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377 commits

Author SHA1 Message Date
AnyOldName3
12044a607b Only alpha-test shadows when necessary
Previously we always discarded shadow map fragments if the alpha channel of the output would have been low, but there were some (modded) assets that have non-one alpha but have testing or blending disabled so end up opaque anyway. This lets the shadows of those objects match.
2020-04-10 15:45:37 +01:00
Andrei Kortunov
02d7b13075
Merge pull request #2529 from akortunov/nodecopy
Copy transformations data when we clone node
2020-04-04 15:04:49 +04:00
elsid
7ae7cb181d
Support recast mesh rendering 2020-03-14 09:38:24 +01:00
Andrei Kortunov
84979fa8b7 Move VisMask to components 2020-02-16 16:03:35 +04:00
elsid
2e1d8a5e55
Remove unused virtual modifiers in DebugHUD
/home/elsid/dev/openmw/components/sceneutil/mwshadowtechnique.cpp:3127:9: warning: Call to virtual function during construction [clang-analyzer-optin.cplusplus.VirtualCall]
        addAnotherShadowMap();
        ^
/home/elsid/dev/openmw/components/sceneutil/mwshadowtechnique.cpp:3094:5: note: Loop condition is true.  Entering loop body
    for (int i = 0; i < 2; ++i)
    ^
/home/elsid/dev/openmw/components/sceneutil/mwshadowtechnique.cpp:3094:5: note: Loop condition is true.  Entering loop body
/home/elsid/dev/openmw/components/sceneutil/mwshadowtechnique.cpp:3094:5: note: Loop condition is false. Execution continues on line 3102
/home/elsid/dev/openmw/components/sceneutil/mwshadowtechnique.cpp:3126:21: note: Assuming 'i' is < 'numberOfShadowMapsPerLight'
    for (int i = 0; i < numberOfShadowMapsPerLight; ++i)
                    ^
/home/elsid/dev/openmw/components/sceneutil/mwshadowtechnique.cpp:3126:5: note: Loop condition is true.  Entering loop body
    for (int i = 0; i < numberOfShadowMapsPerLight; ++i)
    ^
/home/elsid/dev/openmw/components/sceneutil/mwshadowtechnique.cpp:3127:9: note: This constructor of an object of type 'DebugHUD' has not returned when the virtual method was called
        addAnotherShadowMap();
        ^
/home/elsid/dev/openmw/components/sceneutil/mwshadowtechnique.cpp:3127:9: note: Call to virtual function during construction
2019-11-17 18:50:11 +01:00
elsid
bd149b909f
Remove unused virtual modifiers in ShadowManager
/home/elsid/dev/openmw/components/sceneutil/shadow.cpp💯9: warning: Call to virtual function during construction [clang-analyzer-optin.cplusplus.VirtualCall]
        setupShadowSettings();
        ^
/home/elsid/dev/openmw/components/sceneutil/shadow.cpp💯9: note: This constructor of an object of type 'ShadowManager' has not returned when the virtual method was called
/home/elsid/dev/openmw/components/sceneutil/shadow.cpp💯9: note: Call to virtual function during construction
/home/elsid/dev/openmw/components/sceneutil/shadow.cpp:104:9: warning: Call to virtual function during construction [clang-analyzer-optin.cplusplus.VirtualCall]
        enableOutdoorMode();
        ^
/home/elsid/dev/openmw/components/sceneutil/shadow.cpp:104:9: note: This constructor of an object of type 'ShadowManager' has not returned when the virtual method was called
/home/elsid/dev/openmw/components/sceneutil/shadow.cpp:104:9: note: Call to virtual function during construction
2019-11-17 18:26:56 +01:00
Andrei Kortunov
f09d20434c Clamp number of shadow maps 2019-11-17 17:25:02 +04:00
Andrei Kortunov
7074baa1c2 Clamp number of shadow maps, as described in docs 2019-11-13 15:10:22 +04:00
bzzt
b6ed2f1718 Add optional shadow map max distance and fading 2019-11-02 18:06:39 +03:00
Andrei Kortunov
e568ad30ea Copy transformations data when we clone node (bug #5163) 2019-09-19 11:35:15 +04:00
Andrei Kortunov
d4a8023e1a
Merge pull request #2485 from Capostrophic/lighting
Add support for QuadraticMethod/LinearMethod setup (bug #4965, continuation)
2019-08-11 22:17:40 +04:00
capostrophic
62fd2d47a5 Rewrite flickering/pulsing to work more like vanilla (bug #4952) 2019-08-11 20:33:13 +03:00
capostrophic
c0d5cbdc8b Add support for QuadraticMethod/LinearMethod setup (bug #4965) 2019-08-10 13:25:49 +03:00
Andrei Kortunov
8557346fbd Use glow for enchanted arrows (feature #5122) 2019-08-07 12:58:14 +04:00
Capostrophic
6622e36226 Only merge pure osg::Groups in the optimizer 2019-06-09 11:47:43 +03:00
Alexei Dobrohotov
1444ef6f43
Merge pull request #2298 from akortunov/optimize
Do not allocate eight dummy LightStateAttribute's for every stateset
2019-05-11 02:32:34 +03:00
Capostrophic
05d94d35f9 Make disabled shadow defines map static 2019-04-29 19:31:46 +03:00
Capostrophic
85e99182ce Revise light source configuration (bug #4965)
Set up attenuation less awkwardly
Use global attenuation settings for magic light source
Use constant attenuation settings
2019-04-10 22:31:31 +03:00
bzzt
1a65adacdd Do not allocate dummy LightStateAttribute's for every stateset 2019-03-30 21:36:08 +04:00
Andrei Kortunov
b466bfee40 Enable light sources directly to avoid virtual calls 2019-03-21 10:27:50 +04:00
Andrei Kortunov
b2fca46206 Fix a couple of minor issues in shadows 2019-03-19 09:14:07 +04:00
Capostrophic
de572226e4 Update optimizer with upstream improvements 2019-03-17 07:59:16 +03:00
Bret Curtis
7917f1fc84
Merge pull request #2252 from akortunov/terrain
Do not allocate empty callbacks in the RigGeometry
2019-03-14 14:53:35 +01:00
bzzt
4ab93aeffe Do not allocate empty callbacks in the RigGeometry 2019-03-14 12:37:41 +04:00
elsid
8e09468f45
Don't set display list usage for navmesh 2019-03-12 00:05:55 +03:00
elsid
4395a92c35
Use display list to render navmesh
Slightly improves performance of massive navmesh rendering.
2019-03-10 23:58:49 +03:00
Andrei Kortunov
bacaa1f789 Get rid of C-style limits in the shadows code 2019-03-09 13:52:03 +04:00
Bret Curtis
551563cbfb Merge branch 'clsb-warning' into 'master'
Hopefully fix Clang warning about hiding overloaded virtual functions

See merge request OpenMW/openmw!82
2019-03-08 08:50:03 +00:00
elsid
47e87cc2bd
Fix ODR violation for VDSMCameraCullCallback
This class is also defined in OpenSceneGraph at global namespace.
2019-03-07 23:49:23 +03:00
AnyOldName3
d34724a3c4 Hopefully fix Clang warning about hiding overloaded virtual functions 2019-03-07 20:46:10 +00:00
Grigory Latyshev
3872d7476b Move makeOsgVec3f() to settingsutils.hpp
Remove all other makeOsgVec3f() implementations
2019-02-28 20:03:42 +00:00
bzzt
8c649f05e6 Don't reallocate light list vector unnecessarily 2019-02-27 00:12:14 +03:00
bzzt
a567111400 Use emplace instead of find-assign 2019-02-27 00:10:34 +03:00
Andrei Kortunov
3032b177a1 Remove redundant includes 2019-02-23 08:02:12 +04:00
Chris Djali
cb5a57e41b
Merge pull request #1547 from AnyOldName3/osgshadow-test-vdsm
Shadows
2019-02-20 15:35:49 +00:00
AnyOldName3
0c8ad0a3bb Double buffer debug HUD frustum geometries to prevent race conditions. 2019-02-19 18:13:03 +00:00
Bret Curtis
f4313c02e1
Merge pull request #2153 from akortunov/glowing_windows
Native glowing windows support
2019-02-04 14:50:13 +01:00
Andrei Kortunov
60c9806d62 Share RigGeometry node data 2019-02-03 13:09:49 +04:00
Andrei Kortunov
9e4a339ad3 Daytime node switch support (feature #4836) 2019-02-02 10:50:15 +04:00
AnyOldName3
15547750ba Correct behaviour of use front face culling setting to not use back face culling either when disabled. 2019-02-01 00:29:13 +00:00
AnyOldName3
cfe921fb82 Remove uneeded includes. 2019-01-31 20:12:42 +00:00
AnyOldName3
2761a38562 Prettify shadow define map setup. 2019-01-31 20:12:17 +00:00
AnyOldName3
57e10e26b2 Make variable name less confusing 2019-01-31 14:58:57 +00:00
AnyOldName3
a24b8ec3d2 Fix enable/disable mixup. 2019-01-31 14:57:56 +00:00
AnyOldName3
556c9a3382 Add normal-offset shadow mapping to remove shadow acne (flicker) 2019-01-30 22:28:00 +00:00
Andrei Kortunov
03b71d3c30 Improve switchable nodes handling by optimizer 2019-01-27 15:19:48 +04:00
AnyOldName3
8482236a82 Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm 2019-01-24 23:09:23 +00:00
AnyOldName3
d82c85913a Don't bother multiplying a matrix by its inverse and applying that to the light direction.
Hopefully this will improve numerical stability and reduce shadow flicker a little.
2019-01-24 23:07:38 +00:00
AnyOldName3
4438ab4493 Use CullVisitor traversal mask for light manager. 2019-01-24 22:42:23 +00:00
Andrei Kortunov
2c38e337ae Support NiSwitchNode (feature #4812) 2019-01-23 21:01:54 +04:00