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20521 commits

Author SHA1 Message Date
AnyOldName3
1ca7ea23d1 Add extra uniforms to the disabled shadows StateSet so that the shadow texture samplers are bound ot the dummy shadow maps correctly. 2018-10-30 17:07:11 +00:00
AnyOldName3
1e2bf9c447 Merge remote-tracking branch 'refs/remotes/upstream/master' 2018-10-24 20:13:13 +01:00
Bret Curtis
ecc671bfb9
Merge pull request #1981 from Capostrophic/fixme
[Regression] Fix fixme behavior in interiors
2018-10-24 07:50:33 +02:00
Capostrophic
4ce35c6ad5 Fix fixme behavior in interiors 2018-10-24 01:43:38 +03:00
AnyOldName3
e22ab64ebf Fix typo in lighting.glsl 2018-10-22 17:35:01 +01:00
AnyOldName3
b0907f8929 Add todos in case they're left until after the shadow PR is merged 2018-10-18 16:01:36 +01:00
AnyOldName3
a41ce42208 Move setting of colorMode to ShaderRequirements in case they're reused 2018-10-18 16:00:51 +01:00
Bret Curtis
6c4116cc8b
Merge pull request #1972 from akortunov/equipfix
Force actor to the 'weapon equipped' state if the weapon disappeared in the middle of attack
2018-10-18 16:43:05 +02:00
Bret Curtis
a5fc4db2d7
Merge pull request #1973 from akortunov/soundfix
Catch exceptions inside the loadVoice()
2018-10-18 16:40:01 +02:00
Andrei Kortunov
8fa0ffcfe4 Catch exceptions inside the loadVoice() (bug #4685) 2018-10-18 15:02:23 +04:00
Andrei Kortunov
d7d9050d4a Force actor to the 'weapon equipped' state if the weapon disappeared in the middle of attack (bug #4646) 2018-10-18 11:42:03 +04:00
AnyOldName3
85b97d19d3 Add alpha threshold for shadow casting. 2018-10-17 14:02:26 +01:00
AnyOldName3
474770eca8 Switch shadow map rendering to a specialised, simplified shader. 2018-10-16 21:23:31 +01:00
Bret Curtis
e406c5ff81
Merge pull request #1946 from akortunov/backupfix
Combat AI: check for obstacle before back up
2018-10-16 21:47:21 +02:00
Bret Curtis
e99edfd954
Merge pull request #1971 from akortunov/meshfallback
Try to use collisions from basic actor model if an animated one has no collisions
2018-10-16 21:45:48 +02:00
Andrei Kortunov
13bd81f896 Try to use collisions from basic actor model if an animated one has no collisions (feature #4682) 2018-10-16 22:28:19 +04:00
AnyOldName3
ce15369bbd Convert colorMode shader define to a uniform 2018-10-15 23:12:15 +01:00
Bret Curtis
358a702869 Merge branch 'master' into 'master'
Unified settings list and cfg file names. Added brief tutorial.

See merge request OpenMW/openmw!41
2018-10-15 12:48:25 +00:00
Bret Curtis
8cb407cfdf
Merge pull request #1969 from Capostrophic/soundgen
Support soundgen calls for activators (feature #4285)
2018-10-15 14:43:11 +02:00
Bret Curtis
f561ab547a
Merge pull request #1970 from Capostrophic/landing
Re-enable handling soundgen land for creatures
2018-10-15 07:29:19 +02:00
Capostrophic
bf3f82b9d4 Cleanup 2018-10-14 21:28:43 +03:00
Capostrophic
6ef7be3fd3 Re-enable using soundgen land for creatures 2018-10-14 20:18:17 +03:00
Capostrophic
19fd404b7b Support soundgen calls for activators (feature #4285) 2018-10-14 15:36:07 +03:00
Bret Curtis
53ccce1867
Merge pull request #1966 from akortunov/logfix
Allow apps without logging system to display log messages
2018-10-14 11:20:36 +02:00
Andrei Kortunov
ca07e3a364 Check for obstacle before back up (bug #4656) 2018-10-14 12:22:43 +04:00
Andrei Kortunov
b5df385111 Allow apps without logging system to display log messages 2018-10-14 12:07:15 +04:00
Marc Zinnschlag
60241431ab Merged pull request #1965 2018-10-13 11:19:53 +02:00
Marc Zinnschlag
b30e309532 Merged pull request #1967 2018-10-13 11:15:45 +02:00
Marc Zinnschlag
26f867d7c5 Merged pull request #1968 2018-10-13 11:14:58 +02:00
rhtucker
292f4fcafe Unified settings list and cfg file names. Added brief tutorial. 2018-10-12 21:09:27 -07:00
Andrei Kortunov
dad0b78901 Avoid overflow when handling output characters (bug #4676) 2018-10-12 20:41:03 +04:00
jvoisin
ca8744af56 Fix crash in the ESM reader, when SCVR has no variable names
Fixes bug [#4678](https://gitlab.com/OpenMW/openmw/issues/4678)
The `loadSCVR` method assumes that the list of variable
names won't be empty, which it might.
Instead of crashing, we show a warning and ignore the record.
2018-10-12 11:28:14 +02:00
Bret Curtis
602a314669
Merge pull request #1964 from akortunov/readfix
Fix crash in the ESM reader, when list is empty
2018-10-12 10:21:26 +02:00
Andrei Kortunov
f9271fd7f0 Fix crash in the ESM reader, when list is empty (bug #4677) 2018-10-12 10:38:32 +04:00
AnyOldName3
0124be5713 Merge upstream/master 2018-10-10 21:23:19 +01:00
Capostrophic
47b1b0ac39 Re-fix water reflections while making a no-GUI screenshot 2018-10-10 22:44:26 +03:00
Bret Curtis
c45ec9171b
Merge pull request #1963 from Capostrophic/journal
Disallow to open the journal while settings window is open (bug #4674)
2018-10-10 20:55:32 +02:00
Capostrophic
4ec727c50b Disallow to open the journal while settings window is open (bug #4674) 2018-10-10 18:33:56 +03:00
Marc Zinnschlag
2d87d1d9d2 Merged pull request #1959 2018-10-10 15:05:29 +02:00
Marc Zinnschlag
d466785aa7 Merged pull request #1958 2018-10-10 15:04:32 +02:00
Marc Zinnschlag
38a3632be7 Merged pull request #1960 2018-10-10 14:56:51 +02:00
Bret Curtis
e2dbb115f0
Merge pull request #1961 from akortunov/crossbowfix
Improve pitch factor handling for crossbow animations
2018-10-09 13:56:43 +02:00
Andrei Kortunov
5617bb3f0c Improve pitch factor handling for crossbow animations (bug #4672) 2018-10-09 11:35:28 +04:00
Andrei Kortunov
e06f0b797a Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
Capostrophic
09aecb955c getSkill usage cleanup (bug #4671) 2018-10-08 17:06:30 +03:00
Capostrophic
cae2e84ab4 Trace the player down after enabling collision with TCL (bug #4669) 2018-10-08 16:15:15 +03:00
Bret Curtis
6540ef68a7
Merge pull request #1957 from Capostrophic/appveyor
Fix AppVeyor build
2018-10-07 20:41:26 +02:00
Bret Curtis
5b4a8237fb
Merge pull request #1956 from Capostrophic/lightcolor
Editor: display light source color as a color (bug #4668)
2018-10-07 20:24:14 +02:00
Capostrophic
e627f49df4 Fix AppVeyor build 2018-10-07 20:22:52 +03:00
Capostrophic
768c532b8f Editor: display light source color as a color (bug #4668) 2018-10-07 19:43:51 +03:00