Commit Graph

9826 Commits (0fe2d743a7c9f1e21183b583e49c0e909d464942)

Author SHA1 Message Date
David Cernat fa8650f99a Merge pull request #128 from OpenMW/master while resolving conflicts
# Conflicts:
#	apps/openmw/mwmechanics/combat.cpp
8 years ago
scrawl c6822b9eb6 Merge pull request #1192 from damiel/water_refactor
Added refactoring of shader handling from visvalda's fog shader
8 years ago
Martin-Kevin Neumann 5a8efa1649 added refactoring of shader handling from visvalda's fog shader 8 years ago
NeveHanter e82d542d89 Merge remote-tracking branch 'upstream/master' into bugfix-3617 8 years ago
NeveHanter 811e9ad9f3 Fixed bug https://bugs.openmw.org/issues/3617 by allowing touch and target enchantments from ranged weapons and their projectiles to explode even when colliding with non-activable objects, terrain, water slab or when shoot underwater.
Also allowed projectiles to fly through the dead bodies as in vanilla.
8 years ago
David Cernat f376b8416e Merge pull request #127 from OpenMW/master
Add OpenMW commits up to 15 Jan
8 years ago
Allofich f2240dde9c Allow command spells to work when cast by AI on AI
(Fixes #3723)
8 years ago
Allofich e825010107 Apply command spell effects on impact
Command spells should apply their effects, including taking an actor out
of combat, every time a spell successfully hits, even if a previous
command effect is still active.
8 years ago
Allofich a46c4de918 Stop combat when adding an AI package to an actor
(Fixes #3722)
8 years ago
scrawl b87abb0456 Reset activation flags when an object is copied (Fixes #3671, Fixes #3719) 8 years ago
David Cernat 70b43ecef6 Merge pull request #126 from OpenMW/master
Add OpenMW commits up to 14 Jan
8 years ago
scrawl 69ce9f32bc Activate/OnActivate fix (Bug #3712) 8 years ago
David Cernat 253ded1ee3 Use new getFilenameStamp() method to generate timestamps for filenames 8 years ago
David Cernat 3932654d5d Use log filenames w/ timestamps instead of adding numbers to their ends 8 years ago
David Cernat 610ba1d867 Merge pull request #125 from OpenMW/master
Add OpenMW commits up to 12 Jan
8 years ago
scrawl 73aa07b81b Merge pull request #1189 from Allofich/attack
Match best attack selection to vanilla behavior
8 years ago
Allofich 2322ab3125 Don't make Command spells cancel AI packages
(Fixes #3649)
8 years ago
Allofich c10585fb07 Match best attack selection to original MW
(Fixes #3721)
8 years ago
David Cernat dfb87e9e0d Merge pull request #124 from OpenMW/master
Add OpenMW commits up to 11 Jan
8 years ago
MiroslavR f1f9209814 Creatures now auto-equip shields (Fixes #3704) 8 years ago
Allofich 5e992a0342 Fix attempting to access NPC stats on creatures 8 years ago
Assumeru 1a073ca642 Fix teleportation being unreachable 8 years ago
Allofich eee49b7ea7 Make dispel an instant effect again (Fixes #3695) 8 years ago
scrawl 80c008906b Fix texture coordinates 8 years ago
scrawl 48a23d61b2 Mask out water in global map overlay 8 years ago
scrawl 7b5f3e3cdc Fix crash in ProjectileManager when a sound id fails to play or is not found 8 years ago
scrawl 708009eac4 Merge pull request #1158 from logzero/move3
[RFC] Movement solver experiments
8 years ago
scrawl 212e85e810 Merge pull request #1174 from Allofich/combat
Adjustments to AI combat engaging and disengaging
8 years ago
scrawl da3815f5a6 Merge pull request #1179 from Armada651/fix-audio-cutoff
OpenAL_Output: When a source is finished, rewind it instead of stopping it.
8 years ago
logzero dbf0fa6766 Skip stepping if movement tracer hits actor. 8 years ago
David Cernat 59c3dbe6af Merge pull request #120 from OpenMW/master while resolving conflicts
# Conflicts:
#	README.md
8 years ago
Koncord b9c3849cc7 Change keycode to scancode 8 years ago
Koncord 7595b33461 Implement spellbook 8 years ago
Marc Zinnschlag dedd95f52a Merge remote-tracking branch 'miroslavr/save-cleanup' 8 years ago
Jules Blok e9d8ff532f OpenAL_Output: When a source is finished, rewind it instead of stopping it.
This works around a bug in the MacOS OpenAL implementation.
8 years ago
David Cernat fba4878fee Merge pull request #118 from OpenMW/master
Add OpenMW changes up to 27 Dec
8 years ago
MiroslavR c9dd63af8d Merge pull request #1171 from NeveHanter/travel-followers-cost
Implemented "paying" for travelling followers
8 years ago
NeveHanter 8568cd049f Removed "less" character from the documentation by the requested opportunity. 8 years ago
Allofich 54fa921dad Change some AI combat engagements to not need LOS 8 years ago
Allofich 6fa0354a17 Make AI attack player also if it attacks follower 8 years ago
Allofich 5a6ea4e84e Cleanup 8 years ago
Allofich e10c4d8814 Stop combat between AI when canFight is false 8 years ago
David Cernat 5bdfb72752 Merge pull request #116 from OpenMW/master
Add OpenMW changes up to 26 Dec
8 years ago
Allofich e8c7ad2f4b Change environment check to canFight check
Instead of just checking that combatants are in compatible environments,
allow combat if in attack range using canFight. Together with previous
commit, fixes #3690.
8 years ago
Allofich 588442b6cc Make enemies start combat with player followers
Recreates vanilla behavior of enemies starting combat with player
followers and escorters. (Fixes #3691)
8 years ago
logzero a5360483bb Back off slightly when we are touching something.
This can reduce the amount of movement solver failures significantly.
I've observed a drop of 8 iteration cases by almost factor of ten.
8 years ago
logzero 00f3bfba27 Use tracer hit height to skip stepping up in movement solver. 8 years ago
logzero ab1724d3db Compare new velocity to the original velocity.
Using old velocity seems awkward,
probably a copypaste/refactoring bug.
8 years ago
logzero e58de5e410 Remove superfluous velocity reflection in movement solver.
The slide projection negates the reflection effect.
Just to be sure I've compared the resulting vectors
with and without reflection at runtime.
8 years ago
NeveHanter ff4aba2a6e Moved duplicated code to common ActionTeleport static method and reordered travel price calculations 8 years ago