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36 commits

Author SHA1 Message Date
scrawl
11ebae3be2 toggleCompositors command useful for debugging 2012-04-29 03:33:10 +02:00
scrawl
7400b7f313 fix underwater effect staying active when teleporting from underwater to a cell that doesn't have water 2012-04-19 23:25:58 +02:00
scrawl
aa4a1b675f fixed the sky reflection issue 2012-04-19 01:08:26 +02:00
scrawl
a96ad7fb82 restored toggleWater 2012-04-12 16:46:56 +02:00
scrawl
2a4fcf42a3 basic shadows 2012-04-11 18:53:13 +02:00
scrawl
a5c6207fe7 add setting to disable the underwater effect 2012-04-08 17:44:00 +02:00
scrawl
456eb95209 reversed sun and moon paths (sunrise at east) 2012-04-06 18:22:37 +02:00
scrawl
c169f9e171 underwater tweaks 2012-04-06 16:11:08 +02:00
scrawl
2976625b00 better underwater 2012-04-06 15:51:57 +02:00
scrawl
ec3fe1ef00 no sun glare in the reflection 2012-04-06 15:17:54 +02:00
scrawl
393530e671 more or less fixed the sky for normal viewing angles, still disappears at a certain height though 2012-04-06 15:05:17 +02:00
scrawl
622fb568cf removed MRT setting and figure it out automatically 2012-04-05 19:27:54 +02:00
scrawl
b8a470efcd put transparent objects in a seperate render queue, in order to not mess up the mrt textures 2012-04-05 19:07:21 +02:00
scrawl
1b89a9e203 various fixes 2012-04-05 15:30:55 +02:00
scrawl
f49131e1b8 renamed setting, automatically disable MRT when unsupported 2012-04-05 13:09:59 +02:00
scrawl
ab8b74dcac forgot adding a file 2012-04-05 08:58:21 +02:00
scrawl
3f05aba76d got MRT working, some minor quirks to solve (black viewport background) 2012-04-05 01:21:36 +02:00
scrawl
6442d49e16 render queue groups, sky fix 2012-04-04 18:53:40 +02:00
scrawl
cc4076d42a basic noise 2012-04-03 21:16:43 +02:00
scrawl
fe63f2b2aa first reflection test; removed the refraction render (we'll have it for free using MRT and deferred water rendering) 2012-04-03 19:10:02 +02:00
scrawl
6481cf87fc cleanup resources 2012-04-03 17:07:16 +02:00
scrawl
b3a186e729 simple water without shaders that uses original MW textures 2012-04-03 16:37:54 +02:00
scrawl
8aea311797 added visibility flags for everything 2012-04-03 15:13:47 +02:00
scrawl
fd45208196 re-added code for reflection & refraction rendering 2012-04-03 14:23:23 +02:00
scrawl
b380e71832 fixed underwater wireframe mode 2012-04-02 14:32:21 +02:00
scrawl
79c2a2e465 implemented toggleWater (twa); formatting again 2012-03-29 18:33:08 +02:00
scrawl
f497813043 formatting, added Water::setHeight 2012-03-29 15:49:24 +02:00
Jason Hooks
fe9e6a732c Some cleanup 2012-03-18 22:32:46 -04:00
Jason Hooks
3a1d7b7864 Huge Water 2012-01-22 19:24:35 -05:00
Jason Hooks
e1aba44da6 Switching cells in exterior works 2012-01-22 16:38:10 -05:00
Jason Hooks
ec94ecacaf Zinis branch merge 2012-01-22 15:02:38 -05:00
Jason Hooks
a0838369b2 Very basic exterior water 2012-01-21 20:05:08 -05:00
Jason Hooks
84f45b1972 underwater view 2012-01-20 17:59:56 -05:00
Jason Hooks
2aad3a0bd8 Correct water levels 2012-01-19 23:29:07 -05:00
Jason Hooks
ff2bbc9fc5 Transparent water 2012-01-18 22:42:07 -05:00
Jason Hooks
8798f7dd40 Bringing in some of Azathoth's work 2012-01-14 18:34:14 -05:00