Commit Graph

24718 Commits (0d1c073cfa58c59087c0f8f9ce2de72ff33d6e66)
 

Author SHA1 Message Date
Andrei Kortunov c9b885ffd4 Avoid possible null dereferencing 4 years ago
Andrei Kortunov 33648313a6 Initialize variables 4 years ago
Andrei Kortunov c1512b8b6c Convert loop to condition 4 years ago
Andrei Kortunov 56666c60d4 Remove dead code 4 years ago
Andrei Kortunov 8283ec6cad Do not use & for boolean arguments 4 years ago
Andrei Kortunov 7fc4c9f3f6 Avoid dead code 4 years ago
Andrei Kortunov 801e2d6ad0 Avoid to use uninitialized variables 4 years ago
Andrei Kortunov c5a36ad440 Do not cast enums to booleans 4 years ago
Andrei Kortunov 799bd3379c Move screenshots handling to the separate class 4 years ago
elsid 944033db4e
Separate sound buffer pool from sound manager 4 years ago
AnyOldName3 2d61db555b Merge branch 'osg_log' into 'master'
Split long osg log messages into lines.

See merge request OpenMW/openmw!519
4 years ago
Petr Mikheev 7d551b0cfd Split long osg log messages into lines. 4 years ago
psi29a cbce3ebb79 Merge branch 'stanky_fetcher' into 'master'
Consider a path completed if it was non-empty

Closes #5773

See merge request OpenMW/openmw!508
4 years ago
Evil Eye 2a583e2337 consider empty paths as not constructed 4 years ago
psi29a dc82cb61f4 Merge branch 'nativeshapesdebug' into 'master'
Unbreak physics debugger with projectiles' spherical shapes.

See merge request OpenMW/openmw!489
4 years ago
Alexei Dobrohotov bbd11cb14e Merge branch 'changelog' into 'master'
Remove #5683 changelog entry

See merge request OpenMW/openmw!514
4 years ago
Alexei Dobrohotov 701a5662b0 Remove #5683 changelog entry 4 years ago
Alexei Dobrohotov c17e498465 Merge branch 'launchercleanup' into 'master'
Remove deadcode from the launcher.

See merge request OpenMW/openmw!511
4 years ago
fredzio 5215ffd964 The debug drawer rely on Bullet to determines the vertices of collision
shapes. It doesn't work in the case of spheres (used by projectiles):
resulting shape is malformed. It can also leads to this error which
makes the debug drawer non-working till game restart:
CullVisitor::apply(Geode&) detected NaN,
    depth=nan, center=(nan nan nan),
    matrix={
       -0.265814 -0.0639702 0.9619 0
       0.964024 -0.0176387 0.265228 0
       -4.29769e-09 0.997796 0.0663574 0
       18178.6 -3550.91 42154.4 1
}

Avoid this issue by using osg::Sphere

While here, remove an unused function. We don't use Bullet's solver so
we never have any contact points (in Bullet parlance).
4 years ago
fredzio dbdd397716 Remove deadcode. 4 years ago
Evil Eye 57c92673bc Consider a path completed if it was non-empty 4 years ago
Evil Eye 630ec36d1f iterate in reverse order 4 years ago
unknown 3bf641d3ce Show mesh origin 4 years ago
Alexei Dobrohotov cdf0bc1d8d Merge branch 'protec' into 'master'
Switch torches to shields for hostile NPCs

Closes #5300

See merge request OpenMW/openmw!501
4 years ago
Evil Eye e46472442a Switch torches to shields for hostile NPCs 4 years ago
psi29a 8c37817cf1 Merge branch 'viewingdistance' into 'master'
Make min and max view distance accurate to vanilla

See merge request OpenMW/openmw!504
4 years ago
Alexei Dobrohotov e4e19bab1b Make min and max view distance accurate to vanilla 4 years ago
Alexei Dobrohotov 66e0a7ff02
Merge pull request #3038 from akortunov/master
Fix defines names
4 years ago
Alexei Dobrohotov 1c6c86a113 Merge branch 'changelog' into 'master'
Fixed by 7cac7fa870

Closes #4039

See merge request OpenMW/openmw!502
4 years ago
Andrei Kortunov e80d34268c Fix defines names 4 years ago
Evil Eye 694b9c1505 Fixed by 7cac7fa870 4 years ago
Alexei Dobrohotov a7cbe0b497
Merge pull request #3036 from akortunov/tooltip
Enhance level-up tooltip
4 years ago
Chris Djali 862de7a129
Merge pull request #3037 from akortunov/warnfix
Fix build warnings
4 years ago
Andrei Kortunov ee2416017e Fix tag mismatch 4 years ago
Andrei Kortunov 66fee6dccb Enhance level-up tooltip 4 years ago
Andrei Kortunov 6a12c2b58b Fix GCC build warnings 4 years ago
Alexei Dobrohotov 45f4e69a19 Merge branch 'skipanim' into 'master'
Don't move characters if their animation can't move them

Closes #5593

See merge request OpenMW/openmw!490
4 years ago
psi29a 851a0245ac Merge branch 'movement2' into 'master'
New Movement Solver Fixes

See merge request OpenMW/openmw!414
4 years ago
wareya 18ef32ca82 values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset 4 years ago
Alexei Dobrohotov ddbfa5410d Merge branch 'fixboats' into 'master'
Apply waterwalking even when bypassing physics simulation

See merge request OpenMW/openmw!500
4 years ago
fredzio ebb564ad22 call moveObject() after applying waterwalking
This unbreak abot's boat mods: they're continually teleporting
the boats (who is an actor with waterwalking effect). As such, the
physics simulation was never run and the boat never went to sea level.
4 years ago
Evil Eye 7d8727b98e Merge branch 'books' into 'master'
Only ignore plain text after the last EOL tag (#5627)

Closes #5627

See merge request OpenMW/openmw!492
4 years ago
AnyOldName3 215b27cae5 Merge branch 'lighting' into 'master'
Clean up shader lighting

See merge request OpenMW/openmw!484
4 years ago
psi29a a094269c46 Merge branch 'guardsguards' into 'master'
Don't consider a path completed unless we're close

Closes #5736

See merge request OpenMW/openmw!498
4 years ago
psi29a 3afa4e5869 Merge branch 'feels_good_guar' into 'master'
Make followers keep a distance dependant on the fattest party member

Closes #5423

See merge request OpenMW/openmw!499
4 years ago
Evil Eye f981dd9916 update changelog 4 years ago
Evil Eye 7cac7fa870 Make followers keep a distance dependant on the fattest party member 4 years ago
Alexei Dobrohotov ad41546648 Merge branch 'fix_swimming' into 'master'
Fix #5743 where NPCs and creatures underwater may rotate to the upwards direction

Closes #5743

See merge request OpenMW/openmw!494
4 years ago
Alexei Dobrohotov c57cb09bf2 Merge branch 'focus' into 'master'
Don't restore focus to hidden/unrelated buttons

Closes #5757

See merge request OpenMW/openmw!497
4 years ago
Evil Eye d2a28d915a Don't consider a path completed unless we're close 4 years ago