David Cernat
10a0f165dd
Print paths used for server dependencies in CMake, change tabs to spaces
8 years ago
Koncord
3c9eaad5ce
Rename Main class to MainWindow
8 years ago
David Cernat
610ba1d867
Merge pull request #125 from OpenMW/master
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Add OpenMW commits up to 12 Jan
8 years ago
Koncord
f7dc30387c
Run tes3mp-netlauncher instead openmw in the OpenMW Launcher
8 years ago
Koncord
90908ed113
rename openmw-netlauncher to tes3mp-netlauncher
8 years ago
scrawl
73aa07b81b
Merge pull request #1189 from Allofich/attack
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Match best attack selection to vanilla behavior
8 years ago
Allofich
2322ab3125
Don't make Command spells cancel AI packages
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(Fixes #3649 )
8 years ago
Koncord
4604ee49bf
Fix waiting answer when browser not connected to the master server
8 years ago
Koncord
968546b20c
Use master server address from config file
8 years ago
Koncord
cb799ee446
Server browser
8 years ago
Allofich
c10585fb07
Match best attack selection to original MW
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(Fixes #3721 )
8 years ago
David Cernat
dfb87e9e0d
Merge pull request #124 from OpenMW/master
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Add OpenMW commits up to 11 Jan
8 years ago
Koncord
b6f9a21d7f
Do not allow 0 update rate
8 years ago
Koncord
03a92b3a91
Use LOG_VERBOSE instead LOG_INFO
8 years ago
Koncord
01900c2be8
Use modname in Send function
8 years ago
Koncord
2b0ae7b9ca
Fix variable name in JSON
8 years ago
Koncord
e92df0c465
Implement SetModname, SetHostname functions
8 years ago
Koncord
f510a5583f
Move MasterClient to Networking class
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Rename MOTD to hostname
8 years ago
Koncord
b5c586d5b7
Add and implement ID_MASTER_QUERY
8 years ago
Koncord
32615d05cf
Prevent allocate memory if player doesn't exists
8 years ago
MiroslavR
f1f9209814
Creatures now auto-equip shields ( Fixes #3704 )
8 years ago
Koncord
97dd8704a3
Ignore ping packets
8 years ago
Allofich
5e992a0342
Fix attempting to access NPC stats on creatures
8 years ago
Assumeru
1a073ca642
Fix teleportation being unreachable
8 years ago
Koncord
dbbdb1071c
Use default FindLua51 instead homebrew
8 years ago
Allofich
eee49b7ea7
Make dispel an instant effect again ( Fixes #3695 )
8 years ago
scrawl
80c008906b
Fix texture coordinates
8 years ago
scrawl
48a23d61b2
Mask out water in global map overlay
8 years ago
scrawl
7b5f3e3cdc
Fix crash in ProjectileManager when a sound id fails to play or is not found
8 years ago
scrawl
708009eac4
Merge pull request #1158 from logzero/move3
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[RFC] Movement solver experiments
8 years ago
scrawl
212e85e810
Merge pull request #1174 from Allofich/combat
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Adjustments to AI combat engaging and disengaging
8 years ago
scrawl
da3815f5a6
Merge pull request #1179 from Armada651/fix-audio-cutoff
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OpenAL_Output: When a source is finished, rewind it instead of stopping it.
8 years ago
logzero
dbf0fa6766
Skip stepping if movement tracer hits actor.
8 years ago
David Cernat
59c3dbe6af
Merge pull request #120 from OpenMW/master while resolving conflicts
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# Conflicts:
# README.md
8 years ago
Koncord
b9c3849cc7
Change keycode to scancode
8 years ago
Koncord
7595b33461
Implement spellbook
8 years ago
Marc Zinnschlag
dedd95f52a
Merge remote-tracking branch 'miroslavr/save-cleanup'
8 years ago
Jules Blok
e9d8ff532f
OpenAL_Output: When a source is finished, rewind it instead of stopping it.
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This works around a bug in the MacOS OpenAL implementation.
8 years ago
David Cernat
fba4878fee
Merge pull request #118 from OpenMW/master
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Add OpenMW changes up to 27 Dec
8 years ago
MiroslavR
c9dd63af8d
Merge pull request #1171 from NeveHanter/travel-followers-cost
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Implemented "paying" for travelling followers
8 years ago
NeveHanter
8568cd049f
Removed "less" character from the documentation by the requested opportunity.
8 years ago
Allofich
54fa921dad
Change some AI combat engagements to not need LOS
8 years ago
Allofich
6fa0354a17
Make AI attack player also if it attacks follower
8 years ago
Allofich
5a6ea4e84e
Cleanup
8 years ago
Allofich
e10c4d8814
Stop combat between AI when canFight is false
8 years ago
David Cernat
5bdfb72752
Merge pull request #116 from OpenMW/master
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Add OpenMW changes up to 26 Dec
8 years ago
Allofich
e8c7ad2f4b
Change environment check to canFight check
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Instead of just checking that combatants are in compatible environments,
allow combat if in attack range using canFight. Together with previous
commit, fixes #3690 .
8 years ago
Allofich
588442b6cc
Make enemies start combat with player followers
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Recreates vanilla behavior of enemies starting combat with player
followers and escorters. (Fixes #3691 )
8 years ago
logzero
a5360483bb
Back off slightly when we are touching something.
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This can reduce the amount of movement solver failures significantly.
I've observed a drop of 8 iteration cases by almost factor of ten.
8 years ago
logzero
00f3bfba27
Use tracer hit height to skip stepping up in movement solver.
8 years ago