elsid
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1e8bf3846e
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Remove unused argument
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2019-03-21 23:15:47 +03:00 |
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elsid
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287433efa8
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Stop walking for water and flying creatures after single stuck
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2019-03-21 23:15:47 +03:00 |
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elsid
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a65f60e1f1
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Build path only by navmesh for wandering near spawn
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2019-03-21 23:15:47 +03:00 |
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elsid
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ff67a9e233
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Build straight path for wandering flying and water creatures
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2019-03-21 23:15:47 +03:00 |
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elsid
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ebdff5d96e
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Check for height map when cast ray for AiWander path
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2019-03-21 23:15:47 +03:00 |
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elsid
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e033b0c565
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Avoid build path through the ground for flying wandering creatures
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2019-03-21 23:15:46 +03:00 |
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elsid
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e82d65a2c7
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Use if-continue to skip build path
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2019-03-21 23:15:46 +03:00 |
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Capostrophic
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695cd5bb49
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Minor NpcAnimation cleanup
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2019-03-20 16:11:21 +03:00 |
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Bret Curtis
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7ccfec4d21
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Merge pull request #2270 from akortunov/animfix
Fixes for werewolf animations
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2019-03-20 12:32:11 +01:00 |
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Andrei Kortunov
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be12d241da
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Reset current attack during force update (bug #4922)
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2019-03-20 12:28:29 +04:00 |
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Andrei Kortunov
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e171d34192
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Init NPC type properly in the NpcAnimation
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2019-03-20 12:28:03 +04:00 |
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elsid
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ccb325c663
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Add override to fix warnings
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2019-03-20 00:19:26 +03:00 |
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Andrei Kortunov
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7501f18d21
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Avoid the 'structurally dead code' warning
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2019-03-19 09:16:03 +04:00 |
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Andrei Kortunov
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7995a92672
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Initialize missing variables
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2019-03-19 09:12:31 +04:00 |
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Bret Curtis
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b819690e82
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Merge pull request #2264 from akortunov/optimize_terrain
Delete composite map layers in the background thread
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2019-03-18 13:52:17 +01:00 |
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bzzt
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aa5a071aef
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Delete composite map layers in the background thread
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2019-03-18 14:00:50 +04:00 |
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Bret Curtis
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e2ed90e67b
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Merge pull request #2262 from akortunov/guifixes
[Regression] Fix missing \n characters on the active effects tooltips
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2019-03-18 08:59:31 +01:00 |
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Bret Curtis
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d56733149c
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Merge pull request #2201 from akortunov/optimize_terrain
Optimize terrain
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2019-03-18 08:59:10 +01:00 |
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Bret Curtis
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4e3de9b00c
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Merge pull request #2206 from Capostrophic/title
Loop title screen music (bug #4896)
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2019-03-18 08:58:14 +01:00 |
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Andrei Kortunov
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c6cb91ce61
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Limit maximum FOV value
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2019-03-18 10:27:30 +04:00 |
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bzzt
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6029ed4ecc
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Reject empty quad tree nodes at the cell level without land data
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2019-03-18 10:27:29 +04:00 |
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Andrei Kortunov
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80e0fbdd88
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Fix missing \n characters on the active effects tooltips
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2019-03-18 08:47:46 +04:00 |
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elsid
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4624f31788
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Report navigator stats
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2019-03-17 22:15:18 +03:00 |
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Capostrophic
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abae35e88b
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Loop title screen music (bug #4896)
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2019-03-17 21:05:52 +03:00 |
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Capostrophic
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168e758921
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Correct look and behavior of some setting sliders
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2019-03-17 06:44:42 +03:00 |
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Capostrophic
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dd03d3b231
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Print SDL version at startup
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2019-03-15 19:07:31 +03:00 |
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Bret Curtis
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f62c1c59b4
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Merge pull request #2241 from Capostrophic/console
Use selected object local variables in the console (feature #3893)
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2019-03-13 15:42:43 +01:00 |
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Bret Curtis
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7b1a62fc1d
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Merge pull request #2247 from akortunov/loadtex
Allow to override texture records in the game
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2019-03-11 21:05:30 +01:00 |
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Andrei Kortunov
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943279abbb
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Consider land texture with given ID and index as override for base texture with the same ID and index (bug #4736)
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2019-03-11 20:19:19 +04:00 |
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Bret Curtis
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cb1a5f3679
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Merge pull request #2245 from elsid/navigator_refactor
Refactor navigator related code
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2019-03-11 07:51:43 +01:00 |
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elsid
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518e34b403
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Remove useless variables
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2019-03-10 23:58:48 +03:00 |
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elsid
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614d5243c3
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Make NavMeshCacheItem consistent
Move all logic related to this type into its methods.
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2019-03-10 23:07:36 +03:00 |
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Capostrophic
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dd952c3ddb
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Fix extra space in "no script" showvars output
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2019-03-10 17:12:43 +03:00 |
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Capostrophic
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578beb6305
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Use selected object local variables in console (feature #3893)
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2019-03-10 17:09:54 +03:00 |
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elsid
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ccc709a316
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Store guarded navmesh cache item in shared_ptr
Remove useless SharedGuarded type.
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2019-03-10 17:06:19 +03:00 |
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Bret Curtis
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1078708da0
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Merge pull request #2235 from akortunov/aifix
[0.45 regression] Fix AI regressions
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2019-03-10 11:48:48 +01:00 |
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Bret Curtis
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a4b647db3e
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Merge pull request #2236 from Capostrophic/audio
Fix EAGAIN error leading to packets getting lost (bugs #4906, #4909)
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2019-03-10 11:40:09 +01:00 |
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Andrei Kortunov
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08202f8185
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Fix missing null check
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2019-03-10 11:03:51 +04:00 |
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Capostrophic
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d1967562a3
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Fix the last audio packet getting lost
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2019-03-09 21:25:16 +03:00 |
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Andrei Kortunov
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2a08b85998
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Combat AI: normalize hit chance in the weapon priority calculation
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2019-03-09 22:24:50 +04:00 |
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Andrei Kortunov
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5f0c8a4783
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Combat AI: decrease priority multiplier for enchantments (bug #3830)
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2019-03-09 22:05:24 +04:00 |
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Bret Curtis
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947bf880df
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Merge pull request #2232 from elsid/fix_div_by_zero
Do not scale duration when timescale is zero
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2019-03-09 18:06:53 +01:00 |
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Bret Curtis
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9b190eceab
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Merge pull request #2230 from akortunov/preloading
Minor preloading improvements
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2019-03-09 17:56:18 +01:00 |
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elsid
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d3bdf912a4
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Do not scale duration when timescale is zero
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2019-03-09 17:14:07 +03:00 |
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Bret Curtis
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573e64e9c9
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Merge pull request #2184 from elsid/fix_startup_script
[Testing needed] Always run startup script once at engine start (bug #4877)
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2019-03-09 14:04:06 +01:00 |
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Bret Curtis
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048cfdfac6
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Merge pull request #2228 from Capostrophic/mainmenu
Fix main menu toggling again
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2019-03-09 10:27:09 +01:00 |
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Andrei Kortunov
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12f9184d00
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Allow to interrupt terrain preloading
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2019-03-09 13:15:23 +04:00 |
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Bret Curtis
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c20e69ef24
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Merge pull request #2227 from elsid/fix_twitchy_massive_creatures
Fix twitchy movement for massive creatures (bug #4907)
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2019-03-09 02:11:11 +01:00 |
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Bret Curtis
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e3bde5ec91
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Merge pull request #2226 from akortunov/projectilefix
Use relative animation time only for bows and crossbows
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2019-03-08 22:52:10 +01:00 |
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Capostrophic
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ca83b9ee90
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Refactor main menu and settings toggling again
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2019-03-08 23:09:57 +03:00 |
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