wareya
1471ef003a
fix async physics interpolation
2021-03-18 13:53:00 -04:00
Bret Curtis
68c1adec0f
Merge pull request #3055 from akortunov/keyinit
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Init animation key struct before usage
2021-03-18 12:28:10 +01:00
psi29a
a4719ffdf3
Merge branch 'fix-windows-theme' into 'master'
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Deploy Qt style DLL
Closes #5907
See merge request OpenMW/openmw!667
2021-03-18 08:27:52 +00:00
Andrei Kortunov
a22f6b24d5
Init animation key struct before usage
2021-03-18 11:47:06 +04:00
psi29a
9c1bda5408
Merge branch 'robuster-vswhere' into 'master'
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Ensure vswhere finds us a single suitable MSVC installation
See merge request OpenMW/openmw!668
2021-03-18 06:43:02 +00:00
AnyOldName3
b38a817600
Ensure vswhere finds us a single suitable MSVC installation
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Also document the numerous arguments to achieve this.
2021-03-17 23:29:48 +00:00
AnyOldName3
1c296a1a78
Deploy Qt style DLL
2021-03-17 18:11:36 +00:00
Alexei Dobrohotov
7acebbd6e8
Merge branch 'no-using-namespace-std' into 'master'
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Minor cleanup: Remove `using namespace std`
See merge request OpenMW/openmw!664
2021-03-17 16:49:32 +00:00
psi29a
cac7461324
Merge branch 'fix-mesa-sunglare' into 'master'
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Fix sunglare on Mesa
Closes #5906
See merge request OpenMW/openmw!665
2021-03-17 09:27:25 +00:00
AnyOldName3
3ad1040271
Update changelog
2021-03-17 02:00:21 +00:00
AnyOldName3
162b25c180
Fix sunglare on Mesa
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The sunglare works by comparing an occlusion query with depth testing on
against one with depth testing off to determine if there's anything
closer to the camera than the maximum depth buffer value. For the depth-
tested query, the depth range is set from 1 to 1 so it's always drawn at
the maximum distance. Originally, we had the depth function set to LESS,
meaning that the query would always fail as 1 is not less than 1, but
also glPolygonOffset was used to move the query by "the smallest value
that is guaranteed to produce a resolvable offset for a given
implementation" closer to the camera. While other driver and hardware
combinations do that, Mesa seems to be clamping to the depth range, so
still failing.
Instead, it's simpler to just get rid of the polygon offset and change
the depth test to LEQUAL as 1 *is* less than or equal to 1, but not than
any other possible depth buffer value.
2021-03-17 01:46:04 +00:00
Gleb Mazovetskiy
b9c2f6ea1a
Minor cleanup: Remove using namespace std
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I came across these while trying to figure why MSVC build triggers
https://developercommunity.visualstudio.com/t/error-c2872-byte-ambiguous-symbol/93889
In the end, the issue was not in openmw but in OSG, but it's good to
clean up here anyway.
2021-03-16 19:58:02 +00:00
Evil Eye
d1e8c6b223
Merge branch 'magical_rat' into 'master'
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Register copied Spells with SpellList
See merge request OpenMW/openmw!662
2021-03-16 19:50:15 +00:00
psi29a
49ec7c2053
Merge branch 'fix-mygui-log' into 'master'
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Fix MyGUI log
Closes #5900
See merge request OpenMW/openmw!660
2021-03-16 08:43:45 +00:00
AnyOldName3
70f48d9b26
Merge branch 'fix-boost-zlib-vcpkg' into 'master'
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MSVC: Fix build with vcpkg's boost
See merge request OpenMW/openmw!661
2021-03-16 02:34:20 +00:00
Gleb Mazovetskiy
f460ab2152
MSVC: Fix build with vcpkg's boost
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boost-zlib is not present (nor needed) in vcpkg version of boost
There, it is part of boost-iostreams instead.
This was previously reported in:
https://gitlab.com/OpenMW/openmw/-/merge_requests/213#note_348625016
2021-03-16 01:36:07 +00:00
AnyOldName3
ba74fbf30e
Fix MyGUI log
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Also actually print an error to the regular log when the MyGUI log can't
be opened so we notice if we kill it again in under five years.
2021-03-15 22:35:13 +00:00
AnyOldName3
20852e82b2
Merge branch 'zbuffer' into 'master'
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NiZBufferProperty: handle depth test flag (bug #5902 )
Closes #5902
See merge request OpenMW/openmw!658
2021-03-15 15:20:50 +00:00
Dobrohotov Alexei
952b31ac5c
NiZBufferProperty: handle depth test flag (bug #5902 )
2021-03-15 13:40:02 +03:00
AnyOldName3
56ef1ec506
Merge branch 'correct-extension-name' into 'master'
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Use correct extension name.
See merge request OpenMW/openmw!653
2021-03-14 23:54:58 +00:00
psi29a
9d5ec7624e
Merge branch 'fix_falling' into 'master'
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Resolve #5895 by checking that the player is not on the ground
Closes #5895
See merge request OpenMW/openmw!651
2021-03-14 21:57:35 +00:00
Bret Curtis
90baf8ad60
Merge pull request #3053 from akortunov/master
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Add move assignment operator for the ESM::Variant
2021-03-14 22:12:23 +01:00
Bret Curtis
40c989d732
allman style
2021-03-14 22:11:18 +01:00
Evil Eye
c2580d60e9
Register copied Spells with SpellList
2021-03-14 19:32:03 +01:00
Bret Curtis
9fc0649fb6
a better check to avoid the mCell assertion, so compariing nullptr to current cell will refurn false anyway
2021-03-14 18:08:52 +01:00
Bret Curtis
49545e6d29
add comments as to why we need to check that the player is grounded or not; only run once during initial cell loading
2021-03-14 18:02:48 +01:00
Bret Curtis
fff1df9ee4
revert some blank lines
2021-03-14 18:02:48 +01:00
Bret Curtis
c067782814
proper fix that traces down the player when a cell is loaded; we also only run once if the current cell being loaded is the one that the player is in.
2021-03-14 18:02:48 +01:00
Bret Curtis
1479f98793
hacky solution with debug; seems that player is added before cell so tracing down will not find anything
2021-03-14 18:02:48 +01:00
Bret Curtis
19ad7d7f0c
Resolve #5895 by setting the initial mOnGround state to false; we do this because the movement solver runs one frame behind so when we run through the loop the first time we assume we are on the ground even though we may be 400 units in the air.
2021-03-14 18:02:48 +01:00
psi29a
3736cd45cd
Merge branch 'mygui-obsolete' into 'master'
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Set `MYGUI_DONT_USE_OBSOLETE=OFF`
Closes #5896
See merge request OpenMW/openmw!656
2021-03-14 16:29:05 +00:00
Gleb Mazovetskiy
918fd174f3
Set MYGUI_DONT_USE_OBSOLETE=OFF
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Fixes https://gitlab.com/OpenMW/openmw/-/issues/5896
2021-03-14 12:39:55 +00:00
psi29a
89aed67e2b
Merge branch 'shhh-macs-stop-yelling' into 'master'
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Hide macro usage from Macs where it isn't defined
See merge request OpenMW/openmw!655
2021-03-14 10:08:58 +00:00
AnyOldName3
9466d6a409
Hide macro usage from Macs where it isn't defined
2021-03-14 03:42:23 +00:00
psi29a
514a55ed4c
Merge branch 'fix_5846' into 'master'
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Fix #5846 (headtracking)
Closes #5846
See merge request OpenMW/openmw!652
2021-03-14 01:56:07 +00:00
psi29a
dfae954eb2
Merge branch 'mygui_crashes_on_exit' into 'master'
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Resolve crashes on exit with visible MyGUI widgets
Closes #5899
See merge request OpenMW/openmw!654
2021-03-14 01:54:33 +00:00
glassmancody.info
6255b0492b
Resolve crashes on exit with visible MyGUI widgets
2021-03-13 15:43:46 -08:00
AnyOldName3
34af58f53f
Use correct extension name.
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Like 0068c7bb25
, but for other shaders, too
2021-03-13 23:02:48 +00:00
Petr Mikheev
447c3b9489
Fix 5846
2021-03-13 21:54:49 +01:00
Andrei Kortunov
4d48c81998
Add move assignment operator and move constructor for the ESM::Variant
2021-03-13 22:28:13 +04:00
Evil Eye
4db2f79a3c
Merge branch 'setpos' into 'master'
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Use relative movement inside of SetPos
See merge request OpenMW/openmw!649
2021-03-13 12:58:48 +00:00
fredzio
cb39f8fb01
Use moveObjectBy in SetPos
2021-03-13 09:53:21 +01:00
fredzio
03b86c232b
Apply the position offset even if the simulation is not performed
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because we're too fast.
2021-03-13 09:52:05 +01:00
psi29a
311b497491
Merge branch 'bullet-heightfield-floats' into 'master'
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Avoid heightfield conversion in newer Bullet
See merge request OpenMW/openmw!647
2021-03-13 08:32:01 +00:00
psi29a
cc6f08930b
Merge branch 'alpha-meddling' into 'master'
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Replace deprecated alpha test in shader visitor
Closes #4899
See merge request OpenMW/openmw!473
2021-03-13 08:13:19 +00:00
AnyOldName3
3103266406
Add correct preprocessor check when enabling extension
2021-03-13 01:31:35 +00:00
AnyOldName3
0431ba4c87
Merge branch 'alpha-meddling-shader-side-mip-meddling' into alpha-meddling
2021-03-13 01:23:30 +00:00
AnyOldName3
f09b0fc1bd
Put groundcover alphafunc where shader visitor can see it
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I'd already made this change so don't know why it disappeared instead of
being included in b8ee32e3
2021-03-12 17:21:36 +00:00
psi29a
f388de861d
Merge branch 'update-bullet' into 'master'
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Update Bullet to improve performance
See merge request OpenMW/openmw!627
2021-03-12 13:26:08 +00:00
Gleb Mazovetskiy
fe6b990f2e
Update Bullet to improve performance
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Updates Bullet to include https://github.com/bulletphysics/bullet3/pull/3287
This massively improves heightfield collision detection performance in
some areas.
E.g. with single-threaded bullet in the `--skip-menu` starting area
on my test desktop: 30 FPS -> 60 FPS
2021-03-12 12:40:19 +00:00