Andrei Kortunov
f0cef772fa
Refactor weapon types behaviour
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1. Move weapon types behaviour from switches to the table (should allow
us to de-hardcode weapon types later)
2. Gereralize bones injection to actors skeletons (instead of using the
hardcoded xbase_anim_sh.nif)
2019-08-09 19:40:27 +04:00
unknown
2a53f6bc3e
Merge branch 'master' of https://github.com/OpenMW/openmw into script-respawn
2019-08-07 10:56:21 +02:00
unknown
6baa5da6c9
Fix scripts not executing on respawn
2019-08-06 21:30:21 +02:00
capostrophic
dcbe76d888
[Regression] Avoid confusing inventory doll with player
2019-07-31 17:34:32 +03:00
Capostrophic
9a19af5b33
Escape number signs in cell/region names (bug #5047 )
2019-05-28 23:02:30 +03:00
Andrei Kortunov
f775f7977b
Fix RaiseRank/LowerRank script functions (feature #4316 )
2019-05-14 21:43:19 +04:00
Capostrophic
144b1b9b06
Magic armor mitigation for creatures (feature #5033 )
2019-05-11 19:21:49 +03:00
Frederic Chardon
6619150b23
Do not show magnitude for ingredients
2019-05-06 23:48:13 +00:00
Andrei Kortunov
29cfd2c583
Do not respawn container if player did not touch it
2019-05-04 14:09:09 +04:00
Andrei Kortunov
861d41f4a4
Native graphics herbalism support (feature #5010 )
2019-05-02 23:03:47 +04:00
Capostrophic
7814bd1b76
Support eight possible blood types (feature #4958 )
2019-04-14 18:48:31 +03:00
Capostrophic
424716977b
Only play miss sound for player attacks (bug #4969 )
2019-04-10 22:28:22 +03:00
Capostrophic
1424399118
Disable any footstep sounds when flying (bug #4948 )
2019-04-04 17:22:24 +03:00
Vladimir Panteleev
12bbecacfd
Reuse a previously-saved value
2019-03-04 16:23:57 +00:00
Andrei Kortunov
00ab552184
Add more settings to water reflections in exteriors (feature #4859 )
2019-03-02 14:26:14 +04:00
Bret Curtis
56d5fc788c
Merge pull request #2163 from Capostrophic/hello
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AI data handling minor revisions
2019-02-24 20:14:08 +01:00
Bret Curtis
d4564a9be7
Merge pull request #2180 from akortunov/includes
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Remove redundant includes
2019-02-24 01:14:16 +01:00
Capostrophic
594ea39f5d
Revise AI data handling
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Make Hello 16-bit unsigned as it's intended to be
Get rid of redundant mHasAI boolean
Always save AI data subrecord
Adjust creature and NPC default rating values to Morrowind defaults
2019-02-23 21:00:47 +03:00
Bret Curtis
df2de8a661
Merge pull request #2068 from Capostrophic/normalweapons
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Make normal weapon resistance behavior closer to vanilla (bug #4384 )
2019-02-23 08:38:30 +01:00
Andrei Kortunov
3032b177a1
Remove redundant includes
2019-02-23 08:02:12 +04:00
Bret Curtis
212f097b3c
Merge pull request #2172 from akortunov/pvs_fix
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Fix some issues, found by PVS-Studio
2019-02-22 15:01:37 +01:00
Capostrophic
b738cc0383
Make normal weapon resistance behavior closer to vanilla (bug #4384 )
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Check both the ranged weapon and the projectile before modifying the damage
Don't attempt to apply NPC-specific werewolf damage mult to damage to creatures
2019-02-22 00:01:21 +03:00
Capostrophic
64d5cd17d6
Move werewolf silver damage mult applying into a new function
2019-02-22 00:01:21 +03:00
Capostrophic
808b8ce8db
Refactor normal weapon resistance
2019-02-22 00:01:21 +03:00
Capostrophic
c20030d8c9
Correct jumping velocity
2019-02-18 16:22:01 +03:00
Andrei Kortunov
ad9412a117
Remove some redundant checks
2019-02-17 14:29:36 +04:00
Capostrophic
5c889f7359
Add creature-with-the-same-model soundgen fallback (bug #4813 )
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Creatures will use sounds of the first creature that has the same model in the record store when possible.
2019-01-29 16:29:47 +03:00
Andrei Kortunov
02a43d0b32
Do not scale player's model in the 1st-person view depending on race (bug #4383 )
2019-01-07 12:58:47 +04:00
Andrei Kortunov
92e45507d8
Weapon sheathing support, including quivers and scabbards (feature #4673 )
2018-11-05 11:18:20 +04:00
Bret Curtis
6f8a15afb0
Merge pull request #1996 from Capostrophic/cleanup
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Clean up redundant getClass() calls in classes
2018-10-28 19:39:39 +01:00
Capostrophic
77b0ff7a75
Use real thrown weapon damage in tooltips and weapon rating (feature #4697 )
2018-10-28 19:46:46 +03:00
Capostrophic
4b1d287eda
Clean up redundant getClass calls in classes
2018-10-28 17:03:38 +03:00
Bret Curtis
0fad2449f3
Merge pull request #1982 from Capostrophic/condition
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Avoid item condition and charge zero divisions
2018-10-25 17:22:02 +02:00
Capostrophic
54bd7b2dcf
Implement getItemNormalizedHealth() method and use it
2018-10-25 15:45:31 +03:00
Capostrophic
67de61e1fb
Avoid item condition and charge zero divisions
2018-10-24 19:06:55 +03:00
Capostrophic
9809eef18e
Utilize the default soundgen entries when necessary (bug #4689 )
2018-10-21 11:32:23 +03:00
Bret Curtis
8cb407cfdf
Merge pull request #1969 from Capostrophic/soundgen
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Support soundgen calls for activators (feature #4285 )
2018-10-15 14:43:11 +02:00
Capostrophic
bf3f82b9d4
Cleanup
2018-10-14 21:28:43 +03:00
Capostrophic
6ef7be3fd3
Re-enable using soundgen land for creatures
2018-10-14 20:18:17 +03:00
Capostrophic
19fd404b7b
Support soundgen calls for activators (feature #4285 )
2018-10-14 15:36:07 +03:00
Marc Zinnschlag
2d87d1d9d2
Merged pull request #1959
2018-10-10 15:05:29 +02:00
Andrei Kortunov
e06f0b797a
Replace all NULLs to nullptr
2018-10-09 10:21:12 +04:00
Capostrophic
09aecb955c
getSkill usage cleanup (bug #4671 )
2018-10-08 17:06:30 +03:00
Marc Zinnschlag
3761aaadfd
Merged pull request #1928
2018-09-20 13:31:56 +02:00
Andrei Kortunov
62f6f174cf
Show attack speed of ranged weapons
2018-09-19 12:23:21 +04:00
Andrei Kortunov
989de05f80
Do not show duration for infinite light sources as -1
2018-09-18 15:23:16 +04:00
Andrei Kortunov
70ed8fd1a9
Use constants instead of widely used magic numbers (task #4645 )
2018-09-17 19:22:50 +04:00
Capostrophic
6ab42919cf
Make sure the actor is actually crouching/running before tweaking movement speed
2018-09-08 22:43:09 +03:00
Capostrophic
533b72eff6
Cache weapon type strings
2018-09-01 12:13:18 +03:00
Capostrophic
7ef6fa9f61
Remove deprecated GMST get* functions
2018-08-29 18:38:12 +03:00