1
0
Fork 1
mirror of https://github.com/TES3MP/openmw-tes3mp.git synced 2025-01-15 19:19:55 +00:00
Commit graph

605 commits

Author SHA1 Message Date
Bret Curtis
0c2fea8254
Merge pull request #2932 from elsid/replace_open_threads
Replace OpenThreads by std types
2020-07-04 13:11:23 +02:00
elsid
eb68df1a37
Add stats for all updates 2020-06-30 22:00:23 +02:00
elsid
40ad87bc4d
Replace OpenThreads by std types 2020-06-25 22:16:09 +02:00
Bret Curtis
9d0855baa5
Merge pull request #2866 from elsid/extend_osg_stats
Extend OSG stats
2020-05-29 23:23:38 +02:00
Andrei Kortunov
dcfc4cc5dd Rename onFrame() to update() to make WindowManager consistent with other managers 2020-05-26 18:35:16 +04:00
elsid
69df6098e5
Report frame number, number of actors and objects to stats 2020-05-22 17:39:18 +02:00
elsid
d7a920a04b
Env variable to write OSG stats into file 2020-05-18 23:44:21 +02:00
Andrei Kortunov
f990150c49 Move video wrapper to the WindowsManager 2020-05-09 11:27:02 +04:00
Andrei Kortunov
f9d6137a29 Do not store player reference in the InputManager 2020-05-09 11:27:02 +04:00
Bret Curtis
b8c467e2e0
Merge pull request #2787 from p4r4digm/screenshot-path
Added setting to change the directory screenshots are stored in
2020-05-04 17:11:49 +02:00
Bret Curtis
8a8107e837 as it says; revert vismask and uncomplicate openmw 2020-04-20 20:57:38 +02:00
p4r4digm
0741fe5b80 removed path configuration and made screenshots just save in a folder 2020-04-20 09:22:50 -07:00
p4r4digm
2b54e6216b Added setting to change the directory screenshots are stored in 2020-04-19 16:38:57 -07:00
Andrei Kortunov
2254256db9 Pause both audio and video playback when the game is minimized (feature #4944) 2020-04-04 22:54:51 +04:00
Andrei Kortunov
e63325ebff Support for camera rotation via gyroscope on Android (feature #5311) 2020-04-01 19:57:04 +04:00
Andrei Kortunov
84979fa8b7 Move VisMask to components 2020-02-16 16:03:35 +04:00
Michael Stopa
e4bec88a68 Implement mouse wheel bindings (bug #2679) 2019-10-30 20:45:51 +04:00
Andrei Kortunov
c51aba0b13 Recharge items outside of player's inventory (bug #4077) 2019-10-07 22:59:43 +04:00
Andrei Kortunov
94a281370f Continue scripts execution after player's death (bug #5166) 2019-09-17 22:40:51 +04:00
Alex Rice
e7ae7a8ca6 Allow user controller bindings 2019-08-03 19:55:58 +00:00
Andrei Kortunov
ae935a8084 Add separate textures for scrollbars (feature #5051) 2019-06-01 16:12:03 +04:00
Andrei Kortunov
57176ff8d4 Unload viewer and stop background jobs before resources unloading 2019-05-24 08:03:45 +04:00
Ilya Zhuravlev
1d02c1ef37 engine: fix window creation when SDL returns different-sized window 2019-04-30 14:25:24 -04:00
Andrei Kortunov
95d6a99c7f Do not use the CPU affinity of OSG viewer (bug #4785) 2019-04-24 14:51:00 +04:00
Andrei Kortunov
a302ec9c65 Make fallback map static to simplify constructors 2019-03-29 15:30:49 +04:00
Andrei Kortunov
7995a92672 Initialize missing variables 2019-03-19 09:12:31 +04:00
Bret Curtis
4e3de9b00c
Merge pull request #2206 from Capostrophic/title
Loop title screen music (bug #4896)
2019-03-18 08:58:14 +01:00
elsid
4624f31788
Report navigator stats 2019-03-17 22:15:18 +03:00
Capostrophic
abae35e88b Loop title screen music (bug #4896) 2019-03-17 21:05:52 +03:00
Capostrophic
dd03d3b231 Print SDL version at startup 2019-03-15 19:07:31 +03:00
elsid
619a111a11
Run startup script once at engine start when game is running (bug #4877) 2019-02-27 22:55:13 +03:00
elsid
33f6fb258d
Option to set specific random seed for random number generator 2019-02-26 09:36:34 +03:00
Andrei Kortunov
3032b177a1 Remove redundant includes 2019-02-23 08:02:12 +04:00
Andrei Kortunov
ff9afda18d Avoid to keep reference to the local 'encoder' variable outside the Engine::go() 2019-02-17 14:29:39 +04:00
Andrei Kortunov
ab0841cc3d Split physics update from world update in the profiler 2019-01-07 14:44:43 +04:00
Andrei Kortunov
e06f0b797a Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
Andrei Kortunov
7a986f38da Support for user-defined TrueType fonts 2018-09-12 14:31:01 +04:00
Andrei Kortunov
5a4d0cec3a Use new logging system for game itself 2018-08-14 23:05:43 +04:00
Andrei Kortunov
12144de8ed Initialize missing variables 2018-08-01 20:18:37 +04:00
Bret Curtis
99e4d49e7c
Merge pull request #1787 from akortunov/profilierfont
Use the DejaVuLGCSansMono.ttf for profiler output
2018-07-11 16:00:34 +02:00
Andrei Kortunov
70b6d4983d Use the DejaVuLGCSansMono.ttf in profilier output 2018-07-11 14:41:49 +04:00
Nikolay Kasyanov
5fcb091127 Replace FIXME with a detailed explanation of the issue 2018-06-27 22:40:09 +02:00
Nikolay Kasyanov
9c78364c45 Revert "Merge pull request #1771 from Xenkhan/master"
This reverts commit 9667dd051c, reversing
changes made to f52e06fc19.
2018-06-27 22:19:09 +02:00
Bret Curtis
a55583a395
Merge branch 'master' into master 2018-06-21 22:22:01 +02:00
Xenkhan
405a0caf29
Remove unneeded whitespace 2018-06-20 13:56:00 -05:00
Xenkhan
5a4817c147
Get rid of reinterpret_cast<> 2018-06-20 13:33:59 -05:00
Bret Curtis
6655b7e512
Merge pull request #1740 from nikolaykasyanov/software-cursor-decompression
Decompress cursors using SDL software renderer on Mac or if OSG >= 3.5.8 or if OPENMW_DECOMPRESS_TEXTURES is set
2018-06-20 17:19:48 +02:00
Xenkhan
24ddb66af9
Retrieve SDL window settings instead of using magic numbers 2018-06-19 15:03:30 -05:00
Nikolay Kasyanov
359f87ab9f Change imageToSurface to return a unique_ptr to avoid manual surface cleanup 2018-06-16 12:12:32 +02:00
Miloslav Číž
db6107f12f
Merge branch 'master' into screenshot360 2018-02-25 11:25:19 +01:00