scrawl
5edfe8c41c
Reduce the wander fast forward overcrowding offset ( Fixes #3370 )
9 years ago
Austin Salgat
be16857f96
Fix wrong height being used for water detection
9 years ago
Austin Salgat
e9157e9200
Fix idle animation and Fix water creature manual wandering
9 years ago
Austin Salgat
3dec10c686
Update variable to prevent underflowing
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While not an issue presently, the variable may be used in the future in a way that could create issues if it underflows.
9 years ago
Austin Salgat
84179c262f
Update manual wandering to prevent actor from leaving/entering water
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Water creatures will stay in the water, while land creatures will stay on land when wandering.
9 years ago
Austin Salgat
fc03216d48
Refactor to reuse existing obstacle detection
9 years ago
Austin Salgat
34726c24d9
Fix mDistance being reset prematurely
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This was causing wandering without pathgrids to become disabled for most wandering units. Additionally, wandering now behaves the same for both NPCs and creatures.
9 years ago
Austin Salgat
92b352989a
Add logic for NPC wandering without pathgrids
9 years ago
Austin Salgat
c02881a4f8
Fix creatures not wandering
9 years ago
Austin Salgat
38f5a225ea
Refactor PathFinder functions to be useable by AiWander
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This avoids having to duplicate the distanceSquared and getClosestPoint functions.
9 years ago
Austin Salgat
96231e17f0
Fix wandering NPCs going off pathgrid
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If multiple pathgrids exist in the same cell, sometimes an NPC would port to a different pathgrid that was nearby. This is an issue since it allowed them to do things like travel through walls to inaccessible areas. Now they will only wander along the closest connected pathgrid.
9 years ago
scrawl
79c8f69b24
Clear the class selected / race selected flags when starting a new game ( Fixes #3326 )
9 years ago
scrawl
e71aa53574
Don't allow playing a sound/soundgen key more than once at the same time on the same object ( Fixes #2689 )
9 years ago
scrawl
b332704df7
Switch hand-to-hand attack types randomly when "always use best attack" is turned on ( Fixes #3259 )
9 years ago
scrawl
a6e23d03d3
Don't clamp disposition twice, clamping is already done inside getDerivedDisposition
9 years ago
scrawl
102f9719f7
Remove some garbage
9 years ago
scrawl
79eb2d20e0
Cleanup
9 years ago
scrawl
12ec90f9e7
Change default argument, fix GetDisposition
9 years ago
scrawl
bc5adfa4fe
Merge pull request #913
9 years ago
scrawl
14e1911820
Fix memory leaks
9 years ago
ae-g-i-s
c9791c5c1a
Add addTemporaryDispositionChange parameter to MechanicsManager::getDerivedDisposition(), adjust callers that previously added temp disposition changes themselves ( fixes #3233 )
9 years ago
ae-g-i-s
2f1c6c740c
Revert "Fix incorrect handling of baseDisposition >= 100 in testDisposition(), enable unbounded getDerivedDisposition() ( Fixes #3233 )"
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This reverts commit 000597236e
.
9 years ago
ae-g-i-s
000597236e
Fix incorrect handling of baseDisposition >= 100 in testDisposition(), enable unbounded getDerivedDisposition() ( Fixes #3233 )
9 years ago
scrawl
2821f46a18
Corpse clearing fix
9 years ago
scrawl
7485abe5c3
Use safePlaceObject for summoned creature spawning
9 years ago
scrawl
11f00e3aa9
Rename safePlaceObject to placeObject
9 years ago
scrawl
c3ef387208
Vanilla-compatible creature/NPC respawning ( Fixes #2369 , Fixes #2467 )
9 years ago
scrawl
a97eae864d
Fix the ObstacleCheck time step ( Fixes #3211 )
9 years ago
scrawl
d05603c7fe
Directly apply On Target 'When Strikes' enchantments instead of launching a projectile ( Fixes #3212 )
9 years ago
scrawl
90a99991d1
Use empty() instead of !size()
9 years ago
scrawl
8bd16e4d5a
Don't compute the world matrix multiple times
9 years ago
scrawl
c4d38bb42d
Fix clang analyzer warnings
9 years ago
scrawl
48ac0bef3e
Repair save games affected by bug #3080 ( Fixes #3160 )
9 years ago
scrawl
a7b217def2
AI: don't cast fortify effects ( Fixes #3184 )
9 years ago
scrawl
162287b82d
AI combat actions: rename 'target' to 'enemy'
9 years ago
scrawl
94c05c6baa
AI: don't cast useless resist spells ( Fixes #2760 )
9 years ago
scrawl
d3415387a5
AI: take into account success chance when rating a spell
9 years ago
scrawl
b9d1d6144a
Don't reveal unknown potion effects in alchemy window ( Fixes #3146 )
9 years ago
scrawl
d3b76b7006
Don't stack Ai packages ( Fixes #3101 , Fixes #3080 , Fixes #2697 )
9 years ago
scrawl
7aeafd3bb9
Revert "Apply the AiTravel maxRange to AiEscort as well ( Fixes #2697 )"
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This reverts commit 1f543b4d79
.
9 years ago
scrawl
145756c0a1
Partly revert "Avoid directly iterating the actor map ( Fixes #3173 )"
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Caused issues when a summoned creature is removed as part of the magic effect update.
Fixes #3178
9 years ago
scrawl
59d2de118f
Avoid directly iterating the actor map ( Fixes #3173 )
9 years ago
scrawl
50ed061154
AiWander: reset mAllowedNodes on cell change ( Fixes #3176 , Fixes #3130 )
9 years ago
scrawl
dda4273349
Actors that start the game as dead do not float to the surface ( Fixes #3177 )
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This has a minor bug (can you spot it?) that affects the vanilla engine as well, unfortunately not so simple to fix.
9 years ago
scrawl
832eaae27b
Do not apply effects with CasterLinked flag when there is no valid caster
9 years ago
scrawl
c34314ae26
When an actor dies purge all spell effects cast by that actor ( Fixes #3175 )
9 years ago
Tobias Kortkamp
0659687bfb
Some fixes for building on FreeBSD
9 years ago
scrawl
b0431833a1
Fix some defects reported by Coverity CI
9 years ago
scrawl
4e6a60672d
When a spell explodes on an actor do not apply it to that actor twice ( Fixes #3142 )
9 years ago
scrawl
daa94cc50e
Fix cppcheck warnings
9 years ago