David Cernat
|
11369f6513
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[General] Implement sending and reading of PlayerTopic packets
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2017-05-24 21:43:34 +03:00 |
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David Cernat
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08de349133
|
[General] Add placeholders for PlayerTopic & ObjectTrap packets
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2017-05-24 19:01:28 +03:00 |
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David Cernat
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870fd9a78b
|
[General] Remove ObjectUnlock packet, use ObjectLock with 0 lock instead
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2017-05-24 13:28:34 +03:00 |
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Koncord
|
956b573323
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[General] Use different ordering channels for packets
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2017-05-19 20:02:16 +08:00 |
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David Cernat
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e6983993c2
|
[General] Implement sending and reading of PlayerFaction packets
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2017-05-18 19:27:20 +03:00 |
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David Cernat
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0189dbf916
|
[General] Make JournalItem consistent with other packet structs
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2017-05-18 10:32:23 +03:00 |
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David Cernat
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ad388c7e12
|
[General] Add placeholders for ActorEquipment & PlayerFaction packets
Also reorder packets and packet processors.
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2017-05-16 19:25:31 +03:00 |
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David Cernat
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f527fe9ebe
|
[General] Add basic integrity check to reading of ActorList packets
Additionally, add newlines to files missing them.
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2017-05-16 14:20:40 +03:00 |
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David Cernat
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05564bd123
|
[General] Add basic integrity check to reading of Container packets
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2017-05-14 20:24:06 +03:00 |
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David Cernat
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de49f5f175
|
[General] Add and use isActor bool for WorldObject
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2017-05-07 03:07:09 +03:00 |
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David Cernat
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9d2c5c3502
|
[General] Simplify structure of BaseEvent
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2017-05-06 21:57:29 +03:00 |
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David Cernat
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4d81455020
|
[General] Rework and simplify death reasons so they work with NPCs
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2017-05-05 22:16:31 +03:00 |
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David Cernat
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60cf623455
|
[Client] Make DedicatedActors transition into LocalActors when eligible
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2017-05-05 07:37:09 +03:00 |
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David Cernat
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63dd2d9246
|
[General] Remove code related to ActorAuthority packets that is not used
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2017-05-03 04:43:59 +03:00 |
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David Cernat
|
c3c04bbfc3
|
[General] Make coding style consistent
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2017-05-02 22:47:58 +03:00 |
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Koncord
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931a5896ec
|
[General] Improve PacketPreInit
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2017-05-02 23:31:30 +08:00 |
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David Cernat
|
1a699329e5
|
[General] Set new BaseActor booleans in corresponding packets
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2017-05-01 20:18:22 +03:00 |
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Koncord
|
9c7c0f9989
|
[General] Send creatureModel & useCreatureName via PacketPlayerBaseInfo
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2017-05-01 21:14:30 +08:00 |
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David Cernat
|
e8e0090b9b
|
[General] Use new SimpleCreatureStats struct in BaseActor
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2017-04-30 18:44:59 +03:00 |
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David Cernat
|
6a21ec1fdc
|
[General] Rename PlayerPos into PlayerPosition
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2017-04-25 22:11:33 +03:00 |
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David Cernat
|
7b07d6651f
|
[General] Add and use PlayerBounty packet and matching script functions
|
2017-04-25 21:24:39 +03:00 |
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David Cernat
|
f4c3a28141
|
[General] Finalize ActorCellChange packet structure
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2017-04-23 14:01:13 +03:00 |
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Koncord
|
41005b1add
|
[General] Add orderChannel to packets
|
2017-04-23 13:39:43 +08:00 |
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David Cernat
|
cc2250815d
|
[General] Add packet data for attacks on and by Actors
|
2017-04-18 10:03:58 +03:00 |
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David Cernat
|
a650683bae
|
[General] Add and use Target struct in mwmp::Attack
|
2017-04-17 18:31:39 +03:00 |
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David Cernat
|
9882ceedf3
|
[General] Remove attackerGuid from mwmp::Attack because it is redundant
|
2017-04-17 18:03:33 +03:00 |
|
David Cernat
|
caf5428532
|
[General] Rename mwmp::Attack vars in preparation for Actor support
|
2017-04-17 17:24:11 +03:00 |
|
David Cernat
|
9f226253d4
|
[General] Rename mwmp::Attack's refid into refId for consistency
|
2017-04-17 09:35:18 +03:00 |
|
David Cernat
|
f0f0b2dcc9
|
[General] Send and read ActorSpeech packets
|
2017-04-16 18:43:13 +03:00 |
|
David Cernat
|
1fb11dafef
|
[General] Send and read ActorStatsDynamic packets
|
2017-04-16 16:42:07 +03:00 |
|
David Cernat
|
870886192b
|
[General] Rename DYNAMICSTATS into STATS_DYNAMIC
|
2017-04-16 09:00:18 +03:00 |
|
David Cernat
|
ca8fd1aa72
|
[General] Remove ActorHeadRotation packet because it would be too spammy
|
2017-04-15 15:49:40 +03:00 |
|
David Cernat
|
2872675f5e
|
[General] Send and read ActorAnimPlay packets
|
2017-04-15 13:42:30 +03:00 |
|
David Cernat
|
e7960eee76
|
[General] Rename DrawState packets into AnimFlags ones for clarity
|
2017-04-14 16:00:34 +03:00 |
|
David Cernat
|
d2fe777f89
|
[General] Send and read ActorDrawState packets
|
2017-04-13 15:26:48 +03:00 |
|
David Cernat
|
10ad5b2a99
|
[General] Remove BaseActor's AnimStates that are no longer needed
|
2017-04-13 13:06:09 +03:00 |
|
David Cernat
|
0d196af685
|
[General] Add placeholders for 7 new ActorPackets
|
2017-04-11 11:37:38 +03:00 |
|
David Cernat
|
7700b82952
|
[General] Clean up BaseEvent and BaseStructs
|
2017-04-10 16:33:07 +03:00 |
|
David Cernat
|
7662297334
|
[General] Use ESM::Position to store BaseActor's movement
|
2017-04-10 16:32:10 +03:00 |
|
David Cernat
|
742d6f653a
|
[General] Add ActorPosition packet
|
2017-04-10 12:38:30 +03:00 |
|
David Cernat
|
b6c3830ea0
|
[General] Rename WorldObject's pos into position for consistency
|
2017-04-10 09:25:20 +03:00 |
|
David Cernat
|
174f316787
|
[General] Rename PacketActorFrame into PacketActorTest
|
2017-04-10 08:37:18 +03:00 |
|
David Cernat
|
a5d0486c82
|
[General] Set actor data correctly
|
2017-04-10 07:22:03 +03:00 |
|
David Cernat
|
c52084a028
|
[General] Use BaseActorLists in ActorPackets
|
2017-04-09 16:32:44 +03:00 |
|
David Cernat
|
070c6a3bd4
|
[General] Add ActorPacketController & make controller var names clearer
|
2017-04-09 08:51:28 +03:00 |
|
David Cernat
|
b8ca2382c7
|
[General] Remove variables that are not going to be used in ActorFrame
|
2017-04-08 11:27:08 +03:00 |
|
David Cernat
|
d3f3fb5d05
|
[Client] Correctly implement movement animation sync for NPCs
|
2017-04-08 08:59:21 +03:00 |
|
David Cernat
|
d829d219c3
|
[General] Add (very) partial animation sync for NPCs
|
2017-04-06 15:11:51 +03:00 |
|
David Cernat
|
8f18dc87c4
|
[General] Model ActorList on Container more closely by including action
|
2017-04-05 04:45:51 +03:00 |
|
David Cernat
|
8c2469bf6d
|
[General] Add placeholder ActorList, ActorAuthority & ActorFrame packets
|
2017-04-05 04:06:45 +03:00 |
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