scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								3c9f3a0f7f 
								
							 
						 
						
							
							
								
								Merge pull request  #1242  from Allofich/warnings  
							
							... 
							
							
							
							Fix AppVeyor warnings 
							
						 
						
							2017-03-29 07:28:00 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Allofich 
								
							 
						 
						
							
							
							
							
								
							
							
								db2f97f308 
								
							 
						 
						
							
							
								
								Fix shadowing warning  
							
							
							
						 
						
							2017-03-27 20:22:20 +09:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								b064dd29cc 
								
							 
						 
						
							
							
								
								Fix reset of blend function (Bug  #3811 )  
							
							
							
						 
						
							2017-03-27 02:51:23 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9371100fde 
								
							 
						 
						
							
							
								
								Reuse the intersection visitor and set a traversal number to allow the terrain component to manage its view more efficiently  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d055dc25bf 
								
							 
						 
						
							
							
								
								Add custom traversal for local map camera to avoid loading terrain nodes that are exactly outside the border to another cell  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								28fd492711 
								
							 
						 
						
							
							
								
								Don't use terrain LOD for the map camera  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e7a0878c10 
								
							 
						 
						
							
							
								
								Add CompositeMapRenderer info to the stats panel  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ec0b743123 
								
							 
						 
						
							
							
								
								Revert "Change ordering of LocalMap nodes to make sure they are traversed before the CompositeMapRenderer."  
							
							... 
							
							
							
							This reverts commit 7d72c70c93ee3c0cc3d00d37b22c339d0103cd19. 
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								1c15686353 
								
							 
						 
						
							
							
								
								Remove non required use of WorkQueue  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								19d516cbda 
								
							 
						 
						
							
							
								
								Use the QuadTreeWorld based on distant terrain setting now that it sort of works.  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								4dbd224249 
								
							 
						 
						
							
							
								
								Hide the terrain in non-exterior cells  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c684860e3b 
								
							 
						 
						
							
							
								
								Change ordering of LocalMap nodes to make sure they are traversed before the CompositeMapRenderer.  
							
							
							
						 
						
							2017-03-14 19:27:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								2d549d088e 
								
							 
						 
						
							
							
								
								Get the world size from the ESM::Land store  
							
							
							
						 
						
							2017-03-14 19:27:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								14225a42c6 
								
							 
						 
						
							
							
								
								Remove unused pointer to IncrementalCompileOperation  
							
							
							
						 
						
							2017-03-14 19:27:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5eff286c71 
								
							 
						 
						
							
							
								
								Use separate node mask and parent for CompositeMapRenderer to allow the loading screen to pre compile composite maps.  
							
							
							
						 
						
							2017-03-14 19:27:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e323b2fa7b 
								
							 
						 
						
							
							
								
								Use the SceneManager's ShaderManager  
							
							
							
						 
						
							2017-03-14 19:27:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								051c17a184 
								
							 
						 
						
							
							
								
								Make reportStats const  
							
							
							
						 
						
							2017-03-14 19:27:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								2c68ed4fb4 
								
							 
						 
						
							
							
								
								Remove no longer required use of UnrefQueue as the new resource manager will naturally clear the cache from the worker thread  
							
							
							
						 
						
							2017-03-14 19:27:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								35d53acc65 
								
							 
						 
						
							
							
								
								Factor out terrain chunk loading/caching into a new resource manager  
							
							
							
						 
						
							2017-03-14 19:27:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9a3a64f0c4 
								
							 
						 
						
							
							
								
								Add resource manager for ESM::Land to allow data to be unloaded when no longer required  
							
							
							
						 
						
							2017-03-14 19:27:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5f76317807 
								
							 
						 
						
							
							
								
								Wait for completion of CreateMapItem on exit to avoid potential threading issue  
							
							
							
						 
						
							2017-03-14 19:27:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ccfebdd2c3 
								
							 
						 
						
							
							
								
								Set the underwater fog relative to default view distance  
							
							
							
						 
						
							2017-03-14 19:27:44 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								fe439e7bbf 
								
							 
						 
						
							
							
								
								Add missing default material state for character preview  
							
							
							
						 
						
							2017-03-14 05:02:31 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								37c71c15f2 
								
							 
						 
						
							
							
								
								Remove redundant state  
							
							
							
						 
						
							2017-03-14 04:57:36 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								4c9bbce1e2 
								
							 
						 
						
							
							
								
								Fix node mask being reset  
							
							
							
						 
						
							2017-03-14 01:01:50 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								42a04de37c 
								
							 
						 
						
							
							
								
								Fix a crash that occurred when a carried light fails to be attached.  
							
							
							
						 
						
							2017-03-04 21:48:31 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								29556a1802 
								
							 
						 
						
							
							
								
								More consistent wording of errors/warnings  
							
							... 
							
							
							
							A Warning indicates a potential problem in the content file(s) that the user told OpenMW to load. E.g. this might cause an object to not display at all or as intended, however the rest of the game will run fine.
An Error, however, is more likely to be a bug with the engine itself - it means that basic assumptions have been violated and the engine might not run correctly anymore.
The above mostly applies to errors/warnings during game-play; startup issues are handled differently: when a file is completely invalid/corrupted to the point that the engine can not start, that might cause messages that are worded as Error due to the severity of the issue but are not necessarily the engine's fault.
Hopefully, being a little more consistent here will alleviate confusion among users as to when a log message should be reported and to whom. 
							
						 
						
							2017-03-04 21:48:31 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								1692b7f38e 
								
							 
						 
						
							
							
								
								Merge pull request  #1209  from dhustkoder/master  
							
							... 
							
							
							
							Added ConstContainerStoreIterator (Task #3092 ) 
							
						 
						
							2017-03-02 18:36:21 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								2873c10284 
								
							 
						 
						
							
							
								
								Clean the object root of StateSets and hidden nodes  
							
							
							
						 
						
							2017-03-01 03:09:32 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								4e0011bfc8 
								
							 
						 
						
							
							
								
								Improve NPC loading performance by caching the cleaned objectRoot  
							
							
							
						 
						
							2017-03-01 03:00:49 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Rafael Moura 
								
							 
						 
						
							
							
							
							
								
							
							
								6c2ce2b2a1 
								
							 
						 
						
							
							
								
								Porting more ContainerStoreIterator usage to const version  #4  
							
							... 
							
							
							
							removed const_cast revision 
							
						 
						
							2017-02-28 19:11:00 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Rafael Moura 
								
							 
						 
						
							
							
							
							
								
							
							
								7fa2703715 
								
							 
						 
						
							
							
								
								Porting more ContainerStoreIterator usage to const version  #3  
							
							
							
						 
						
							2017-02-28 14:31:51 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								75677f03e7 
								
							 
						 
						
							
							
								
								Remove SceneManager::notifyAttached  
							
							
							
						 
						
							2017-02-24 02:58:41 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								afa39d121f 
								
							 
						 
						
							
							
								
								Fix 'part has no parent' warning caused by destructing in the wrong order  
							
							
							
						 
						
							2017-02-24 02:58:41 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d163228199 
								
							 
						 
						
							
							
								
								Fix updatePtr  
							
							
							
						 
						
							2017-02-22 21:02:34 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								00d4fea91c 
								
							 
						 
						
							
							
								
								Derive Animation from osg::Referenced to allow the UnrefQueue to delete it  
							
							
							
						 
						
							2017-02-22 15:27:20 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a5247394dc 
								
							 
						 
						
							
							
								
								(Re)set the inventory listener outside of the Animation class  
							
							
							
						 
						
							2017-02-22 15:08:22 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8f79fa3d72 
								
							 
						 
						
							
							
								
								Add resource statistics panel opened with F4  
							
							
							
						 
						
							2017-02-22 14:28:45 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0fbd29ccb8 
								
							 
						 
						
							
							
								
								Use additive alpha blending on the character preview  
							
							
							
						 
						
							2017-02-21 18:29:18 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e38221edc9 
								
							 
						 
						
							
							
								
								Set character preview's simulationTime to 0 to avoid flickering lights  
							
							
							
						 
						
							2017-02-21 18:25:25 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Rafael Moura 
								
							 
						 
						
							
							
							
							
								
							
							
								9963601484 
								
							 
						 
						
							
							
								
								Porting code to ConstContainerStoreIterator  #1  
							
							
							
						 
						
							2017-02-19 15:18:35 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Allofich 
								
							 
						 
						
							
							
							
							
								
							
							
								621d3e56cf 
								
							 
						 
						
							
							
								
								Fix Clang and OS X Travis CI warnings  
							
							
							
						 
						
							2017-02-17 02:08:39 +09:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f10edb71cc 
								
							 
						 
						
							
							
								
								Add environment variable for disabling IncrementalCompileOperation  
							
							
							
						 
						
							2017-02-15 21:01:25 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								72c6b11cf8 
								
							 
						 
						
							
							
								
								Move global map render to the worker thread  
							
							
							
						 
						
							2017-02-14 07:58:16 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								026a05718f 
								
							 
						 
						
							
							
								
								Construct the WorkQueue in Engine  
							
							
							
						 
						
							2017-02-14 07:58:16 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ddd6605608 
								
							 
						 
						
							
							
								
								Move WNAM out of LandData to avoid redundant (de)allocations on startup  
							
							
							
						 
						
							2017-02-14 07:58:16 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								325bf66653 
								
							 
						 
						
							
							
								
								Return const Land in ESMStore  
							
							
							
						 
						
							2017-02-14 07:58:16 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9fa8e88366 
								
							 
						 
						
							
							
								
								Revert "Don't create a CharacterController for objects with no animations"  
							
							... 
							
							
							
							This reverts commit cce42b6e9d 
							
						 
						
							2017-02-12 10:22:11 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								dd54887783 
								
							 
						 
						
							
							
								
								Fix node mask of CharacterPreview being reset  
							
							
							
						 
						
							2017-02-10 03:31:37 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								67e4a7e37b 
								
							 
						 
						
							
							
								
								Change some osg::clone's to direct copy constructor to avoid dynamic_cast overhead  
							
							
							
						 
						
							2017-02-09 04:51:20 +01:00