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18071 commits

Author SHA1 Message Date
David Cernat
1f03c12d96 [Client] See when other players use the Take All button with a container 2017-02-05 20:04:50 +02:00
David Cernat
d2c5a3387a [Client] See when other players add items to containers 2017-02-05 19:33:11 +02:00
David Cernat
75392297b5 [General] Use vector::at in most places 2017-02-05 19:01:06 +02:00
David Cernat
60d6a6d463 [Client] See when other players remove items from containers 2017-02-05 18:45:23 +02:00
David Cernat
25d79dbcfe [Client] Revert c0d67f67fb after discovering its negative consequences 2017-02-05 17:40:10 +02:00
David Cernat
cdd796aba1 [Client] Send ID_PLAYER_INVENTORY from two more locations 2017-02-05 16:14:26 +02:00
David Cernat
c0d67f67fb [Client] Move code for sending a packet for picking up world items
Previously, an ID_OBJECT_DELETE was sent from inventorywindow.cpp, but this is now sent from hud.cpp because 2 other packets are also sent from there.
2017-02-05 15:50:21 +02:00
David Cernat
b2cdec8efa [Client] Send ID_PLAYER_INVENTORY upon dropping an item, 2nd attempt 2017-02-05 15:35:40 +02:00
David Cernat
f314b13edf [General] Rename item health into charge, for consistency with OpenMW 2017-02-05 14:56:27 +02:00
David Cernat
f03724be7b [Client] Send ID_PLAYER_INVENTORY upon dropping an item 2017-02-05 14:38:04 +02:00
David Cernat
ecc456fea9 [General] Include charge int in WorldObject & send it w/ ID_OBJECT_PLACE 2017-02-05 13:45:12 +02:00
David Cernat
04d45b9dbb [General] Rename packets to show they are for players only, not NPCs 2017-02-05 09:01:33 +02:00
David Cernat
3a29b2d41d Merge pull request #141 from OpenMW/master
Add OpenMW commits up to 5 Feb 2017
2017-02-05 07:11:45 +02:00
scrawl
3065600a86 Skip expensive visitEffectSources call if no summoned creatures or summon effects are active 2017-02-05 02:26:28 +01:00
scrawl
ee4073541c Animation: cache getVelocity() 2017-02-05 02:26:28 +01:00
scrawl
a2cede8f34 Add timer for updateEquippedLight 2017-02-05 02:26:28 +01:00
scrawl
1eb3384043 Avoid rotating by zero in CharacterController 2017-02-05 02:26:28 +01:00
scrawl
7201cf5fe2 ItemWidget: skip setImageTexture if the icon has not changed 2017-02-05 02:26:27 +01:00
David Cernat
9c76b805b2 [Client] Send ID_CONTAINER when starting to drag a container item 2017-02-04 21:33:50 +02:00
David Cernat
9f8bed9be1 [General] Add action types to WorldEvent's ContainerChanges 2017-02-04 21:32:06 +02:00
David Cernat
a07e616878 [General] Add ContainerItem and ContainerChanges structs to WorldEvent 2017-02-04 20:14:39 +02:00
scrawl
5f2539adb6 Optimize scrollbar/progress skins by using one widget for the track instead of one widget per pixel 2017-02-04 16:05:22 +01:00
scrawl
1447bfa215 Improve scene loading performance by creating collision objects with the correct rotation right away instead of adjusting it later 2017-02-04 15:12:01 +01:00
David Cernat
6328ffb9aa [General] In ID_GAME_ATTRIBUTE & ID_GAME_SKILL, rename GAME into PLAYER 2017-02-04 14:25:43 +02:00
David Cernat
9130c1f302 [General] Rename ID_CONTAINER_ADD into ID_CONTAINER 2017-02-04 13:14:37 +02:00
David Cernat
d2cf96af99 [General] Repurpose the unused ID_CONTAINER_REMOVE into ID_OBJECT_HEALTH 2017-02-04 13:05:15 +02:00
David Cernat
57f54aa370 [Client] Don't store multiple cellStates for the same cell 2017-02-04 09:46:27 +02:00
David Cernat
a2e3fe18fe [Client] Send ID_PLAYER_CELL_STATE to server at end of CharGen
Also, allow requests for ID_PLAYER_CELL_STATE from the server.
2017-02-04 09:13:15 +02:00
David Cernat
44e27148d5 Merge pull request #140 from OpenMW/master
Add OpenMW commits up to 4 Feb 2017
2017-02-04 07:37:17 +02:00
scrawl
739a76f5fb docs/settings: fix setting range 2017-02-04 06:18:23 +01:00
scrawl
76f6964583 docs/settings: add preload settings 2017-02-04 06:04:28 +01:00
scrawl
884d306bf3 Throw exception when told to use 0 threads 2017-02-04 05:58:12 +01:00
scrawl
209f271f5f docs/settings: remove 'This setting was added in OpenMW version X.Y"
Most of these are ancient by now, plus we have the version selector on readthedocs.io
2017-02-04 04:58:42 +01:00
scrawl
0f9ec3f0c7 docs/settings: don't specify setting type redundantly 2017-02-04 04:55:13 +01:00
scrawl
2db7292bcb Add new setting for the number of preloading worker threads
If you have CPU cores to spare, consider setting 2 or 3. Up to about 3 threads, preloading performance seems to increase in a linear fashion, but with 4 or more threads I/O bottlenecks and synchronization overhead starts to show.
2017-02-04 02:59:28 +01:00
scrawl
eaeba4138b Move the deletion of PreloadItem to the worker thread 2017-02-04 02:36:44 +01:00
scrawl
a1069dce3c Change UnrefQueue to accept osg::Referenced instead of osg::Object 2017-02-04 02:24:42 +01:00
scrawl
33e654f94d Add explicit handling of most commonly used nodes to NodeVisitors to avoid excessive virtual function calls 2017-02-04 02:16:26 +01:00
scrawl
c95868969b Early out for scene graphs with no update callbacks in SceneManager::notifyAttached 2017-02-04 01:22:43 +01:00
scrawl
83a9435167 Fix unnecessary use of CopyFramebufferToTextureCallback when loading is too fast for a loading screen to be displayed 2017-02-03 23:39:39 +01:00
scrawl
767eba941f Speed up finding of attachment node by using the cached nodeMap 2017-02-03 23:15:37 +01:00
scrawl
a76d693627 Speed up ControllerVisitor by skipping sub graphs that have no ChildrenRequiringUpdateTraversal() 2017-02-03 23:10:14 +01:00
scrawl
c58fc6d276 Improve performance of loading screen by not recomputing the bounding sphere of the entire scene after each loading step 2017-02-03 22:29:38 +01:00
David Cernat
f4a9f27977 [Server] Stop crashing browser when receiving a query from it 2017-02-03 21:46:39 +02:00
David Cernat
c1427b2558 [General] Simultaneously send loads & unloads in ID_PLAYER_CELL_STATE 2017-02-03 20:27:40 +02:00
David Cernat
63974af131 Merge pull request #139 from OpenMW/master
Add OpenMW commits up to 3 Feb 2017
2017-02-03 07:57:14 +02:00
scrawl
30b101b175 Fix build error in OSG_USE_FLOAT_MATRIX=OFF mode due to a double implicit conversion to double (pun doubly intended) 2017-02-03 06:49:34 +01:00
scrawl
0be811c519 Update the resource cache every second instead of every frame
A dry run takes about ~1.5ms. Even though it's all done in the worker thread, the locks used can stall loading operations that are about to happen in other threads, and just in general this CPU load is unnecessary.
2017-02-03 03:44:30 +01:00
scrawl
b4a6b6387b Create own instance of osgDB::SharedStateManager so we control when to call prune()
prune() is now called in the background thread, just like the resource cache update.

Seems to improve performance by ~0.3 ms/frame
2017-02-03 03:27:12 +01:00
scrawl
84a92e665c Improve performance in RigGeometry by optimizing for the most common case of identity geomToSkelMatrix 2017-02-03 02:18:44 +01:00