scrawl
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1b89a9e203
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various fixes
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2012-04-05 15:30:55 +02:00 |
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scrawl
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f49131e1b8
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renamed setting, automatically disable MRT when unsupported
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2012-04-05 13:09:59 +02:00 |
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scrawl
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f6342cfd60
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fixed viewport background color, fixed indentation of some old functions
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2012-04-05 11:52:06 +02:00 |
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scrawl
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3f05aba76d
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got MRT working, some minor quirks to solve (black viewport background)
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2012-04-05 01:21:36 +02:00 |
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scrawl
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cc4076d42a
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basic noise
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2012-04-03 21:16:43 +02:00 |
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scrawl
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052cc47ee9
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fixed waterAdded
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2012-04-03 16:53:33 +02:00 |
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scrawl
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8aea311797
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added visibility flags for everything
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2012-04-03 15:13:47 +02:00 |
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scrawl
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16481b0594
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Merge branch 'master' into minimap
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2012-04-02 19:38:36 +02:00 |
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scrawl
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342464530d
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rotated map working
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2012-04-02 19:37:24 +02:00 |
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scrawl
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fd662f937a
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add settings for viewing distance and fog
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2012-04-02 15:51:48 +02:00 |
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scrawl
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e0631dd9be
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Merge branch 'master' into minimap
Conflicts:
apps/openmw/mwscript/docs/vmformat.txt
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2012-04-02 14:38:02 +02:00 |
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Marc Zinnschlag
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6022d3ab13
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Merge remote branch 'corristo/pgrd-rendering'
reduced cout spam.
Conflicts:
apps/openmw/mwrender/debugging.cpp
apps/openmw/mwrender/renderingmanager.cpp
components/bsa/bsa_archive.cpp
libs/openengine/bullet/physic.hpp
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2012-04-02 12:04:47 +02:00 |
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scrawl
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0a5757791c
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Merge branch 'master' into minimap
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2012-04-01 20:17:07 +02:00 |
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scrawl
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ee754eda6c
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don't create sky until entering an exterior cell
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2012-04-01 15:07:41 +02:00 |
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Nikolay Kasyanov
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057c2f2e2a
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Merge branch 'master' into pgrd-rendering
Conflicts:
apps/openmw/mwrender/renderingmanager.cpp
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2012-03-31 13:42:13 +04:00 |
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scrawl
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fc5cd703bb
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maps are now rendered with correct rotation, however for interiors the arrow is wrong
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2012-03-30 16:34:36 +02:00 |
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Marc Zinnschlag
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2d2af4b28a
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Merge remote branch 'scrawl/terrain18' into terrain
Conflicts:
apps/openmw/CMakeLists.txt
apps/openmw/mwrender/renderingmanager.hpp
components/esm_store/cell_store.hpp
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2012-03-30 15:38:14 +02:00 |
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scrawl
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4a6d034591
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Merge branch 'master' into occlusionquery
Conflicts:
apps/openmw/CMakeLists.txt
apps/openmw/mwrender/renderingmanager.cpp
apps/openmw/mwrender/renderingmanager.hpp
components/esm_store/cell_store.hpp
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2012-03-30 14:39:42 +02:00 |
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Nikolay Kasyanov
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b21a6291f7
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Merge branch 'master' into pgrd-rendering
Conflicts:
apps/openmw/mwrender/renderingmanager.hpp
apps/openmw/mwscript/docs/vmformat.txt
apps/openmw/mwscript/miscextensions.cpp
apps/openmw/mwworld/world.hpp
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2012-03-30 02:50:30 +04:00 |
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scrawl
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79c2a2e465
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implemented toggleWater (twa); formatting again
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2012-03-29 18:33:08 +02:00 |
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scrawl
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f497813043
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formatting, added Water::setHeight
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2012-03-29 15:49:24 +02:00 |
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Nikolay Kasyanov
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c3357c4396
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Merge branch 'master' into pgrd-rendering
Conflicts:
apps/openmw/mwrender/renderingmanager.cpp
apps/openmw/mwrender/renderingmanager.hpp
apps/openmw/mwscript/docs/vmformat.txt
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2012-03-29 13:27:13 +04:00 |
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scrawl
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39b3afb98f
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use camera height instead of player height for underwater check
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2012-03-29 05:03:34 +02:00 |
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scrawl
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47c3e92db1
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removed the unused ray scene query
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2012-03-28 21:42:41 +02:00 |
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scrawl
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e6303fc3f4
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Merge branch 'master' into water
Conflicts:
apps/openmw/CMakeLists.txt
apps/openmw/mwrender/renderingmanager.hpp
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2012-03-28 21:37:20 +02:00 |
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scrawl
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cc7d3af701
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Merge branch 'terrain18' into occlusionquery
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2012-03-28 21:03:55 +02:00 |
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Jacob Essex
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b76b62e5e4
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Fixed a crash when there were cells with no data, refactored to remove non mutable data from CellStore
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2012-03-27 09:20:22 +01:00 |
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scrawl
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4ee03cd61f
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handle timeout
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2012-03-26 00:31:03 +02:00 |
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scrawl
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743ea0c9be
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use hardware occlusion query for sun glare effect
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2012-03-24 17:59:26 +01:00 |
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scrawl
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5fba52c238
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Merge branch 'terrain18' into occlusionquery
Conflicts:
apps/openmw/CMakeLists.txt
apps/openmw/mwrender/renderingmanager.hpp
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2012-03-24 15:14:33 +01:00 |
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scrawl
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f2a7acb102
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Merge branch 'next' into terrain
Conflicts:
apps/openmw/CMakeLists.txt
apps/openmw/mwrender/renderingmanager.cpp
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2012-03-24 13:19:17 +01:00 |
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scrawl
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f4898539e9
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added some code that doesn't do anything yet, waiting for ogre 1.8
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2012-03-24 13:06:01 +01:00 |
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scrawl
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06fa310e29
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player arrow rotated correctly
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2012-03-23 15:00:48 +01:00 |
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scrawl
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9076401892
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Merge branch 'next' into terrain
Conflicts:
CMakeLists.txt
apps/openmw/CMakeLists.txt
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2012-03-22 22:31:49 +01:00 |
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scrawl
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ab9aa1ba74
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Merge branch 'next' into minimap
Conflicts:
files/mygui/openmw_map_window_layout.xml
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2012-03-22 19:36:37 +01:00 |
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Jason Hooks
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51fb9e67cd
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Merge
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2012-03-18 21:31:31 -04:00 |
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scrawl
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5e939e4818
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map window now works for interiors
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2012-03-17 13:59:51 +01:00 |
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scrawl
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a67cc8e73b
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more fixes
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2012-03-16 19:02:33 +01:00 |
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scrawl
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c885ec1bd1
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Merge branch 'master' into minimap
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2012-03-16 17:10:27 +01:00 |
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Nikolay Kasyanov
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65fc141b62
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Merge branch 'master' into pgrd-rendering
Conflicts:
apps/openmw/mwrender/renderingmanager.cpp
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2012-03-15 20:38:21 +04:00 |
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scrawl
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2edd7e59f4
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some fixes and facilities for saving the fog of war to disk
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2012-03-14 20:44:06 +01:00 |
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scrawl
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583a25f634
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fog of war rendering (incomplete)
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2012-03-14 14:51:58 +01:00 |
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scrawl
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e8267c7363
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adjusted fog distance, prevents objects suddenly popping up on cell load
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2012-03-13 22:14:35 +01:00 |
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Nikolay Kasyanov
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f292a5a7ca
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Feature #37 (In Progress) Render Path Grid
now using mwRoot instead of ogre's root, so no more messing with coordinates.
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2012-03-12 02:37:07 +04:00 |
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Nikolay Kasyanov
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4659076129
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Feature #37 (In Progress) Render Path Grid
workaround for strange ESMStore bug
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2012-03-10 20:45:55 +04:00 |
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Nikolay Kasyanov
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11f957a64d
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Feature #37 (In Progress) Render Path Grid
cubes for path grid points
strange crash when trying to get path grids from Debugging
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2012-03-10 20:03:00 +04:00 |
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scrawl
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5b38b17baf
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local map rendering (nothing to see yet, as it is not displayed in GUI)
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2012-03-10 15:28:18 +01:00 |
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Jacob Essex
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3c934e3e44
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Fixed a bug with fog not being applied to initially created terrain when starting in exteriors.
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2012-03-02 22:31:17 +00:00 |
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scrawl
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e04ef38a5c
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Merge branch 'next' of https://github.com/zinnschlag/openmw into terrain_next
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2012-02-29 11:01:03 +01:00 |
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scrawl
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be5555956c
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improved composite map, now adapts to the ambient/diffuse light
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2012-02-28 22:04:44 +01:00 |
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