elsid
0147b0e398
Print ccache stats
2020-01-26 22:09:45 +01:00
elsid
3cdff837c8
Use default ccache settings
2020-01-26 20:43:51 +01:00
David Cernat
271dc3df87
[General] Rename unused ObjectCollision into ObjectSound
2020-01-26 13:30:28 +02:00
David Cernat
fcebd9f4ae
[General] Rename unused ActorInteraction into ActorSpellsActive
2020-01-26 12:47:49 +02:00
Andrei Kortunov
e1e49832c7
Merge pull request #2670 from elsid/fix_aiwander_stuck
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Fix AiWander stuck (bug #5237 )
2020-01-26 13:10:30 +04:00
David Cernat
a1142a8fb5
[General] Renamed unused PlayerActiveSkills into PlayerSpellsActive
2020-01-26 10:58:22 +02:00
David Cernat
038c5b8231
[Client] Rename ObjectList's addObject() into addBaseObject()
2020-01-23 16:40:04 +02:00
David Cernat
296c04af71
[Client] Combine ObjectList's getBaseObject() and getObjectFromPtr()
2020-01-23 16:18:49 +02:00
David Cernat
975797c09b
[General] Implement ObjectRestock packet
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Restocking object containers via trading now requires the server to send back an ObjectRestock packet before it can happen.
The unused packet ID ID_SCRIPT_GLOBAL_FLOAT has been replaced with ID_OBJECT_RESTOCK.
2020-01-23 12:50:34 +02:00
David Cernat
59a38164ea
[Client] Add generic objects to ObjectList using addObjectGeneric()
2020-01-23 09:03:40 +02:00
David Cernat
989188c171
[Client] Remove ObjectList's confusing addObjectDelete() function
2020-01-22 14:35:51 +02:00
elsid
1e106013a0
Use navmesh to find wander destination outside pathgrid for ground based actors
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Use dtNavMeshQuery::findRandomPointAroundCircle from recastnavigation
2020-01-21 00:01:06 +01:00
elsid
e323e6e7e6
Consider moved distance in direction to destination for obstacle check
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Assume actor is stuck when it's not able to move in the destination
direction with maximum speed. Approach to check moved distance from the
previous point doesn't work good for slow and big actors. When they face
obstacle they're trying to move along with oscillation so check is
passing but they don't get any closer to the destination.
2020-01-20 23:46:58 +01:00
Bret Curtis
3e4cedb7a8
Merge pull request #2668 from Capostrophic/target
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Make GetTarget return 1 during actor greeting (bug #5255 )
2020-01-20 14:23:04 +01:00
David Cernat
27b9357478
[Client] Send Container packets when buying or selling items at merchant
2020-01-20 01:40:44 +02:00
David Cernat
a378b254f8
[Client] Include necessary headers in ContainerItemModel
2020-01-19 17:20:17 +02:00
David Cernat
8b14c007f3
[Client] Send ObjectDelete for purchased objects removed from world
2020-01-19 16:45:24 +02:00
Capostrophic
a2c674bb2e
Make GetTarget return 1 during actor greeting (bug #5255 )
2020-01-19 15:38:50 +03:00
Koncord
02668cd45d
Add accidentally forgotten files to build
2020-01-19 14:29:37 +08:00
David Cernat
f563b7c5ed
Merge pull request #541 from testman42/patch-4
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It's current year
2020-01-17 08:01:53 +02:00
Testman
09cb990c28
It's current year
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inb4 Current Year Fallacy
2020-01-16 17:00:06 +01:00
David Cernat
8e5859b466
[General] Add RESTOCK to enum of Container subactions
2020-01-16 14:03:29 +02:00
David Cernat
32b5529e18
[Client] Use check with clearer logic in ObjectList::editContainers()
2020-01-16 14:02:27 +02:00
David Cernat
d2ba4a12d9
[Client] Simplify container sending with new addContainerItem() methods
2020-01-16 14:00:30 +02:00
David Cernat
51f0acbaf5
[Client] Improve logging for Container packets
2020-01-16 10:32:48 +02:00
David Cernat
b0b51dc4d5
[Client] Don't print sending of console command packets
2020-01-16 09:15:53 +02:00
David Cernat
60b6f92fa3
Add OpenMW commits up to 13 Jan 2020
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# Conflicts:
# apps/openmw/mwmechanics/actors.cpp
2020-01-15 07:49:26 +02:00
Koncord
61ef177d48
Build debug, debugging and debuglog for all targets
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The server will require SDL2
2020-01-14 15:49:28 +08:00
Koncord
b9da843196
Add forgotten stdexcept include
2020-01-14 13:44:54 +08:00
Koncord
090f13b334
Fix CMake files to allow build server only
2020-01-14 13:44:14 +08:00
Andrei Kortunov
8bfca9830f
Merge pull request #2666 from Capostrophic/keybindings
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Editor: Add a reset to defaults button to keybindings (feature #4068 )
2020-01-13 10:28:38 +04:00
Alexei Dobrohotov
be85159095
Merge pull request #2664 from akortunov/greeting
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Rework greeting timeouts
2020-01-13 02:46:45 +03:00
Capostrophic
7659370992
Editor: Add a reset to defaults button to keybindings (feature #4068 )
2020-01-13 02:26:01 +03:00
Andrei Kortunov
a384104f73
Rework greeting timeouts (bug #5249 )
2020-01-11 21:47:08 +04:00
capostrophic
89055f1c6c
Generate WNAM upon saving terrain
2020-01-11 02:42:04 +03:00
Bret Curtis
95f9e4f4c9
Merge pull request #2649 from Capostrophic/nifstreamline
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Yet more NIF adjustments
2020-01-10 22:07:25 +01:00
Andrei Kortunov
7d394dd97d
Merge pull request #2663 from akortunov/master
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Add missing changelog entry
2020-01-10 15:53:05 +04:00
Andrei Kortunov
a1c0a480ce
Add missing changelog entry
2020-01-10 15:50:25 +04:00
Alexei Dobrohotov
2615913494
Merge pull request #2661 from akortunov/guifixes
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Settings menu tweaks
2020-01-10 14:24:36 +03:00
Andrei Kortunov
b298a4a281
Merge pull request #2662 from Capostrophic/shield
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Use shield body part model for creatures (bug #5250 )
2020-01-10 15:24:04 +04:00
capostrophic
bbe5adb860
Use shield body part model for creatures (bug #5250 )
2020-01-10 14:18:40 +03:00
Andrei Kortunov
4d4663e0ad
Make 'Toggle HUD' hotkey configurable
2020-01-10 14:31:25 +04:00
Andrei Kortunov
2b8e976c6a
Adjust settings menu
2020-01-10 14:07:53 +04:00
Andrei Kortunov
2bed25a5e8
Merge pull request #2659 from Capostrophic/aitravel
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Handle out-of-range actors' travel packages (bug #5212 )
2020-01-10 13:32:51 +04:00
capostrophic
fc0f813dcb
Add and use 'always active' AI package flag
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Update documentation
2020-01-10 12:07:57 +03:00
Andrei Kortunov
70f6e1c81d
Merge pull request #2655 from Capostrophic/spellcasting
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Fix reported spellcasting discrepancies
2020-01-10 09:23:39 +04:00
capostrophic
1251b32f0f
Slightly reduce code duplication
2020-01-09 22:17:01 +03:00
capostrophic
af2ea477d5
Don't use loops to detect absorb effects
2020-01-09 22:17:01 +03:00
capostrophic
42cc27194b
Fix reported spellcasting discrepancies
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Make ExplodeSpell behavior closer to Cast behavior (#5242 )
Nullify on-self absorb spells in a different way (#5241 )
Allow casting permanent spells through Cast/ExplodeSpell
2020-01-09 22:17:01 +03:00
Alexei Dobrohotov
7a4caaf5bf
Merge pull request #2660 from akortunov/boost
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Additional de-boosting
2020-01-09 22:14:32 +03:00