Commit Graph

12346 Commits (10ac432a8ca36a42f7b661960298b8e57bc9fce9)

Author SHA1 Message Date
Marc Zinnschlag 57101c1b19 added namespace and include to previous commit 9 years ago
Alexander Kjäll 32123aec2b
made logarithm function for calculating column widths in the output be more generic 9 years ago
scrawl 5edfe8c41c Reduce the wander fast forward overcrowding offset (Fixes #3370) 9 years ago
Marc Zinnschlag 091e1bf25d improved scene element visibility buttons 9 years ago
Marc Zinnschlag f0778e22dd Merge remote-tracking branch 'origin/master' 9 years ago
Marc Zinnschlag 9d906a99a8 Merge remote-tracking branch 'rcutmore/bug-3286' 9 years ago
scrawl c64b8ab297 Merge pull request #928 from Salgat/bug-1320
AiWander - Creatures in cells without pathgrids do not wander (Bug #1320)
9 years ago
Austin Salgat be16857f96 Fix wrong height being used for water detection 9 years ago
Rob Cutmore e6ab3a4ba9 Remove unused CSVWorld::ScriptEdit::setMonoFont 9 years ago
Rob Cutmore 30493545f1 Update script editor tab width on font change 9 years ago
Austin Salgat e9157e9200 Fix idle animation and Fix water creature manual wandering 9 years ago
Rob Cutmore 25d9b77d10 Add setting for script editor tab width 9 years ago
Austin Salgat 3dec10c686 Update variable to prevent underflowing
While not an issue presently, the variable may be used in the future in a way that could create issues if it underflows.
9 years ago
Austin Salgat 84179c262f Update manual wandering to prevent actor from leaving/entering water
Water creatures will stay in the water, while land creatures will stay on land when wandering.
9 years ago
Austin Salgat fc03216d48 Refactor to reuse existing obstacle detection 9 years ago
Austin Salgat 34726c24d9 Fix mDistance being reset prematurely
This was causing wandering without pathgrids to become disabled for most wandering units. Additionally, wandering now behaves the same for both NPCs and creatures.
9 years ago
scrawl d784a77f4c Set the default player cell in the StateManager (Fixes #3269) 9 years ago
Austin Salgat 92b352989a Add logic for NPC wandering without pathgrids 9 years ago
Austin Salgat c02881a4f8 Fix creatures not wandering 9 years ago
scrawl 8cf91e32fa ESSImport: Correctly handle item stacks (XIDX tag). (Fixes #3340) 9 years ago
scrawl ba3f4f122a Account for the stack count in HasSoulGem (Bug #3340) 9 years ago
scrawl 4854d6b093 Set the TalkedToPc flag for voiced dialogue (Fixes #3346) 9 years ago
scrawl d15901b454 Merge pull request #927 from Salgat/bug-2981
When waiting, NPCs can go where they wouldn't go normally (Bug #2981)
9 years ago
Austin Salgat 38f5a225ea Refactor PathFinder functions to be useable by AiWander
This avoids having to duplicate the distanceSquared and getClosestPoint functions.
9 years ago
Austin Salgat 96231e17f0 Fix wandering NPCs going off pathgrid
If multiple pathgrids exist in the same cell, sometimes an NPC would port to a different pathgrid that was nearby. This is an issue since it allowed them to do things like travel through walls to inaccessible areas. Now they will only wander along the closest connected pathgrid.
9 years ago
scrawl b2dc18e1aa Merge pull request #926 from bentsherman/master
Allow +/- buttons in trade window to decrease offer to 0
9 years ago
Ben Shealy 8703609649 Allow +/- buttons in trade window to decrease offer to 0 9 years ago
Marc Zinnschlag a5bc561c7d Merge remote-tracking branch 'origin/master' 9 years ago
Rob Cutmore a3903d374f Update script editor tab width (Bug #3286) 9 years ago
Bret Curtis 2c90b0b78d fix a few spelling mistakes 9 years ago
Aesylwinn 7d89c82f08 Revert "Fix indentation."
This reverts commit 9a495042cc.
9 years ago
Aesylwinn 8c35836883 Fix misnamed identifier. 9 years ago
Aesylwinn 85005626b1 Replace usage of deprecated function. 9 years ago
Aesylwinn 94d4fb0686 Add check for region weather chances to verifier. 9 years ago
Aesylwinn 9a495042cc Fix indentation. 9 years ago
Aesylwinn 5e38fcac36 Add ability to edit region weather probabilities. 9 years ago
Marc Zinnschlag f2b2a760b3 Merge remote-tracking branch 'origin/master' 9 years ago
Marc Zinnschlag 60509875e8 Merge remote-tracking branch 'aesylwinn/editor_camera' 9 years ago
Aesylwinn b111febfc9 Add pitch constraint for first person camera. 9 years ago
Aesylwinn e07687ee01 Add button for camera mouse inversion in user preferences, and separate the
sensitivity settings for orbit and free cameras.
9 years ago
Aesylwinn e127c691e2 Cleanup, remove some unused includes 9 years ago
Aesylwinn ec25998b12 Cleanup, use setTraversalMask instead of setNodeMaskOverride 9 years ago
Aesylwinn 0ef7c778e0 Cleanup, isModified was a remnant of an old design and is only used in the first person camera mode. 9 years ago
Aesylwinn 6c471349f0 Add context menu for orbit camera. 9 years ago
Aesylwinn 4ef9981544 Add ability to set orbit camera center outside of class. 9 years ago
scrawl 79c8f69b24 Clear the class selected / race selected flags when starting a new game (Fixes #3326) 9 years ago
Aesylwinn 02f991c63e Cleanup, fix comment 9 years ago
Aesylwinn 99e9017242 Cleanup, externalize mask used to pick center 9 years ago
Aesylwinn a4cc891383 Cleanup, move setup to CameraController class 9 years ago
Aesylwinn efa2ec21ff Cleanup, no need to inherit and override osg::ComputeBoundsVisitor 9 years ago