scrawl
09742d5b95
Animation playback works, no movement accumulation yet
2015-04-23 20:41:31 +02:00
scrawl
6fada6acf8
Remove tests for no longer existing code
2015-04-23 20:02:18 +02:00
scrawl
12f3198f68
Node name lookups should be case insensitive
...
Concerns "AttachLight", "BoneOffset" and equipment part attachment points, that are all case insensitive in vanilla MW.
2015-04-23 17:15:30 +02:00
scrawl
cd7808fc11
Cleanup in preparation for animation port
...
Scrapped previous idea for multiple animation sources, better approach incoming.
2015-04-22 23:16:08 +02:00
scrawl
148c041a43
Nif loader cleanup - forcing a skeleton is no longer needed
2015-04-22 19:16:49 +02:00
scrawl
1a19cd3607
Some cleanup
2015-04-22 19:08:56 +02:00
scrawl
460304b069
Port bsatool
2015-04-22 18:06:29 +02:00
scrawl
8410966753
Disable mygui plugin for now
2015-04-22 18:01:55 +02:00
scrawl
8c810e3620
Move rng to components
2015-04-22 17:58:55 +02:00
scrawl
7a46d4f46a
Dead code removal
2015-04-22 17:48:06 +02:00
scrawl
04accb7652
Add LightController
2015-04-22 17:37:39 +02:00
scrawl
5fbcf8a859
Mesh filtering fix
2015-04-22 16:59:23 +02:00
scrawl
dfd8e08698
Dead code removal
2015-04-21 23:40:10 +02:00
scrawl
26766b8e0a
Dead code removal
2015-04-21 23:36:36 +02:00
scrawl
9e177df61b
Add fog, view distance, and far plane culling
2015-04-21 23:36:36 +02:00
scrawl
a254877abe
Clone fix
2015-04-21 22:53:28 +02:00
scrawl
28643660d3
Change triangle indices to unsigned
2015-04-21 20:56:16 +02:00
scrawl
102eadf91c
Add some comments
2015-04-21 20:42:50 +02:00
scrawl
10644544ab
Dead code removal
2015-04-21 20:31:20 +02:00
scrawl
eaa4316ff8
Move skinning code to SceneUtil
2015-04-21 20:30:48 +02:00
scrawl
9246a668b9
Skeleton update fix
2015-04-21 20:22:32 +02:00
scrawl
bd88758962
Use the new skinning system in OpenMW
2015-04-21 18:54:03 +02:00
scrawl
111e3eb6db
Slightly improve bounding box for skinned meshes
2015-04-21 18:29:28 +02:00
scrawl
c53a56ed6e
clear stream errors before attempting the read
2015-04-21 16:10:11 +02:00
scrawl
4ea6d4aa01
Rewrite of skinning code
...
Goals:
- get rid of the mesh pre-transform (this requires supporting different bind matrices for each mesh)
- bounding box should be relative to the bone the mesh is attached to, ideally we can then get rid of the expensive skeleton-based bounding boxes
- update bone matrices in CullCallback instead of UpdateCallback
Works OK, though the bounding boxes are not correct yet.
2015-04-21 16:02:40 +02:00
scrawl
167ae600c5
Implement gravity decay (previously unknown float)
2015-04-20 00:37:17 +02:00
scrawl
92ef9b1c57
Rename to osg-ffmpeg-videoplayer
2015-04-19 20:14:06 +02:00
scrawl
168c0d9b39
Dead code removal
2015-04-19 20:12:37 +02:00
scrawl
42f6d9e15b
Port video player
2015-04-19 20:07:18 +02:00
scrawl
68f93294da
Port EffectManager
2015-04-19 17:55:56 +02:00
scrawl
fcc7aa02ab
Port addExtraLight
2015-04-19 15:03:08 +02:00
scrawl
c924e64047
Port HeadAnimationTime
2015-04-19 14:42:47 +02:00
scrawl
f7d2a28930
Port BoneOffset
2015-04-19 14:25:36 +02:00
scrawl
9c4b2ea61a
CreatureAnimation compiles
2015-04-19 03:05:47 +02:00
scrawl
27cfe8fb58
Crash fix
2015-04-19 02:39:10 +02:00
scrawl
1699759d12
Merge branch 'master' of https://github.com/OpenMW/openmw into osg
...
Conflicts:
apps/opencs/view/render/cell.cpp
2015-04-19 02:29:16 +02:00
scrawl
edc5cad79e
Port Animation::addEffect
2015-04-19 01:57:52 +02:00
dteviot
4607c4b581
Add Modified DateTime to plug-in tooltip. ( Fixes #2479 )
2015-04-18 15:33:49 +12:00
scrawl
083c41c950
Environment map for enchanted objects
2015-04-17 01:23:37 +02:00
Marc Zinnschlag
38ce074a62
Merge branch 'replace'
2015-04-16 20:11:25 +02:00
Marc Zinnschlag
b939fd440e
added replace all button
2015-04-16 20:11:14 +02:00
Marc Zinnschlag
36ce2d61f4
consider lock mode when replacing
2015-04-16 19:02:03 +02:00
Marc Zinnschlag
4951fc477c
added replace function
2015-04-16 18:50:22 +02:00
scrawl
8f6d4fb3e0
Fix filtering bug
2015-04-16 01:26:58 +02:00
scrawl
57fd18b161
Fix frontface bug
2015-04-15 22:43:53 +02:00
scrawl
c334a76a6f
Fix skinning bug
2015-04-15 22:38:43 +02:00
scrawl
5b8c28f641
NpcAnimation compiles
2015-04-15 22:11:38 +02:00
scrawl
13a1ba0aab
Moon rendering
2015-04-15 18:50:50 +02:00
scrawl
f7da979669
Add FrameSwitch (geometry "double buffering") for efficient updates of RigGeometry & MorphGeometry
2015-04-14 18:56:11 +02:00
scrawl
c516e897ee
Move Controller base classes to SceneUtil, add visitor to assign ControllerSources
2015-04-14 17:51:46 +02:00