David Cernat
fa8650f99a
Merge pull request #128 from OpenMW/master while resolving conflicts
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# Conflicts:
# apps/openmw/mwmechanics/combat.cpp
8 years ago
scrawl
c6822b9eb6
Merge pull request #1192 from damiel/water_refactor
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Added refactoring of shader handling from visvalda's fog shader
8 years ago
Martin-Kevin Neumann
5a8efa1649
added refactoring of shader handling from visvalda's fog shader
8 years ago
NeveHanter
e82d542d89
Merge remote-tracking branch 'upstream/master' into bugfix-3617
8 years ago
NeveHanter
811e9ad9f3
Fixed bug https://bugs.openmw.org/issues/3617 by allowing touch and target enchantments from ranged weapons and their projectiles to explode even when colliding with non-activable objects, terrain, water slab or when shoot underwater.
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Also allowed projectiles to fly through the dead bodies as in vanilla.
8 years ago
David Cernat
f376b8416e
Merge pull request #127 from OpenMW/master
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Add OpenMW commits up to 15 Jan
8 years ago
Allofich
f2240dde9c
Allow command spells to work when cast by AI on AI
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(Fixes #3723 )
8 years ago
Allofich
e825010107
Apply command spell effects on impact
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Command spells should apply their effects, including taking an actor out
of combat, every time a spell successfully hits, even if a previous
command effect is still active.
8 years ago
Allofich
a46c4de918
Stop combat when adding an AI package to an actor
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(Fixes #3722 )
8 years ago
scrawl
b87abb0456
Reset activation flags when an object is copied ( Fixes #3671 , Fixes #3719 )
8 years ago
David Cernat
70b43ecef6
Merge pull request #126 from OpenMW/master
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Add OpenMW commits up to 14 Jan
8 years ago
scrawl
69ce9f32bc
Activate/OnActivate fix (Bug #3712 )
8 years ago
David Cernat
253ded1ee3
Use new getFilenameStamp() method to generate timestamps for filenames
8 years ago
David Cernat
3932654d5d
Use log filenames w/ timestamps instead of adding numbers to their ends
8 years ago
David Cernat
610ba1d867
Merge pull request #125 from OpenMW/master
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Add OpenMW commits up to 12 Jan
8 years ago
scrawl
73aa07b81b
Merge pull request #1189 from Allofich/attack
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Match best attack selection to vanilla behavior
8 years ago
Allofich
2322ab3125
Don't make Command spells cancel AI packages
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(Fixes #3649 )
8 years ago
Allofich
c10585fb07
Match best attack selection to original MW
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(Fixes #3721 )
8 years ago
David Cernat
dfb87e9e0d
Merge pull request #124 from OpenMW/master
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Add OpenMW commits up to 11 Jan
8 years ago
MiroslavR
f1f9209814
Creatures now auto-equip shields ( Fixes #3704 )
8 years ago
Allofich
5e992a0342
Fix attempting to access NPC stats on creatures
8 years ago
Assumeru
1a073ca642
Fix teleportation being unreachable
8 years ago
Allofich
eee49b7ea7
Make dispel an instant effect again ( Fixes #3695 )
8 years ago
scrawl
80c008906b
Fix texture coordinates
8 years ago
scrawl
48a23d61b2
Mask out water in global map overlay
8 years ago
scrawl
7b5f3e3cdc
Fix crash in ProjectileManager when a sound id fails to play or is not found
8 years ago
scrawl
708009eac4
Merge pull request #1158 from logzero/move3
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[RFC] Movement solver experiments
8 years ago
scrawl
212e85e810
Merge pull request #1174 from Allofich/combat
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Adjustments to AI combat engaging and disengaging
8 years ago
scrawl
da3815f5a6
Merge pull request #1179 from Armada651/fix-audio-cutoff
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OpenAL_Output: When a source is finished, rewind it instead of stopping it.
8 years ago
logzero
dbf0fa6766
Skip stepping if movement tracer hits actor.
8 years ago
David Cernat
59c3dbe6af
Merge pull request #120 from OpenMW/master while resolving conflicts
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# Conflicts:
# README.md
8 years ago
Koncord
b9c3849cc7
Change keycode to scancode
8 years ago
Koncord
7595b33461
Implement spellbook
8 years ago
Marc Zinnschlag
dedd95f52a
Merge remote-tracking branch 'miroslavr/save-cleanup'
8 years ago
Jules Blok
e9d8ff532f
OpenAL_Output: When a source is finished, rewind it instead of stopping it.
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This works around a bug in the MacOS OpenAL implementation.
8 years ago
David Cernat
fba4878fee
Merge pull request #118 from OpenMW/master
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Add OpenMW changes up to 27 Dec
8 years ago
MiroslavR
c9dd63af8d
Merge pull request #1171 from NeveHanter/travel-followers-cost
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Implemented "paying" for travelling followers
8 years ago
NeveHanter
8568cd049f
Removed "less" character from the documentation by the requested opportunity.
8 years ago
Allofich
54fa921dad
Change some AI combat engagements to not need LOS
8 years ago
Allofich
6fa0354a17
Make AI attack player also if it attacks follower
8 years ago
Allofich
5a6ea4e84e
Cleanup
8 years ago
Allofich
e10c4d8814
Stop combat between AI when canFight is false
8 years ago
David Cernat
5bdfb72752
Merge pull request #116 from OpenMW/master
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Add OpenMW changes up to 26 Dec
8 years ago
Allofich
e8c7ad2f4b
Change environment check to canFight check
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Instead of just checking that combatants are in compatible environments,
allow combat if in attack range using canFight. Together with previous
commit, fixes #3690 .
8 years ago
Allofich
588442b6cc
Make enemies start combat with player followers
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Recreates vanilla behavior of enemies starting combat with player
followers and escorters. (Fixes #3691 )
8 years ago
logzero
a5360483bb
Back off slightly when we are touching something.
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This can reduce the amount of movement solver failures significantly.
I've observed a drop of 8 iteration cases by almost factor of ten.
8 years ago
logzero
00f3bfba27
Use tracer hit height to skip stepping up in movement solver.
8 years ago
logzero
ab1724d3db
Compare new velocity to the original velocity.
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Using old velocity seems awkward,
probably a copypaste/refactoring bug.
8 years ago
logzero
e58de5e410
Remove superfluous velocity reflection in movement solver.
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The slide projection negates the reflection effect.
Just to be sure I've compared the resulting vectors
with and without reflection at runtime.
8 years ago
NeveHanter
ff4aba2a6e
Moved duplicated code to common ActionTeleport static method and reordered travel price calculations
8 years ago