Alexander "Ace" Olofsson
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bc6aa86b8a
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And escaping the printf input
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2016-08-28 21:56:53 +02:00 |
|
Alexander "Ace" Olofsson
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e47f4a9016
|
Missing STEP variable
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2016-08-28 21:54:41 +02:00 |
|
Alexander "Ace" Olofsson
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83de1f2de9
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And use the correct OpenAL version
Should really have run these on a clean dir locally, but time
constraints...
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2016-08-28 21:52:32 +02:00 |
|
Alexander "Ace" Olofsson
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81a9258de9
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Don't reset the APPVEYOR and CI variables
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2016-08-28 21:48:00 +02:00 |
|
Alexander "Ace" Olofsson
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dd5b6a46f5
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Visual Studio 2015 support
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2016-08-28 21:42:48 +02:00 |
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scrawl
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c32f6a46dd
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Merge pull request #1036 from Allofich/travis-ci_fix
Link Clang paths
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2016-08-28 16:02:18 +02:00 |
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Allofich
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c89293770f
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Link Clang paths
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2016-08-28 21:25:09 +09:00 |
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Koncord
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a03c2f5019
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Now server & client sensitive to version
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2016-08-27 15:36:22 +08:00 |
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Koncord
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8a5e32c631
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Show the InputBox only if queue is free
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2016-08-27 13:58:06 +08:00 |
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Koncord
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4c2415e9db
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Fix focus for InputDialog
Created a special pipe for future GUI modes.
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2016-08-27 13:40:11 +08:00 |
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David Cernat
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e81bf7318c
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Disable CharGen custom class choice until we can handle custom classes
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2016-08-27 04:47:35 +03:00 |
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scrawl
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92d096f466
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Merge pull request #1035 from Allofich/anim
Fix for weapon idles
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2016-08-26 23:36:07 +02:00 |
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David Cernat
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00e7810428
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Add script functions for saving and loading non-custom player classes
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2016-08-27 00:14:50 +03:00 |
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Allofich
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9e1bfde46f
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Add comment
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2016-08-26 02:42:56 +09:00 |
|
Allofich
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67bd882bc7
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Disable current idle when an action is taken
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2016-08-25 23:42:09 +09:00 |
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Allofich
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6190ff1f0d
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Update idle if current idle finishes playing
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2016-08-25 21:45:56 +09:00 |
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Allofich
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f4cc5d0399
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Sometimes play 1st-person weapon idle to Stop key
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2016-08-25 21:34:45 +09:00 |
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David Cernat
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7bb6020e51
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Display message boxes when client is disconnected.
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2016-08-25 02:58:03 +03:00 |
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David Cernat
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4d2ca20445
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Resolve conflicts in pull request #43
# Conflicts:
# README.md
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2016-08-24 22:03:35 +03:00 |
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Koncord
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fbfa9bccd0
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added master address to client config
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2016-08-24 16:21:04 +08:00 |
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Koncord
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1b403719f5
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Merged branch master into master
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2016-08-24 16:15:56 +08:00 |
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Koncord
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997c62cc52
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Add --connect option to client
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2016-08-24 16:15:34 +08:00 |
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Marc Zinnschlag
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cc7b1f8543
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Merge branch 'openmw-40'
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2016-08-24 09:59:50 +02:00 |
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David Cernat
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486de67d84
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Make handshake log message less confusing
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2016-08-24 06:38:38 +03:00 |
|
David Cernat
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abaa8cac72
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Spawn players in Pelagiad on startup
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2016-08-24 06:23:32 +03:00 |
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David Cernat
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77aff346e9
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Fix typo in method name "getGUIConroller", part 2
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2016-08-24 05:55:02 +03:00 |
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David Cernat
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63eebd3d18
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Respawn players in Fort Pelagiad instead of ToddTest for the time being
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2016-08-24 05:32:40 +03:00 |
|
David Cernat
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d830937f4e
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Fix typo in method name "getGUIConroller"
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2016-08-24 04:48:35 +03:00 |
|
David Cernat
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f93e382b8b
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Use tes3mp icon for executable, part 2
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2016-08-24 04:01:05 +03:00 |
|
David Cernat
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5385563972
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Let players inform others about Lua script-induced cell & pos changes
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2016-08-24 02:53:39 +03:00 |
|
David Cernat
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d24b4d0a2d
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Disable New, Save and Load buttons in main menu
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2016-08-24 00:46:32 +03:00 |
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David Cernat
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d31046204f
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Use tes3mp icon for executable
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2016-08-23 23:50:20 +03:00 |
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David Cernat
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d6083552f1
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Add tes3mp icon
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2016-08-23 23:47:05 +03:00 |
|
David Cernat
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7b187d0295
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Fix visual glitch when jumping without adjusting camera afterwards
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2016-08-23 22:27:12 +03:00 |
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scrawl
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7e167ab7e2
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Merge pull request #1034 from Allofich/telekinesis
Correct telekinesis glow length
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2016-08-23 20:03:16 +02:00 |
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Allofich
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7db31ab58a
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Correct telekinesis glow length
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2016-08-24 01:21:15 +09:00 |
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scrawl
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346f5a19a3
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Merge pull request #1029 from Allofich/anim
Improvements for playgroup and loopgroup
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2016-08-23 14:14:36 +02:00 |
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Allofich
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9b0e5d6b59
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Loop mid-animation idles when loading a save game
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2016-08-23 19:50:56 +09:00 |
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Koncord
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fc4d8b82fb
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Stubs for minimap
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2016-08-23 11:11:25 +08:00 |
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David Cernat
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7691bcc958
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Add server script callbacks for attribute and skill changes
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2016-08-23 03:04:22 +03:00 |
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David Cernat
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03d6e0cb62
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Send attributes and skills to server whenever they change
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2016-08-23 02:24:10 +03:00 |
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David Cernat
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ce5553cda6
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Get hand-to-hand attack victim's stats if there actually is a victim
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2016-08-23 01:23:09 +03:00 |
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scrawl
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0fd810707e
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Remove unused stopLooping()
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2016-08-22 23:33:26 +02:00 |
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scrawl
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b0dc625b18
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Run setLoopingEnabled after the anim queue is updated
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2016-08-22 23:33:24 +02:00 |
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scrawl
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719e884b7c
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Remove duplicate code
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2016-08-22 23:25:00 +02:00 |
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scrawl
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0c9882956a
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Add AnimState::shouldLoop()
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2016-08-22 23:25:00 +02:00 |
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scrawl
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6450c9be27
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Simplify condition
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2016-08-22 23:22:58 +02:00 |
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Allofich
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bf9dc45b2b
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Emulate vanilla animation loops more closely
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2016-08-23 01:42:36 +09:00 |
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scrawl
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c968ebee96
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Merge pull request #1033 from Allofich/warnings
Remove unnecessary destructor
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2016-08-22 14:44:57 +02:00 |
|
Allofich
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73463cd12f
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Remove unnecessary virtual destructor
|
2016-08-22 21:34:57 +09:00 |
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