scrawl
19c801f538
disabled rendering distance for now
2012-03-29 16:56:30 +02:00
scrawl
f45c650975
bounds fix
2012-03-29 16:47:59 +02:00
scrawl
cb72e812f9
Merge branch 'master' into renderingdistance
2012-03-28 21:47:26 +02:00
Marc Zinnschlag
9863195f09
Merge remote branch 'lgro/valgrind' into next
2012-03-27 11:14:09 +02:00
scrawl
bb09c2189a
lower rendering distance for small objects (reduce batch count)
2012-03-27 00:45:25 +02:00
Lukasz Gromanowski
be94da1527
Issue #225 : Initialize class members in constructor.
2012-03-27 00:34:06 +02:00
Lukasz Gromanowski
6d6ed909bf
Issue #225 : Deallocate memory used by actors animations.
2012-03-27 00:31:15 +02:00
scrawl
bf421d2873
use vector instead of array
2012-03-27 00:18:09 +02:00
scrawl
28dfba55e0
delete fix
2012-03-26 20:29:07 +02:00
Lukasz Gromanowski
5185a28b60
Issue #225 : Initialize all class members in constructor.
2012-03-26 19:09:55 +02:00
Marc Zinnschlag
9ec1e55aaf
Merge remote branch 'scrawl/minimap' into next
2012-03-24 10:31:42 +01:00
scrawl
a6259a1b0d
bugfixes
2012-03-23 17:37:56 +01:00
scrawl
06fa310e29
player arrow rotated correctly
2012-03-23 15:00:48 +01:00
scrawl
b8f962a68d
Merge branch 'next' into shaders
2012-03-23 10:26:20 +01:00
scrawl
9c3e1f48f0
player arrow
2012-03-23 09:00:00 +01:00
scrawl
2dd329938a
automatically zoom in on the player while moving
2012-03-23 08:16:04 +01:00
scrawl
ab9aa1ba74
Merge branch 'next' into minimap
...
Conflicts:
files/mygui/openmw_map_window_layout.xml
2012-03-22 19:36:37 +01:00
scrawl
1907e21207
removed preprocessor constants
2012-03-18 20:44:56 +01:00
scrawl
c2329b7027
removed preprocessor constants
2012-03-18 20:32:50 +01:00
scrawl
5e939e4818
map window now works for interiors
2012-03-17 13:59:51 +01:00
scrawl
3e4cf64a77
Merge branch 'master' into shaders
2012-03-16 20:46:18 +01:00
scrawl
5ea2122f79
sun gradually disappears
2012-03-16 20:39:58 +01:00
scrawl
a67cc8e73b
more fixes
2012-03-16 19:02:33 +01:00
scrawl
c885ec1bd1
Merge branch 'master' into minimap
2012-03-16 17:10:27 +01:00
scrawl
91d2031eb7
first attempt at map window
2012-03-16 17:09:31 +01:00
scrawl
877cb2aca7
much better looking moons
2012-03-15 20:35:23 +01:00
scrawl
e354203c21
stars rotation
2012-03-15 19:49:15 +01:00
Alexander "Ace" Olofsson
e8eea03b4c
Fixed a few more non-virtual destructor warnings
2012-03-15 17:40:42 +01:00
Marc Zinnschlag
5b378e820d
warning level adjustments and some related fixes
2012-03-15 16:01:41 +01:00
scrawl
2edd7e59f4
some fixes and facilities for saving the fog of war to disk
2012-03-14 20:44:06 +01:00
scrawl
5a46d58da5
fully working fog of war
2012-03-14 17:44:19 +01:00
scrawl
583a25f634
fog of war rendering (incomplete)
2012-03-14 14:51:58 +01:00
Marc Zinnschlag
81abd97753
Merge remote branch 'scrawl/weather'
2012-03-14 09:40:22 +01:00
scrawl
e8267c7363
adjusted fog distance, prevents objects suddenly popping up on cell load
2012-03-13 22:14:35 +01:00
scrawl
8421fd2670
fixed a visual issue with the stars
2012-03-13 19:57:33 +01:00
scrawl
118250171d
Merge branch 'master' of https://github.com/zinnschlag/openmw into shaders
...
Conflicts:
apps/openmw/mwrender/objects.cpp
2012-03-13 17:31:10 +01:00
scrawl
5b38b17baf
local map rendering (nothing to see yet, as it is not displayed in GUI)
2012-03-10 15:28:18 +01:00
Marc Zinnschlag
3d1cbcd4e7
Merge remote branch 'jhooks/animperform'
2012-03-07 09:20:29 +01:00
Jason Hooks
39ff8d6a01
Compile error retry
2012-03-06 18:28:41 -05:00
Jason Hooks
9848b67174
Fixing errors
2012-03-05 17:46:29 -05:00
Marc Zinnschlag
25f5bdf7aa
Merge remote branch 'scrawl/weather'
2012-03-05 22:45:52 +01:00
scrawl
42a7375a0b
adjusted the batch region size, this was the cause for lights going on/off bug
2012-03-04 23:26:35 +01:00
scrawl
ff8f95fcca
fix batch lighting, removed the "bumping number of lights" hack
2012-03-04 23:18:40 +01:00
scrawl
8910b0d471
use shaders for all NIF materials. this has numerous advantages:
...
- vertex colours are now working as they should (and they have a huge impact on the look)
- the lighting is per pixel and looks a lot better
- by using shaders, we can use more lights at a time (fixed function has max of 8)
2012-03-04 20:59:23 +01:00
Jason Hooks
a81ecb5f65
Bug 210 fix
2012-03-03 18:26:11 -05:00
scrawl
d74b78a302
very minor performance improvement
2012-03-03 12:26:08 +01:00
Marc Zinnschlag
be70d197e5
Merge branch 'next'
...
Conflicts:
.gitignore
cmake/FindOGRE.cmake
2012-03-02 12:11:44 +01:00
Marc Zinnschlag
3c5f8a4a23
void pointer workaround
2012-02-29 10:13:25 +01:00
scrawl
c8aab3a562
fix sun angle
2012-02-28 20:28:46 +01:00
scrawl
b3db4f1c27
slightly improved moon fading
2012-02-28 15:20:46 +01:00