James Stephens
bafbc0a055
Cancel door sound if collision is detected and the sound is playing
5 years ago
Alexei Dobrohotov
2daecc633e
Revert Vampirism behavior upon death to 0.45.0-like state
...
Until we figure out the better way to handle vampire stuff tangled together with post-death animation magic effect reset.
5 years ago
David Cernat
190c404b38
[Client] Calculate spell success in more appropriate place
...
Previously, creatures with fast spellcasting animations would cast their spells before their success had actually been calculated, causing them to fail.
5 years ago
James Stephens
7d3f6e1cd9
Altered process so that cost only appears on spell purchase window.
...
Added myself to authors
5 years ago
James Stephens
b33429001c
Fixes the offset question mark in the alchemy tooltip when the effect is not known
5 years ago
James Stephens
1cd1bfca74
Fixes bug #4650
5 years ago
David Cernat
95967ea289
[General] Rename unused ObjectReset packet into ObjectHit
5 years ago
David Cernat
6dccdfe0c1
[Client] Load up TES3MP's settings in the same map as OpenMW's settings
...
This allows the "font size" property to be read when the chat window is created.
5 years ago
Andrei Kortunov
b6044d231a
Handle death event manually before disposing a corpse if a death animation was not finished yet (feature #5146 )
5 years ago
David Cernat
3a1e3cf0f5
[Client] Prevent chat key from switching to chat window while in console
5 years ago
David Cernat
a9f1481e5c
[Client] Revert changes to key focus setting as per 56539fee4f
5 years ago
David Cernat
a52d32602d
[Client] Fix code style in PlayerList
5 years ago
Andrei Kortunov
84b3aaedaa
Merge pull request #2506 from akortunov/refactor
...
Rename getWeaponPart() function
5 years ago
Andrei Kortunov
c059bf04cc
Rename getWeaponPart() function
5 years ago
David Cernat
3e1c96a49c
[Client] Fix crash by not trying to enable markers for invalid players
5 years ago
David Cernat
78a9a428a6
[Client] Remove unnecessary mwmp::Main::pressedKey() function
...
Additionally, add comment around where it was originally used.
5 years ago
David Cernat
e0f623fb87
[Client] Move check for preventing auto equipping to correct spot
5 years ago
David Cernat
e15428e139
[General] Remove "created by" stamps added by IntelliJ
5 years ago
elsid
16170131b7
Add enum type for door state
5 years ago
David Cernat
9350e1d484
[General] Split up Attack packets into Attack and Cast ones
...
Create an entirely new PlayerCast packet for that purpose, but rename the already existing but unused ActorInteraction into ActorCast.
5 years ago
Alexei Dobrohotov
43a58e181f
Merge pull request #2455 from Capostrophic/input
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Revert questionable input manager decisions
5 years ago
David Cernat
353e7d530a
Add OpenMW commits up to 18 Aug 2019
...
# Conflicts:
# CMakeLists.txt
# apps/openmw/mwmechanics/character.cpp
# apps/openmw/mwmechanics/spellcasting.cpp
# apps/openmw/mwworld/worldimp.hpp
5 years ago
David Cernat
ed05125f6a
Add OpenMW commits up to 2 Aug 2019
...
# Conflicts:
# apps/openmw/mwmechanics/combat.cpp
5 years ago
David Cernat
b57c0bcafe
Add OpenMW commits up to 6 June 2019
...
# Conflicts:
# apps/openmw/mwgui/hud.cpp
# apps/openmw/mwgui/jailscreen.cpp
# apps/openmw/mwgui/waitdialog.cpp
# apps/openmw/mwinput/inputmanagerimp.cpp
# apps/openmw/mwworld/worldimp.hpp
5 years ago
David Cernat
5181c601c0
Add OpenMW commits up to 2 May 2019
...
# Conflicts:
# CMakeLists.txt
# apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
# apps/openmw/mwscript/statsextensions.cpp
5 years ago
David Cernat
f671c0bddc
Add OpenMW commits up to 1 Apr 2019
...
# Conflicts:
# .travis.yml
# CMakeLists.txt
# apps/openmw/engine.cpp
# apps/openmw/mwdialogue/dialoguemanagerimp.cpp
# apps/openmw/mwgui/jailscreen.cpp
# apps/openmw/mwgui/trainingwindow.cpp
# apps/openmw/mwgui/travelwindow.cpp
# apps/openmw/mwgui/waitdialog.cpp
5 years ago
David Cernat
8729c3c5e3
Add OpenMW commits up to 9 Mar 2019
...
# Conflicts:
# .travis.yml
# CI/before_script.linux.sh
# README.md
# apps/openmw/mwgui/jailscreen.cpp
# apps/openmw/mwscript/animationextensions.cpp
# apps/openmw/mwscript/guiextensions.cpp
# apps/openmw/mwscript/miscextensions.cpp
# apps/openmw/mwscript/soundextensions.cpp
5 years ago
David Cernat
95a5607509
Add OpenMW commits up to 22 Feb 2019
...
# Conflicts:
# CMakeLists.txt
# apps/openmw/mwmechanics/spellcasting.cpp
# apps/openmw/mwscript/containerextensions.cpp
5 years ago
David Cernat
6205ff6b04
Add OpenMW commits up to 30 Jan 2019
...
# Conflicts:
# apps/openmw/mwworld/worldimp.cpp
5 years ago
David Cernat
6fdef4fd0a
Add OpenMW commits up to 1 Jan 2019
...
# Conflicts:
# .travis.yml
# CMakeLists.txt
# apps/openmw/mwbase/world.hpp
# apps/openmw/mwphysics/physicssystem.hpp
# apps/openmw/mwworld/worldimp.cpp
# apps/openmw/mwworld/worldimp.hpp
5 years ago
David Cernat
68886e7539
Add OpenMW commits up to 2 Dec 2018
...
# Conflicts:
# .travis.yml
# README.md
5 years ago
David Cernat
cbba81df03
Add OpenMW commits up to 14 Nov 2018
...
# Conflicts:
# .travis.yml
# CI/before_install.linux.sh
# CI/before_script.linux.sh
# CMakeLists.txt
# apps/openmw/CMakeLists.txt
# apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
# apps/openmw/mwworld/containerstore.cpp
# apps/openmw/mwworld/inventorystore.cpp
5 years ago
David Cernat
3efffe92e3
Add OpenMW commits up to 5 Nov 2018
...
# Conflicts:
# CI/before_install.linux.sh
# CMakeLists.txt
# apps/openmw/mwmechanics/aifollow.cpp
# apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
# apps/openmw/mwphysics/physicssystem.hpp
# apps/openmw/mwworld/scene.cpp
# apps/openmw/mwworld/worldimp.cpp
# components/CMakeLists.txt
5 years ago
David Cernat
fba07194cf
Add OpenMW commits up to 29 Oct 2018
...
# Conflicts:
# apps/openmw/mwbase/world.hpp
# apps/openmw/mwinput/inputmanagerimp.cpp
# apps/openmw/mwmechanics/actors.cpp
# apps/openmw/mwmechanics/aicombat.cpp
# apps/openmw/mwmechanics/character.cpp
# apps/openmw/mwworld/worldimp.cpp
# apps/openmw/mwworld/worldimp.hpp
5 years ago
David Cernat
056591b957
Add OpenMW commits up to 14 Sep 2018
...
# Conflicts:
# apps/openmw/mwgui/container.cpp
# apps/openmw/mwworld/worldimp.hpp
5 years ago
David Cernat
889bcec7f8
Add OpenMW commits up to 1 Sep 2018
...
# Conflicts:
# apps/openmw/mwbase/world.hpp
# apps/openmw/mwclass/creature.cpp
# apps/openmw/mwclass/npc.cpp
# apps/openmw/mwgui/jailscreen.cpp
# apps/openmw/mwmechanics/actors.cpp
# apps/openmw/mwmechanics/difficultyscaling.cpp
# apps/openmw/mwscript/transformationextensions.cpp
# apps/openmw/mwworld/worldimp.hpp
5 years ago
David Cernat
84cab59057
Add OpenMW commits up to 19 Aug 2018
...
# Conflicts:
# .travis.yml
# CI/before_install.linux.sh
# CI/before_script.linux.sh
# apps/openmw/engine.cpp
# apps/openmw/main.cpp
# apps/openmw/mwgui/windowmanagerimp.cpp
# apps/openmw/mwmechanics/actors.hpp
# apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
# apps/openmw/mwscript/aiextensions.cpp
# apps/openmw/mwscript/containerextensions.cpp
# apps/openmw/mwscript/dialogueextensions.cpp
# apps/openmw/mwworld/cellstore.cpp
# apps/openmw/mwworld/containerstore.cpp
# apps/openmw/mwworld/scene.cpp
# apps/openmw/mwworld/worldimp.cpp
# components/misc/debugging.hpp
5 years ago
David Cernat
0339958e21
[General] Rename Log class into TimedLog
5 years ago
Andrei Kortunov
bd18655d23
Merge pull request #2439 from Capostrophic/jumping
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Fix jumping mechanics framerate dependency (bug #4991 )
5 years ago
Andrei Kortunov
b58c632c20
Merge pull request #2502 from akortunov/master
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Optimize custom bones search visitor
5 years ago
Andrei Kortunov
fe71ce9cb2
Optimize custom bones search visitor
5 years ago
Andrei Kortunov
ed8828d3bc
Merge pull request #2457 from Capostrophic/sneak
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Sneaking consistency fixes (bug #5103 )
5 years ago
Andrei Kortunov
661d11c83e
Merge pull request #2465 from Capostrophic/duration
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Human-readable light source duration (feature #5091 )
5 years ago
Andrei Kortunov
d0bc06b849
Merge pull request #2438 from Capostrophic/camera
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Rewrite messed up playerlooking switch handling (bug #5078 )
5 years ago
capostrophic
e5331aab28
Escape number signs in object names for tooltips
5 years ago
elsid
ad05de44ae
Use 3d coordinates to detect stuck
...
To able water and flying creatures move to player going up or down.
5 years ago
elsid
7b94183d83
Revert "Take in account actor half extents for obstacle check"
...
This reverts commit 5434e92437
.
5 years ago
Andrei Kortunov
f7917964a0
Merge pull request #2484 from Capostrophic/fallbackanim
...
Allow SwimRunForward state WalkForward fallback (bug #5126 )
5 years ago
Andrei Kortunov
ca724d45a1
Merge pull request #2498 from akortunov/master
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[Regression] inject bones for NPC's with custom animation models
5 years ago
Andrei Kortunov
6156ab45de
[Regression] inject bones for NPC's with custom animation models
5 years ago
Alexei Dobrohotov
1eac6f67db
Merge pull request #2496 from Capostrophic/reverb
...
Change the default reverb preset to improve underwater FX transition
5 years ago
Andrei Kortunov
0afb142b8e
[Regression] restore ammo inventory sounds
5 years ago
capostrophic
99710e8f55
Allow SwimRunForward state WalkForward fallback (bug #5126 )
5 years ago
Andrei Kortunov
786a6c6d42
Use a common doors rotation code in the "lock" command handler
5 years ago
capostrophic
f779529cab
Change the default reverb preset to improve underwater FX transition
5 years ago
David Cernat
ab93b5ddc5
[General] Use PlayerItemUse packets when using items through quick keys
5 years ago
elsid
4d86bf3bf2
Update rotated world objects in navigator
5 years ago
David Cernat
ae5200cbb2
[General] Implement light records for RecordDynamic packets
5 years ago
Alexei Dobrohotov
17991164e4
Merge pull request #2489 from ArgonianAccount/class-quiz
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Class quiz fixes
5 years ago
David Cernat
6160293e86
[Client] Don't clear placeholder summons in CastSpell::inflict()
5 years ago
Andrei Kortunov
deeccb2783
Merge pull request #2461 from Capostrophic/geteffect
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Use up-to-date magic effects for GetEffect (bug #3894 )
5 years ago
ArgonianAccount
53facf7baa
Class quiz fixes
5 years ago
Alexei Dobrohotov
e10bbea7c0
Revert 3.4-breaking 8b1ed6c
5 years ago
Alexei Dobrohotov
5640a305e2
Merge pull request #2487 from akortunov/arrows
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Corrections for extended weapon animations feature
5 years ago
Andrei Kortunov
6019f6507d
Corrections for extended weapon animations feature
5 years ago
Julien Valentin
8b1ed6c357
fix Sunglare bug with osg 3.6
5 years ago
Andrei Kortunov
1f7d2f8da0
Revert "Do not use a separate GlowUpdater for every arrow in quiver"
...
This reverts commit b7c214b1bc
.
5 years ago
Andrei Kortunov
b09f0f8c2d
Merge pull request #2458 from Capostrophic/jump
...
Don't "jump" with 0 vertical velocity in all cases (bug #5106 )
5 years ago
Alexei Dobrohotov
307e9ba666
Merge pull request #2413 from akortunov/weapon
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Refactor weapon types behaviour
5 years ago
capostrophic
26f59e47db
Improve readability
5 years ago
capostrophic
a9c4b18d38
Make sure cast chance checks mana when necessary (bug #5112 )
5 years ago
Andrei Kortunov
134631ad72
Merge pull request #2463 from Capostrophic/crit
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Vanilla-friendly ranged crits (bug #5067 )
5 years ago
Andrei Kortunov
fcd6e915d4
Fallback for long animation groups
5 years ago
Andrei Kortunov
123ca175c8
Fallback for short weapon groups
5 years ago
Andrei Kortunov
afaff8231d
Use the Weapon Bone as fallback
5 years ago
Andrei Kortunov
f0cef772fa
Refactor weapon types behaviour
...
1. Move weapon types behaviour from switches to the table (should allow
us to de-hardcode weapon types later)
2. Gereralize bones injection to actors skeletons (instead of using the
hardcoded xbase_anim_sh.nif)
5 years ago
Andrei Kortunov
07cf93f4db
Update weapon state when we cancel attack animation (bug #5124 )
5 years ago
David Cernat
1d09763bad
[Client] Allow blanking out the enchantment IDs of records using a base
5 years ago
Alexei Dobrohotov
ed364a1e29
Merge pull request #2476 from akortunov/arrows
...
Use magic glow for enchanted arrows
5 years ago
Andrei Kortunov
b7c214b1bc
Do not use a separate GlowUpdater for every arrow in quiver
5 years ago
Andrei Kortunov
8557346fbd
Use glow for enchanted arrows (feature #5122 )
5 years ago
unknown
2a53f6bc3e
Merge branch 'master' of https://github.com/OpenMW/openmw into script-respawn
5 years ago
David Cernat
14af0be657
[General] Include AI alarm & flee for creatures/NPCs in RecordDynamic
5 years ago
David Cernat
ef432d1419
[General] Include AI services for creatures/NPCs in RecordDynamic
5 years ago
Andrei Kortunov
1eed511b4e
Use enchanted glow for pulled arrows
5 years ago
Andrei Kortunov
4c92f0c4e1
Move getEnchantmentColor() from Animation to Class
5 years ago
unknown
6baa5da6c9
Fix scripts not executing on respawn
5 years ago
Andrei Kortunov
06ba80e19b
Merge pull request #2469 from Capostrophic/instant
...
Apply instant effects of permanent spells in AddSpell immediately (bug #5055 )
5 years ago
capostrophic
cac05ef826
Sneaking consistency fixes (bug #5103 )
...
Correct pickpocketing behavior when not actually sneaking
Fix first person swimming animation regression when sneaking stance is on
Move typical sneaking use case checks into mechanics manager
Correct awareness checks
5 years ago
Andrei Kortunov
ad8b10c8db
Merge pull request #2464 from Capostrophic/enchant
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Ignore on-strike enchanted projectile charge (#5104 )
5 years ago
David Cernat
18e2a14645
[General] Implement tool-related records for RecordDynamic packets
5 years ago
capostrophic
6928adcee1
Prevent front() and operator[] from causing undefined behavior
5 years ago
Alexei Dobrohotov
4d4a21ff09
Merge pull request #2460 from Capostrophic/swim
...
Don't force-trace down swimming actors (bug #5089 )
5 years ago
Alexei Dobrohotov
b3fe85fb6d
Merge pull request #2324 from elsid/aiwander_navmesh
...
Use navmesh for AiWander
5 years ago
Alex Rice
e7ae7a8ca6
Allow user controller bindings
5 years ago
elsid
6c46d929c2
Build path to first pathgrid node by navmesh
5 years ago
elsid
f684c90932
Make angular velocity depending on actor speed
...
To avoid moving in circles for actors with high speed.
5 years ago
David Cernat
4100d93dea
[General] Implement ingredient records for RecordDynamic packets
5 years ago
capostrophic
82ac99ec56
Apply instant FX in AddSpell immediately (bug #5055 )
5 years ago
capostrophic
f8c07ca9dc
Don't "jump" with 0 vertical velocity in all cases (bug #5106 )
5 years ago