Alexander "Ace" Olofsson
5e42c73356
Better fix for unshield, comments on changes, no more commented out code.
11 years ago
Alexander "Ace" Olofsson
22a5f7198f
A few fixes to build on Windows
11 years ago
scrawl
d3d6dfbde8
Refactored loading screen
...
- Add loading progress for data files, global map, terrain
- Refactored and improved cell loading progress
12 years ago
scrawl
e27437f8ed
New terrain renderer - improvements:
...
- Consistent triangle alignment, fixes a noticable crack near the census and excise office. Note that alignment is still not the same as vanilla. Vanilla uses a weird diagonal pattern. I hope there aren't more trouble spots that will force us to replicate vanilla, but at least we can do that now.
- Fixes several blending issues and cell border seams
- Fix map render to use the terrain bounding box instead of an arbitrary height
- Different LODs are now properly connected instead of using skirts
- Support self shadowing
- Normals and colors are stored in the vertices instead of a texture, this enables per-vertex lighting which should improve performance, fix compatibility issues due to the PS getting too large and mimic vanilla better
- Support a fixed function fallback (though the splatting shader usually performs better)
- Designed for distant land support - test: https://www.youtube.com/watch?v=2wnd9EuPJIY - we can't really enable this yet due to depth precision issues when using a large view distance
12 years ago
Chris Robinson
de95926e9f
Use controllers to animate lights in ObjectLists
12 years ago
Chris Robinson
643e7651e0
Use a null material for non-SubEntities in the selection buffer
12 years ago
Marc Zinnschlag
130141ecac
Merge remote-tracking branch 'corristo/master'
12 years ago
Nikolay Kasyanov
66608d5c92
Fixed compilation os OS X after moving SDL windowing code to extern/sdl4ogre
12 years ago
scrawl
7dc30a01cd
Some changes suggested by cppcheck
12 years ago
Marc Zinnschlag
a547c2584e
Merge remote-tracking branch 'swick/sdl2fix'
12 years ago
Sebastian Wick
0d2b357bdf
use SDL_WINDOWPOS_CENTERED_DISPLAY and SDL_WINDOWPOS_UNDEFINED_DISPLAY instead of coordinates
12 years ago
scrawl
6164e5bae6
Restored window resizing
12 years ago
Emanuel Guevel
e7459a04b1
Fix always false comparison
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SDL_GetWindowWMInfo result of type SDL_bool (SDL_TRUE = 1 or
SDL_FALSE = 0) should not be compared to -1.
12 years ago
scrawl
50a0d16f8f
Pass only the X11 window to Ogre, otherwise it would treat it as parentWindowHandle instead of externalWindowHandle. parentWindowHandle does not seem to play nice with SDL and occasionally crashes with a GLXBadDrawable error on startup.
12 years ago
Sebastian Wick
72b7e113cc
only apply in fullscreen
12 years ago
Sebastian Wick
8bdc9ff3ae
set position of the window for multiple monitors
12 years ago
Nikolay Kasyanov
de2868c0a3
Fixed 64-bit OS X build
12 years ago
scrawl
c71da1a2ff
Merge remote-tracking branch 'corristo/sdl_input2' into sdl_input2
12 years ago
Nikolay Kasyanov
50e5aa8976
Custom rendering loop on OS X again. Prevents default Ogre message pump
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from stealing input events.
12 years ago
scrawl
f1ff9b69b3
Mouse grab and relative input need to be disabled when the mouse leaves the window; Disabled resolution switching / window resizing for now due to several glitches
12 years ago
Nikolay Kasyanov
6abb7a18b0
SDL2 input: seems to work on OS X, has some input issues though
12 years ago
Nikolay Kasyanov
3fded2d8bf
Removed custom Carbon message pump
12 years ago
Nikolay Kasyanov
adf54cb735
SDL2 input: compilation fixed
12 years ago
scrawl
c29699487f
forgot to add file
12 years ago
scrawl
403704b92a
Use openmw.png for SDL_SetWindowIcon
12 years ago
scrawl
918a1655bb
Restored HW cursor rotation and resolution/fullscreen switching
12 years ago
scrawl
495aeb5d3b
Merge branch 'master' into HEAD
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Conflicts:
CMakeLists.txt
apps/openmw/engine.cpp
apps/openmw/mwgui/cursorreplace.cpp
apps/openmw/mwgui/cursorreplace.hpp
apps/openmw/mwgui/windowmanagerimp.cpp
apps/openmw/mwgui/windowmanagerimp.hpp
apps/openmw/mwinput/inputmanagerimp.cpp
libs/openengine/ogre/renderer.cpp
12 years ago
scrawl
1e7cf4ae1c
GLES2 experiment
12 years ago
scrawl
933f894148
Added Blind and Night Eye effects
12 years ago
Chris Robinson
254c6840d8
Fix particle direction
12 years ago
Chris Robinson
dd981077b9
Handle the vertical and horizontal parameters of Nif particles
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Note that 'horizontal' is mapped to rotate around the Z axis, not Y. The Nif
particle parameters seem to be set up to expect a normal OpenGL (Direct3D?)
orientation, rather than the 90-degree pitch offset of the game.
12 years ago
Chris Robinson
7191f6ed2a
Start a Nif-style particle emitter
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Not complete yet (doesn't handle the vertical or horizontal direction/angle),
and should probably be renamed.
12 years ago
Chris Robinson
9cc97b195c
Implement Gravity particle affector effects
12 years ago
Chris Robinson
5b30677e41
Add the start of a custom gravity affector
12 years ago
Chris Robinson
81615c1ae5
Add a custom GrowFade particle affector
12 years ago
Chris Robinson
77ba0fbe73
Prepare for creating particles
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This adds a vector of ParticleSystems to the EntityList, and modifies
corresponding code to handle it. It also loads the ParticleFX plugin so
particles can be created (although they aren't yet).
12 years ago
scrawl
f84db69ade
Remove the background window trick, which currently doesn't serve any purpose
12 years ago
scrawl
d696da7677
Fix selection buffer
12 years ago
scrawl
0f6fd80294
Merge branch 'master' of git://github.com/zinnschlag/openmw into graphics
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Conflicts:
apps/openmw/mwgui/windowmanagerimp.cpp
apps/openmw/mwrender/npcanimation.cpp
files/mygui/openmw_settings_window.layout
12 years ago
scrawl
9810eafe23
Removing now unused oengine/imagerotate
12 years ago
scrawl
31f760ccce
Fixing issues from last commit: restored input and occlusion queries
12 years ago
scrawl
c4d518132f
With the 1x1 background window trick, we can apply VSync without restart. Some issues left though.
12 years ago
scrawl
5334934612
Listen to render window updates and properly activate/deactivate occlusion queries pre/post update.
12 years ago
scrawl
15e51b76de
Experimental: Directional shading on local map, separated out refraction render, no longer uses screen depth
12 years ago
Jordan Milne
10a3caa504
more resizing fixes from scrawl, share an SDLWindow between the input wrapper and the engine
12 years ago
Jordan Milne
043e29c620
Have SDL manage the window instead of OGRE to work around SDL Windows bugs (grumble)
12 years ago
scrawl
e4f140841e
Make OpenMW work with Ogre 1.9
12 years ago
Jordan Milne
917bbc4e11
Create static and non-discardable textures with the right parameters (should fix Issue 443)
12 years ago
scrawl
1718d735b5
Fix menu/journal/book/scroll buttons when using localised MW-installations
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This patch implements a custom widget that can switch its texture on-the-fly, making it obsolete having to use an atlas to get a hover animation. This also removes the predefined size restriction and should now work with all button texture sizes.
12 years ago
scrawl
c64eb96952
Merge branch 'Travel_Dialogue' into training_travel
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Conflicts:
apps/openmw/CMakeLists.txt
apps/openmw/mwgui/dialogue.cpp
apps/openmw/mwrender/globalmap.cpp
files/mygui/CMakeLists.txt
12 years ago