Bret Curtis
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d727a2f25c
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Merge pull request #2285 from Capostrophic/mainmenu
Avoid menu button textures vertical cutoff
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2019-03-25 13:33:03 +01:00 |
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Bret Curtis
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1e9eac568f
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Merge pull request #2249 from akortunov/cache
Implement generic caching system
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2019-03-25 13:32:23 +01:00 |
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Capostrophic
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93f78aad60
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Avoid menu button texture vertical cutoff
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2019-03-24 22:55:27 +03:00 |
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Bret Curtis
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0a1af526d4
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Merge pull request #2280 from akortunov/optimize
Reduce default composite map distance to decrease GPU loading
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2019-03-24 16:45:50 +01:00 |
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Bret Curtis
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354f904a24
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Merge pull request #2279 from akortunov/map
Optimize map window update
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2019-03-24 16:45:16 +01:00 |
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Bret Curtis
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6cbf1288ff
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Merge pull request #1929 from Capostrophic/elseif
Ignore the rest of the line after else operator (bug #3006)
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2019-03-24 16:35:49 +01:00 |
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Capostrophic
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cbce1a1b7c
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Ignore the rest of the line after else (bug #3006)
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2019-03-24 18:34:33 +03:00 |
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Bret Curtis
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8f8bba66d9
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Merge pull request #2178 from Capostrophic/declaration
Ignore extra text after a local variable declaration (bug #4867)
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2019-03-24 16:33:21 +01:00 |
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Bret Curtis
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eefbda0ddf
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Merge pull request #2283 from Capostrophic/input
Disallow binding some reserved keys (bug #3282)
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2019-03-24 16:30:28 +01:00 |
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Capostrophic
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6dbd875f75
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Disallow binding some reserved keys (bug #3282)
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2019-03-23 22:56:30 +03:00 |
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bzzt
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1143985bc7
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Do not update map texture if it did not change
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2019-03-23 16:22:57 +04:00 |
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Andrei Kortunov
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bbb1fdd92f
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Reduce default composite map distance to decrease GPU loading
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2019-03-23 14:25:44 +04:00 |
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bzzt
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231e629e66
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Store map widgets and textures in one vector instead of 4 different ones
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2019-03-23 07:46:41 +04:00 |
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Bret Curtis
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115f12823a
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Merge pull request #2278 from Capostrophic/blendmap
Remove unused and unfinished blendmap packing feature
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2019-03-22 22:35:21 +01:00 |
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Capostrophic
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786f3e5fc3
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Remove unused and unfinished blendmap packing feature
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2019-03-22 22:15:28 +03:00 |
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bzzt
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c2176945bd
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Do not use the delayed map cells update
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2019-03-22 18:58:34 +04:00 |
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Bret Curtis
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bbbdefce5f
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Merge pull request #2275 from elsid/fix_map_iteration
Use auto for map value_type in range-based for loops
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2019-03-22 11:13:58 +01:00 |
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Bret Curtis
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92bed66e5f
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Merge pull request #2276 from elsid/aiwander
Improve AiWander pathfinding for locations without pathgrid
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2019-03-22 10:00:37 +01:00 |
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elsid
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5434e92437
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Take in account actor half extents for obstacle check
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2019-03-21 23:15:47 +03:00 |
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elsid
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1e8bf3846e
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Remove unused argument
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2019-03-21 23:15:47 +03:00 |
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elsid
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287433efa8
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Stop walking for water and flying creatures after single stuck
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2019-03-21 23:15:47 +03:00 |
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elsid
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a65f60e1f1
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Build path only by navmesh for wandering near spawn
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2019-03-21 23:15:47 +03:00 |
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elsid
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ff67a9e233
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Build straight path for wandering flying and water creatures
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2019-03-21 23:15:47 +03:00 |
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elsid
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ebdff5d96e
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Check for height map when cast ray for AiWander path
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2019-03-21 23:15:47 +03:00 |
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elsid
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e033b0c565
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Avoid build path through the ground for flying wandering creatures
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2019-03-21 23:15:46 +03:00 |
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elsid
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e82d65a2c7
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Use if-continue to skip build path
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2019-03-21 23:15:46 +03:00 |
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elsid
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fa7b304e78
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Use auto for map value_type in range-based for loops
To avoid implicit call of copy constructor for
pair<const K, V> to pair<K, V> conversion.
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2019-03-21 23:09:42 +03:00 |
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Capostrophic
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af47ec7756
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Skip extra text after variable declaration (bug #4867)
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2019-03-21 17:00:40 +03:00 |
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Bret Curtis
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5e12073b47
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Merge pull request #2272 from akortunov/optimize_terrain
Do not block loading while compiling composite maps
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2019-03-21 09:17:02 +01:00 |
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Bret Curtis
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0c11f903ab
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Merge pull request #2274 from akortunov/terrain
Enable light sources directly to avoid virtual calls
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2019-03-21 08:57:37 +01:00 |
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Andrei Kortunov
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b466bfee40
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Enable light sources directly to avoid virtual calls
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2019-03-21 10:27:50 +04:00 |
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Andrei Kortunov
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0e1f5f68b6
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Do not allow different threads to compile the same composite map
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2019-03-21 08:52:13 +04:00 |
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Andrei Kortunov
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cad45e96ac
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Remove redundant mCompile set - we do not use data from it anyway
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2019-03-21 08:42:48 +04:00 |
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Chris Djali
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e14682e353
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Merge pull request #2273 from AnyOldName3/conformant-comparator
Use irreflexive, asymmetric comparator as required by the spec.
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2019-03-20 23:55:03 +00:00 |
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AnyOldName3
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32da9a8ab1
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Use irreflexive, asymmetric comparator as required by the spec.
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2019-03-20 23:32:01 +00:00 |
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Bret Curtis
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a38c5cd240
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Merge pull request #2271 from Capostrophic/animation
Minor NpcAnimation cleanup
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2019-03-20 21:03:12 +01:00 |
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bzzt
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c2986b3bd7
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Do not block the loading thread while compiling composite maps in the
draw thread
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2019-03-20 21:42:53 +04:00 |
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Capostrophic
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695cd5bb49
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Minor NpcAnimation cleanup
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2019-03-20 16:11:21 +03:00 |
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Bret Curtis
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7ccfec4d21
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Merge pull request #2270 from akortunov/animfix
Fixes for werewolf animations
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2019-03-20 12:32:11 +01:00 |
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Andrei Kortunov
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be12d241da
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Reset current attack during force update (bug #4922)
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2019-03-20 12:28:29 +04:00 |
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Andrei Kortunov
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e171d34192
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Init NPC type properly in the NpcAnimation
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2019-03-20 12:28:03 +04:00 |
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Bret Curtis
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cc43315fad
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Merge pull request #2269 from elsid/fix_warnings
Add override to fix warnings
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2019-03-20 07:59:47 +01:00 |
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elsid
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ccb325c663
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Add override to fix warnings
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2019-03-20 00:19:26 +03:00 |
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Bret Curtis
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fa8e7b8037
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Merge pull request #2246 from Capostrophic/osgqt
Merge upstream osgQt changes
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2019-03-19 21:04:53 +01:00 |
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Bret Curtis
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26feedfcae
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Merge pull request #2268 from akortunov/scanfix
Fix some issues from the Coverity Scan report
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2019-03-19 17:27:48 +01:00 |
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Bret Curtis
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19dcbf2b3d
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Merge pull request #2266 from Capostrophic/vsync
Vsync tweaks
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2019-03-19 09:23:48 +01:00 |
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Andrei Kortunov
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7501f18d21
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Avoid the 'structurally dead code' warning
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2019-03-19 09:16:03 +04:00 |
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Andrei Kortunov
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b2fca46206
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Fix a couple of minor issues in shadows
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2019-03-19 09:14:07 +04:00 |
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Andrei Kortunov
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7995a92672
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Initialize missing variables
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2019-03-19 09:12:31 +04:00 |
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Andrei Kortunov
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fd5e9cf271
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Catch possible boost::bad_any_cast exception
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2019-03-19 09:11:14 +04:00 |
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