separately.
2013-04-24 06:32:11 -07:00
Chris Robinson
b482d5be09
Add a method to check if a given layer is playing
2013-04-24 05:23:45 -07:00
Chris Robinson
c58dfbe921
Specify the loop count to Animation::play
2013-04-24 04:56:39 -07:00
Chris Robinson
7241267d5c
Make an AnimationValue for each animation layer
2013-04-24 04:41:52 -07:00
Chris Robinson
68a9a4de5f
Fix setting and getting KeyframeController transforms
2013-04-24 04:12:27 -07:00
Chris Robinson
102b3bdef9
Update position by reference
2013-04-24 01:57:51 -07:00
Chris Robinson
9e05ee53da
Avoid looking for the controller if there is no NonAccum node
...
Also, make sure there is a controller before updating the position.
2013-04-24 01:18:08 -07:00
Chris Robinson
26cc86ffdc
Use the Nif node's transform for skinned fixups
2013-04-24 00:42:45 -07:00
Chris Robinson
544011e096
Fix 'start' text key fallback lookup
2013-04-24 00:40:58 -07:00
Chris Robinson
6f0b9a5f2c
Avoid unnecessary multimap copies
2013-04-23 21:42:59 -07:00
Chris Robinson
512ff3687a
Don't create Ogre animations for skeletons
2013-04-23 20:42:54 -07:00
Chris Robinson
7e2995bc2f
Fix setting up active controllers
2013-04-23 19:43:26 -07:00
Chris Robinson
634b0fd067
Fix for controller delta time going below start time
2013-04-23 17:57:40 -07:00
Chris Robinson
020bc410bf
Merge remote-tracking branch 'zini/master' into nifogre
2013-04-23 16:57:59 -07:00
Chris Robinson
6a67a5e650
Merge remote-tracking branch 'zini/next' into nifogre
2013-04-23 16:57:48 -07:00
scrawl
44ac0a7c18
Use one vertex buffer for all UV coordinates
2013-04-23 22:47:57 +02:00
Chris Robinson
8c9e2e0ee9
Improve handling of reaching the stop animation text key
2013-04-23 05:34:08 -07:00
Chris Robinson
c4806f01f8
Use a separate list of controllers to update
...
This should make it easier to figure out what controllers need to be updated
for various animation sources and layers.
2013-04-23 04:08:09 -07:00
greye
cfccf0981d
update IndexedStore::setUp() for multiple datafile support
2013-04-23 14:36:38 +04:00
Chris Robinson
e4c5aac966
Keep track of the animation layers a given object list is animating on
...
This only tracks layers they explicitly animate on. They may animate on other
layers as well, if nothing else is animating on them.
2013-04-23 02:48:11 -07:00
Chris Robinson
e378176937
Don't update controllers that have already been updated
2013-04-23 00:15:31 -07:00
Chris Robinson
8782ae6976
Separate some Animation fields into a separate AnimLayer class
2013-04-22 23:52:28 -07:00
Chris Robinson
c3ce49798a
Fix animation velocity calculation
2013-04-22 21:34:39 -07:00
Chris Robinson
7279e015e9
Search the textkeys to check if an animation group exists
2013-04-22 20:59:55 -07:00
Chris Robinson
a2fc43c7df
Use reset to check that the animation exists and has the right markers
2013-04-22 20:41:54 -07:00
Chris Robinson
507d72ede5
Merge remote-tracking branch 'zini/master' into nifogre
2013-04-22 18:44:28 -07:00
Chris Robinson
bb64efc18e
Improve looping behavior
2013-04-22 05:08:52 -07:00
Chris Robinson
cc70c6263b
Use the NodeTargetValue for the NonAccum root
2013-04-22 04:10:46 -07:00
Chris Robinson
adc6a948c7
Add methods to get the rotation, translation, and scale from a NodeTargetValue
2013-04-22 03:41:38 -07:00
Chris Robinson
59137d93c9
Partially handle NiGeomMorpherController
...
The morphs aren't actually applied yet, but the Ogre controller is set up so
all that has to be done is to implement the setValue method.
2013-04-22 03:24:02 -07:00
Chris Robinson
d936291dbf
Remove an unused ostream operator<<
2013-04-22 02:53:32 -07:00
Chris Robinson
9485a4aa6d
Look through the whole animation stack to find the "velocity"
2013-04-22 01:40:41 -07:00
Marc Zinnschlag
a608e7ed06
updated changelog once more
2013-04-22 09:56:11 +02:00
Marc Zinnschlag
29cb076113
Merge remote-tracking branch 'scrawl/rank'
2013-04-22 09:52:28 +02:00
Marc Zinnschlag
3fa35af796
Merge remote-tracking branch 'scrawl/master'
2013-04-22 09:52:24 +02:00
Chris Robinson
a7776e124c
Only set mNonAccumRoot from mSkelBase
2013-04-22 00:22:31 -07:00
Chris Robinson
a3511c62cf
Don't store textkeys in user object bindings
...
It's a bit unwieldy to have them stored in the 'skeleton master' instead
of the skeleton instance. And although the text keys are extracted for
each created instance now, this shouldn't be much worse than the
multimap copying going on before.
Plus, proper serialization can help for future optimizations.
2013-04-22 00:01:30 -07:00
scrawl
56b871e362
Rank condition should always fail if NPC is not in a faction
2013-04-22 07:57:53 +02:00
Chris Robinson
2345b5e8b3
Avoid storing text keys for each animation
2013-04-21 22:56:40 -07:00
Chris Robinson
7d59340ed6
Don't clip out the group name from the textkeys
2013-04-21 22:13:49 -07:00
Chris Robinson
6c85d6763a
Pass "loop stop" to the character controller
2013-04-21 18:38:25 -07:00
Chris Robinson
d7c9df16f8
Store the current animation group
2013-04-21 18:32:34 -07:00
scrawl
8bf1149cec
Fix activation not working sometimes
...
The current player cell was only being updated when the reference was not empty, causing it
to incorrectly detect a cell change the first time something was activated in a newly visited cell, immediately closing the opened dialogue again.
2013-04-21 21:24:48 +02:00
Nathan Jeffords
19325f9d40
fixed the type of iterator uses in MWWorld::Store
...
The containers type used to declare some iterators was not an exact match for the type of the container the iterator was being initialized from. This was causing build failure on windows.
2013-04-21 11:41:09 -07:00
Chris Robinson
835ff8eb1e
Avoid creating an AnimationValue per ObjectList
2013-04-20 17:13:27 -07:00
Chris Robinson
ace7d647e5
Add a method to apply a NodeTargetValue-based controller to a specified node.
2013-04-20 15:35:19 -07:00
Chris Robinson
4122b0b55f
Merge remote-tracking branch 'zini/master' into nifogre
2013-04-20 00:25:00 -07:00