David Cernat 
								
							 
						 
						
							
							
							
							
								
							
							
								bf0a42fdad 
								
							 
						 
						
							
							
								
								[General] Implement ActorSpellsActive packet, part 1  
							
							 
							
							... 
							
							
							
							The packet can now set the active spells of DedicatedActors. 
							
						 
						
							2021-04-20 03:25:14 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									David Cernat 
								
							 
						 
						
							
							
							
							
								
							
							
								6766206a76 
								
							 
						 
						
							
							
								
								[Client] Add check for local player when sending active spell removal  
							
							 
							
							
							
						 
						
							2021-04-16 22:05:54 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									David Cernat 
								
							 
						 
						
							
							
							
							
								
							
							
								0eedf8fd9f 
								
							 
						 
						
							
							
								
								Add OpenMW commits up to 30 Sep 2020  
							
							 
							
							... 
							
							
							
							# Conflicts:
#   apps/openmw/mwmechanics/aicombat.cpp
#   apps/openmw/mwmechanics/character.cpp
#   apps/openmw/mwmechanics/summoning.cpp
#   components/CMakeLists.txt 
							
						 
						
							2020-09-30 13:32:15 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								924f634bda 
								
							 
						 
						
							
							
								
								Support for multiple summons with same ID in the single spell  
							
							 
							
							
							
						 
						
							2020-08-28 21:14:54 +04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									David Cernat 
								
							 
						 
						
							
							
							
							
								
							
							
								c56cd7c221 
								
							 
						 
						
							
							
								
								[General] Implement PlayerSpellsActive packet, part 1  
							
							 
							
							... 
							
							
							
							Additions and removals of the local player's active spells can now be saved to and loaded from the server. 
							
						 
						
							2020-07-10 02:09:11 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									David Cernat 
								
							 
						 
						
							
							
							
							
								
							
							
								e5b1843089 
								
							 
						 
						
							
							
								
								Add OpenMW commits up to 11 Jun 2020  
							
							 
							
							... 
							
							
							
							# Conflicts:
#	apps/openmw/mwbase/world.hpp
#	apps/openmw/mwgui/jailscreen.cpp
#	apps/openmw/mwmechanics/activespells.cpp
#	apps/openmw/mwmechanics/aiactivate.cpp
#	apps/openmw/mwmechanics/aiactivate.hpp
#	apps/openmw/mwmechanics/creaturestats.cpp
#	apps/openmw/mwscript/aiextensions.cpp
#	apps/openmw/mwscript/statsextensions.cpp
#	apps/openmw/mwworld/worldimp.cpp
#	apps/openmw/mwworld/worldimp.hpp 
							
						 
						
							2020-06-11 13:21:58 +03:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									David Cernat 
								
							 
						 
						
							
							
							
							
								
							
							
								36a2308acd 
								
							 
						 
						
							
							
								
								Add OpenMW commits up to 30 May 2020  
							
							 
							
							... 
							
							
							
							# Conflicts:
#	CMakeLists.txt
#	apps/openmw/mwbase/windowmanager.hpp
#	apps/openmw/mwgui/windowmanagerimp.hpp
#	apps/openmw/mwmechanics/actors.cpp
#	apps/openmw/mwmechanics/actors.hpp
#	apps/openmw/mwscript/interpretercontext.cpp 
							
						 
						
							2020-06-09 17:50:26 +03:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								3dce225f28 
								
							 
						 
						
							
							
								
								Implement vanilla-style corprus handling (bug  #3714 , bug  #4623 )  
							
							 
							
							
							
						 
						
							2020-06-03 12:58:17 +04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								b5833f3c59 
								
							 
						 
						
							
							
								
								Use real time to update spell effects instead of game timestamps (bug  #5165 )  
							
							 
							
							
							
						 
						
							2020-05-16 11:00:28 +04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									David Cernat 
								
							 
						 
						
							
							
							
							
								
							
							
								889bcec7f8 
								
							 
						 
						
							
							
								
								Add OpenMW commits up to 1 Sep 2018  
							
							 
							
							... 
							
							
							
							# Conflicts:
#	apps/openmw/mwbase/world.hpp
#	apps/openmw/mwclass/creature.cpp
#	apps/openmw/mwclass/npc.cpp
#	apps/openmw/mwgui/jailscreen.cpp
#	apps/openmw/mwmechanics/actors.cpp
#	apps/openmw/mwmechanics/difficultyscaling.cpp
#	apps/openmw/mwscript/transformationextensions.cpp
#	apps/openmw/mwworld/worldimp.hpp 
							
						 
						
							2019-08-20 11:31:51 +03:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									David Cernat 
								
							 
						 
						
							
							
							
							
								
							
							
								abc4090a0f 
								
							 
						 
						
							
							
								
								[Client] Fix loop in ActiveSpells::getEffectDuration()  
							
							 
							
							
							
						 
						
							2019-05-20 23:09:54 +03:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									uramer 
								
							 
						 
						
							
							
							
							
								
							
							
								2531378d0b 
								
							 
						 
						
							
							
								
								make getEffectDuration to look for a specific effect  
							
							 
							
							
							
						 
						
							2019-04-21 20:53:38 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Capostrophic 
								
							 
						 
						
							
							
							
							
								
							
							
								ed1f8f7be7 
								
							 
						 
						
							
							
								
								Remove effects from all active spells with the same ID  
							
							 
							
							
							
						 
						
							2018-08-29 13:52:03 +03:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Capostrophic 
								
							 
						 
						
							
							
							
							
								
							
							
								6c47f95677 
								
							 
						 
						
							
							
								
								Make RemoveSpellEffects affect permanent spells (bug  #3920 )  
							
							 
							
							... 
							
							
							
							Also make it remove the effects but not the spells themselves 
							
						 
						
							2018-08-29 13:52:03 +03:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Koncord 
								
							 
						 
						
							
							
							
							
								
							
							
								53346e2663 
								
							 
						 
						
							
							
								
								[Client] Return 0 if effect not found  
							
							 
							
							
							
						 
						
							2018-07-03 03:43:38 +08:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									David Cernat 
								
							 
						 
						
							
							
							
							
								
							
							
								958b220835 
								
							 
						 
						
							
							
								
								[General] Send summon duration to server in ObjectSpawn packets  
							
							 
							
							
							
						 
						
							2018-07-01 00:43:29 +03:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									David Cernat 
								
							 
						 
						
							
							
							
							
								
							
							
								047ad40b96 
								
							 
						 
						
							
							
								
								[Client] Clear FortifyAttribute effects when server sets modifier to 0  
							
							 
							
							
							
						 
						
							2017-12-02 09:22:36 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								1e983604db 
								
							 
						 
						
							
							
								
								Dispel only effects from spells (bug  #3995 )  
							
							 
							
							
							
						 
						
							2017-08-15 09:35:29 +04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Allofich 
								
							 
						 
						
							
							
							
							
								
							
							
								b1be3596dc 
								
							 
						 
						
							
							
								
								Cleanup of #include statements  
							
							 
							
							
							
						 
						
							2016-06-18 10:56:28 +09:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c34314ae26 
								
							 
						 
						
							
							
								
								When an actor dies purge all spell effects cast by that actor ( Fixes   #3175 )  
							
							 
							
							
							
						 
						
							2016-02-01 22:52:28 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								07b064f616 
								
							 
						 
						
							
							
								
								Rename to lowerCaseInPlace  
							
							 
							
							
							
						 
						
							2015-12-07 22:49:15 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8c810e3620 
								
							 
						 
						
							
							
								
								Move rng to components  
							
							 
							
							
							
						 
						
							2015-04-22 17:58:55 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									dteviot 
								
							 
						 
						
							
							
							
							
								
							
							
								3f28634d1f 
								
							 
						 
						
							
							
								
								consolidate random number logic  
							
							 
							
							... 
							
							
							
							Note, I suspect Rng::rollClosedProbability() is not needed.  The only difference between it and rollProbability() is that one time in 37k (on Windows), it will give an output of 1.0.
On some versions of Linux, the value of 1.0 will occur about 1 time in 4 billion. 
							
						 
						
							2015-03-15 14:07:47 +13:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									dteviot 
								
							 
						 
						
							
							
							
							
								
							
							
								ca8c8c6aa4 
								
							 
						 
						
							
							
								
								fixing MSVC 2013 warning C4244: & C4305  
							
							 
							
							... 
							
							
							
							conversion from 'const float' to 'int', possible loss of data
conversion from 'double' to 'int', possible loss of data
conversion from 'float' to 'int', possible loss of data 
							
						 
						
							2015-03-08 17:42:07 +13:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									dteviot 
								
							 
						 
						
							
							
							
							
								
							
							
								80fe24207c 
								
							 
						 
						
							
							
								
								correction from Scrawl.  
							
							 
							
							... 
							
							
							
							Now correctly handles skills/attributes.
Also, document what ContentSelectorView::ContentSelector::slotAddonTableItemActivated() is doing. 
							
						 
						
							2015-03-05 20:21:22 +13:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									dteviot 
								
							 
						 
						
							
							
							
							
								
							
							
								cdee6f41fc 
								
							 
						 
						
							
							
								
								fix: multi effect spell with different ranges ( Fixes   #2285 )  
							
							 
							
							... 
							
							
							
							Applies all effects for a spell with multiple effects, where not all effects have the same range. 
							
						 
						
							2015-03-01 15:34:18 +13:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f267497c03 
								
							 
						 
						
							
							
								
								Allow separate summoned creature instances for each spell ID ( Fixes   #2194 )  
							
							 
							
							
							
						 
						
							2015-01-06 16:11:05 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0081a68376 
								
							 
						 
						
							
							
								
								Use fMagicStartIconBlink for spell effect indicator fading  
							
							 
							
							
							
						 
						
							2014-12-24 15:45:13 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									MiroslavR 
								
							 
						 
						
							
							
							
							
								
							
							
								238325455d 
								
							 
						 
						
							
							
								
								Erase effects that have expired ( Fixes   #2134 )  
							
							 
							
							
							
						 
						
							2014-11-25 10:33:03 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9052cc4a57 
								
							 
						 
						
							
							
								
								Savegame: store ActiveSpells  
							
							 
							
							
							
						 
						
							2014-05-14 23:54:15 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								dfacf8c044 
								
							 
						 
						
							
							
								
								Change ActiveSpells to use ActorId  
							
							 
							
							
							
						 
						
							2014-05-14 07:14:08 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Thoronador 
								
							 
						 
						
							
							
							
							
								
							
							
								1b8c975d5b 
								
							 
						 
						
							
							
								
								minor performance improvements in apps/openmw  
							
							 
							
							... 
							
							
							
							Checking for emptiness using size() might be inefficient, because
it can take linear time, while empty() is guaranteed to take only
constant time.
For non-primitive types, postfix ++ operators are inefficient
compared to prefix ++ operators, because post-increment usually
involves keeping a copy of the previous value around. 
							
						 
						
							2014-04-27 19:10:23 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								367919200f 
								
							 
						 
						
							
							
								
								moved CellRefList into a separate file  
							
							 
							
							
							
						 
						
							2014-02-23 20:11:05 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f78b846f9e 
								
							 
						 
						
							
							
								
								Handle CasterLinked magic effect flag  
							
							 
							
							
							
						 
						
							2014-01-12 10:21:49 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								7d8ca91286 
								
							 
						 
						
							
							
								
								Implement RemoveSpellEffects instruction  
							
							 
							
							
							
						 
						
							2014-01-03 05:18:44 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								299690631f 
								
							 
						 
						
							
							
								
								Implement SoulTrap magic effect  
							
							 
							
							
							
						 
						
							2014-01-02 21:21:28 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								596e0c8a49 
								
							 
						 
						
							
							
								
								Correct Dispel effect (use magnitude as chance)  
							
							 
							
							
							
						 
						
							2014-01-02 20:15:07 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								94d2ec8e4e 
								
							 
						 
						
							
							
								
								Add missing spells update  
							
							 
							
							
							
						 
						
							2014-01-02 20:02:28 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0dc2e829dd 
								
							 
						 
						
							
							
								
								Lots of cleanup. Implemented Absorb and Resist. Implemented several instant effects. Added hand VFX.  
							
							 
							
							
							
						 
						
							2013-11-17 23:31:08 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								bb43ec9b35 
								
							 
						 
						
							
							
								
								Implement damage tick effects  
							
							 
							
							
							
						 
						
							2013-11-16 03:16:21 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								b1a29eb27e 
								
							 
						 
						
							
							
								
								Implement Resist & Weakness effects  
							
							 
							
							
							
						 
						
							2013-11-16 02:34:43 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c73217627e 
								
							 
						 
						
							
							
								
								Move code for listing effect sources to the spell management classes  
							
							 
							
							
							
						 
						
							2013-11-15 20:29:47 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a6e2f43b75 
								
							 
						 
						
							
							
								
								Stop continuous VFX when the effect is no longer active.  
							
							 
							
							
							
						 
						
							2013-11-13 15:44:43 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9b0e82a37f 
								
							 
						 
						
							
							
								
								Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends)  
							
							 
							
							
							
						 
						
							2013-11-13 14:02:15 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								eccb8f38ba 
								
							 
						 
						
							
							
								
								Apply "cast when strikes" enchantments when hitting with a weapon  
							
							 
							
							
							
						 
						
							2013-11-12 02:07:51 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ffdb91bb21 
								
							 
						 
						
							
							
								
								Add particles for Cast + Hit. Not looking quite right yet.  
							
							 
							
							
							
						 
						
							2013-11-11 23:43:28 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								cbe96a2170 
								
							 
						 
						
							
							
								
								Refactor ActiveSpells to track range type. Added basic self range magic.  
							
							 
							
							
							
						 
						
							2013-11-09 07:51:46 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6f05c4229f 
								
							 
						 
						
							
							
								
								Implemented potion & ingredient effect stacking  
							
							 
							
							
							
						 
						
							2013-03-03 12:41:37 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								cf87708c1f 
								
							 
						 
						
							
							
								
								Magic effect icons for spells  
							
							 
							
							
							
						 
						
							2013-03-03 12:01:19 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									eduard 
								
							 
						 
						
							
							
							
							
								
							
							
								2dc0064cc2 
								
							 
						 
						
							
							
								
								more string lowercase  
							
							 
							
							
							
						 
						
							2013-01-09 20:51:52 +01:00