..
activespells.cpp
When an actor dies purge all spell effects cast by that actor ( Fixes #3175 )
2016-02-01 22:52:28 +01:00
activespells.hpp
Rename to lowerCaseInPlace
2015-12-07 22:49:15 +01:00
actor.cpp
MechanicsManager, frame update
2015-04-25 15:19:17 +02:00
actor.hpp
Add MWMechanics::Actor class for temporary actor state, move AiState there
2014-12-24 15:45:14 +01:00
actors.cpp
Fix clang analyzer warnings
2016-02-16 19:17:04 +01:00
actors.hpp
AiEscort do not follow target through doors
2015-12-19 15:15:44 +01:00
actorutil.cpp
Added MWMechanics::isPlayerInCombat()
2015-09-10 18:48:34 +12:00
actorutil.hpp
actorutil.hpp includes mwworld/ptr.hpp
2015-09-11 18:43:06 +12:00
aiactivate.cpp
Include cleanup
2015-07-25 02:11:49 +02:00
aiactivate.hpp
Pass the CharacterController to AiPackage::execute
2015-06-26 17:47:04 +02:00
aiavoiddoor.cpp
Accept a ConstPtr in getDoorState
2015-12-19 16:15:45 +01:00
aiavoiddoor.hpp
Don't stack Ai packages ( Fixes #3101 , Fixes #3080 , Fixes #2697 )
2016-02-02 22:20:56 +01:00
aicombat.cpp
Fix cppcheck warnings
2016-01-03 20:19:38 +01:00
aicombat.hpp
Don't stack Ai packages ( Fixes #3101 , Fixes #3080 , Fixes #2697 )
2016-02-02 22:20:56 +01:00
aicombataction.cpp
AI: don't cast fortify effects ( Fixes #3184 )
2016-02-07 01:29:11 +01:00
aicombataction.hpp
AI combat actions: rename 'target' to 'enemy'
2016-02-07 01:29:11 +01:00
aiescort.cpp
Fix clang analyzer warnings
2016-02-16 19:17:04 +01:00
aiescort.hpp
Fix clang analyzer warnings
2016-02-16 19:17:04 +01:00
aifollow.cpp
Fix clang analyzer warnings
2016-02-16 19:17:04 +01:00
aifollow.hpp
Fix clang analyzer warnings
2016-02-16 19:17:04 +01:00
aipackage.cpp
Fix clang analyzer warnings
2016-02-16 19:17:04 +01:00
aipackage.hpp
Fix clang analyzer warnings
2016-02-16 19:17:04 +01:00
aipursue.cpp
extracted function isTargetMagicallyHidden().
2015-08-09 14:20:55 +12:00
aipursue.hpp
Don't stack Ai packages ( Fixes #3101 , Fixes #3080 , Fixes #2697 )
2016-02-02 22:20:56 +01:00
aisequence.cpp
Fix memory leaks
2016-03-10 20:38:14 +01:00
aisequence.hpp
Pass the CharacterController to AiPackage::execute
2015-06-26 17:47:04 +02:00
aistate.hpp
Remove BOOST_STATIC_ASSERT to fix clang warnings
2015-06-04 20:11:40 +02:00
aitravel.cpp
Revert "Apply the AiTravel maxRange to AiEscort as well ( Fixes #2697 )"
2016-02-02 22:08:12 +01:00
aitravel.hpp
Pass the CharacterController to AiPackage::execute
2015-06-26 17:47:04 +02:00
aiwander.cpp
Fix wandering NPCs going off pathgrid
2016-04-10 20:21:18 -05:00
aiwander.hpp
AiWander: reset mAllowedNodes on cell change ( Fixes #3176 , Fixes #3130 )
2016-02-02 00:41:40 +01:00
alchemy.cpp
Don't reveal unknown potion effects in alchemy window ( Fixes #3146 )
2016-02-02 22:50:11 +01:00
alchemy.hpp
Don't reveal unknown potion effects in alchemy window ( Fixes #3146 )
2016-02-02 22:50:11 +01:00
autocalcspell.cpp
Fixed rest of travis errors.
2015-08-21 22:41:31 +12:00
autocalcspell.hpp
Traverse spells in record order from content files. bronrod_the_roarer is perfect now. Other NPCs have some differences.
2014-07-12 18:53:15 +02:00
character.cpp
Don't allow playing a sound/soundgen key more than once at the same time on the same object ( Fixes #2689 )
2016-03-24 19:26:12 +01:00
character.hpp
Switch hand-to-hand attack types randomly when "always use best attack" is turned on ( Fixes #3259 )
2016-03-19 18:03:59 +01:00
combat.cpp
Directly apply On Target 'When Strikes' enchantments instead of launching a projectile ( Fixes #3212 )
2016-02-22 19:42:54 +01:00
combat.hpp
Directly apply On Target 'When Strikes' enchantments instead of launching a projectile ( Fixes #3212 )
2016-02-22 19:42:54 +01:00
coordinateconverter.cpp
Fixed errors pointed out by Zini.
2015-09-12 14:17:46 +12:00
coordinateconverter.hpp
Fixed errors pointed out by Zini.
2015-09-12 14:17:46 +12:00
creaturestats.cpp
Corpse clearing fix
2016-03-01 11:31:08 +01:00
creaturestats.hpp
Vanilla-compatible creature/NPC respawning ( Fixes #2369 , Fixes #2467 )
2016-02-27 12:53:07 +01:00
difficultyscaling.cpp
extracted MWMechanics::getPlayer()
2015-08-21 21:12:39 +12:00
difficultyscaling.hpp
Implement difficulty scaling ( Fixes #1505 )
2014-07-20 16:38:20 +02:00
disease.hpp
Optimize MWMechanics::Spells
2015-11-27 01:07:15 +01:00
drawstate.hpp
Savegame: store most of CreatureStats
2014-05-12 21:37:36 +02:00
enchanting.cpp
extracted MWMechanics::getPlayer()
2015-08-21 21:12:39 +12:00
enchanting.hpp
Enchanting: fix skill-based cast cost bonus being applied twice
2015-01-07 04:41:12 +01:00
levelledlist.hpp
extracted MWMechanics::getPlayer()
2015-08-21 21:12:39 +12:00
magiceffects.cpp
Remove empty line at the beginning of files
2015-08-18 23:06:12 +02:00
magiceffects.hpp
Fix various MSVC warnings
2015-02-15 20:10:21 -06:00
mechanicsmanagerimp.cpp
Clear the class selected / race selected flags when starting a new game ( Fixes #3326 )
2016-04-03 20:23:28 +02:00
mechanicsmanagerimp.hpp
Remove some garbage
2016-03-18 00:39:27 +01:00
movement.hpp
Readded collision objects and movement physics
2015-05-12 03:02:15 +02:00
npcstats.cpp
Remove empty line at the beginning of files
2015-08-18 23:06:12 +02:00
npcstats.hpp
Don't use separate werewolf skills/attributes for non-player werewolves
2015-06-21 17:28:18 +02:00
objects.cpp
Make an error message slightly more helpful
2015-08-19 01:24:54 +02:00
objects.hpp
Alert the user if attempting to play an animation fails
2015-07-30 08:00:26 -04:00
obstacle.cpp
Fix the ObstacleCheck time step ( Fixes #3211 )
2016-02-26 13:15:41 +01:00
obstacle.hpp
Rotations: move doors via Rotation rather than LocalRotation
2015-11-12 00:58:29 +01:00
pathfinding.cpp
Moved pathfinding logic from AiCombat to Pathfinding.
2015-09-19 15:34:02 +12:00
pathfinding.hpp
pass parameters as const &
2015-08-04 18:14:36 +12:00
pathgrid.cpp
centralize the world/cell coordinate conversion logic.
2015-08-16 18:55:02 +12:00
pathgrid.hpp
fixed warning C4099:
2015-03-06 21:36:42 +13:00
pickpocket.cpp
Move rng to components
2015-04-22 17:58:55 +02:00
pickpocket.hpp
Implement pickpocket detection. Play a voiced dialogue entry when detected.
2014-01-07 03:01:33 +01:00
repair.cpp
extracted MWMechanics::getPlayer()
2015-08-21 21:12:39 +12:00
repair.hpp
Added PC repair feature
2013-03-23 08:16:46 +01:00
security.cpp
Don't attempt to lock or unlock unsuitable objects ( Fixes #2826 )
2015-08-13 17:08:21 +02:00
security.hpp
Cleanup Security class
2013-05-19 23:19:48 +02:00
spellcasting.cpp
Directly apply On Target 'When Strikes' enchantments instead of launching a projectile ( Fixes #3212 )
2016-02-22 19:42:54 +01:00
spellcasting.hpp
Directly apply On Target 'When Strikes' enchantments instead of launching a projectile ( Fixes #3212 )
2016-02-22 19:42:54 +01:00
spells.cpp
Some fixes for building on FreeBSD
2016-01-25 14:13:16 +01:00
spells.hpp
Some fixes for building on FreeBSD
2016-01-25 14:13:16 +01:00
stat.cpp
Explicity instantiate MWMechanics::Stat
2015-07-09 14:41:37 +02:00
stat.hpp
Explicity instantiate MWMechanics::Stat
2015-07-09 14:41:37 +02:00
steering.cpp
Fixed bug in smoothTurn()
2015-09-06 17:39:48 +12:00
steering.hpp
Fixes for building with unity build
2015-09-24 15:21:42 +02:00
summoning.cpp
Use safePlaceObject for summoned creature spawning
2016-02-29 17:27:07 +01:00
summoning.hpp
Suppress warning about the lack of virtual destructor.
2015-02-16 16:41:53 +11:00