David Cernat
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174f316787
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[General] Rename PacketActorFrame into PacketActorTest
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2017-04-10 08:37:18 +03:00 |
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David Cernat
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a5d0486c82
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[General] Set actor data correctly
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2017-04-10 07:22:03 +03:00 |
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David Cernat
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b9d68c0ab2
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Merge pull request #195 from OpenMW/master
Add OpenMW commits up to 10 Apr 2017
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2017-04-10 01:20:42 +03:00 |
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MiroslavR
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c962b6dd6d
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Fix correctActorModelPath to work properly when both backward and forward slashes are used in the path (Fixes #3822)
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2017-04-09 18:34:36 +02:00 |
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David Cernat
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c52084a028
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[General] Use BaseActorLists in ActorPackets
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2017-04-09 16:32:44 +03:00 |
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David Cernat
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4f3d05eed2
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[General] Add ActorList class
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2017-04-09 10:50:35 +03:00 |
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David Cernat
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070c6a3bd4
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[General] Add ActorPacketController & make controller var names clearer
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2017-04-09 08:51:28 +03:00 |
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David Cernat
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b8ca2382c7
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[General] Remove variables that are not going to be used in ActorFrame
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2017-04-08 11:27:08 +03:00 |
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David Cernat
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d3f3fb5d05
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[Client] Correctly implement movement animation sync for NPCs
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2017-04-08 08:59:21 +03:00 |
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David Cernat
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d829d219c3
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[General] Add (very) partial animation sync for NPCs
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2017-04-06 15:11:51 +03:00 |
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David Cernat
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67ec81ad0c
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[Client] Use utility function for converting strings in mwmp::Cell
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2017-04-06 05:45:49 +03:00 |
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David Cernat
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d24cde16dd
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[General] Add simple BaseActor and LocalActor classes
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2017-04-05 12:52:27 +03:00 |
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David Cernat
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8f18dc87c4
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[General] Model ActorList on Container more closely by including action
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2017-04-05 04:45:51 +03:00 |
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David Cernat
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8c2469bf6d
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[General] Add placeholder ActorList, ActorAuthority & ActorFrame packets
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2017-04-05 04:06:45 +03:00 |
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David Cernat
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2bd81c3de0
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[Client] Use mpNum for every WorldObject
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2017-04-04 11:07:16 +03:00 |
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David Cernat
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ddedcac510
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[General] Read and write mpNums in world packets
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2017-04-04 10:16:09 +03:00 |
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David Cernat
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8cc61b6048
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[General] Generate mpNums on the server when forwarding ID_OBJECT_PLACE
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2017-04-04 09:23:34 +03:00 |
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David Cernat
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06acd3cbc4
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[Client] Add a multiplayer object index and matching methods to CellRef
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2017-04-04 07:42:02 +03:00 |
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David Cernat
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106c9edead
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Merge pull request #192 from OpenMW/master
Add OpenMW commits up to 3 Apr 2017
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2017-04-04 01:48:43 +03:00 |
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MiroslavR
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395e97cf40
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Remove evil "implicit GetJournalIndex" hack from expression parser
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2017-04-03 01:44:26 +02:00 |
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Koncord
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1d2a6d9056
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[Server] Rename dontRead to avoidReading
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2017-04-03 06:44:14 +08:00 |
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Koncord
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4daf471874
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[General] Add dontRead flag
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2017-04-03 06:13:00 +08:00 |
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David Cernat
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dff52d8fbe
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Merge pull request #191 from OpenMW/master
Add OpenMW commits up to 31 Mar 2017
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2017-04-01 03:27:44 +03:00 |
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Koncord
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48a59cf9e9
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[General] Add new class BasePacketProcessor
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2017-04-01 02:33:03 +08:00 |
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Allofich
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3780d94214
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Cast LAND_SIZE to integer to avoid linking error
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2017-03-28 01:57:31 +09:00 |
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Allofich
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2a505b427d
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Remove second LAND_SIZE definition
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2017-03-27 03:45:53 +09:00 |
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David Cernat
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c10dd1b002
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Merge pull request #188 from OpenMW/master
Add OpenMW commits up to 24 Mar 2017
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2017-03-24 07:24:55 +02:00 |
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scrawl
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f676b62711
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Remove unused variable
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2017-03-23 19:35:07 +01:00 |
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David Cernat
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ab92b9f795
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Merge pull request #187 from OpenMW/master
Add OpenMW commits up to 20 Mar 2017
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2017-03-20 04:59:12 +02:00 |
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scrawl
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c992cb6e82
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Fix texture not being applied on rendering the composite map (Fixes #3791)
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2017-03-19 19:15:22 +01:00 |
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MiroslavR
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06dc94552f
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Log a warning if size in SCHD (script header) does not match SCDT (bytecode) size instead of failing
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2017-03-18 15:42:24 +01:00 |
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David Cernat
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5eb183bacf
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Merge pull request #186 from OpenMW/master
Add OpenMW commits up to 15 Mar 2017
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2017-03-15 23:13:24 +02:00 |
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scrawl
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a070551af3
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Attempt to fix naming conflict on windows
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2017-03-15 17:51:00 +01:00 |
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scrawl
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3d58ba7301
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Fix boolean test
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2017-03-15 17:50:13 +01:00 |
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David Cernat
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60037e4081
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Merge pull request #185 from OpenMW/master
Add OpenMW commits up to 14 Mar 2017
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2017-03-15 11:20:06 +02:00 |
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scrawl
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fd215caa02
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Add local LandCache to cut down on store searches
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2017-03-14 19:27:57 +01:00 |
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scrawl
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088d5604bf
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Use a shader if required to display the composite map
Fixes composited terrain not respecting the 'clamp lighting' setting.
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2017-03-14 19:27:56 +01:00 |
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scrawl
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7f5beb3172
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Remove unused includes
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2017-03-14 19:27:56 +01:00 |
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scrawl
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5044816770
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Remove unused code
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2017-03-14 19:27:56 +01:00 |
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scrawl
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b66c2abfe3
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Build the bounding sphere in the loading thread (only relevant for TerrainGrid)
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2017-03-14 19:27:56 +01:00 |
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scrawl
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9e9c028f1d
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Skip light collection for far away terrain
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2017-03-14 19:27:56 +01:00 |
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scrawl
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0782839a42
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Avoid redundant culling tests on the transform/drawable
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2017-03-14 19:27:56 +01:00 |
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scrawl
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fb8ac06524
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Reduce the minSize of quad tree nodes for better performance
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2017-03-14 19:27:56 +01:00 |
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scrawl
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a041546b54
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Use the quad tree's minSize in the LodCallback
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2017-03-14 19:27:56 +01:00 |
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scrawl
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e4e8821902
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Refactor update of lodFlags
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2017-03-14 19:27:56 +01:00 |
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scrawl
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2aa09639a9
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Re-enable terrain intersections
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2017-03-14 19:27:56 +01:00 |
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scrawl
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db00d47ca2
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Hold a ref to the intersection visitor's view if possible
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2017-03-14 19:27:56 +01:00 |
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scrawl
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11bee6ee35
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Avoid compiling composite maps that are no longer referenced
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2017-03-14 19:27:56 +01:00 |
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scrawl
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9eed7fa6f5
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Fix composite map when force shaders is enabled
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2017-03-14 19:27:56 +01:00 |
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scrawl
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d055dc25bf
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Add custom traversal for local map camera to avoid loading terrain nodes that are exactly outside the border to another cell
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2017-03-14 19:27:56 +01:00 |
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